Nathan mather the last of us sound design in computer games analysis work sheet

N
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title NathanMather:The Last of Us (start 34.13 stop 37.08)
https://www.youtube.com/watch?v=4r-zvVMZeP4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting I thinkthat the soundsequence wassetinanoldarea due to the lackof soundand
echoesof the characters voices,Ialsothinkthat the sequence issetindoorsasthere
isno indicationof windorotherformsof life whichwouldcommonlybe heard
outside aswell asthe lack of soundwhichwouldbe comingfrompeople if itwere
not inan oldarea. I can alsoassume that It issetin an arcade as there isthe sound
of metal beingwalkedacrossandthe characters talkingaboutbaingable toplay.
I thinkthat the musicusedforthe fighting
backgroundmay have beencreatedusingfield
recordinganda small potrionof midi
Mood The mood inmade to feel slightlytense asthe musicbeingplayedinthe background
Givesthe impressionthatafigt istakingprogress,thisalsocreatesexcitementinthe
listenerastheyare not sure whatis goingto happenuntil the characterwhichis
speakingexplainsit.
The music can have beencreaedusinga
combinationof fieldrecordingandmidi.The
fightingnoices(punches/wooshes)wouldhave
beencreatedusingfoleyartistry
Game genre Judingbythe soundsthat indicate certaineventsgivesthe impression thatthe
game’sgenre isaction/adventure,mostlybecause there are soundsinthe sequence
that indicate alarge amountof action.
The way inwichhe musicand narrativesare used
give the game an actionfeel.Thismaybe because
the character’s voiceshave stongemotionswhich
are noticesinthem.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Narrative The voicesforthe charactersseem to be playedbytwoyoungwomen.Atthe
beginningof the soundsequence theybothseemdisappointed .buttheythenseem
to improvise somethingwhichleedstothembecomingmore exiteddue tothis.
The narrative createdby the youngwomengives
multiple emotionslikedisappointmentare
createdusinga soundbooth.The imaginative
soundsmayhave had midi involvedoralsousinga
soundbooth.
1 de 2

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Nathan mather the last of us sound design in computer games analysis work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title NathanMather:The Last of Us (start 34.13 stop 37.08) https://www.youtube.com/watch?v=4r-zvVMZeP4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting I thinkthat the soundsequence wassetinanoldarea due to the lackof soundand echoesof the characters voices,Ialsothinkthat the sequence issetindoorsasthere isno indicationof windorotherformsof life whichwouldcommonlybe heard outside aswell asthe lack of soundwhichwouldbe comingfrompeople if itwere not inan oldarea. I can alsoassume that It issetin an arcade as there isthe sound of metal beingwalkedacrossandthe characters talkingaboutbaingable toplay. I thinkthat the musicusedforthe fighting backgroundmay have beencreatedusingfield recordinganda small potrionof midi Mood The mood inmade to feel slightlytense asthe musicbeingplayedinthe background Givesthe impressionthatafigt istakingprogress,thisalsocreatesexcitementinthe listenerastheyare not sure whatis goingto happenuntil the characterwhichis speakingexplainsit. The music can have beencreaedusinga combinationof fieldrecordingandmidi.The fightingnoices(punches/wooshes)wouldhave beencreatedusingfoleyartistry Game genre Judingbythe soundsthat indicate certaineventsgivesthe impression thatthe game’sgenre isaction/adventure,mostlybecause there are soundsinthe sequence that indicate alarge amountof action. The way inwichhe musicand narrativesare used give the game an actionfeel.Thismaybe because the character’s voiceshave stongemotionswhich are noticesinthem.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Narrative The voicesforthe charactersseem to be playedbytwoyoungwomen.Atthe beginningof the soundsequence theybothseemdisappointed .buttheythenseem to improvise somethingwhichleedstothembecomingmore exiteddue tothis. The narrative createdby the youngwomengives multiple emotionslikedisappointmentare createdusinga soundbooth.The imaginative soundsmayhave had midi involvedoralsousinga soundbooth.