SlideShare uma empresa Scribd logo
1 de 39
CHALLENGES IN DESIGNING A
                                   MENU SYSTEM WITH DEPTH
                                  MOTION SENSOR TECHNOLOGY

                                                    Shachar Oz
                                                 Game & UX Designer
                                                Omek Interactive Studios




© Omek Interactive, Ltd. All rights reserved.
MENUS ARE FORGOTTEN ABOUT .
                            OR, WHAT CAN DRIVE USERS CRAZY ?




© Omek Interactive, Ltd. All rights reserved.
© Omek Interactive, Ltd. All rights reserved.
MENU SYSTEM DESIGN GUIDELINES

             • Confident users understand:
                               – where they are
                               – where they were
                               – what can they do
                               – how can they do it




© Omek Interactive, Ltd. All rights reserved.
3D DEPTH SENSOR
                            OR, WHAT IS IT ?




© Omek Interactive, Ltd. All rights reserved.
3D DEPTH SENSOR
                            OR, WHAT IS IT ?




© Omek Interactive, Ltd. All rights reserved.
TOUCH-BASED TECHNOLOGY




© Omek Interactive, Ltd. All rights reserved.
TOUCH-LESS TECHNOLOGY




© Omek Interactive, Ltd. All rights reserved.
TOUCH-LESS TECHNOLOGY




© Omek Interactive, Ltd. All rights reserved.
DEPTH MOTION CAPTURE



              Body tracking                    × Tangible feedback
              Natural gestures                 × 100% stability
              Free from controllers            × Accuracy




© Omek Interactive, Ltd. All rights reserved.
CHALLENGES
                            OR, HOW TECHNOLOGY INFLUENCE DESIGN ?




© Omek Interactive, Ltd. All rights reserved.
CHALLENGES OF MOTION CAPTURE

             • Feeling of a click :
                  virtual tangibility
             • Active & inactive modes
             • Am I in control ?
             • Inner delay of the interface




© Omek Interactive, Ltd. All rights reserved.
CHALLENGES OF MOTION CAPTURE

             • Feeling of a click
             • Active & inactive modes :
                  differentiate between user behaviors
             • Am I in control ?
             • Inner delay of the interface




© Omek Interactive, Ltd. All rights reserved.
CHALLENGES OF MOTION CAPTURE

             • Feeling of a click
             • Active & inactive modes
             • Am I in control ?
                  feedback for the users
             • Inner delay of the interface




© Omek Interactive, Ltd. All rights reserved.
CHALLENGES OF MOTION CAPTURE

             •             Feeling of a click
             •             Active & inactive modes
             •             Am I in control ?
             •             Inner delay of the interface :
                              cannot predict the user




© Omek Interactive, Ltd. All rights reserved.
DEALING WITH CHALLENGES
                            SELECTING AND SCROLLING ITEMS




© Omek Interactive, Ltd. All rights reserved.
Selecting Items
             • Click gesture :
                  imitate mouse
             • Hot-spot
             • Grand gesture
             • Swipe in
             • Grab gesture



© Omek Interactive, Ltd. All rights reserved.
© Omek Interactive, Ltd. All rights reserved.
Selecting Items
             • Click gesture
             • Hot-spot
             • Grand gesture :
                   grandiose arm movement
             • Swipe in
             • Grab gesture



© Omek Interactive, Ltd. All rights reserved.
Selecting Items
             • Click gesture
             • Hot-spot
             • Grand gesture
             • Swipe in :
                   continuous
                   feedback
             • Grab gesture


© Omek Interactive, Ltd. All rights reserved.
Selecting Items
             •             Click gesture
             •             Hot-spot
             •             Grand gesture
             •             Swipe in
             •             Grab gesture :
                               pinch or fist



© Omek Interactive, Ltd. All rights reserved.
Selecting Items




                                                                            Gran




                                                                                                    Grab
                                                Click




                                                                             d ge
                                                              Hot-




                                                                                         Swip


                                                                                                     gest
                                                      g
                                                   estu




