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11TH INTERNATIONAL CONFERENCE OF THE LEARNING 
SCIENCES. 
Boulder, Colorado, USA 23-27 June, 2014 
Analyzing university students’ participation in the 
co-design of learning scenarios 
Iolanda Garcia 
Universitat Oberta de Catalunya 
http://design2learn.wordpress.com/ 
Design2Learn Project EDU2012-37537 Plan Nacional I+D+i.
Design2Learn project 
The project aims to study the development of 
more authentic, contextualized and learner-focused 
learning scenarios through a co-design 
process involving students and 
teachers in the negotiation of the design 
principles of such scenarios to assess the 
potential of this approach as a catalyst for 
change and innovation in higher education.
Theoretical foundations 
Research strands on students participation 
• Student engagement 
• Student voice 
• Students as producers 
Participatory experiences in HE 
• Weak definition of participation 
• Risks and failures 
• Need to articulate 
implementation strategies
Defining (learning) design 
”… design is by nature iterative and collaborative. It 
requires discussion, reflection, critique and 
implementation, so it works better in teams in 
which there is a complementarity of skills and 
knowledge. Being a cognitively demanding task, it 
requires tools and representations that allow for 
abstraction to be managed and understood”. 
Goodyear & Retalis (2010)
Defining co-design 
"a highly-facilitated, team-based process in 
which teachers, researchers and developers 
work together in defined roles to design an 
educational innovation, realize the design in 
one or more prototypes, and evaluate each 
prototype's significance for addressing a 
concrete educational need". 
Roschelle, Penuel & Shechman (2006)
Project rationale 
DESIGN PRINCIPLES 
- Inquiry based 
learning model 
- Technology 
enhanced & 
Networked learning 
- Co-design 
instruments & 
strategies with 
special attention to 
student perspective 
1. Co-design processes involving students and 
teachers can facilitate the adoption of an 
inquiry-based learning model mediated by a 
more mature and autonomous use of 
technology by students in open and networked 
environments. 
2. Students’ participation in the co-design 
process can integrate their perspective and 
promote deeper learning. 
3. The use of tools for representing teaching 
and learning practice can facilitate the co-design 
process.
Design principles 
- Based on student perspective 
- Representation instruments to support LD 
- Participatory design strategies 
- Teachers & students as researchers 
- Teachers & students as designers 
Pedagogical 
model (IBL) 
Use of 
technology 
(TEL/ NL) 
Co-design 
strategy 
LEARNING 
SCENARIO 
- Participatory learning 
- Social learning 
- Ubiquitous learning 
- Open learning 
- Personalized and self-directed learning 
- Learning through inquiry 
- Problem/Question-led 
- Application of scientific method 
- Student-centered learning 
- Inductive approach to learning content 
- Teacher as a guide
Research questions 
• RQ1. How are participants’ roles and levels of intervention 
negotiated, assigned and managed throughout the co-design 
process? (students participation) 
• RQ2. What are the strategies, instruments, stages and other critical 
issues to consider in the process of co-design? (students 
participation) 
• RQ3. What are the effects of the co-design process on students’ 
perception of learning, teaching and learning design? 
• RQ4. How does context (university model, area of knowledge, 
profiles) influence the co-design process?
Design-Based Research 
A systematic, but flexible methodology aimed to 
improve educational practice through iterative 
analysis, design, development and implementation, 
based on collaboration between researchers and 
practitioners in real-world settings, and leading to 
contextually-sensitive design principles and theories. 
