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	
  
Joint	
  FAO-­‐ENOLL	
  meeting	
  
Rome,	
  26-­‐01-­‐2011	
  




                         PaESI Concept Note and Technical Architecture



                     An Experiential Platform for the
                       Participatory Evaluation of
                       Sustainable Innovation in
                         Livelihood Conditions

                                      Francesco Molinari
2	
  




                                                                      TOC	
  

  Ra-onale	
  
        Sustainable	
  Development	
  as	
  Systemic	
  Change	
  
        An	
  alterna-ve	
  point	
  of	
  view	
  

  Concept	
  
        Evidence	
  based	
  decision	
  making	
  
        Immersive	
  /	
  experien-al	
  plaHorm	
  
        Digital	
  ecosystem	
  

  Func-onal	
  descrip-on	
  

  Conclusions	
  
3	
  




                                                                                 Rationale	
  
    Sustainable	
  development	
  is	
  a	
  maJer	
  of	
  systemic	
  change	
  that	
  (posi1vely)	
  
     impacts	
  on	
  the	
  economic	
  drivers	
  of	
  a	
  community,	
  while	
  preserving	
  the	
  
     fundamental	
  characters	
  of	
  the	
  social	
  and	
  environmental	
  landscape.	
  	
  

    However,	
  evalua-ng	
  the	
  progress	
  “towards	
  a	
  beJer	
  future”	
  of	
  a	
  given	
  
     community	
  is	
  mostly	
  a	
  foresigh1ng	
  exercise,	
  possibly	
  grounded	
  on	
  con-ngent	
  
     pieces	
  of	
  evidence,	
  which	
  can	
  only	
  en-tle	
  to	
  work	
  out	
  “reasonable”	
  
     specula-ons	
  –	
  quite	
  oQen	
  becoming	
  “seIf-­‐fulfilling”	
  expecta-ons.	
  

    An	
  alterna-ve	
  point	
  of	
  view	
  takes	
  as	
  a	
  baseline	
  for	
  defining	
  sustainable	
  
     innova-on	
  (of	
  a	
  policy	
  stance,	
  or	
  a	
  concrete	
  instance	
  thereof)	
  the	
  actual	
  
     livelihood	
  condi1ons	
  of	
  the	
  people	
  affected	
  by	
  its	
  envisaged	
  implica-ons,	
  in	
  
     terms	
  of	
  e.g.	
  available	
  housing,	
  nutri-on,	
  health	
  records,	
  levels	
  of	
  educa-on	
  
     etc.	
  	
  
4	
  
5	
  




                                                                               Rationale	
  (2)	
  
    In	
  principle,	
  the	
  various	
  elements	
  forming	
  this	
  baseline	
  can	
  be	
  analysed,	
  
     interpreted	
  and	
  even	
  visualised,	
  to	
  help	
  governments	
  make	
  more	
  informed	
  
     decisions	
  on	
  systemic	
  change,	
  and	
  especially	
  to	
  “fine	
  tune”	
  their	
  ongoing	
  
     policy	
  ac-ons:	
  
            either	
  objec1vely,	
  i.e.	
  by	
  measuring	
  and	
  benchmarking	
  some	
  quan1ta1ve	
  
             indicators	
  of	
  performance,	
  in	
  terms	
  of	
  an	
  “assessed	
  impact”	
  projec-on	
  over	
  -me;	
  	
  
            or	
  subjec1vely,	
  i.e.	
  by	
  integra1ng	
  people’s	
  “wishes	
  and	
  wills”	
  into	
  the	
  decision-­‐
             making	
  process,	
  to	
  arrive	
  at	
  a	
  “perceived	
  impact”	
  evalua-on	
  with	
  the	
  help	
  of	
  the	
  
             ci-zens	
  directly	
  or	
  poten-ally	
  affected	
  by	
  the	
  ac-on’s	
  results.	
  

