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McKEE’S TEN COMMANDMENTS
     of SCREENWRITING                                  )
                                             stra tegy
                                         d
                                    b ran
                            e r for
                     y matt
               y the
        (and wh
1. THOU SHALT NOT TAKE THE CRISIS OR
CLIMAX OUT OF THE PROTAGONIST’S HANDS
   (OR, NO ‘DEUS EX MACHINA’ ENDINGS).
1. Deus Ex Machina = NO




     FOR SCREENWRITING: If the world’s about to end,
     let it. No “And then I woke up.”




     FOR PLANNING: Your PRODUCT is your
     protagonist, and IT must be responsible for any
     benefit/conflict you’re inciting. Don’t pull
     something completely foreign or disparate out of
     thin air.
2. THOU SHALT NOT MAKE LIFE EASY
  FOR THE PROTAGONIST (OR, NOTHING
PROGRESSES EXCEPT THROUGH CONFLICT).
2. Conflict makes the world go ‘round.




     FOR SCREENWRITING: Your hero has to overcome
     hardship, and if it’s going to be interesting to
     your audience, it can’t be easy.




     FOR PLANNING: Easy is a cop out. Yes, you can
     check a box, but without some conflict, your
     content’s not going to resonate.
3. THOU SHALT NOT USE FALSE MYSTERY
            OR SURPRISE.
3. Keep it real.




      FOR SCREENWRITING: Your payoff has to be a real
      PAYOFF.




      FOR PLANNING: Know your target well enough to
      know what’s going to resonate. If it’s something
      that’s NOT, don’t do it.
4. THOU SHALT RESPECT THINE AUDIENCE.
4. R-E-S-P-E-C-T




    FOR SCREENWRITING: Your audience isn’t dumb.
    Don’t treat them like they are.




     FOR PLANNING: Know exactly who your target is,
     and learn to love them (or at least appreciate
     them).
5. THOU SHALT HAVE A GOD-LIKE
KNOWLEDGE OF YOUR UNIVERSE.
5. Be the master of your domain.




     FOR SCREENWRITING: It’s about knowing 1. the
     fictional realm you’re creating as well as your
     hometown and 2. understanding your audience’s
     reality outside of a darkened movie theater.



     FOR PLANNING: It’s all in the details. Do your
     research and know the minutia of your target’s
     existence.
6. THOU SHALT USE COMPLEXITY RATHER
        THAN COMPLICATION.
6. Why’d you have to go and make things so complicated?




     FOR SCREENWRITING: Just because a lot’s going
     on doesn’t mean your story’s compelling. There’s
     more to it than simple action.




     FOR PLANNING: Live and die by your key idea. A
     strong one can be the difference between
     complex and complicated.
7. THOU SHALT TAKE YOUR CHARACTERS
       TO THE END OF THE LINE.
7. FIN




     FOR SCREENWRITING: The story isn’t over until
     your hero has faced the gravest challenge
     possible (within the realm of your story) and a
     final, IRREVOCABLE conclusion has been reached.



     FOR PLANNING: Complete the circle across all
     touchpoints. Don’t leave questions unanswered.
8. THOU SHALT NOT WRITE
ON-THE-NOSE DIALOGUE.
8. Cornball cliches need not apply.




     FOR SCREENWRITING: Show it, don’t say it.




     FOR PLANNING: Show it, don’t say it.
9. THOU SHALT DRAMATIZE THINE EXPOSITION.
9. Start with a bang.




     FOR SCREENWRITING: Start big and immediately.
     Your inciting incident should be, ideally, on the
     first page of your script, but can be no later than
     the third. If you haven’t figured out a way to grab
     ‘em by then, you’re screwed.


     FOR PLANNING: Make your mark at the start.
10. THOU SHALT REWRITE.
10. Writing is rewriting.




      FOR SCREENWRITING: If your first draft’s the
      same as what you see on screen, you’re doing it
      wrong (or you are possibly in an alternate
      universe because that has never, ever happened
      in the entire history of cinema).


      FOR PLANNING: Let your idea sit, and come back
      to it. Collaborate, get feedback. Tweak.