Wang & Hannafin (2005)
Context (1st co-design cycle) 
4 learning subjects 
• Two different university 
models: blended and 
virtual 
• About 4 UB / 2 UOC 
teachers 
• Different disciplines: 
economics, biomedical 
engineering, tourism, 
communication 
• 11 students: 2, 6, 2, 1
Research plan 
Reported 
period 
PHASE 1 – Preparation of the research team 
- Literature review and elaboration of the theoretical framework 
- Elaboration of research design and instruments 
Jan-Jul 2013 
PHASE 2 – 1st Co-design cycle in 4 contexts 
Sept-Jul 2014 
Stage 1. Informed exploration and ideation of the 
learning scenarios (researchers and teachers) 
Sept-Jan 2014 
Stage 2. Enactment of the learning scenarios and 
assessment (researchers, teachers and students) 
Jan-Jun 2014 
Stage 3. Final evaluation and systematization of the 
designed scenarios (researchers, teachers and 
students) Jul 2014 
PHASE 3 – 2nd Co-design cycle 
Sept-Jul 2015 
PHASE 4 – Broader impact evaluation 
- Analysis of the intervention in multiple contexts to improve 
theory on learning co-design. 
Sept-Jan 2016
Design-based research framework 
CONTEXTUALIZE 
& EMPATHIZE 
PROBLEMATIZE 
&DEFINE 
DOCUMENT 
& IDEATE 
CONCEPTUALISE 
& PROTOTYPE 
IMPLEMENT 
& ASSESS 
Problem finding Problem solving Solution testing 
Identify 
problem/s 
related with 
teaching/ 
learning practice, 
define and 
operationalize 
the design 
challenge to 
address 
Get involved to 
know the 
participants’ 
context and 
needs, build 
common ground 
and 
understanding. 
Reflect and share 
issues in your 
practice 
Explore other 
experiences and 
decide suitable 
design principles 
and pedagogical 
approach. 
Generate variety 
of ideas to 
address the 
design challenge 
Conceptualize a 
learning scenario 
able to solve the 
design challenge 
and turn it into a 
visual and 
tangible model 
that can be 
implemented and 
tested 
Implement the 
prototype in real 
context, monitor 
and collect 
feedback about 
the learning 
experience. 
Assess, reflect 
and improve the 
designed 
scenario 
iterate – document – reflect – refine – iterate … 
Theory-practice loop
Design-based research framework 
CONTEXTUALIZE 
& EMPATHIZE 
PROBLEMATIZE 
&DEFINE 
DOCUMENT 
& IDEATE 
CONCEPTUALISE 
& PROTOTYPE 
IMPLEMENT 
& ASSESS 
Problem finding Problem solving Solution testing 
Implement the 
prototype in real 
context, monitor 
and collect 
feedback about 
the learning 
experience. 
Assess, reflect 
and improve the 
designed 
scenario 
iterate – document – reflect – refine – iterate … 
Theory-practice loop 
WS1 (only students) 
• T1. Representation 
designed learning 
scenario in a timeline and 
identification pros & and 
cons. 
• T2. Put in common pros 
& cons found. 
• T3. Elaborate force map 
of 1 chosen common 
problem. 
WS2 (students & teachers) 
• T1. Share force maps of 
common problems with 
teachers. 
• T2. Share timeline 
representation with pros & 
cons with teachers. 
• T3. Brainstorming about 
available digital learning 
resources in each context. 
• T4. Categorization of digital 
learning resources based on 
purpose of use and design 
principles. 
WS3 (students & 
teachers) 
• T1. Identification of IBL 
characteristics and 
reflection on personal 
experience with IBL. 
• T2. Improvement & 
ideation of new learning 
scenarios based on IBL 
and TEL principles.1
WS1 (only students) 
• T1. Representation 
designed learning 
scenario in a timeline 
and identification of 
pros & and cons. 
• T2. Put in common 
pros & cons found. 
• T3. Elaborate force 
map of 1 chosen 
common problem. 
Participatory pattern workshops, 
(Mor, Warburton, Winters, 2010)
WS2 (students & teachers) 
• T1. Share force maps of 
common problems with 
teachers. 
• T2. Share timeline 
representation with pros & 
cons with teachers. 
• T3. Brainstorming about 
available digital learning 
resources in each context. 
• T4. Categorization of 
digital learning resources 
based on purpose of use 
EoR DF and design principles. 
Luckin, 2010
WS3 (students & 
teachers) 
• T1. Identification of IBL 
characteristics and 
reflection on personal 
experience with IBL. 
