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A QUICK INTRODUCTION TO
USER EXPERIENCE FOR STARTUPS
NOT ONLY WIREFRAMES
VIABILITY
DESIREABILITY
FEASIBILITY
WHAT DO PEOPLE DESIRE?
WHAT IS TECHNICALLY
FEASIBILE?
WHAT CAN BE
FINANCIALLY VIABLE?
INNOVATION
START HERE
[BUSINESS]
[PEOPLE]
[TECH]
DESIGN
ENGINEERING
BUSINESS
VISUAL DESIGN
SERVICE DESIGN
INDUSTRIAL DESIGN
USABILITY
BRANDING
INTERACTION
DESIGN
UX RESEARCH
EXPERIENCE
STRATEGY
SYSTEM DESIGN
DESIGN
DISCIPLINES
FOR IOT
INFORMATION
ARCHITECTURE
USER
EXPERIENCE
UX
CUSTOMER
EXPERIENCE
CX
UX CXResponses from
user of product &
services
Competency at
product & service
level
Responses at ALL
touch points with a
company
Competency at
corporate level
EXPERIENCE IS EMOTION &
HOW IT FEELS LIKE
‣ THE CONSISTENCY BETWEEN YOUR STARTUP
STORY & YOUR PRODUCT & YOUR IDENTITY
[VALUES, MISSION, MEAN] & [CHINESE PORTRAIT]
T H E K E Y T O A S U C C E S S F U L
E X P E R I E N C E
‣ CUSTOMER CARE
& EMPATHY
BUILD TRUST
ASSUME PEOPLE’S
ATTENTION TO YOUR
SERVICE IS LOW
THE RIGHT INFORMATION AND CTA
at the right place at the right time
PEOPLE
HUMANS
INDIVIDUALS
DESIGN
STARTS WITH
80% OF
DECISIONS
ARE MADE
WHEN
FILTERED
THROUGH
EMOTIONS
L E A R N A B O U T H U M A N
B E H A V I O U R
NEOCORTEX
LIMBIC BRAIN
REPTILIAN BRAIN
RATIONAL
EMOTIONS
INSTINCT
source: Netway
95%
unconscious brain
activities
5% conscious brain activities
S T O R Y
A R C F O R
C O N V E R S I O N
source: Netway
Reason
Action
Emotion
VISCERAL BEHAVIORAL REFLECTIVE
WHAT IT MAKES
YOU FEEL
WHAT IT HELPS
YOU DO
WHAT IT SAYS
ABOUT YOU
3 L E V E L O F P E R C E P T I O N S
AESTHETIC FUNCTION PRIDE
source: Don Norman
HOW DO YOU DESIGN FOR
AN UKNOWN FUTURE
THINK
MAKE
CHECK
UNDERSTAND
DEFINE
DIVERGE
DECIDE
PROTOTYPE
VALIDATE
DESIGN SPRINT LEAN UX
MESURE
BUILD
LEARN
S
HOW DESIGN FEELS
uncertainty / patterns / insights clarity / focus
research concept prototype design
DESIGN NEW BEHAVIORS
UNDERSTAND
01
WHAT DO PEOPLE NEED?
CAN THEY USE IT? USABILITY TEST
ETHNOGRAPHY & INTERVIEW
H O W T O
P E O P L E W I T H U X
• GET A COMMON UNDERSTANDING
• CAPTURE THE COMPLEXITY
• Being visual means to help the brain to understand things faster
• Visualizations are interactive tools that will be used, not only appreciated
B E V I S U A L
T H E C O N T E X T:
S T A K E H O L D E R M A P
STAKEHOLDER MAP
direct
stakholders
indirect stakholders
core target
group
RELATIONSHIP MAP
VENN DIAGRAM
other
cyclists
bikers
passer-
by
drivers
customer
support
Repairer
other VELIB
users
Repairer
YOU CAN ALSO DO
• PLACES MAP
• DEVICES MAP
EXAMPLE OF FRENCH BIKE SHARING
STOCKHOLDER MAP
EMPATHIZE
PUTTING YOURSELF IN ANOTHER PERSON'S SHOES
A T T I T U D E
WHAT PEOPLE SAY THEY DO WHAT THEY ACTUALLY DO
B E H A V I O U R
GET INSIGHTS
OBSERVE, INTERACT, IMMERSE
ETHNOGRAPHY
source: adaptive path
CONTEXTUAL
INTERVIEWS
ASK PEOPLE TO
WRITE A DAILY DIARY
OR FILM THEMSELVES
P R E P A R E F O R
F I E L D W O R K
WHAT DO YOU ALREADY KNOW? WHAT DO YOU WANT TO KNOW?