                                                                                 sture
                                                                   sp




                                                                                          e in


                                                                                                       ure
                                                                 ot
                                                     re

                  Responsiveness                          v             x           v           v           v


                  Active &                                v             x           v           ½          ½
                  inactive
                  Stablilty                               x             v           v           v          ½



                  Comfortable                             ½             v           x           v           v



                  Usability                               v             v           x           ½          ½




© Omek Interactive, Ltd. All rights reserved.
Scrolling Items
             • 2D cursor :
                  imitate mouse
             • 1D cursor
             • Static active spot
             • Dynamic active spot
             • Grand gesture



© Omek Interactive, Ltd. All rights reserved.
Scrolling Items
             • 2D cursor
             • 1D cursor :
                   scroll on one axis
             • Static active spot
             • Dynamic active spot
             • Grand gesture



© Omek Interactive, Ltd. All rights reserved.
Scrolling Items
             • 2D cursor
             • 1D cursor
             • Static active spot :
                  magnifying glass
             • Dynamic active spot
             • Grand gesture



© Omek Interactive, Ltd. All rights reserved.
Scrolling Items
             • 2D cursor
             • 1D cursor
             • Static active spot
             • Dynamic active spot :
                  magnifying glass++
             • Grand gesture



© Omek Interactive, Ltd. All rights reserved.
Scrolling Items
             •             2D cursor
             •             1D cursor
             •             Static active spot
             •             Dynamic active spot
             •             Grand gesture :
                              grandiose arm
                              movements


© Omek Interactive, Ltd. All rights reserved.
Scrolling Items




                                                                                       Gran
                                                                          Stati

                                                                                          activ
                                                                                           Dyna t
                                                2D c


                                                             1D c




                                                                                            d ge
                                                                              spot
                                                                               c act

                                                                                               e spo


                                                                                                sture
                                                    urso


                                                                 urso




                                                                                                 mic
                                                                                ive
                                                         r

                  Responsiveness
                                                                      r
                                                        v            v           ½          v       v


                  Active &                              v            v           x          v       v
                  inactive
                  Stablilty                            ½             v           ½          v       v



                  Comfortable                           v           ½            v          ½       x



                  Usability                             v            v           ½          v       x




© Omek Interactive, Ltd. All rights reserved.
Pagination
             • Just another button: hot-spot / click
             • Grand gesture: Minority Report
             • Drag n’ drop: scroll the entire list




© Omek Interactive, Ltd. All rights reserved.
User Real Location
             •             Camera view: what the camera sees?
             •             B&W: grey scale colors
             •             Freeze!: control over the character
             •             Trapezoid: view playfield from up
             •             Note over character: main area of concern




© Omek Interactive, Ltd. All rights reserved.
Feeling of a Click




© Omek Interactive, Ltd. All rights reserved.
CONCLUSIONS
                            OR, WHAT DID WE LEARN ?




© Omek Interactive, Ltd. All rights reserved.
Conclusions
             • Tracking:
                  essential constant feedback
             • Gesture:
                  toggle action modes




© Omek Interactive, Ltd. All rights reserved.
Conclusions
             • Tracking:
                  essential constant feedback
             • Gesture:
                  toggle action modes




© Omek Interactive, Ltd. All rights reserved.
User Expectations
             • One hand based control scheme
             • Grandiose gestures only once in a while
             • Constant feedback for each movement




© Omek Interactive, Ltd. All rights reserved.
Depth Sensor Menu Design Guidelines

             •             Consistency
             •             Simplicity
             •             Feeling of control
             •             Feedback
             •             Comfortable




© Omek Interactive, Ltd. All rights reserved.
Future Experiments
             • Sound based feedback (for blind)
             • Speech based / speech components




