Personal Information
Organização/Local de trabalho
London United Kingdom
Cargo
Director and advisor
Site
www.gamesbrief.com
Sobre
I help people make money in a post-digital age.
My work focuses on how you can use the power of free to reach audiences cost-effectively, how you can build one-to-one relationships with them and how you can create ways to let them spend lots of money on things they value.
I am the author of The Curve. To find out more, visit www.thecurveonline.com
Specialties: Business development, strategic growth, computer and video games, games design, business models in an internet age
Marcadores
monetisation
retention
nicholas lovell
gamesbrief
game design
free to play
freemium
games
social games
game connection
f2p toolbox
f2p
children's media conference
acquisition
online games
self-publishing
engagement
bgf2010
browser game forum
browser games
mgeitf
interactive
televison
music industry
free-to-play games
power laws
high rollers
whales
the future of media
virtual goods
funnel
web monetisation
games monetisation
casual games forum
casual games
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Apresentações
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(1)World of tanks analysis
Jonne Ojennus
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Há 10 anos
Personal Information
Organização/Local de trabalho
London United Kingdom
Cargo
Director and advisor
Site
www.gamesbrief.com
Sobre
I help people make money in a post-digital age.
My work focuses on how you can use the power of free to reach audiences cost-effectively, how you can build one-to-one relationships with them and how you can create ways to let them spend lots of money on things they value.
I am the author of The Curve. To find out more, visit www.thecurveonline.com
Specialties: Business development, strategic growth, computer and video games, games design, business models in an internet age
Marcadores
monetisation
retention
nicholas lovell
gamesbrief
game design
free to play
freemium
games
social games
game connection
f2p toolbox
f2p
children's media conference
acquisition
online games
self-publishing
engagement
bgf2010
browser game forum
browser games
mgeitf
interactive
televison
music industry
free-to-play games
power laws
high rollers
whales
the future of media
virtual goods
funnel
web monetisation
games monetisation
casual games forum
casual games
Ver mais