• T2. Improvement & 
ideation of new learning 
scenarios based on IBL 
and TEL principles.1
Framework of analysis 
R. INSTRUMENTS 
• Workshop direct & 
indirect observation 
• Workshop 
productions 
R. INSTRUMENTS 
• Initial interview 
• Post-workshop short questionnaire 
• Final questionnaire 
R. INSTRUMENTS 
• VL environment observation 
• Learning materials analysis 
R. INSTRUMENTS 
• Analysis of learning scenarios
Dimensions of analysis 
Participation in the co-design process Perception of the co-design 
• Group dynamics: interventions, role-taking, 
decision-making, etc.. 
• Focus of co-design: tasks and tools used, design 
principles integration, reflection on learning 
experience, identification of problems, etc.. 
• Contributions to the designed scenario: a) 
concerning methodological aspects; b) concerning 
the use of technology as a learning resource. 
A 
process 
• Understanding involved processes 
in learning design. 
• Assessment of the co-design 
process: group dynamics and key 
issues 
• Assessment of the designed 
scenarios. 
• Perception of own contribution to 
the process of co-design. 
Co-design GROUP 
DYNAMICS B Co-design CRITICAL ISSUES 
A1Engagement B1 Reflection on student/teacher role 
A2Collective contribution B2 Clarification IBL principles 
A3Individual contribution B3 Clarification TEL principles 
A4Conflicts B4 Task easiness 
A5Centralized moderation B5 Emerging ideas/solutions 
A6Role-taking comfort B6 Instruments usefulness 
A7Collective agreement B7 Learning problems sharing 
Conceptions about 
learning, teaching 
• Development of 
concepts and attitudes 
towards learning and 
teaching, teacher and 
student roles in the 
university. 
B8 Reflection on practice/learning approach 
B9 Time management 
B10 Clarification expected learning outcomes
19 
Framework of analysis 
Qualitative analysis 
- Workshops direct & indirect observation 
Quantitative analysis 
- Post-workshop questionnaire 
RQ1 How are participants’ roles 
and levels of intervention 
negotiated, assigned and managed 
throughout the co-design process? 
RQ2. What are the strategies, 
stages and critical issues to 
consider in the process of co-design?
Preliminary results 
Group dynamics 
• The configuration of the groups is a key aspect in co-design work: 
number of participants, homogeneity/heterogeneity. 
• Task nature and structure: short, quick and complete. 
• Time management. 
• Importance of feeling comfortable with the role taken.
Preliminary results 
Critical issues co-design process 
• Interest of confronting students-teachers perspectives 
• Co-design instruments, tasks useful to support dialogue and reflection on 
learning practice/approach 
• Difficulties in separating the analysis of the learning scenario and the 
general practice at the university. Reluctant towards teachers innovative 
practice. 
• Anticipated problems/weak aspects identified in the learning scenarios 
mainly related with: team work, autonomous learning, content 
treatment/presentation, lack of motivation. 
• TEL design principles compared with IBL ones difficult to capture in the 
design process and to reflect in the learning scenarios. 
• Not very knowledgeable of the use of technologies for learning and not 
either very interested in proposing the use of new tools.
Questions instead of conclusions 
• How to make progress in analyzing data and going back to theory to fuel 
the co-design process as it develops. 
• Who is in control of the design process? What should be the role of each 
participant in co-design? 
• How to find the balance between providing the necessary 
tools/foundations to support the design process and letting it emerge 
from its context/participants. 
• How to involve participants in the research process. 
• How to keep track of the process (activities undertaken, context 
conditions, products developed in the design process, etc.). 
• How to sustain across time the multiple iterations required.