© Omek Interactive, Ltd. All rights reserved.
References
             •             Frosted Glass / CAMPAR
             •             EyeSight
             •             Dance Central / Harmonix
             •             Adrenaline Misfits / Konami
             •             Omek Interactive Studios
             •             Media Center / Primesense
             •             PointGrab
             •             Powerup Heroes / Ubisoft

             • Huang J., White R.W., Buscher G. (2012). User See, User
               Point: Gaze and Cursor Alignment in Web Search.
               CHI’12, May 5–10, 2012, Austin, Texas, USA

© Omek Interactive, Ltd. All rights reserved.
Thank You For Listening ,

         Shachar Oz
        Game & UX Designer
      Omek Interactive Studios
     www.OmekInteractive.com
   Shachar@OmekInteractive.com

Mais conteúdo relacionado

Destaque

Jared Finder (Google) Creating Mixed Reality Apps and Games with Project Tango
Jared Finder (Google) Creating Mixed Reality Apps and Games with Project TangoJared Finder (Google) Creating Mixed Reality Apps and Games with Project Tango
Jared Finder (Google) Creating Mixed Reality Apps and Games with Project TangoAugmentedWorldExpo
 
3DTV Transmission Aspects
3DTV Transmission Aspects3DTV Transmission Aspects
3DTV Transmission AspectsRaoni Lourenço
 
Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...
Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...
Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...Norishige Fukushima
 
KaoNet: Face Recognition and Generation App using Deep Learning
KaoNet: Face Recognition and Generation App using Deep LearningKaoNet: Face Recognition and Generation App using Deep Learning
KaoNet: Face Recognition and Generation App using Deep LearningVan Huy
 
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres..."The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...Edge AI and Vision Alliance
 
Tangible Interfaces & Mixed Reality : A step toward digital augmented enviro...
Tangible Interfaces & Mixed Reality :  A step toward digital augmented enviro...Tangible Interfaces & Mixed Reality :  A step toward digital augmented enviro...
Tangible Interfaces & Mixed Reality : A step toward digital augmented enviro...lecolededesign
 
Intro to HoloLens Development + Windows Mixed Reality
Intro to HoloLens Development + Windows Mixed RealityIntro to HoloLens Development + Windows Mixed Reality
Intro to HoloLens Development + Windows Mixed RealityShahed Chowdhuri
 
Computer Vision, Deep Learning, OpenCV
Computer Vision, Deep Learning, OpenCVComputer Vision, Deep Learning, OpenCV
Computer Vision, Deep Learning, OpenCVFarshid Pirahansiah
 
Virtual, Augmented & Mixed Reality Matrix: Brand Reach & User Immersion
Virtual, Augmented & Mixed Reality Matrix: Brand Reach & User ImmersionVirtual, Augmented & Mixed Reality Matrix: Brand Reach & User Immersion
Virtual, Augmented & Mixed Reality Matrix: Brand Reach & User ImmersionRori DuBoff
 
The Rise Of Mixed Reality Advertising + Digital Signage
The Rise Of Mixed Reality Advertising + Digital SignageThe Rise Of Mixed Reality Advertising + Digital Signage
The Rise Of Mixed Reality Advertising + Digital SignageVassilis Bakopoulos
 
Mixed Reality met Microsoft HoloLens
Mixed Reality met Microsoft HoloLensMixed Reality met Microsoft HoloLens
Mixed Reality met Microsoft HoloLensAvanade Nederland
 
"High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro...
"High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro..."High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro...
"High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro...Edge AI and Vision Alliance
 
Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...
Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...
Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...Rori DuBoff
 
TV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect StormTV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect StormGary Hayes
 
Processor powerpoint
Processor powerpointProcessor powerpoint
Processor powerpointbrennan_jame
 
Technology and Society - HP Case Study
Technology and Society - HP Case StudyTechnology and Society - HP Case Study
Technology and Society - HP Case StudyElisabeth Alidou
 

Destaque (20)

