Nathan mather rage sound design in computer games analysis work sheet

N
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title NathanMather:Rage
https://www.youtube.com/watch?v=_qyKixjAvZo (start:4.30 end:6.32)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The settingof the game seemstobe in a hillyareawith nota large amountif
civilisationthisisdue tothe wayin whichthe speakingcharacterdescribesthe area.
As well asthere beingbanditswhich givesthe impressionthattheirisn’talarge
amountof lawenforcement.The factthat there isthe soundof an engine foralarge
amountof time tellsusthatthe soundsequence isbasedinavehicle.
The music playedinthe backgroundduringthe
soundsequence wouldhave beencreatedusing
some instrumentsinarecordingstudio.The
soundeffectsforthe vehicle mayhave been
createdusinga mixture of fieldrecordingand
foleyaristry.
Mood The way inwhichthe speakingcharacterdescribeswhatishappeningthroughout
the soundsequence givesthe soundsequence asinisterfeel tothe sequence.The
backgroundmusicplayedthroughthe soundsequence makesitseem intense asthe
character istravelingtohisdestination.
The sinisterfeel duringthe soundsequence is
createddue to the style of the backgroundmusic
as well asthe tone of voice usedby the speaking
character, the character’svoice wouldhave been
recordedusinga soundbooth.
Game genre The genre of the game is action/adventure.Thisisdue tothe fact thatthe speaking
character isnervouswhenhe speaksaboutbanditsaswell asthe fact that the
character istravelingtoa destinationforthe whole soundsequence.
The genre of the soundsequence is
action/adventure.Thisisdue tothe fact that
there are banditsas well asa large amountof
travelingisthe sequence.The backgroundmusic
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
whichwasrecordedina studiowithsome foley
artistryappliedalsohelpsgive the sequence a
sinisterfeel.
Narrative Throughthe soundsequence thereisonlyone characterspeaking.Thischaracter’s
tone of voice changesthroughoutthe soundsequence.Atthe beginningof the
sequence the charactersoundsasif he isstressingsomethingothe playeraswell as
soundingnervouswhenhe isdescribingbandits.
The voice for the character inthe soundsequence
wouldhave beenrecordedusingasoundbooth,
emotionslike stressandfearhave alsobeenused
to makle the sequence’satmosphere much more
realistic.
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Nathan mather rage sound design in computer games analysis work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title NathanMather:Rage https://www.youtube.com/watch?v=_qyKixjAvZo (start:4.30 end:6.32) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The settingof the game seemstobe in a hillyareawith nota large amountif civilisationthisisdue tothe wayin whichthe speakingcharacterdescribesthe area. As well asthere beingbanditswhich givesthe impressionthattheirisn’talarge amountof lawenforcement.The factthat there isthe soundof an engine foralarge amountof time tellsusthatthe soundsequence isbasedinavehicle. The music playedinthe backgroundduringthe soundsequence wouldhave beencreatedusing some instrumentsinarecordingstudio.The soundeffectsforthe vehicle mayhave been createdusinga mixture of fieldrecordingand foleyaristry. Mood The way inwhichthe speakingcharacterdescribeswhatishappeningthroughout the soundsequence givesthe soundsequence asinisterfeel tothe sequence.The backgroundmusicplayedthroughthe soundsequence makesitseem intense asthe character istravelingtohisdestination. The sinisterfeel duringthe soundsequence is createddue to the style of the backgroundmusic as well asthe tone of voice usedby the speaking character, the character’svoice wouldhave been recordedusinga soundbooth. Game genre The genre of the game is action/adventure.Thisisdue tothe fact thatthe speaking character isnervouswhenhe speaksaboutbanditsaswell asthe fact that the character istravelingtoa destinationforthe whole soundsequence. The genre of the soundsequence is action/adventure.Thisisdue tothe fact that there are banditsas well asa large amountof travelingisthe sequence.The backgroundmusic
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games whichwasrecordedina studiowithsome foley artistryappliedalsohelpsgive the sequence a sinisterfeel. Narrative Throughthe soundsequence thereisonlyone characterspeaking.Thischaracter’s tone of voice changesthroughoutthe soundsequence.Atthe beginningof the sequence the charactersoundsasif he isstressingsomethingothe playeraswell as soundingnervouswhenhe isdescribingbandits. The voice for the character inthe soundsequence wouldhave beenrecordedusingasoundbooth, emotionslike stressandfearhave alsobeenused to makle the sequence’satmosphere much more realistic.