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McKee's 10 Commandments of Story, and why they matter for Brand Strategy

  • 1. McKEE’S TEN COMMANDMENTS of SCREENWRITING ) stra tegy d b ran e r for y matt y the (and wh
  • 2. 1. THOU SHALT NOT TAKE THE CRISIS OR CLIMAX OUT OF THE PROTAGONIST’S HANDS (OR, NO ‘DEUS EX MACHINA’ ENDINGS).
  • 3. 1. Deus Ex Machina = NO FOR SCREENWRITING: If the world’s about to end, let it. No “And then I woke up.” FOR PLANNING: Your PRODUCT is your protagonist, and IT must be responsible for any benefit/conflict you’re inciting. Don’t pull something completely foreign or disparate out of thin air.
  • 4. 2. THOU SHALT NOT MAKE LIFE EASY FOR THE PROTAGONIST (OR, NOTHING PROGRESSES EXCEPT THROUGH CONFLICT).
  • 5. 2. Conflict makes the world go ‘round. FOR SCREENWRITING: Your hero has to overcome hardship, and if it’s going to be interesting to your audience, it can’t be easy. FOR PLANNING: Easy is a cop out. Yes, you can check a box, but without some conflict, your content’s not going to resonate.
  • 6. 3. THOU SHALT NOT USE FALSE MYSTERY OR SURPRISE.
  • 7. 3. Keep it real. FOR SCREENWRITING: Your payoff has to be a real PAYOFF. FOR PLANNING: Know your target well enough to know what’s going to resonate. If it’s something that’s NOT, don’t do it.
  • 8. 4. THOU SHALT RESPECT THINE AUDIENCE.
  • 9. 4. R-E-S-P-E-C-T FOR SCREENWRITING: Your audience isn’t dumb. Don’t treat them like they are. FOR PLANNING: Know exactly who your target is, and learn to love them (or at least appreciate them).
  • 10. 5. THOU SHALT HAVE A GOD-LIKE KNOWLEDGE OF YOUR UNIVERSE.
  • 11. 5. Be the master of your domain. FOR SCREENWRITING: It’s about knowing 1. the fictional realm you’re creating as well as your hometown and 2. understanding your audience’s reality outside of a darkened movie theater. FOR PLANNING: It’s all in the details. Do your research and know the minutia of your target’s existence.
  • 12. 6. THOU SHALT USE COMPLEXITY RATHER THAN COMPLICATION.
  • 13. 6. Why’d you have to go and make things so complicated? FOR SCREENWRITING: Just because a lot’s going on doesn’t mean your story’s compelling. There’s more to it than simple action. FOR PLANNING: Live and die by your key idea. A strong one can be the difference between complex and complicated.
  • 14. 7. THOU SHALT TAKE YOUR CHARACTERS TO THE END OF THE LINE.
  • 15. 7. FIN FOR SCREENWRITING: The story isn’t over until your hero has faced the gravest challenge possible (within the realm of your story) and a final, IRREVOCABLE conclusion has been reached. FOR PLANNING: Complete the circle across all touchpoints. Don’t leave questions unanswered.
  • 16. 8. THOU SHALT NOT WRITE ON-THE-NOSE DIALOGUE.
  • 17. 8. Cornball cliches need not apply. FOR SCREENWRITING: Show it, don’t say it. FOR PLANNING: Show it, don’t say it.
  • 18. 9. THOU SHALT DRAMATIZE THINE EXPOSITION.
  • 19. 9. Start with a bang. FOR SCREENWRITING: Start big and immediately. Your inciting incident should be, ideally, on the first page of your script, but can be no later than the third. If you haven’t figured out a way to grab ‘em by then, you’re screwed. FOR PLANNING: Make your mark at the start.
  • 20. 10. THOU SHALT REWRITE.
  • 21. 10. Writing is rewriting. FOR SCREENWRITING: If your first draft’s the same as what you see on screen, you’re doing it wrong (or you are possibly in an alternate universe because that has never, ever happened in the entire history of cinema). FOR PLANNING: Let your idea sit, and come back to it. Collaborate, get feedback. Tweak.

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