Jared Finder (Google) Creating Mixed Reality Apps and Games with Project Tango
Jared Finder (Google) Creating Mixed Reality Apps and Games with Project TangoJared Finder (Google) Creating Mixed Reality Apps and Games with Project Tango
Jared Finder (Google) Creating Mixed Reality Apps and Games with Project Tango
 
Laurel Fitts - The Power of Mixed Reality
Laurel Fitts - The Power of Mixed RealityLaurel Fitts - The Power of Mixed Reality
Laurel Fitts - The Power of Mixed Reality
 
3DTV Transmission Aspects
3DTV Transmission Aspects3DTV Transmission Aspects
3DTV Transmission Aspects
 
Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...
Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...
Non-essentiality of Correlation between Image and Depth Map in Free Viewpoin...
 
KaoNet: Face Recognition and Generation App using Deep Learning
KaoNet: Face Recognition and Generation App using Deep LearningKaoNet: Face Recognition and Generation App using Deep Learning
KaoNet: Face Recognition and Generation App using Deep Learning
 
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres..."The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
"The OpenCV Open Source Computer Vision Library: Latest Developments," a Pres...
 
Tangible Interfaces & Mixed Reality : A step toward digital augmented enviro...
Tangible Interfaces & Mixed Reality :  A step toward digital augmented enviro...Tangible Interfaces & Mixed Reality :  A step toward digital augmented enviro...
Tangible Interfaces & Mixed Reality : A step toward digital augmented enviro...
 
Intro to HoloLens Development + Windows Mixed Reality
Intro to HoloLens Development + Windows Mixed RealityIntro to HoloLens Development + Windows Mixed Reality
Intro to HoloLens Development + Windows Mixed Reality
 
Computer Vision, Deep Learning, OpenCV
Computer Vision, Deep Learning, OpenCVComputer Vision, Deep Learning, OpenCV
Computer Vision, Deep Learning, OpenCV
 
Mixed reality
Mixed realityMixed reality
Mixed reality
 
Virtual, Augmented & Mixed Reality Matrix: Brand Reach & User Immersion
Virtual, Augmented & Mixed Reality Matrix: Brand Reach & User ImmersionVirtual, Augmented & Mixed Reality Matrix: Brand Reach & User Immersion
Virtual, Augmented & Mixed Reality Matrix: Brand Reach & User Immersion
 
The Rise Of Mixed Reality Advertising + Digital Signage
The Rise Of Mixed Reality Advertising + Digital SignageThe Rise Of Mixed Reality Advertising + Digital Signage
The Rise Of Mixed Reality Advertising + Digital Signage
 
Mixed Reality met Microsoft HoloLens
Mixed Reality met Microsoft HoloLensMixed Reality met Microsoft HoloLens
Mixed Reality met Microsoft HoloLens
 
"High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro...
"High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro..."High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro...
"High-resolution 3D Reconstruction on a Mobile Processor," a Presentation fro...
 
Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...
Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...
Next Frontiers of Marketing: Virtual & Mixed Reality, Artificial Intelligence...
 
An intro to 4D
An intro to 4DAn intro to 4D
An intro to 4D
 
TV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect StormTV vs Metaverse - The Mixed Reality Perfect Storm
TV vs Metaverse - The Mixed Reality Perfect Storm
 
Processor powerpoint
Processor powerpointProcessor powerpoint
Processor powerpoint
 
Dl16 305 ohare_presentation
Dl16 305 ohare_presentationDl16 305 ohare_presentation
Dl16 305 ohare_presentation
 
Technology and Society - HP Case Study
Technology and Society - HP Case StudyTechnology and Society - HP Case Study
Technology and Society - HP Case Study
 

Último

专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degreeyuu sss
 
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...Yantram Animation Studio Corporation
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一z xss
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证nhjeo1gg
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryrioverosanniejoy
 
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证jdkhjh
 
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...mrchrns005
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造kbdhl05e
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfShivakumar Viswanathan
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in designnooreen17
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxmapanig881
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Servicejennyeacort
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxmarckustrevion
 
澳洲UQ学位证,昆士兰大学毕业证书1:1制作
澳洲UQ学位证,昆士兰大学毕业证书1:1制作澳洲UQ学位证,昆士兰大学毕业证书1:1制作
澳洲UQ学位证,昆士兰大学毕业证书1:1制作aecnsnzk
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...Rishabh Aryan
 
办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一
办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一
办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一A SSS
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 

Último (20)

专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
 
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
Unveiling the Future: Columbus, Ohio Condominiums Through the Lens of 3D Arch...
 
