AWS Community Day CPH - Three problems of Terraform
The Behavioral Science of Immersive Technnology
1. The Behavioral Science of
Immersive Technology
Jessica Out la w, Data Driven LL C
@ t h e e x t e n d e d m i n d
0 5 . 1 0 . 2 0 1 7
2. D E F I N I T I O N S
C U R R E N T E X P E R I E N C E S
F U T U R E T E C H
B E H AV I O R A L S C I E N C E
I N T E R A C T I O N D E S I G N S T R AT E G Y
C O N T E N T S
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DATA D R I V E N
26. If the real world
doesn’t step up its
game, it’s going to
lose me to the
virtual one.
- Eric Metzner, Techno-optimist
Futurist
27.
28. "Because no matter how good VR gets, few people would be comfortable socializing
with someone whose eyes they can't see and social acceptability is an absolute
requirement for anything we wear in public.”
- Michael Abrash, Chief Oculus Scientist
42. Our work is never just entertainment or
marketing or science or technology, we are,
in fact, creating culture.
- Monika Bielskyte, VR Creative Director
43. DATA D R I V E N
P R E S E N C E
E M PAT H Y
D I V E R S I T Y
T R A N S PA R E N C Y
A G E N C Y
S U M M A R Y
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