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October 2, 2012
Google Labs: Designing for Users




hugeinc.com
info@hugeinc.com
45 Main St. #220 Brooklyn, NY 11201
+1 718 625 4843
About Huge.
We help transform brands
 and grow businesses.
Our approach.
Great user experiences are what drive
business performance and marketing.
How we’re structured.
Founded in 1999
Full-service digital agency within Interpublic Group
550 employees




                                                  London.
    Portland.
  San Francisco.    Brooklyn.
  Los Angeles.




                                Rio de Janeiro.
AdAge A-List for 2012
Top ten agencies as ranked by AdAge, across all marketing disciplines.


 Social media agency of the year
                2011 and 2012 by OMMA / MediaPost.


          Most innovative agency
      for 2012 by Digiday and One of Five for 2011 by Mashable.
Clients.

New York.                                    Los Angeles.               London.
American Express   Newell Rubbermaid         Cellular South / C-Spire   British Airways
Barneys New York   Nutrisystem               Dell                       BBC
Comcast            PepsiCo                   National Geographic        Diageo
Four Seasons       Pizza Hut                 News Corporation           IKEA
GE Capital         Reckitt Benckiser         Pacific Life               Landmark Group
L’Oréal Group      Royal Caribbean Cruises                              Unilever
                                             Portland.
Lowe’s             Target
                                             Nike
MTV Networks       Time Warner                                          Rio de Janeiro.
Nestlé Waters      Verisign                  San Francisco.             Abril
                                             Samsung                    Vale
In the next 90 minutes:
1. Whom to listen to, and how
  2. Construct a digital user
          experience
 3. Make it better and better
It’s all about your ideas.
It’s all about your ideas.
It’s all about your users.
Three steps to designing a user experience:


1. Listen.
2. Focus.
3. Listen some more.
1. Listen to your
users.
You have a target audience for
       your product…
How do you find out how to
    design for them?
Never only go by what people say.
Instead, watch what they do.
Visit them. Follow them around.
Ethnographic studies let you understand how your audience uses
technology on a daily basis:


• Equipment set up
• Context
• Savvy
• Time spent in digital



• Shadowing
• In home visits
Ask freeform.
Look outside the box.
To discover true opportunities, find out:


• What else are they interested in?
• What digital tools do they use daily?
• What digital products are they love? Why?


Find the commonalities to inspire
and shape your product.

                     Opportunity
                                              Direct
                                              competition
Get to know them, summarize
      them, utilize them.
Know your user s’ digital habits.
Redesign of UnderArmour.com.
Understand their full decision journey.
Listen to your users.
Always come back to them
      during design.
2. Focus.
What makes a great digital
       product?
A good product isn’t only defined
by what it does, but even more so
     by what it doesn’t do.
1.
Prioritize.
The no. 1 goal
The basis of your business   the reason for users to come.
In addition to the top goal…




                    Top priority. The basis of your
                    business, must be fulfilled.
… supporting goals can help
differentiate…



                  Top priority. The basis of your
                  business, must be fulfilled.

                  Secondary goal, supports top
                  priority, could be key differentiator.
       2
… and further define the product.




                    Top priority. The basis of your
                    business, must be fulfilled.

                    Secondary goal, supports top
                    priority, could be key differentiator.
        2

        3           Supports first and second goal, also
                    necessary to succeed.
Feat
                       ure     Capa
                Idea
                               bility


         Feat                            Feat
         ure                             ure




Feat                                            Feat
ure                                             ure




Capa                                            Capa
bility                                          bility




         Feat
                                        Idea
         ure



                Idea          Feat
                       Feat   ure
                       ure
Prioritize. Map back to goal. Define.
                                             Feat             Doesn’t support any
                                             ure
                                   Idea
                                                     Capa     use case
                                                     bility

   Will distract from       Feat                               Feat
           main goal        ure                                ure




Similar to other   Feat                                               Feat     Doesn’t support
         feature   ure                                                ure      a KPI



                   Capa                                               Capa
                   bility                                             bility




                            Feat
                                                              Idea
                            ure                                         Great idea - for a
                                                                        different goal
                                   Idea             Feat
                                             Feat   ure
                                             ure

           Nice to have, but not necessary
A clean, focused feature set.
                             Feat
                      Feat   ure
                      ure


                                           Feat
                                           ure




        Feat                                      Feat
        ure                                       ure


                             2
               Feat           3
               ure


                      Feat          Feat
                      ure           ure
Be thorough up front.   36.
It’s worth it.



