4. VISUAL DESIGN
SERVICE DESIGN
INDUSTRIAL DESIGN
USABILITY
BRANDING
INTERACTION
DESIGN
UX RESEARCH
EXPERIENCE
STRATEGY
SYSTEM DESIGN
DESIGN
DISCIPLINES
FOR IOT
INFORMATION
ARCHITECTURE
7. ‣ THE CONSISTENCY BETWEEN YOUR STARTUP
STORY & YOUR PRODUCT & YOUR IDENTITY
[VALUES, MISSION, MEAN] & [CHINESE PORTRAIT]
T H E K E Y T O A S U C C E S S F U L
E X P E R I E N C E
‣ CUSTOMER CARE
& EMPATHY
14. S T O R Y
A R C F O R
C O N V E R S I O N
source: Netway
Reason
Action
Emotion
15. VISCERAL BEHAVIORAL REFLECTIVE
WHAT IT MAKES
YOU FEEL
WHAT IT HELPS
YOU DO
WHAT IT SAYS
ABOUT YOU
3 L E V E L O F P E R C E P T I O N S
AESTHETIC FUNCTION PRIDE
source: Don Norman
21. WHAT DO PEOPLE NEED?
CAN THEY USE IT? USABILITY TEST
ETHNOGRAPHY & INTERVIEW
H O W T O
P E O P L E W I T H U X
22. • GET A COMMON UNDERSTANDING
• CAPTURE THE COMPLEXITY
• Being visual means to help the brain to understand things faster
• Visualizations are interactive tools that will be used, not only appreciated
B E V I S U A L
23. T H E C O N T E X T:
S T A K E H O L D E R M A P
34. P R E P A R E F O R
F I E L D W O R K
WHAT DO YOU ALREADY KNOW? WHAT DO YOU WANT TO KNOW?
Which hypotheses do
you want to test?
Which insight are
you missing?
35. SATISFIED
UNSATISFIED
EMOTIONSCALEWHY’S
PHASESINTHE
EXPERIENCE
INTERVIEWEE AND CONTEXT
OF THE INTERVIEW
Ask the user or employee to describer his or her current experience. First, ask what the different steps are and then detail the user experience.
Ask, for the most positive and the most negative experiences, how the user or employee felt and what he or she thought.
Get to the bottom of the underlying reasons. Don’t hesitate to ask follow-up questions
« TELL ME YOUR PAST EXPERIENCE WHEN YOU USED IT STEP BY STEP »
36. Q U E S T I O N S D U R I N G
T H E I N T E R V I E W
HOW DID YOU FEEL WHEN…….. ?
WHAT SEEMS TO BE THE TROUBLE?
WHY? WHY? WHY?
WHAT CONCERNS YOU THE MOST ABOUT……………..?
WHAT IS HOLDING YOU BACK FROM…………………?
WHAT SEEMS TO BE YOUR MAIN OBSTACLE TO………………?
37. DON’T ASK WOULD YOU USE IT?
ASK QUESTION ABOUT THE PAST
Q U E S T I O N S D U R I N G
T H E I N T E R V I E W
38. Wisi enim ad minim veniam, quis nostrud exerci tation
ullamcorper suscipit lobortis nisl ut aliquip
55. T H E M A P A N A T O M Y
Touchpoint = Any point of contact between People and your service
• TIMELINE
• STAKEHOLDERS
• EVENTS OR
ACTIVITIES
• PHASES
• RELATED
INFORMATION
• TOUCHPOINTS
• CHANNELS
• DEVICES
• PLACES
• EMPATHY
• RELATIVE HIGHS
AND LOWS
• PAIN POINTS
AND/OR
OPPORTUNITIES`
• BACKOFFICE
BEHAVIOR
1 PERSONA PER STAKEHOLDER
64. FOCUS LESS ON HOW PRETTY IT IS, MORE ON HOW VALUABLE IT IS
IT’S A LIVING TOOL FOR YOUR TEAM
PUT IT ON YOUR OFFICE WALLS
REFINE IT WHEN YOU GET INSIGHTS
68. W H A T I S I D E A T I O N
A 1hour workshop with your team where you generate many
possible solutions to your problem
• Generating maximum innovation potential in a short amount of time
• Incorporate different perspectives
• Build excitement
W H Y
71. • Defer judgement.
• Encourage wild ideas.
• Build on the ideas of others.
• Stay focused on the topic.
• One conversation at a time.
• Be visual.
• Go for quantity.
Start with « what if… »
I D E A T I O N R U L E S
72.
73.
74. Create your own cards
Bring 3D artifacts like
LEGOS, or other toys
SOURCE: FUTURICE
91. S P E C T R U M O F F I D E L I T Y
• Your audience must understand it : employ their language
• Simulate the crucial parts of the experience first
• Choose the right level of detail, finishing and perfection.
92. T O O L S F O R A P P W I R E F R A M I N G
Free online tools for non-designers
‣ Gliffy
‣ Mockflow
‣ Marvel (INTERACTIVE)
Advanced
desktop softwares
‣ Sketch app (UX/UI)
‣ Axure RP Pro
‣ Adobe Indesign
‣ Adobe Fireworks
93. T O O L S F O R G R A P H I C S
On your laptop
‣ Apple keynote
‣ Powerpoint
Free online tools for non-designers
• realtimeboard.com
• easy.ly
• Icons:
‣ Thenounproject (edit icons with Gimp, Inkscape)
‣ Freepik
• Creative Commons Images:
‣ Pexels
‣ Morguefile
Advanced tools
‣ Inkscape [free]
‣ Gimp [free]
‣ Adobe illustrator
‣ Adobe Indesign
96. U S A B I L I T Y
T E S T I N G
ENABLES YOU TO KNOW:
CAN THEY USE IT?
97.
98.
99. • Which part of the user journey do you want to test
• WHAT do you want to know? Prepare tasks and scenarios
• HOW do you want to execute the element for the test?
• PROPS Which additional items do you need? laptop, tablet, camera,
dictaphone.. BRING YOUR OWN!
• WHO will be the tester? Which role do you need to execute the test?
• WHO will be the Test Admin?
PREPARE YOUR USABILITY TEST
100. • PRESENT YOURSELF What’s your job?
• Don’t tell your company name if you want to test your brand awareness
• Ask the tester to constantly think aloud, and be honest
• GIVE INSTRUCTIONS with an accurate context
Ex: « You are (persona 1) in a (place) at (hour) and are looking for (specific need),
tell me what do you do…
• ASK QUESTIONS on why she did something you don’t expected
USABILITY TEST PROTOCOLE
101. DON’T JUSTIFY YOUR DESIGN
ASK QUESTIONS, LISTEN AND DON’T ANSWER
If the tester is curious, debate about it after the test
LISTEN, TAKE NOTES
You can print your screens and annotate on it
102. PROBLEMS YOU CAN FIND WITH
JUST A FEW TEST PARTICIPANT
PROBLEMS YOU NEED TO FOCUS ON
DO IT WITH 5 PEOPLE
No big report, email the whole team about your key learnings
You can sort feedbacks in a tool like Trello, Slack, or Github
107. T O N E I N I N T E R A C T I O N S ,
V I S U A L & C O P Y W R I T I N G
What kind of humor?
English cup of tea
Burlesque
Hyperbolic
Parodic
Satirical
Juvenile
Ironic
108. E M O T I O N I N
M I C R O - I N T E R A C T I O N S