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PUBG Mobile Vietnamese User’s Behaviour on eSport Activities.pptx

26 de Mar de 2023
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PUBG Mobile Vietnamese User’s Behaviour on eSport Activities.pptx

  1. PUBG Mobile Vietnam User’s Behaviour on eSport Activities
  2. Respondents profile N=850 71.5% More than 12 months 15.9% 6 - 12 months 10.9% 3 - 6 months PUBG gaming experience
  3. 1. BEHAVIOUR IN GAME OF RESPONDENTS Interest in Battle Royale genre and entertainment mainly drive them to play PUBGm. 52.24% 2 - 3 hrs/day They spent 2 - 3 hours per day on average for gaming. Interest in BR genre Connectionwith friends Entertainment Experience game Others 73.06% 65.53% 64.00% Intentionto be Pro- Player 44.82% 38.85% In the age of 13 - 24, on average, users pay from 15 - 27$ in their gaming lifetime, and female users pay a little more than male do In general, respondents belong to loyal users group of PUBGm, have many experiences in game and do follow & update information of product. Respondents are mainly in range of 16 - 23, years old, which is compatible to PUBGm users file Respondents Distribution by age & gender Respondents Paying Amount by age & gender Male Female
  4. 2. BEHAVIOUR IN FOLLOWING ESPORT ACTIVITIES Learning gaming skills Favourite team Relaxing Own interests in eSport Promotion Other 63.09% 61.53% 46.24% 41.41% 28.94% Other 83.29% 51.76% 5.41% Users mainly watch eSport tournaments live stream for supporting their favourite teams and learning skills from pro- players. Watch whole live stream Watch favourite team moment only Watch battle only Watch a little and out Other Facebook dominates in all platforms to watch eSport live stream but users tend to move to Youtube. Nearly a half of users watch whole live stream, and battle moments attract them most. 59.41% 29,65 % 28.24 % Watch all matches Watch favourite team’s games only Watch final only Other 49.09% 40.35% 12.82 % 7.29% Active following Through Pro- players live stream Through ads Through friends Other 70.12% 42.47% 25.17 % 16.82 % Over 70% of respondents know and watch live stream from their own interest and active following. Participant live streams and ads also make large contribution to spreading tournaments to user. Users almost watch all games in tournament, besides, their favourite teams and competitiveness of final also stimulate them to follow. 75.53% Thrilling & funny 12.12% Funny only 6.12% Thrilling only Users are attracted by both thrilling and funny casters.
  5. 3. FEEDBACK ON ESPORT ACTIVITIES QUALITY 71.32% Normal 17.58% Quick 7.73% Slow 71 26 54 Score of some eSport quality metrics (Max score: 100) Competitiveness Transmission quality Content quality Gaming Tempo Overview, users are quite contented with PUBGm tournaments : ● Competitiveness and tempo of matches keep in good status. ● Content on fanpage is attractive but has not satisfied most of users’ needs. ● Transmission quality is at low sometimes and need to be improved as soon as possible.
  6. 4. USER’S EXPECTATION ON ESPORT ACTIVITIES 67.86% 59.29% 53.18% 36.47% Sharing gaming experience Funny content Social Event Pro-player story Other 60.71% 54.12% 40.71% 30.71% Image Video Acting Video Voice Video Other Users are interested in gaming experience or skills and funny contents. Image and video are top materials expected. 32.35% Promotion 20.24% Better Organization 18.94% Competitiveness 7.53% Skills 20.94% No recommendation ● Besides the expectation of having more promotion in eSport activities, users recommend to better organization by: - Improving transmission quality; - Banning bad & violent comments; - Improving team quality in aspects of polite, respect and fair-play attitude in competition. - Upgrading tournaments scale by means of calling new teams to join, bigger prizes for champion. ● Especially, female gamers hope to see more female tournaments in the near future. ● PUBGm users also want to see the more enthusiastic, intensive and dramatic moments in battles and they can learn more gaming skills from tournaments.
  7. 5. BEHAVIOUR OF USERS BY MOTIVATION TO WATCH MOTIVATION 1: SUPPORT FOR THEIR FAVOURITE TEAM (538 respondents =63%) ● 63% of respondents watch livestream to support for their favorite team. 67% of them also watch to learn gaming skills, too. ● Most of them are following eSport actively. ● Watching habit is quite various in this group, and ~ 60% watch all matches in tournament & whole livestream for each. ● Their main expectations for our game are giving more promotion & more competitiveness in tournaments.
  8. 5. BEHAVIOUR OF USERS BY MOTIVATION TO WATCH MOTIVATION 2: LEARNING GAMING SKILLS (523 respondents = 62%) ● 62% of respondents watch livestream to learn gaming skills. 70% of them also watch to support their favourite team. . ● Most of them are following eSport actively. ● Watching habit seems to be the same as the user group of supporting for favourite team, ● Their main expectations for our game are giving more promotion & bettering organization (Internet connection, player quality improvement,...)
  9. 5. BEHAVIOUR OF USERS BY MOTIVATION TO WATCH MOTIVATION 3: RELAX (393 respondents = 48%) ● 48% of respondents watch livestream to relax & most of them also learn gaming skills. ● They are following eSport actively & know eSport through Pro-player. ● They almost watch whole livestream as other groups but they especially focus on battling moment. ● Their main expectations for our game are giving more promotion & improving competitiveness of matches.c
  10. 5. BEHAVIOUR OF USERS BY MOTIVATION TO WATCH MOTIVATION 4: OWN INTEREST IN ESPORTS (352 respondents = 41%) ● 41% of respondents watch livestream for their own interests & 75% of them support for their favourite teams. ● They are following eSport actively & know eSport through Pro-player. ● Watching habit stays the same as group of motivation 1 & 2 ● Their main expectations for our game are giving more promotion & improving competitiveness of matches , like the group of motivation 3.
  11. 5. BEHAVIOUR OF USERS BY MOTIVATION TO WATCH MOTIVATION 5: PROMOTION (246 respondents = 29%) ● 29% of respondents watch livestream to get promotion & most of them also learn gaming skills. ● They are following eSport for promotion in game. ● They almost watch whole livestream & prefer watch battling moment, the same as the group of motivation 3. ● They highly expect to receiving more promotion, which is consistent to their motivation to watch. https://kenhhomestay.com/banh- xeo-quan-7/
  12. 6. TOP PARTICIPANTS & TOURNAMENTS Pro-Player Top Team Top Well-Known Tournament
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