    What	
  is	
  missing	
  in	
  this	
  scenario	
  is	
  the	
  introduc-on	
  of	
  a	
  permanent,	
  “evidence	
  
     based”,	
  decision	
  support	
  plaGorm,	
  assisted	
  by	
  (though	
  not	
  limi-ng	
  itself	
  to)	
  
     the	
  use	
  of	
  ICT	
  tools,	
  and	
  open	
  to	
  the	
  par-cipa-on	
  of	
  a	
  huge	
  number	
  of	
  
     people,	
  not	
  only	
  stakeholder	
  representa-ves,	
  but	
  mostly	
  coming	
  from	
  the	
  
     general	
  public	
  of	
  a	
  given	
  jurisdic-on.	
  
6	
  




                                                                                      Concept	
  
    The	
  plaHorm	
  should	
  offer	
  to	
  people	
  the	
  possibility	
  of	
  ge]ng	
  immersive	
  
     experiences	
  –	
  from	
  which,	
  the	
  “experien1al”	
  aJribute	
  used	
  to	
  name	
  it	
  –	
  
     during	
  the	
  configura-on	
  and	
  valida-on	
  of	
  future	
  scenarios	
  concerning	
  a	
  
     community’s	
  growth	
  and	
  development.	
  	
  

    The	
  ongoing	
  evalua-on	
  of	
  public	
  policies	
  done	
  through	
  the	
  plaHorm	
  should	
  
     reflect	
  a	
  pragma1c	
  combina1on	
  of	
  objec1ve	
  and	
  subjec1ve	
  indicators,	
  thus	
  
     responding	
  seamlessly	
  and	
  dynamically	
  to	
  the	
  evolving	
  needs	
  and	
  
     requirements	
  of	
  the	
  par-cipants,	
  rather	
  than	
  depending	
  on	
  the	
  usual	
  -me	
  
     lags	
  in	
  the	
  collec-on	
  and	
  elabora-on	
  of	
  performance	
  related	
  evidence.	
  

    Finally,	
  people’s	
  engagement	
  in	
  the	
  plaHorm	
  ac-vi-es	
  should	
  be	
  con1nuous	
  
     and	
  uninterrupted,	
  thus	
  going	
  far	
  beyond	
  the	
  occasional,	
  “one-­‐shot”	
  
     experiments	
  where	
  ci1zens	
  are	
  used	
  as	
  “guinea	
  pigs”	
  in	
  a	
  guided	
  
     par-cipatory	
  environment	
  and	
  pathway.	
  
7	
  




                                                                                                            Concept	
  (2)	
  
                                The	
  PaESI	
  solu-on	
  comes	
  from	
  original	
  in-­‐house	
  research	
  efforts	
  done	
  at	
  our	
  
                                 Company	
  in	
  the	
  framework	
  of:	
  
                                 1.      an	
  assessment	
  study	
  of	
  the	
  Living	
  Labs	
  “phenomenon”,	
  promoted	
  by	
  the	
  
                                         European	
  Commission	
  in	
  2008,	
  where	
  an	
  updated	
  version	
  of	
  the	
  MASAI	
  Approach*	
  
                                         was	
  developed	
  and	
  implemented,	
  focusing	
  on	
  the	
  transi-on	
  phase	
  of	
  European	
  
                                         Living	
  Labs	
  from	
  R&D	
  towards	
  industrially	
  and	
  commercially	
  viable	
  solu-ons;	
  
                                 2.      an	
  innova1ve	
  start-­‐up	
  project	
  (www.supermoney.eu),	
  funded	
  by	
  the	
  Italian	
  
                                         Ministry	
  of	
  Youth	
  Innova1on,	
  which	
  has	
  deployed	
  a	
  web	
  service	
  to	
  households	
  
                                         and	
  businesses,	
  allowing	
  the	
  comparison	
  of	
  prices	
  and	
  other	
  commercial	
  
                                         condi-ons	
  of	
  several	
  mass	
  consump-on	
  goods	
  and	
  services	
  –	
  from	
  fixed	
  and	
  
                                         mobile	
  telephony	
  to	
  the	
  most	
  popular	
  banking	
  and	
  insurance	
  contracts.	
  

