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Gamified Education
by
Mr. Gamifyus
1944, Hungary
Flow
Mihaly Csikszentmihalyi
Achievable
Tasks
Clear Goals
Feedback
Effortless
Involvement
Flow
Flow
Intrinsic
Motivation
Repeat of
action
Image Source:
http://jhupress.files.wordpress.com/2012/08/back-
to-school.jpg
Game Break
Image Source:
http://upload.wikimedia.org/wikipedia/commons/th
umb/6/67/Rock-paper-scissors.svg/460px-Rock-
paper-scissors.svg.png
Challenge Achievable Tasks
Rules Clear Goals
Quantifiable
Outcome
Feedback
What is Gamification?
‘’ Gamification is the use of game thinking and game mechanics in non-game contexts to engage users
in solving problems.’’
Source :
http://en.wikipedia.org/wiki/Gamification
1985
Early example of gamification
on education
The World Almanac and Book of Facts
2009
6th – 10th Grade
Institute of Play +
Department of Education
570.000 class rooms
Starting from 5th grade students
Tablets & Smart Boards
So…?
Reality is Broken by Jane McGonigal The Multiplayer Classroom by Lee Sheldon
Thank
you!
http://mehmet.karadayi.net
@m.sencerkaradayi
@msencer
m.sencer@karadayi.net

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Gamification and Education