Which hypotheses do
you want to test?
Which insight are
you missing?
SATISFIED
UNSATISFIED
EMOTIONSCALEWHY’S
PHASESINTHE
EXPERIENCE
INTERVIEWEE AND CONTEXT
OF THE INTERVIEW
Ask the user or employee to describer his or her current experience. First, ask what the different steps are and then detail the user experience.
Ask, for the most positive and the most negative experiences, how the user or employee felt and what he or she thought.
Get to the bottom of the underlying reasons. Don’t hesitate to ask follow-up questions
« TELL ME YOUR PAST EXPERIENCE WHEN YOU USED IT STEP BY STEP »
Q U E S T I O N S D U R I N G
T H E I N T E R V I E W
HOW DID YOU FEEL WHEN…….. ?
WHAT SEEMS TO BE THE TROUBLE?
WHY? WHY? WHY?
WHAT CONCERNS YOU THE MOST ABOUT……………..?
WHAT IS HOLDING YOU BACK FROM…………………?
WHAT SEEMS TO BE YOUR MAIN OBSTACLE TO………………?
DON’T ASK WOULD YOU USE IT?
ASK QUESTION ABOUT THE PAST
Q U E S T I O N S D U R I N G
T H E I N T E R V I E W
Wisi enim ad minim veniam, quis nostrud exerci tation
ullamcorper suscipit lobortis nisl ut aliquip
EXAMPLE OF CONTEXTUAL JOURNEY MAP
INVITE STAKEHOLDERS
TO REVIEW THE JOURNEY
ADD THEIR QUOTES &
DEFINING WORDS
IDENTIFY PAINFUL
MOMENTS
[POST-ITS]
[STICKERS]
S U R V E Y S
TELLS YOU
PEOPLE’S
OPINION
Q U A N T I T A T I V E R E S E A R C H
ADWORDS, TRENDS
MOBILE RESEARCH STUDY
GOOGLE ANALYTICS
MIXPANEL
A N A L Y T I C S
OBSERVE USERS
BEHAVIOR
Q U A N T I T A T I V E R E S E A R C H
INTERPRETATION
LOOKING FOR THE AHA MOMENTS
WHICH PROBLEM WE
NEED TO FOCUS ON
FIRST?
EXAMPLE OF NEEDS REPORT
CAUSE DIAGRAM
PROBLEM DIAGNOSTIC
direct causes
underlying causes
core problem
contributing factors
DEFINE
02
THE
PERSONA
PHYSICAL SPACE
SOCIAL INFLUENCE
EMOTIONAL RELATIONSHIP
HABITS
LEARNING / TECH SAVY
ECONOMIC UTILITY
PRACTICAL UTILITY
UNDERSTAND
FACTORS THAT
INFLUENCE
USAGES
A FREE ONLINE TOOL FOR YOUR PERSONAS XTENSIO
MAILCHIMP PERSONAS
AIRBNB PERSONAS
E X P E R I E N C E
M A P
T H E M A P A N A T O M Y
Touchpoint = Any point of contact between People and your service
• TIMELINE
• STAKEHOLDERS
• EVENTS OR
ACTIVITIES
• PHASES
• RELATED
INFORMATION
• TOUCHPOINTS
• CHANNELS
• DEVICES
• PLACES
• EMPATHY
• RELATIVE HIGHS
AND LOWS
• PAIN POINTS
AND/OR
OPPORTUNITIES`
• BACKOFFICE
BEHAVIOR
1 PERSONA PER STAKEHOLDER
EMPATHIZE AT EACH STEPS
source: adaptive path
ZOOM ON EXPERIENCE
A C Q U I S I T I O N
S T A N D A R D S
B 2 B S O F T W A R E P U R C H A S E
FOCUS LESS ON HOW PRETTY IT IS, MORE ON HOW VALUABLE IT IS
IT’S A LIVING TOOL FOR YOUR TEAM
PUT IT ON YOUR OFFICE WALLS
REFINE IT WHEN YOU GET INSIGHTS
ONLINE TOOLS
MURAL.LY
REALTIMEBOARD (FREE)
source: Airbnb
DIVERGE
03
W H A T I S I D E A T I O N
A 1hour workshop with your team where you generate many
possible solutions to your problem
• Generating maximum innovation potential in a short amount of time
• Incorporate different perspectives
• Build excitement
W H Y
GATHER INSPIRATION WITH PINTEREST
PRODUCT HUNT
• Defer judgement.