                                It	
  also	
  takes	
  into	
  account	
  the	
  ongoing	
  experience	
  at	
  FAO	
  in	
  the	
  collec-on	
  and	
  
                                 delivery	
  of	
  livelihood	
  datasets	
  (e.g.	
  hJp://kids.fao.org/glipha/index.html)	
  	
  

* The MASAI basic approach has first been developed by MTA in 2004 and used for a Study of the Impact of the IST Programme, and of its
predecessor Programmes Esprit IV, ACTS, TAP (Contract N° C28262 with DG INFSO).
8	
  




                                                                                             Concept	
  (3)	
  
    The	
  PaESI	
  plaHorm	
  is	
  also	
  based	
  on	
  the	
  no-on	
  of	
  “digital	
  ecosystem”,	
  a	
  Living	
  
     Lab-­‐like	
  community	
  resul-ng	
  from	
  a	
  con-nuous	
  interac-on	
  among	
  the	
  three	
  
     cons-tu-ng	
  elements	
  of	
  any	
  “real-­‐life”	
  socio-­‐economic	
  space:	
  
            -­‐	
  the	
  people,	
  in	
  their	
  various	
  roles	
  (e.g.	
  ci-zens,	
  customers	
  etc.),	
  
            -­‐	
  the	
  (private	
  and	
  public)	
  ins1tu1ons	
  popula-ng,	
  delimi-ng	
  and	
  regula-ng	
  the	
  
             people’s	
  living	
  spaces,	
  and	
  
            -­‐	
  the	
  (natural	
  and	
  built)	
  environment	
  they	
  all	
  live	
  in.	
  

    Like	
  any	
  biological	
  system,	
  a	
  digital	
  ecosystem	
  aims	
  first	
  to	
  its	
  own	
  growth	
  and	
  
     development,	
  thanks	
  to	
  the	
  con-nuous	
  inclusion	
  and	
  selec-on	
  of	
  new	
  users	
  
     and	
  interac-on	
  among	
  its	
  cons-tu-ng	
  elements.	
  The	
  system	
  can	
  also	
  let	
  some	
  
     new	
  and	
  addi-onal	
  self-­‐organising	
  structures	
  emerge,	
  which	
  enhance	
  its	
  
     compe--veness	
  with	
  respect	
  to	
  other,	
  less	
  powerful	
  or	
  efficient,	
  structures.	
  
     However,	
  its	
  final	
  target	
  is	
  always	
  to	
  reach	
  a	
  cri-cal	
  mass,	
  allowing	
  the	
  so-­‐
     called	
  “autopoiesis”,	
  or	
  “network	
  effects”,	
  typical	
  of	
  complex	
  systems,	
  a	
  
     phenomenon	
  that	
  can	
  be	
  managed	
  and	
  governed	
  by	
  the	
  use	
  of	
  appropriate	
  
     methods	
  and	
  tools.	
  
9	
  




                                              Functional	
  description	
  
Decision       Scenario         Scenario        Scenario              • Ranking of priorities
 Makers           A                B               N                  • Informed decisions


           1      •  Provision of indicators
                  •  Definition of scenarios


                                                    •  Feedback
 PaESI                                             3 collection
                                                                      • Immersive scenarios
Platform                                               for evidence   • Shared future visions
                                                       based
                                                       decision       • Transparent alternatives
                                                       making
                  •  Self-Profiling
           2
                  •  Analysis of indicators
                  •  Selection of scenarios


                                                                      • Active engagement
 Users          User               User          User                 • Improvement of own
                 #1                 #2            #X
                                                                      livelihood conditions
10	
  




                                     Functional	
  description	
  (2)	
  

                       In	
  its	
  current	
  implementa-on,	
  our	
  proposed	
  system	
  architecture	
  
                        leverages	
  on	
  four	
  different	
  components	
  and	
  data	
  sources:	
  