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
办理(UC毕业证书)查尔斯顿大学毕业证成绩单原版一比一
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
 
Design and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industryDesign and Managing Service in the field of tourism and hospitality industry
Design and Managing Service in the field of tourism and hospitality industry
 
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
办理澳大利亚国立大学毕业证ANU毕业证留信学历认证
 
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
Business research proposal mcdo.pptxBusiness research proposal mcdo.pptxBusin...
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造
 
FiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdfFiveHypotheses_UIDMasterclass_18April2024.pdf
FiveHypotheses_UIDMasterclass_18April2024.pdf
 
Design principles on typography in design
Design principles on typography in designDesign principles on typography in design
Design principles on typography in design
 
Untitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptxUntitled presedddddddddddddddddntation (1).pptx
Untitled presedddddddddddddddddntation (1).pptx
 
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts ServiceCall Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
Call Girls in Ashok Nagar Delhi ✡️9711147426✡️ Escorts Service
 
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
原版1:1定制堪培拉大学毕业证(UC毕业证)#文凭成绩单#真实留信学历认证永久存档
 
General Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptxGeneral Knowledge Quiz Game C++ CODE.pptx
General Knowledge Quiz Game C++ CODE.pptx
 
澳洲UQ学位证,昆士兰大学毕业证书1:1制作
澳洲UQ学位证,昆士兰大学毕业证书1:1制作澳洲UQ学位证,昆士兰大学毕业证书1:1制作
澳洲UQ学位证,昆士兰大学毕业证书1:1制作
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
DAKSHIN BIHAR GRAMIN BANK: REDEFINING THE DIGITAL BANKING EXPERIENCE WITH A U...
 
办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一
办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一
办理学位证(UCSD证书)美国加利福尼亚大学圣迭戈分校毕业证成绩单原版一比一
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 