• Encourage wild ideas.
• Build on the ideas of others.
• Stay focused on the topic.
• One conversation at a time.
• Be visual.
• Go for quantity.
Start with « what if… »
I D E A T I O N R U L E S
Create your own cards
Bring 3D artifacts like
LEGOS, or other toys
SOURCE: FUTURICE
DECIDE
04
PROTOTYPE
05
SITEMAPS
TASK FLOW
WIREFRAME SKETCHING
WIREFRAME SKETCHING
WIREFRAME SKETCHING
WIREFRAME SKETCHING
IDEOEXAMPLE OF APP PROTOTYPE
https://vimeo.com/13377903
HTTPS://WWW.GLIFFY.COM/FLOWCHART FOR YOUR APP
HTTPS://MARVELAPP.COM/STATIC/ASSETS/DOWNLOADS/DEVICES.PDF
PRINTABLE TEMPLATE FOR
WIREFRAME SKETCHING
HTTPS://MARVELAPP.COMWEB, MOBILE, WATCH
S P E C T R U M O F F I D E L I T Y
• Your audience must understand it : employ their language
• Simulate the crucial parts of the experience first
• Choose the right level of detail, finishing and perfection.
T O O L S F O R A P P W I R E F R A M I N G
Free online tools for non-designers
‣ Gliffy
‣ Mockflow
‣ Marvel (INTERACTIVE)
Advanced
desktop softwares
‣ Sketch app (UX/UI)
‣ Axure RP Pro
‣ Adobe Indesign
‣ Adobe Fireworks
T O O L S F O R G R A P H I C S
On your laptop
‣ Apple keynote
‣ Powerpoint
Free online tools for non-designers
• realtimeboard.com
• easy.ly
• Icons:
‣ Thenounproject (edit icons with Gimp, Inkscape)
‣ Freepik
• Creative Commons Images:
‣ Pexels
‣ Morguefile
Advanced tools
‣ Inkscape [free]
‣ Gimp [free]
‣ Adobe illustrator
‣ Adobe Indesign
VALIDATE
06
PROVE IMPROVE
FROM ADAPTIVE PATH
U S A B I L I T Y
T E S T I N G
ENABLES YOU TO KNOW:
CAN THEY USE IT?
• Which part of the user journey do you want to test
• WHAT do you want to know? Prepare tasks and scenarios
• HOW do you want to execute the element for the test?
• PROPS Which additional items do you need? laptop, tablet, camera,
dictaphone.. BRING YOUR OWN!
• WHO will be the tester? Which role do you need to execute the test?
• WHO will be the Test Admin?
PREPARE YOUR USABILITY TEST
• PRESENT YOURSELF What’s your job?
• Don’t tell your company name if you want to test your brand awareness
• Ask the tester to constantly think aloud, and be honest
• GIVE INSTRUCTIONS with an accurate context
Ex: « You are (persona 1) in a (place) at (hour) and are looking for (specific need),
tell me what do you do…
• ASK QUESTIONS on why she did something you don’t expected
USABILITY TEST PROTOCOLE
DON’T JUSTIFY YOUR DESIGN
ASK QUESTIONS, LISTEN AND DON’T ANSWER
If the tester is curious, debate about it after the test
LISTEN, TAKE NOTES
You can print your screens and annotate on it
PROBLEMS YOU CAN FIND WITH
JUST A FEW TEST PARTICIPANT
PROBLEMS YOU NEED TO FOCUS ON
DO IT WITH 5 PEOPLE
No big report, email the whole team about your key learnings
You can sort feedbacks in a tool like Trello, Slack, or Github
UXPIN TOOLKIT
http://peek.usertesting.com/
THINK
MAKE
CHECK
UNDERSTAND
DEFINE
DIVERGE
DECIDE
PROTOTYPE
VALIDATE
DESIGN SPRINT LEAN UX
MESURE
BUILD
LEARN
H U M A N I Z E
Y O U R P R O D U C T
T O N E I N I N T E R A C T I O N S ,
V I S U A L & C O P Y W R I T I N G
What kind of humor?
English cup of tea
Burlesque
Hyperbolic
Parodic
Satirical
Juvenile
Ironic
E M O T I O N I N
M I C R O - I N T E R A C T I O N S
noemie.prin@gmail.com
@noemieprin
BIG UX ISSUE?
CONTACT ME

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