Preliminary results 
Group Dynamics All Workshops 
0.00 1.25 2.50 3.75 5.00 
Engagement 
Collective contribution 
Individual contribution 
Conflicts 
Centralised moderation 
Role taking confort 
Collective agreement 
Workshop 8 
Workshop 9 
Workshop 10
Preliminary results 
Co-design Critical Issues All Workshops 
0.00 1.25 2.50 3.75 5.00 
Reflection on student/teacher role 
Clarification expected learning outcomes 
Clarification IBL principles 
Clarification TEL principles 
Tasks easiness 
Emerging ideas/solutions 
Instruments usefulness 
Learning problems sharing 
Reflection on practice/learning approach 
Time management 
Workshop 8 
Workshop 9 
Workshop 10
Preliminary results 
5.00 
4.00 
3.00 
2.00 
1.00 
Average A Average B 
UB UOC 
Comparison average scoring UB / UOC Workshop evolution scoring 
5.00 
4.00 
3.00 
2.00 
1.00 
W8 w9 w10 
Título de valores
11TH INTERNATIONAL CONFERENCE OF THE LEARNING 
SCIENCES. 
Boulder, Colorado, USA 23-27 June, 2014 
Thank you 
Iolanda Garcia 
igarciago@uoc.edu 
http://design2learn.wordpress.com/ 
Design2Learn Project EDU2012-37537 Plan Nacional I+D+i.

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Analyzing university students’ participation in the co-design of learning scenarios

  • 1. 11TH INTERNATIONAL CONFERENCE OF THE LEARNING SCIENCES. Boulder, Colorado, USA 23-27 June, 2014 Analyzing university students’ participation in the co-design of learning scenarios Iolanda Garcia Universitat Oberta de Catalunya http://design2learn.wordpress.com/ Design2Learn Project EDU2012-37537 Plan Nacional I+D+i.
  • 2. Design2Learn project The project aims to study the development of more authentic, contextualized and learner-focused learning scenarios through a co-design process involving students and teachers in the negotiation of the design principles of such scenarios to assess the potential of this approach as a catalyst for change and innovation in higher education.
  • 3. Theoretical foundations Research strands on students participation • Student engagement • Student voice • Students as producers Participatory experiences in HE • Weak definition of participation • Risks and failures • Need to articulate implementation strategies
  • 4. Defining (learning) design ”… design is by nature iterative and collaborative. It requires discussion, reflection, critique and implementation, so it works better in teams in which there is a complementarity of skills and knowledge. Being a cognitively demanding task, it requires tools and representations that allow for abstraction to be managed and understood”. Goodyear & Retalis (2010)
  • 5. Defining co-design "a highly-facilitated, team-based process in which teachers, researchers and developers work together in defined roles to design an educational innovation, realize the design in one or more prototypes, and evaluate each prototype's significance for addressing a concrete educational need". Roschelle, Penuel & Shechman (2006)
  • 6. Project rationale DESIGN PRINCIPLES - Inquiry based learning model - Technology enhanced & Networked learning - Co-design instruments & strategies with special attention to student perspective 1. Co-design processes involving students and teachers can facilitate the adoption of an inquiry-based learning model mediated by a more mature and autonomous use of technology by students in open and networked environments. 2. Students’ participation in the co-design process can integrate their perspective and promote deeper learning. 3. The use of tools for representing teaching and learning practice can facilitate the co-design process.
  • 7. Design principles - Based on student perspective - Representation instruments to support LD - Participatory design strategies - Teachers & students as researchers - Teachers & students as designers Pedagogical model (IBL) Use of technology (TEL/ NL) Co-design strategy LEARNING SCENARIO - Participatory learning - Social learning - Ubiquitous learning - Open learning - Personalized and self-directed learning - Learning through inquiry - Problem/Question-led - Application of scientific method - Student-centered learning - Inductive approach to learning content - Teacher as a guide
  • 8. Research questions • RQ1. How are participants’ roles and levels of intervention negotiated, assigned and managed throughout the co-design process? (students participation) • RQ2. What are the strategies, instruments, stages and other critical issues to consider in the process of co-design? (students participation) • RQ3. What are the effects of the co-design process on students’ perception of learning, teaching and learning design? • RQ4. How does context (university model, area of knowledge, profiles) influence the co-design process?
