The purpose of this study is the development of a navigation system that will help enhance appreciation for urban art by connecting viewers with other people’s thoughts and opinions of art pieces. Hiroshima, located in western Japan, has many works of public art that have assumed a theme of peace. However, in Japan, it seems that the appreciation of art is restricted to the elite, and the majority of people do not seem interested enough to visit art museums. We have designed a system that allows users to share an appreciation of public art in urban spaces by using their mobile phones.
The main characteristics of this study were to build a system that:
induced a positive appreciation among users
enabled the sharing of text and images
heightened user-experience through involvement
was based on User-centered design and had provisions for color blindness.
The system which we have designed has been tested and improved on three occasions to date and is targeted at those who have few opportunities to appreciate art. The repetition of this experiment within the confines of Hiroshima City, found that the experience of public art was enhanced through the use of this mobile phone system. These results would seem to indicate that public art pieces do benefit the average person who rarely visits museums in a positive way.
A presentation from Museums and the Web 2011 (MW2011).
3. 2/10 Evolu/on of the Study
■ 2003:
Using PDA mobile devices
■ Test: Nagoya City Art Museum
■ 2005:
Using mobile phones loaned to viewer
■ Test: Toyota Municipal Museum of Art
■ 2006:
Using mobile phones owned by viewers
■ Test: Hiroshima City Museum of Contemporary Art
■ 2007:
Using mobile phones owned by viewers, loca/on undefined
■ Test: Hiroshima City
4. 3/10 Characteris/cs of the System
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6. 4/10 Implementa/on of our System
■ QR Quick Response Code ■ Login page
■ Art work information page ■ Retrieval page ■ Contribution page
■ category
■ details
■ navigation
7. 5/10 Public Art Loca/on City
■Children's Peace Monument ■Arch
□ Completed: 1954 □ Completed: 1958
□Sculptor Kazuo Kikuchi □Sculptor Henry Spencer Moore
8. 6/10 Chosen pieces
■Peace Bridge ■Memorial Monument for Hiroshima, ■Memorial Cathedral for
□ Completed: 1952 City of Peace World Peace
□ Sculptor Isamu NOGUCH □ Completed: 1952 □ Completed: 1954
□ Architect Kenzo TANGE □ Architect Togo MURANO
■Old Branch Office of ■West Fire Station ■MITISHIRUBE: Guidepost
Nippon Ginko Hiroshima □ Completed: 200 □Completed: 1995
□ Completed: 1920 □Architect Riken YAMAMOTO □Sculptor Kyubee KIYOMIZU
□ Architect Uheiji NAGANO
13. 10/10 Concluding Thoughts
□Ac/ve apprecia/on can be encouraged through the experience of adding
artworks especially with public art
■We have to extend our system to allow access from these smartphones
to achieve a wider user base for our system.
■We aim to realize a support system that is stress‐free
and makes art apprecia/on an ac/ve, social experience.
■Please try
hcp://seiryu.id.hkg.ac.jp/pa/
Password : hiroshima
■Thank you.
Editor's Notes
\n
I am Kiyoka Fushimi, and this is Karin Barac who will be speaking today about increasing art appreciation.\n\n
Since 2003 my team and I have been working on a system to make art appreciation more accessible to the average person. \n\nWe have moved beyond the idea of the traditional guide which is usually passive to something that is active for the viewer. Initially, the system allowed for the reading and adding comments about art pieces. It is hoped that being able to read and share opinions on art pieces can enable users to reach a positive appreciation of art.\n \nIn the most recent iteration we moved outside of museums to focus on public art where the whole city is regarded as an art museum. \nAnd allowed users to add data to designated art pieces and to add art pieces and appreciation data creating on online &#x201C;art gallery&#x201D;.\n\n
User Centered Design and User Experience guided the development of the system.\n\nIn the case of a usual encounter with a piece of art, a person cannot know the experiences that other people have had with the piece. \nThe social media aspect in that users create profiles that are searchable, therefore a user can gain a feeling of accomplishment of being involved in a larger community as their collection of contributions grows.\n\n&#x30FB;User friendly\n&#x30FB;Use of pictograms due to limited screen real-estate\n&#x30FB;Allowing for color blindness and for outdoor viewing of the screen\n \n\n
Users access information of artworks with their mobile phones through a QR Code located near the artwork.\n&#xA0;\nOnce users access the web site through the use of the QR Code, they can then browse information on the artworks, browse other users submissions and submit their own impressions.\n \nQR Codes being a ubiquitous protocol in Japan \nFor the technical minded in the group:\n The system design employed i-mode compatible HTML Version 1.0 which is the standard supported by most mobile phones in Japan. (46.8 million customers in Japan and over 5 million in the rest of the world)\n However, with the rise of iPhones, smartphones and other web-enabled small devices a redesign will need to de done. Much more freedom in design \n
Users access information of artworks with their mobile phones through a QR Code located near the artwork.\n&#xA0;\nOnce users access the web site through the use of the QR Code, they can then browse information on the artworks, browse other users submissions and submit their own impressions.\n \nQR Codes being a ubiquitous protocol in Japan \nFor the technical minded in the group:\n The system design employed i-mode compatible HTML Version 1.0 which is the standard supported by most mobile phones in Japan. (46.8 million customers in Japan and over 5 million in the rest of the world)\n However, with the rise of iPhones, smartphones and other web-enabled small devices a redesign will need to de done. Much more freedom in design \n
The city was Hiroshima, located in western Japan, has many works of public art around the theme of peace.\n \nIn Japan, it seems that the appreciation of art is restricted to the elite, and the majority of people do not seem interested enough to visit art museums. \n\n\n
Six pieces of public art throughout Hiroshima City were assigned for their proximity to one another and the relative ease by which visitors could view them in a half day walk around the city. \n\nAn experiment to evaluate the system was conducted over three separate days in December of last year and early this year.\n\nThe experiment also consisted of artworks that users spontaneously added to the system (identified as Discovered Artworks in the results analysis). \n\n
The success of the system and its design assessed through these three methods.\n\nQuestionnaires\nOver the course of the three experiments there were 60 respondents to the questionnaires. And there is a detailed graphic analysis in the paper. They did show an high overall satisfaction with the experience of using the system. \n\n
The group interview consisted of 11 people and it was conducted to gain more detailed feedback than the questionnaire allowed for.\n\nThe responses gathered followed these four themes. \n\nYou can see from these comments that they found the experience quite enjoyable. And that they benefited from the social and inclusive aspects of the system.\nThe comments also revealed that there is still some work to do on the interface to make it more user friendly. \n\n
The group interview consisted of 11 people and it was conducted to gain more detailed feedback than the questionnaire allowed for.\n\nThe responses gathered followed these four themes. \n\nYou can see from these comments that they found the experience quite enjoyable. And that they benefited from the social and inclusive aspects of the system.\nThe comments also revealed that there is still some work to do on the interface to make it more user friendly. \n
There were 157 contributions over the course of the three experiments.\n\nThere were a high rate of positive expressions and that people really took to the opportunity to share artworks and their thoughts about them. \nThere were also very imaginative in using original titles for artworks.\n\nHowever, we did also find many contributions that were blank or did not provided titles. This suggests that we have some work to do on the usability.\n\n
From these results, you can see that there was an affect on enabling active appreciation, especially through the adding of their own discovered art pieces. \n\nAnd with the development of handheld devices that have much more capabilities we aim to realize a support system that is stress-free and makes art appreciation an active, social experience.\n\n