Challenges in Designing a Menu System with Touch-less Technology

  • 1. CHALLENGES IN DESIGNING A MENU SYSTEM WITH DEPTH MOTION SENSOR TECHNOLOGY Shachar Oz Game & UX Designer Omek Interactive Studios © Omek Interactive, Ltd. All rights reserved.
  • 2. MENUS ARE FORGOTTEN ABOUT . OR, WHAT CAN DRIVE USERS CRAZY ? © Omek Interactive, Ltd. All rights reserved.
  • 3. © Omek Interactive, Ltd. All rights reserved.
  • 4. MENU SYSTEM DESIGN GUIDELINES • Confident users understand: – where they are – where they were – what can they do – how can they do it © Omek Interactive, Ltd. All rights reserved.
  • 5. 3D DEPTH SENSOR OR, WHAT IS IT ? © Omek Interactive, Ltd. All rights reserved.
  • 6. 3D DEPTH SENSOR OR, WHAT IS IT ? © Omek Interactive, Ltd. All rights reserved.
  • 7. TOUCH-BASED TECHNOLOGY © Omek Interactive, Ltd. All rights reserved.
  • 8. TOUCH-LESS TECHNOLOGY © Omek Interactive, Ltd. All rights reserved.
  • 9. TOUCH-LESS TECHNOLOGY © Omek Interactive, Ltd. All rights reserved.
  • 10. DEPTH MOTION CAPTURE  Body tracking × Tangible feedback  Natural gestures × 100% stability  Free from controllers × Accuracy © Omek Interactive, Ltd. All rights reserved.
  • 11. CHALLENGES OR, HOW TECHNOLOGY INFLUENCE DESIGN ? © Omek Interactive, Ltd. All rights reserved.
  • 12. CHALLENGES OF MOTION CAPTURE • Feeling of a click : virtual tangibility • Active & inactive modes • Am I in control ? • Inner delay of the interface © Omek Interactive, Ltd. All rights reserved.
  • 13. CHALLENGES OF MOTION CAPTURE • Feeling of a click • Active & inactive modes : differentiate between user behaviors • Am I in control ? • Inner delay of the interface © Omek Interactive, Ltd. All rights reserved.
  • 14. CHALLENGES OF MOTION CAPTURE • Feeling of a click • Active & inactive modes • Am I in control ? feedback for the users • Inner delay of the interface © Omek Interactive, Ltd. All rights reserved.
  • 15. CHALLENGES OF MOTION CAPTURE • Feeling of a click • Active & inactive modes • Am I in control ? • Inner delay of the interface : cannot predict the user © Omek Interactive, Ltd. All rights reserved.
  • 16. DEALING WITH CHALLENGES SELECTING AND SCROLLING ITEMS © Omek Interactive, Ltd. All rights reserved.
  • 17. Selecting Items • Click gesture : imitate mouse • Hot-spot • Grand gesture • Swipe in • Grab gesture © Omek Interactive, Ltd. All rights reserved.
  • 18. © Omek Interactive, Ltd. All rights reserved.
  • 19. Selecting Items • Click gesture • Hot-spot • Grand gesture : grandiose arm movement • Swipe in • Grab gesture © Omek Interactive, Ltd. All rights reserved.
  • 20. Selecting Items • Click gesture • Hot-spot • Grand gesture • Swipe in : continuous feedback • Grab gesture © Omek Interactive, Ltd. All rights reserved.
  • 21. Selecting Items • Click gesture • Hot-spot • Grand gesture • Swipe in • Grab gesture : pinch or fist © Omek Interactive, Ltd. All rights reserved.
  • 22. Selecting Items Gran Grab Click d ge Hot- Swip gest g estu sture sp e in ure ot re Responsiveness v x v v v Active & v x v ½ ½ inactive Stablilty x v v v ½ Comfortable ½ v x v v Usability v v x ½ ½ © Omek Interactive, Ltd. All rights reserved.