                                                                             Time defect is detected

                                           Require-    Archi-   Construc-   System        Post
                                            ments     tecture     tion       Test        Release
Time defect is introduced




                            Requirements     1x         3x        5-10x      10x         10-100x


                            Architecture                1x        10x        15x         25-100x


                            Construction                           1x        10x         10-25x
2.
Construct.
It’s time to start drawing.
1.
The most important building blocks
                2.
          The structure
                3.
         Detailed design
Example:
Under Armour
Question:
What’s UA’s most important page,
    user task, and feature?
Your most important page.
Your most important task.
Features that support main goal
Ways to get there.
Ways to make it stick
Most important entry and exit.

Running shorts




                                 Thanks. Cool.
Design out the pages
Always keep your users and
      goals in mind.
      Always focus.
3.
Test.
Will it work?
Can we test this?
Can we test this?
We have to test this.
Ask the users.

To test multiple ideas /
concepts.


To identify major road
blocks.


To improve specific tools,
flows, tasks.
Test early to fail big.
Go rogue. Paper prototypes, clickable sketches, animated
concepts.
Look for the epic fails, but leave nuances aside for now.
Test as often as you can.
Test higher fidelity to refine and tweak.
Learn from previous rounds of testing. Become more
precise, test more detailed interactions. Test key scenarios
Test visual designs, html, java script, server calls.
Ask the right questions.

Identify major roadblocks.            “I love Under
                                   Armour, especially
Don’t try to test nuances          their sports drinks,
                                       super cool.”
(your sample isn’t large enough)


Be scientific about results.           “I hate this new site, I
                                      would never use it. Why
                                      not keep it all how it is?”

Be aware of your user’s context.

                                       “I don’t
                                     like these
                                       colors.”
Listen to your users,
because they are right.
Listen some
more.
How do you know if your design
        succeeded?
Define success before you start
designing.

              KPIs:                 What to Measure:


              1. Increase sales     •   No. of sales
                                    •   Average revenue per order
                                    •   Ratio of visits to sales
                                    •   Conversion rate


                                    •   No. of visits
              2. Increase traffic
                                    •   Search performance
                                    •   Referral performance


                                    •   % of new vs. return visits
              3. Increase loyalty
                                    •   Frequency of visits
Every digital product has to evolve in
real time.
Analytics tell us what users are
doing, and highlight issues in current
system




 Why are 43% of
 customers
 stopping after the
 payment info
 page?
Look at this.

   Tablet conversion rate
0.18%


0.16%


0.14%


0.12%


0.10%


0.08%


0.06%


0.04%


0.02%


0.00%
            Jan-12          Feb-12   Mar-12   Apr-12   May-12   Jun-12   Jul-12
Look again.

 Tablet conversion rate
0.18%


0.16%


0.14%


0.12%


0.10%


0.08%


0.06%


0.04%


0.02%


0.00%
        May-11   Jun-11   Jul-11   Aug-11   Sep-11   Oct-11   Nov-11   Dec-11   Jan-12   Feb-12   Mar-12   Apr-12 May-12   Jun-12   Jul-12
Look at data from all angles before
you judge.
  Tablet conversion rate
0.50%

0.45%

0.40%

0.35%

0.30%                                 UK
                                      DE
0.25%
                                      SE

0.20%                                 US
                                      FR
0.15%                                 CA

0.10%

0.05%

0.00%
Once you have identified your most
important issues…
KPIs:                 What to Measure:                 Metric:


1. Increase sales     •   No. of sales                 •   -0.7%
                      •   Average revenue per order    •   Steady at $40.89
                      •   Ratio of visits to sales     •   Up by 1%
                      •   Conversion rate              •   -5.1%


                      •   No. of visits                •   +10%
2. Increase traffic
                      •   Search performance           •   + 0.3%
                      •   Referral performance         •   Steady


                      •   % of new vs. return visits   •   80 / 20
3. Increase loyalty
                      •   Frequency of visits          •   - 2%
Measure.
Ask your users why things aren’t
working.
                                           “Wow… why didn’t
                                           you tell me before
                      “What’s the return     how expensive
  “Why should I           policy?”          shipping was…?”
create an account
when I just want to
     shop?”
Don’t be afraid to touch what’s
              live.
Systematically optimize
Incremental design improvements can have a huge impact.