  • 9. Design-Based Research A systematic, but flexible methodology aimed to improve educational practice through iterative analysis, design, development and implementation, based on collaboration between researchers and practitioners in real-world settings, and leading to contextually-sensitive design principles and theories. Wang & Hannafin (2005)
  • 10. Context (1st co-design cycle) 4 learning subjects • Two different university models: blended and virtual • About 4 UB / 2 UOC teachers • Different disciplines: economics, biomedical engineering, tourism, communication • 11 students: 2, 6, 2, 1
  • 11. Research plan Reported period PHASE 1 – Preparation of the research team - Literature review and elaboration of the theoretical framework - Elaboration of research design and instruments Jan-Jul 2013 PHASE 2 – 1st Co-design cycle in 4 contexts Sept-Jul 2014 Stage 1. Informed exploration and ideation of the learning scenarios (researchers and teachers) Sept-Jan 2014 Stage 2. Enactment of the learning scenarios and assessment (researchers, teachers and students) Jan-Jun 2014 Stage 3. Final evaluation and systematization of the designed scenarios (researchers, teachers and students) Jul 2014 PHASE 3 – 2nd Co-design cycle Sept-Jul 2015 PHASE 4 – Broader impact evaluation - Analysis of the intervention in multiple contexts to improve theory on learning co-design. Sept-Jan 2016
  • 12. Design-based research framework CONTEXTUALIZE & EMPATHIZE PROBLEMATIZE &DEFINE DOCUMENT & IDEATE CONCEPTUALISE & PROTOTYPE IMPLEMENT & ASSESS Problem finding Problem solving Solution testing Identify problem/s related with teaching/ learning practice, define and operationalize the design challenge to address Get involved to know the participants’ context and needs, build common ground and understanding. Reflect and share issues in your practice Explore other experiences and decide suitable design principles and pedagogical approach. Generate variety of ideas to address the design challenge Conceptualize a learning scenario able to solve the design challenge and turn it into a visual and tangible model that can be implemented and tested Implement the prototype in real context, monitor and collect feedback about the learning experience. Assess, reflect and improve the designed scenario iterate – document – reflect – refine – iterate … Theory-practice loop
  • 13. Design-based research framework CONTEXTUALIZE & EMPATHIZE PROBLEMATIZE &DEFINE DOCUMENT & IDEATE CONCEPTUALISE & PROTOTYPE IMPLEMENT & ASSESS Problem finding Problem solving Solution testing Implement the prototype in real context, monitor and collect feedback about the learning experience. Assess, reflect and improve the designed scenario iterate – document – reflect – refine – iterate … Theory-practice loop WS1 (only students) • T1. Representation designed learning scenario in a timeline and identification pros & and cons. • T2. Put in common pros & cons found. • T3. Elaborate force map of 1 chosen common problem. WS2 (students & teachers) • T1. Share force maps of common problems with teachers. • T2. Share timeline representation with pros & cons with teachers. • T3. Brainstorming about available digital learning resources in each context. • T4. Categorization of digital learning resources based on purpose of use and design principles. WS3 (students & teachers) • T1. Identification of IBL characteristics and reflection on personal experience with IBL. • T2. Improvement & ideation of new learning scenarios based on IBL and TEL principles.1
  • 14. WS1 (only students) • T1. Representation designed learning scenario in a timeline and identification of pros & and cons. • T2. Put in common pros & cons found. • T3. Elaborate force map of 1 chosen common problem. Participatory pattern workshops, (Mor, Warburton, Winters, 2010)
  • 15. WS2 (students & teachers) • T1. Share force maps of common problems with teachers. • T2. Share timeline representation with pros & cons with teachers. • T3. Brainstorming about available digital learning resources in each context. • T4. Categorization of digital learning resources based on purpose of use EoR DF and design principles. Luckin, 2010
  • 16. WS3 (students & teachers) • T1. Identification of IBL characteristics and reflection on personal experience with IBL. • T2. Improvement & ideation of new learning scenarios based on IBL and TEL principles.1
  • 17. Framework of analysis R. INSTRUMENTS • Workshop direct & indirect observation • Workshop productions R. INSTRUMENTS • Initial interview • Post-workshop short questionnaire • Final questionnaire R. INSTRUMENTS • VL environment observation • Learning materials analysis R. INSTRUMENTS • Analysis of learning scenarios