  • 23. Scrolling Items • 2D cursor : imitate mouse • 1D cursor • Static active spot • Dynamic active spot • Grand gesture © Omek Interactive, Ltd. All rights reserved.
  • 24. Scrolling Items • 2D cursor • 1D cursor : scroll on one axis • Static active spot • Dynamic active spot • Grand gesture © Omek Interactive, Ltd. All rights reserved.
  • 25. Scrolling Items • 2D cursor • 1D cursor • Static active spot : magnifying glass • Dynamic active spot • Grand gesture © Omek Interactive, Ltd. All rights reserved.
  • 26. Scrolling Items • 2D cursor • 1D cursor • Static active spot • Dynamic active spot : magnifying glass++ • Grand gesture © Omek Interactive, Ltd. All rights reserved.
  • 27. Scrolling Items • 2D cursor • 1D cursor • Static active spot • Dynamic active spot • Grand gesture : grandiose arm movements © Omek Interactive, Ltd. All rights reserved.
  • 28. Scrolling Items Gran Stati activ Dyna t 2D c 1D c d ge spot c act e spo sture urso urso mic ive r Responsiveness r v v ½ v v Active & v v x v v inactive Stablilty ½ v ½ v v Comfortable v ½ v ½ x Usability v v ½ v x © Omek Interactive, Ltd. All rights reserved.
  • 29. Pagination • Just another button: hot-spot / click • Grand gesture: Minority Report • Drag n’ drop: scroll the entire list © Omek Interactive, Ltd. All rights reserved.
  • 30. User Real Location • Camera view: what the camera sees? • B&W: grey scale colors • Freeze!: control over the character • Trapezoid: view playfield from up • Note over character: main area of concern © Omek Interactive, Ltd. All rights reserved.
  • 31. Feeling of a Click © Omek Interactive, Ltd. All rights reserved.
  • 32. CONCLUSIONS OR, WHAT DID WE LEARN ? © Omek Interactive, Ltd. All rights reserved.
  • 33. Conclusions • Tracking: essential constant feedback • Gesture: toggle action modes © Omek Interactive, Ltd. All rights reserved.
  • 34. Conclusions • Tracking: essential constant feedback • Gesture: toggle action modes © Omek Interactive, Ltd. All rights reserved.
  • 35. User Expectations • One hand based control scheme • Grandiose gestures only once in a while • Constant feedback for each movement © Omek Interactive, Ltd. All rights reserved.
  • 36. Depth Sensor Menu Design Guidelines • Consistency • Simplicity • Feeling of control • Feedback • Comfortable © Omek Interactive, Ltd. All rights reserved.
  • 37. Future Experiments • Sound based feedback (for blind) • Speech based / speech components © Omek Interactive, Ltd. All rights reserved.
  • 38. References • Frosted Glass / CAMPAR • EyeSight • Dance Central / Harmonix • Adrenaline Misfits / Konami • Omek Interactive Studios • Media Center / Primesense • PointGrab • Powerup Heroes / Ubisoft • Huang J., White R.W., Buscher G. (2012). User See, User Point: Gaze and Cursor Alignment in Web Search. CHI’12, May 5–10, 2012, Austin, Texas, USA © Omek Interactive, Ltd. All rights reserved.
  • 39. Thank You For Listening , Shachar Oz Game & UX Designer Omek Interactive Studios www.OmekInteractive.com Shachar@OmekInteractive.com