                        1.    an	
  informa1on	
  base,	
  which	
  is	
  created	
  and	
  configured	
  since	
  the	
  
        1	
                   project’s	
  ini1alisa1on,	
  and	
  is	
  then	
  con-nuously	
  monitored	
  and	
  updated	
  
                              at	
  the	
  level	
  of	
  M2M	
  interac-on,	
  i.e.	
  via	
  a	
  permanent	
  dialogue	
  with	
  the	
  
                              customer	
  organisa-ons’	
  [ins-tu-ons’]	
  IT	
  systems	
  
                        2.    a	
  computa1onal	
  model,	
  framing	
  the	
  collec1on,	
  integra1on	
  and	
  
                              localisa1on	
  of	
  user	
  data	
  (profiles,	
  indicators,	
  explicit	
  and	
  implicit	
  
                              preferences,	
  needs,	
  requirements	
  etc.)	
  and	
  possibly	
  environmental	
  data	
  
        2                     (deriving	
  from	
  available	
  pieces	
  of	
  evidence)	
  
                        3.    user	
  generated	
  datasets,	
  collec-ng	
  the	
  inputs	
  provided	
  by	
  the	
  
                              par-cipants	
  while	
  being	
  put	
  in	
  rela-on	
  with	
  the	
  contents	
  of	
  the	
  
3	
                           informa-on	
  base	
  
                4	
  
                        4.    system	
  generated	
  datasets	
  (outputs),	
  offering	
  on-­‐the-­‐fly	
  support	
  to	
  
                              informed	
  decision-­‐making.	
  
11	
  




                                                               Conclusions	
  

  The	
  plaHorm	
  is	
  being	
  developed	
  thanks	
  to	
  the	
  support	
  of	
  EU	
  
      funding	
  in	
  the	
  context	
  of	
  the	
  CIP	
  (ICT-­‐PSP)	
  project	
  HABITATS.	
  
      Its	
  broad	
  aim	
  is	
  to	
  leverage	
  the	
  intelligence	
  of	
  all	
  relevant	
  
      actors,	
  knowledge	
  and	
  datasets,	
  in	
  co-­‐designing	
  sustainable	
  
      livelihood	
  projects	
  and	
  programmes.	
  	
  

  We	
  believe	
  this	
  concept	
  and	
  plaHorm	
  can	
  be	
  successfully	
  
      adapted	
  to	
  the	
  purpose	
  of	
  performing	
  a	
  par-cipatory	
  
      evalua-on	
  of	
  the	
  sustainability	
  of	
  innova-on,	
  as	
  well	
  as	
  
      providing	
  a	
  valid	
  and	
  updated	
  informa-onal	
  support	
  to	
  public	
  
      decision	
  makers	
  in	
  a	
  number	
  of	
  related	
  domains.	
  

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ENoLL FAO Workshop Francisco Molinari 2