  • 18. Dimensions of analysis Participation in the co-design process Perception of the co-design • Group dynamics: interventions, role-taking, decision-making, etc.. • Focus of co-design: tasks and tools used, design principles integration, reflection on learning experience, identification of problems, etc.. • Contributions to the designed scenario: a) concerning methodological aspects; b) concerning the use of technology as a learning resource. A process • Understanding involved processes in learning design. • Assessment of the co-design process: group dynamics and key issues • Assessment of the designed scenarios. • Perception of own contribution to the process of co-design. Co-design GROUP DYNAMICS B Co-design CRITICAL ISSUES A1Engagement B1 Reflection on student/teacher role A2Collective contribution B2 Clarification IBL principles A3Individual contribution B3 Clarification TEL principles A4Conflicts B4 Task easiness A5Centralized moderation B5 Emerging ideas/solutions A6Role-taking comfort B6 Instruments usefulness A7Collective agreement B7 Learning problems sharing Conceptions about learning, teaching • Development of concepts and attitudes towards learning and teaching, teacher and student roles in the university. B8 Reflection on practice/learning approach B9 Time management B10 Clarification expected learning outcomes
  • 19. 19 Framework of analysis Qualitative analysis - Workshops direct & indirect observation Quantitative analysis - Post-workshop questionnaire RQ1 How are participants’ roles and levels of intervention negotiated, assigned and managed throughout the co-design process? RQ2. What are the strategies, stages and critical issues to consider in the process of co-design?
  • 20. Preliminary results Group dynamics • The configuration of the groups is a key aspect in co-design work: number of participants, homogeneity/heterogeneity. • Task nature and structure: short, quick and complete. • Time management. • Importance of feeling comfortable with the role taken.
  • 21. Preliminary results Critical issues co-design process • Interest of confronting students-teachers perspectives • Co-design instruments, tasks useful to support dialogue and reflection on learning practice/approach • Difficulties in separating the analysis of the learning scenario and the general practice at the university. Reluctant towards teachers innovative practice. • Anticipated problems/weak aspects identified in the learning scenarios mainly related with: team work, autonomous learning, content treatment/presentation, lack of motivation. • TEL design principles compared with IBL ones difficult to capture in the design process and to reflect in the learning scenarios. • Not very knowledgeable of the use of technologies for learning and not either very interested in proposing the use of new tools.
  • 22. Questions instead of conclusions • How to make progress in analyzing data and going back to theory to fuel the co-design process as it develops. • Who is in control of the design process? What should be the role of each participant in co-design? • How to find the balance between providing the necessary tools/foundations to support the design process and letting it emerge from its context/participants. • How to involve participants in the research process. • How to keep track of the process (activities undertaken, context conditions, products developed in the design process, etc.). • How to sustain across time the multiple iterations required.
  • 23. Preliminary results Group Dynamics All Workshops 0.00 1.25 2.50 3.75 5.00 Engagement Collective contribution Individual contribution Conflicts Centralised moderation Role taking confort Collective agreement Workshop 8 Workshop 9 Workshop 10
  • 24. Preliminary results Co-design Critical Issues All Workshops 0.00 1.25 2.50 3.75 5.00 Reflection on student/teacher role Clarification expected learning outcomes Clarification IBL principles Clarification TEL principles Tasks easiness Emerging ideas/solutions Instruments usefulness Learning problems sharing Reflection on practice/learning approach Time management Workshop 8 Workshop 9 Workshop 10
  • 25. Preliminary results 5.00 4.00 3.00 2.00 1.00 Average A Average B UB UOC Comparison average scoring UB / UOC Workshop evolution scoring 5.00 4.00 3.00 2.00 1.00 W8 w9 w10 Título de valores
  • 26. 11TH INTERNATIONAL CONFERENCE OF THE LEARNING SCIENCES. Boulder, Colorado, USA 23-27 June, 2014 Thank you Iolanda Garcia igarciago@uoc.edu http://design2learn.wordpress.com/ Design2Learn Project EDU2012-37537 Plan Nacional I+D+i.