Summary of two evaluation studies in educational technology

M
SUMMARY OF TWO
EVALUATION STUDIES IN
EDUCATIONAL
TECHNOLOGY
Mohammed Al-Tobi
Study 1
Virtual reality treatment of claustrophobia: a
                   case report
 C. Botella a'*, R. M. Bafios b, C. Perpifi~ b,
            H. Villa a, M. Alcafiiz c,
                                A. Rey c
~Departamento de Psicologia B6sica, Clinica y Psicobiologia, Universidad
                         Jaume I, Carretera de
                 Borriol, s/n, 12080-Castel16n, Spain
      bDepartment of Personality, Universidad de Valencia, Spain
CDesign & Image Development, Universidad Politkcnica de Valencia, Spain
                        Received 22 July 1997
The purpose


 The efficacy of a treatment for
 claustrophobia using only Virtual
    Reality (VR) exposure was
             examined.
The instrument
1. Fear and avoidance scales (FAS)
A Spanish adaptation of the Marks and Mathews'
  scales (1979). The target behaviour (CTS) is
  evaluated according to the degree of fear and
  avoidance, from 0 to 10, where 0 is "I Never
  avoid it"/"No fear" and 10 is "I Always avoid
  it"/"Extreme Fear".
The instrument
2. Fear of closed spaces measure (FCSM)
One item was included to assess the degree of
 fear of closed spaces, from 0 to 10, where 0 is
 "No fear" and 10 is "Extreme Fear".
The instrument
 3. Problem-related impairment questionnaire
  (PRIQ)
(Echeburfia and De Corral, 1987, in Borda and
  Echeburfia, 1991) It consists of rating scales from 0
  to 10 (from "Not at all", to "Very much"), assessing
  the overall functional impairment caused by the
  problem
Study 2
  Virtual Reality and Education
           By: Giti Javidi
  Submitted to: Dr. James White
            EME7938
    University of South Florida
             Fall 1999
Features
   a fast-paced
   non- traditional
   immersive virtual
   training applications
   human-computer interface
   simulation
   interactive video
results
researchers begin to identify and solve the
  issues concerning virtual reality now so that it
  can be used to its best advantage by all
  students in the future. As the technology
  matures, VR will have the potential to become
  an extremely powerful medium. However, as
  with every technology, it must be remembered
  that VR is a tool to be used as a medium with
  other methods of instruction.
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Summary of two evaluation studies in educational technology

  • 1. SUMMARY OF TWO EVALUATION STUDIES IN EDUCATIONAL TECHNOLOGY Mohammed Al-Tobi
  • 2. Study 1 Virtual reality treatment of claustrophobia: a case report C. Botella a'*, R. M. Bafios b, C. Perpifi~ b, H. Villa a, M. Alcafiiz c, A. Rey c ~Departamento de Psicologia B6sica, Clinica y Psicobiologia, Universidad Jaume I, Carretera de Borriol, s/n, 12080-Castel16n, Spain bDepartment of Personality, Universidad de Valencia, Spain CDesign & Image Development, Universidad Politkcnica de Valencia, Spain Received 22 July 1997
  • 3. The purpose The efficacy of a treatment for claustrophobia using only Virtual Reality (VR) exposure was examined.
  • 4. The instrument 1. Fear and avoidance scales (FAS) A Spanish adaptation of the Marks and Mathews' scales (1979). The target behaviour (CTS) is evaluated according to the degree of fear and avoidance, from 0 to 10, where 0 is "I Never avoid it"/"No fear" and 10 is "I Always avoid it"/"Extreme Fear".
  • 5. The instrument 2. Fear of closed spaces measure (FCSM) One item was included to assess the degree of fear of closed spaces, from 0 to 10, where 0 is "No fear" and 10 is "Extreme Fear".
  • 6. The instrument 3. Problem-related impairment questionnaire (PRIQ) (Echeburfia and De Corral, 1987, in Borda and Echeburfia, 1991) It consists of rating scales from 0 to 10 (from "Not at all", to "Very much"), assessing the overall functional impairment caused by the problem
  • 7. Study 2 Virtual Reality and Education By: Giti Javidi Submitted to: Dr. James White EME7938 University of South Florida Fall 1999
  • 8. Features  a fast-paced  non- traditional  immersive virtual  training applications  human-computer interface  simulation  interactive video
  • 9. results researchers begin to identify and solve the issues concerning virtual reality now so that it can be used to its best advantage by all students in the future. As the technology matures, VR will have the potential to become an extremely powerful medium. However, as with every technology, it must be remembered that VR is a tool to be used as a medium with other methods of instruction.