Notas do Editor

  1. I work at studios of omekOutside you see my day jobI’m a uxNot about the game
  2. Menus are forgotten, Bad UI system can drive users crazy
  3. In order for users not be mad…
  4. In one look, at any time, the user understands:Where they areWhere they wereWhat can they doHow can they do it
  5. 5 minWhat is it? Sensor gives data of the distance from the camera per pixel. Bat like view of the worldDemo: video tracking viewerhttp://youtu.be/UGGKh3cyc7w?t=1m00s
  6. 5 minWhat is it? Sensor gives data of the distance from the camera per pixel. Bat like view of the worldDemo: video tracking viewerhttp://youtu.be/UGGKh3cyc7w?t=1m00s
  7. Keyboard, push buttonsJoystickMouseTouch screen
  8. Augmented realityVoice recognitionFace recognitionEye tracking (gaze)Brain-wave controlDepth motion capture
  9. Augmented realityVoice recognitionFace recognitionEye tracking (gaze)Brain-wave controlDepth motion capture
  10. Gives:Body tracking: 3D position and rotationNatural gestures: body languageFree from controllers: wet hands, accessibility Not give: Tangibility feedback100% stable & responsiveness (not yet)Small & accurate action square: 10cm X 10cm (Windows mouse)
  11. 5 min
  12. I can touch a button and still it will not do anything. I know when I am going to press a button. No errors.I can make the movement of clicking even without clicking. No errors.We want to create a no error environment for that tech as well.What is the amount of feedback we should give, to create the virtual tangibility?
  13. User research shows 4 main types of actions with cursor: inactive, reading, action (click/ scroll ..), examineWith mouse you have accurate control of cursor. Again no errors.How can we know when the user wants to select or just to look at items?
  14. Confidence How do we give the user the feeling that the application knows their identity and position?Where are they at? Does the app recognize them? Does it understand what the user is trying to do?
  15. The app cannot predict what the user wants to do. It tracks movement.Therefore there is always a small delay between the user decision to make an action, and the gesture itself. We need to design the feedback to be as quick as possible or to be combined with the user’s motion.
  16. Click : imitate the mouse, move a cursor across the screen and push hand forward to select. Remember position before a few framesProblem: Non detectableBig movement relative to the sourcehttp://youtu.be/VLzHtsRgEBY?t=1m 1:00-1:20
  17. 2. Hot spot : stand and wait……..We don’t like waiting! Web development, ui design, etc. Problem: not differentiate between selection and scrolling. Kinect hub emphasized that difference by starting the selection process only after the cursor is above the item and not moving. This caused even more delay in the selection processKinect menu 0:39 http://vimeo.com/16779301
  18. 3. Significant gesture : body as a keyboard. Problem:uncomfortable and unusable Need trainingExamples:Adrenaline Misfits / Konami : (gesture based menu) http://youtu.be/vA6xfK7bl94?t=2m10s http://youtu.be/UGGKh3cyc7w?t=2m45s
  19. 4. Tracking based : swipe gesture with constant feedback for the process and option to cancel at any point.Problems:Differentiate between 2 modes.Needed to be taught.Examples:Fruit Ninja / Microsofthttp://www.youtube.com/watch?NR=1&feature=fvwp&v=yeu9qOEUJ-gPowerup Heroes / Ubisoft: (improved Dance Central’s UI)http://www.youtube.com/watch?v=3WWyLuAZKjUOption 2- http://youtu.be/ZBh_1cO9EeE?t=1m50s
  20. 5. Grab gesture : relatively Intuitive. Grab gesture (drag n drop).Problems:Not that stable.Too accurate.requires high quality camera data, and currently to stand close to camera. Examples:http://www.youtube.com/watch?v=W6eSUJFSRaA/*http://www.youtube.com/watch?v=NKjkQLxwTekhttp://www.youtube.com/watch?v=itmfARsVx5w
  21. More ways:Wave gestureCircle gestureRelease (pull hand back) Move to a special spot
  22. Move cursor freely : imitating mouse. Normal guiProblem:unstable. Delay.Simple solutions:Big buttons. Relatively large movements.Stabling the cursor. Centering it to the item.Examples:HotSpot_item
  23. Tracking based : cursor marked slightly (solve some navigation). Constant feedback. Constant active item.Leave menu from top or bottom.Examples:Powerup heroes
  24. No cursor. Main active spot :Scroll on one axis.Problem:navigation issue (where am i?). Slow reactionExamples:Media center live
  25. When click, stable cursorExample:Jinni live or video 0:40
  26. No cursor, gesture basedExamples:Adrenaline misfitsPanasonic demoMedia Center / Canesta http://youtu.be/3pekrVJU_hg?t=2m40s
  27. Simple button: hot-spot / clickSignificant gesture:Minority ReportDrag n’ drop
  28. Cursor: what if camera doesn’t work? Or user not identified?Camera view: what the camera sees?B&W: grey scale colorsFreeze!: control over the characterTrapezoid: view playfield from upNote over character: main area of concern
  29. Examples:http://youtu.be/jORsG8AG72I?t=1m50s
  30. 4 min
  31. Constant feedback about cursor, selection progress & physical locationTracking based methods  more stable, comfortable, usable  constant feedback Gesture based selection  faster, show serious timeShowing a cursor  not a must
  32. Constant feedback about cursor, selection progress & physical locationTracking based methods  more stable, comfortable, usable  constant feedback Gesture based selection  faster, show serious timeShowing a cursor  not a must
  33. User expectations:One hand based control schemeGrandiose gestures only once in a whileConstant feedback for each movement: physical, joint
  34. Back to basics:Consistency:Do not change model of controlSimplicity:Do not use 2 models of controldo not use more than 1 handEasily understand the scale and the modelFeeling of control:Physically comfortable for the userEmotionally comfortable for the userOption to cancel & undoAble to wander around without false actions. Allow user to think and play without errorsFeedback:Make sure the user get the adequate feedback for the his actions