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3Ds MAX

MCA em Student
1 de Oct de 2014
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3Ds MAX

  1. Niraj Mandaliyanirajmandaliya57@gmail.com
  2. DesigningTool
  3. ANIMATION
  4. Indian animation hISTORY In 1956, Disney Studiosanimator Clair Weeks, who had worked on Bambi, was invited to Films Division of Indiain Mumbai to establish and train the country's first animation studio as part of the American Technical Co-Operation mission. whose first production was a film called The Banyan Deer (1957). Veteran animator Ram Mohanstarted his career at Films Division's Cartoon Unit. “EkAnekAurEkta” a short traditionally animatedshort educational film released in 1974.
  5. Award and festival 24FPS Animation Awards is a celebration of animation excellence and recognition of the best animation talent in India. Annually held 24FPS Animation Awards is amongst the premier animation competitions in the country. It is organized by Maya Academy of Advanced Cinematics(MAAC).
  6. Introduction Because of the growth of technology now a days each and every thing which is going to be producedis checked Previously. And due to the advancementin technology, it is necessary to have the ability to work with digitalmedia. This Presentation is an introduction to the basics of 3D-MAX.
  7. Basic Difference between 2D & 3D 2D 3D
  8. 2D-Image 3D-Image
  9. Working 1.Animation 2.Architecture 3.Logos 4.Multimedia 5.Manufacturing 6.Virtual reality 7.CGI 8.Game
  10. History & Basic Information Written in C++ Available in 40 Languages Platform Mac OSX, Microsoft windows
  11. Examining the 3ds Max Interface The workspace include the following elements. Menu Bar Tool Bar View Ports Command Panel Lower Interface
  12. Types of Modeling oBox Modeling oPlane Modeling (Mesh Smooth)
  13. Rigging •Digital skeletal structure that can be used to control the mesh this process is called Rigging
  14. Rendering •Renderingis the process of generating an image from amodel by means of computer programs. It would contain 1.Viewpoint 2.Geometry 3.Texture 4.Lighting 5.Shading information as a description of the virtual scene
  15. •Animation is actually giving life to something. •Rapid Display of sequenced 2D & 3D images. •Persistence of Vision Animation
  16. There are Basically three types of Animation •Traditional Animation •Stop Motion •Computer Animation I.2D animation. II.3D animation.
  17. Traditional Animation •Traditional animation (also called celanimation or hand-drawn animation) was the process used for most animated films of the 20th century. •Sketches and Paintings per frame are moved such that
  18. Stop Motion Animation •In this Animation Photographs are taken of a real life things and then placed on timeline to made an animation.
  19. Computer Animation •Animation which is produced using animation soft wares and graphic images is called Computer Animation. •Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer.
  20. 2D Animation •2D animationfigures are created and/or edited on the computer using 2Dbitmap graphicsor created and edited using 2Dvector graphics.
  21. 3D Animation •3D animationis digitally modeled and manipulated by an animator. •Mathematical Functions. •Various other techniques can be applied,such as fire and water and the use ofmotioncapture.
  22. Motion Capture •In this technique censors are attached with the body and a 3D video/movie is created on the computer with the use of some software. •The best example of motion capture is AVATAR.
  23. Uses 1.Logo 2.Architecture 3.Cars 4.Games 5.Movies 6.Manufacturing
  24. Logo
  25. Architecture
  26. Cars
  27. Games
  28. Movies Avatar2012 Hell BoyIron Man Mission Impossible IISpeed Spider Man 3Star Wars Sword FishThe Core The MatrixThe Italian Job The MummyX-Men TransformerHereafter
  29. The Italian Job
  30. Mission Impossible 4
  31. Pirates of the Caribbean
  32. Transformers
  33. Games Assassin CreedRed Dead Redemption Alan WakeHitmanSilent Assassin Asphalt Gear Of Wars GTA IVUncharted FableWET HarmonixFar cry Medal Of honourThief The Bourne Darkwatch
  34. Clothes Designing
  35. Character Finalizing
  36. Thank You
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