  • 1.    Joint  FAO-­‐ENOLL  meeting   Rome,  26-­‐01-­‐2011   PaESI Concept Note and Technical Architecture An Experiential Platform for the Participatory Evaluation of Sustainable Innovation in Livelihood Conditions Francesco Molinari
  • 2. 2   TOC     Ra-onale     Sustainable  Development  as  Systemic  Change     An  alterna-ve  point  of  view     Concept     Evidence  based  decision  making     Immersive  /  experien-al  plaHorm     Digital  ecosystem     Func-onal  descrip-on     Conclusions  
  • 3. 3   Rationale     Sustainable  development  is  a  maJer  of  systemic  change  that  (posi1vely)   impacts  on  the  economic  drivers  of  a  community,  while  preserving  the   fundamental  characters  of  the  social  and  environmental  landscape.       However,  evalua-ng  the  progress  “towards  a  beJer  future”  of  a  given   community  is  mostly  a  foresigh1ng  exercise,  possibly  grounded  on  con-ngent   pieces  of  evidence,  which  can  only  en-tle  to  work  out  “reasonable”   specula-ons  –  quite  oQen  becoming  “seIf-­‐fulfilling”  expecta-ons.     An  alterna-ve  point  of  view  takes  as  a  baseline  for  defining  sustainable   innova-on  (of  a  policy  stance,  or  a  concrete  instance  thereof)  the  actual   livelihood  condi1ons  of  the  people  affected  by  its  envisaged  implica-ons,  in   terms  of  e.g.  available  housing,  nutri-on,  health  records,  levels  of  educa-on   etc.    
  • 5. 5   Rationale  (2)     In  principle,  the  various  elements  forming  this  baseline  can  be  analysed,   interpreted  and  even  visualised,  to  help  governments  make  more  informed   decisions  on  systemic  change,  and  especially  to  “fine  tune”  their  ongoing   policy  ac-ons:     either  objec1vely,  i.e.  by  measuring  and  benchmarking  some  quan1ta1ve   indicators  of  performance,  in  terms  of  an  “assessed  impact”  projec-on  over  -me;       or  subjec1vely,  i.e.  by  integra1ng  people’s  “wishes  and  wills”  into  the  decision-­‐ making  process,  to  arrive  at  a  “perceived  impact”  evalua-on  with  the  help  of  the   ci-zens  directly  or  poten-ally  affected  by  the  ac-on’s  results.     What  is  missing  in  this  scenario  is  the  introduc-on  of  a  permanent,  “evidence   based”,  decision  support  plaGorm,  assisted  by  (though  not  limi-ng  itself  to)   the  use  of  ICT  tools,  and  open  to  the  par-cipa-on  of  a  huge  number  of   people,  not  only  stakeholder  representa-ves,  but  mostly  coming  from  the   general  public  of  a  given  jurisdic-on.  
  • 6. 6   Concept     The  plaHorm  should  offer  to  people  the  possibility  of  ge]ng  immersive   experiences  –  from  which,  the  “experien1al”  aJribute  used  to  name  it  –   during  the  configura-on  and  valida-on  of  future  scenarios  concerning  a   community’s  growth  and  development.       The  ongoing  evalua-on  of  public  policies  done  through  the  plaHorm  should   reflect  a  pragma1c  combina1on  of  objec1ve  and  subjec1ve  indicators,  thus   responding  seamlessly  and  dynamically  to  the  evolving  needs  and   requirements  of  the  par-cipants,  rather  than  depending  on  the  usual  -me   lags  in  the  collec-on  and  elabora-on  of  performance  related  evidence.     Finally,  people’s  engagement  in  the  plaHorm  ac-vi-es  should  be  con1nuous   and  uninterrupted,  thus  going  far  beyond  the  occasional,  “one-­‐shot”   experiments  where  ci1zens  are  used  as  “guinea  pigs”  in  a  guided   par-cipatory  environment  and  pathway.  
