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Source: Top 100 Countries by Game Revenues - Newzoo
Vietnam, the Largest Game Market of South East Asia 2013
(Based on Revenue – in Million USD)
233
200
146
94 93 85
0
50
100
150
200
250
Vietnam Thailand Indonesia Malaysia Philippines Singapore
Source: Top 100 Countries by Game Revenues - Newzoo
Vietnam is ranked at 6th of the Largest Game Market in Asia
(based on Revenue)
follows China, Japan, Korea, Taiwan and India
and 25th in the world
2013, Vietnam:
Monthly Runrate: estimate 2+ mil USD
Total value of Mobile game market: 25,5 mil USD
Market Forcast:
2014: 35 mil USD
2016: 52 mil USD
1. WHAT IS THE WORLD TALKING ABOUT?
2. CONCEPTS WHICH NEED TO BE CROSSED OUT
Source: Report on Researching Game Mobile Market by GMO
The average time spend playing Mobile game
47.5%
35.6%
11.7%
5.3%
Under 1h 1h-2h 2h-3h Over 3h
NON-GAMER
CASUAL GAMER
PROFESSIONAL GAMER
The trend?
- Casual to Mid-core
- Social or Puzzle game: mobile version first
Mobile game vs. Console game?
PR pitch:
• Convert rate
• Active user
• They may not install the game right away but
encourage them to click on the ads and install later
• Effect on both iOs and Adroid
3. WHO ARE OUR CUSTOMERS?
Vua Thủ Thành
CASE STUDY
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action_Mr. Ha Trung Hieu
OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action_Mr. Ha Trung Hieu

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OGDC 2014_Vietnam Smartphone game market 2013 overview. From vision to action_Mr. Ha Trung Hieu

  • 1.
  • 2.
  • 3.
  • 4. Source: Top 100 Countries by Game Revenues - Newzoo Vietnam, the Largest Game Market of South East Asia 2013 (Based on Revenue – in Million USD) 233 200 146 94 93 85 0 50 100 150 200 250 Vietnam Thailand Indonesia Malaysia Philippines Singapore
  • 5. Source: Top 100 Countries by Game Revenues - Newzoo Vietnam is ranked at 6th of the Largest Game Market in Asia (based on Revenue) follows China, Japan, Korea, Taiwan and India and 25th in the world
  • 6.
  • 7. 2013, Vietnam: Monthly Runrate: estimate 2+ mil USD Total value of Mobile game market: 25,5 mil USD Market Forcast: 2014: 35 mil USD 2016: 52 mil USD
  • 8.
  • 9. 1. WHAT IS THE WORLD TALKING ABOUT?
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17. 2. CONCEPTS WHICH NEED TO BE CROSSED OUT
  • 18.
  • 19. Source: Report on Researching Game Mobile Market by GMO The average time spend playing Mobile game 47.5% 35.6% 11.7% 5.3% Under 1h 1h-2h 2h-3h Over 3h
  • 21. The trend? - Casual to Mid-core - Social or Puzzle game: mobile version first
  • 22. Mobile game vs. Console game?
  • 23.
  • 24.
  • 25. PR pitch: • Convert rate • Active user • They may not install the game right away but encourage them to click on the ads and install later • Effect on both iOs and Adroid
  • 26.
  • 27.
  • 28. 3. WHO ARE OUR CUSTOMERS?
  • 29.
  • 30.