                                                          A
• A/B test micro-elements like
  wording, an image, etc.
• Multi-variate test isolated layouts
  and functionalities.

                                                          B

• Statistically significant
• Evolutionary vs. Revolutionary
Become more intelligent with
           each test.
 Institutionalize knowledge.
Become better.
Questions…
hugeinc.com
info@hugeinc.com
45 Main St. #220 Brooklyn, NY 11201
+1 718 625 4843

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Huge Inc Intro to UX/UI lecture at Campus London

  • 1. October 2, 2012 Google Labs: Designing for Users hugeinc.com info@hugeinc.com 45 Main St. #220 Brooklyn, NY 11201 +1 718 625 4843
  • 2. About Huge. We help transform brands and grow businesses.
  • 3. Our approach. Great user experiences are what drive business performance and marketing.
  • 4. How we’re structured. Founded in 1999 Full-service digital agency within Interpublic Group 550 employees London. Portland. San Francisco. Brooklyn. Los Angeles. Rio de Janeiro.
  • 5. AdAge A-List for 2012 Top ten agencies as ranked by AdAge, across all marketing disciplines. Social media agency of the year 2011 and 2012 by OMMA / MediaPost. Most innovative agency for 2012 by Digiday and One of Five for 2011 by Mashable.
  • 6. Clients. New York. Los Angeles. London. American Express Newell Rubbermaid Cellular South / C-Spire British Airways Barneys New York Nutrisystem Dell BBC Comcast PepsiCo National Geographic Diageo Four Seasons Pizza Hut News Corporation IKEA GE Capital Reckitt Benckiser Pacific Life Landmark Group L’Oréal Group Royal Caribbean Cruises Unilever Portland. Lowe’s Target Nike MTV Networks Time Warner Rio de Janeiro. Nestlé Waters Verisign San Francisco. Abril Samsung Vale
  • 7. In the next 90 minutes: 1. Whom to listen to, and how 2. Construct a digital user experience 3. Make it better and better
  • 8. It’s all about your ideas.
  • 9. It’s all about your ideas. It’s all about your users.
  • 10. Three steps to designing a user experience: 1. Listen. 2. Focus. 3. Listen some more.
  • 11. 1. Listen to your users.
  • 12. You have a target audience for your product…
  • 13. How do you find out how to design for them?
  • 14. Never only go by what people say.
  • 16. Visit them. Follow them around. Ethnographic studies let you understand how your audience uses technology on a daily basis: • Equipment set up • Context • Savvy • Time spent in digital • Shadowing • In home visits
  • 18. Look outside the box. To discover true opportunities, find out: • What else are they interested in? • What digital tools do they use daily? • What digital products are they love? Why? Find the commonalities to inspire and shape your product. Opportunity Direct competition
  • 19. Get to know them, summarize them, utilize them.
  • 20. Know your user s’ digital habits. Redesign of UnderArmour.com.
  • 21. Understand their full decision journey.
  • 22. Listen to your users. Always come back to them during design.
  • 24. What makes a great digital product?
  • 25. A good product isn’t only defined by what it does, but even more so by what it doesn’t do.
  • 26.
  • 28. The no. 1 goal The basis of your business the reason for users to come.
  • 29. In addition to the top goal… Top priority. The basis of your business, must be fulfilled.
  • 30. … supporting goals can help differentiate… Top priority. The basis of your business, must be fulfilled. Secondary goal, supports top priority, could be key differentiator. 2
  • 31. … and further define the product. Top priority. The basis of your business, must be fulfilled. Secondary goal, supports top priority, could be key differentiator. 2 3 Supports first and second goal, also necessary to succeed.
  • 32.
  • 33. Feat ure Capa Idea bility Feat Feat ure ure Feat Feat ure ure Capa Capa bility bility Feat Idea ure Idea Feat Feat ure ure
  • 34. Prioritize. Map back to goal. Define. Feat Doesn’t support any ure Idea Capa use case bility Will distract from Feat Feat main goal ure ure Similar to other Feat Feat Doesn’t support feature ure ure a KPI Capa Capa bility bility Feat Idea ure Great idea - for a different goal Idea Feat Feat ure ure Nice to have, but not necessary