  • 7. 7   Concept  (2)     The  PaESI  solu-on  comes  from  original  in-­‐house  research  efforts  done  at  our   Company  in  the  framework  of:   1.  an  assessment  study  of  the  Living  Labs  “phenomenon”,  promoted  by  the   European  Commission  in  2008,  where  an  updated  version  of  the  MASAI  Approach*   was  developed  and  implemented,  focusing  on  the  transi-on  phase  of  European   Living  Labs  from  R&D  towards  industrially  and  commercially  viable  solu-ons;   2.  an  innova1ve  start-­‐up  project  (www.supermoney.eu),  funded  by  the  Italian   Ministry  of  Youth  Innova1on,  which  has  deployed  a  web  service  to  households   and  businesses,  allowing  the  comparison  of  prices  and  other  commercial   condi-ons  of  several  mass  consump-on  goods  and  services  –  from  fixed  and   mobile  telephony  to  the  most  popular  banking  and  insurance  contracts.     It  also  takes  into  account  the  ongoing  experience  at  FAO  in  the  collec-on  and   delivery  of  livelihood  datasets  (e.g.  hJp://kids.fao.org/glipha/index.html)     * The MASAI basic approach has first been developed by MTA in 2004 and used for a Study of the Impact of the IST Programme, and of its predecessor Programmes Esprit IV, ACTS, TAP (Contract N° C28262 with DG INFSO).
  • 8. 8   Concept  (3)     The  PaESI  plaHorm  is  also  based  on  the  no-on  of  “digital  ecosystem”,  a  Living   Lab-­‐like  community  resul-ng  from  a  con-nuous  interac-on  among  the  three   cons-tu-ng  elements  of  any  “real-­‐life”  socio-­‐economic  space:     -­‐  the  people,  in  their  various  roles  (e.g.  ci-zens,  customers  etc.),     -­‐  the  (private  and  public)  ins1tu1ons  popula-ng,  delimi-ng  and  regula-ng  the   people’s  living  spaces,  and     -­‐  the  (natural  and  built)  environment  they  all  live  in.     Like  any  biological  system,  a  digital  ecosystem  aims  first  to  its  own  growth  and   development,  thanks  to  the  con-nuous  inclusion  and  selec-on  of  new  users   and  interac-on  among  its  cons-tu-ng  elements.  The  system  can  also  let  some   new  and  addi-onal  self-­‐organising  structures  emerge,  which  enhance  its   compe--veness  with  respect  to  other,  less  powerful  or  efficient,  structures.   However,  its  final  target  is  always  to  reach  a  cri-cal  mass,  allowing  the  so-­‐ called  “autopoiesis”,  or  “network  effects”,  typical  of  complex  systems,  a   phenomenon  that  can  be  managed  and  governed  by  the  use  of  appropriate   methods  and  tools.  
  • 9. 9   Functional  description   Decision Scenario Scenario Scenario • Ranking of priorities Makers A B N • Informed decisions 1 •  Provision of indicators •  Definition of scenarios •  Feedback PaESI 3 collection • Immersive scenarios Platform for evidence • Shared future visions based decision • Transparent alternatives making •  Self-Profiling 2 •  Analysis of indicators •  Selection of scenarios • Active engagement Users User User User • Improvement of own #1 #2 #X livelihood conditions
  • 10. 10   Functional  description  (2)     In  its  current  implementa-on,  our  proposed  system  architecture   leverages  on  four  different  components  and  data  sources:   1.  an  informa1on  base,  which  is  created  and  configured  since  the   1   project’s  ini1alisa1on,  and  is  then  con-nuously  monitored  and  updated   at  the  level  of  M2M  interac-on,  i.e.  via  a  permanent  dialogue  with  the   customer  organisa-ons’  [ins-tu-ons’]  IT  systems   2.  a  computa1onal  model,  framing  the  collec1on,  integra1on  and   localisa1on  of  user  data  (profiles,  indicators,  explicit  and  implicit   preferences,  needs,  requirements  etc.)  and  possibly  environmental  data   2 (deriving  from  available  pieces  of  evidence)   3.  user  generated  datasets,  collec-ng  the  inputs  provided  by  the   par-cipants  while  being  put  in  rela-on  with  the  contents  of  the   3   informa-on  base   4   4.  system  generated  datasets  (outputs),  offering  on-­‐the-­‐fly  support  to   informed  decision-­‐making.  
  • 11. 11   Conclusions     The  plaHorm  is  being  developed  thanks  to  the  support  of  EU   funding  in  the  context  of  the  CIP  (ICT-­‐PSP)  project  HABITATS.   Its  broad  aim  is  to  leverage  the  intelligence  of  all  relevant   actors,  knowledge  and  datasets,  in  co-­‐designing  sustainable   livelihood  projects  and  programmes.       We  believe  this  concept  and  plaHorm  can  be  successfully   adapted  to  the  purpose  of  performing  a  par-cipatory   evalua-on  of  the  sustainability  of  innova-on,  as  well  as   providing  a  valid  and  updated  informa-onal  support  to  public   decision  makers  in  a  number  of  related  domains.