  • 35. A clean, focused feature set. Feat Feat ure ure Feat ure Feat Feat ure ure 2 Feat 3 ure Feat Feat ure ure
  • 36. Be thorough up front. 36.
  • 37. It’s worth it. Time defect is detected Require- Archi- Construc- System Post ments tecture tion Test Release Time defect is introduced Requirements 1x 3x 5-10x 10x 10-100x Architecture 1x 10x 15x 25-100x Construction 1x 10x 10-25x
  • 39. It’s time to start drawing.
  • 40. 1. The most important building blocks 2. The structure 3. Detailed design
  • 42. Question: What’s UA’s most important page, user task, and feature?
  • 46. Ways to get there.
  • 47. Ways to make it stick
  • 48. Most important entry and exit. Running shorts Thanks. Cool.
  • 49.
  • 50. Design out the pages
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62. Always keep your users and goals in mind. Always focus.
  • 65. Can we test this?
  • 66. Can we test this? We have to test this.
  • 67. Ask the users. To test multiple ideas / concepts. To identify major road blocks. To improve specific tools, flows, tasks.
  • 68. Test early to fail big. Go rogue. Paper prototypes, clickable sketches, animated concepts. Look for the epic fails, but leave nuances aside for now. Test as often as you can.
  • 69. Test higher fidelity to refine and tweak. Learn from previous rounds of testing. Become more precise, test more detailed interactions. Test key scenarios Test visual designs, html, java script, server calls.
  • 70. Ask the right questions. Identify major roadblocks. “I love Under Armour, especially Don’t try to test nuances their sports drinks, super cool.” (your sample isn’t large enough) Be scientific about results. “I hate this new site, I would never use it. Why not keep it all how it is?” Be aware of your user’s context. “I don’t like these colors.”
  • 71. Listen to your users, because they are right.
  • 73. How do you know if your design succeeded?
  • 74. Define success before you start designing. KPIs: What to Measure: 1. Increase sales • No. of sales • Average revenue per order • Ratio of visits to sales • Conversion rate • No. of visits 2. Increase traffic • Search performance • Referral performance • % of new vs. return visits 3. Increase loyalty • Frequency of visits
  • 75. Every digital product has to evolve in real time.
  • 76. Analytics tell us what users are doing, and highlight issues in current system Why are 43% of customers stopping after the payment info page?
  • 77. Look at this. Tablet conversion rate 0.18% 0.16% 0.14% 0.12% 0.10% 0.08% 0.06% 0.04% 0.02% 0.00% Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12
  • 78. Look again. Tablet conversion rate 0.18% 0.16% 0.14% 0.12% 0.10% 0.08% 0.06% 0.04% 0.02% 0.00% May-11 Jun-11 Jul-11 Aug-11 Sep-11 Oct-11 Nov-11 Dec-11 Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12
  • 79. Look at data from all angles before you judge. Tablet conversion rate 0.50% 0.45% 0.40% 0.35% 0.30% UK DE 0.25% SE 0.20% US FR 0.15% CA 0.10% 0.05% 0.00%
  • 80. Once you have identified your most important issues… KPIs: What to Measure: Metric: 1. Increase sales • No. of sales • -0.7% • Average revenue per order • Steady at $40.89 • Ratio of visits to sales • Up by 1% • Conversion rate • -5.1% • No. of visits • +10% 2. Increase traffic • Search performance • + 0.3% • Referral performance • Steady • % of new vs. return visits • 80 / 20 3. Increase loyalty • Frequency of visits • - 2%
  • 82. Ask your users why things aren’t working. “Wow… why didn’t you tell me before “What’s the return how expensive “Why should I policy?” shipping was…?” create an account when I just want to shop?”
  • 83. Don’t be afraid to touch what’s live.
  • 84. Systematically optimize Incremental design improvements can have a huge impact. A • A/B test micro-elements like wording, an image, etc. • Multi-variate test isolated layouts and functionalities. B • Statistically significant • Evolutionary vs. Revolutionary
  • 85. Become more intelligent with each test. Institutionalize knowledge.
  • 87.
  • 89. hugeinc.com info@hugeinc.com 45 Main St. #220 Brooklyn, NY 11201 +1 718 625 4843