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Decorator pattern

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Design Pattern description, which is one of the Design patterns.

Publicada em: Software
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Decorator pattern

  1. 1. Structural Pattern DECORATOR Mohammad Reda Katby Solution Architect MOHE
  2. 2. Definition • Provide a way of attaching new state and behavior to an object dynamically. • The object does not know it is being “decorated”, which makes this a useful pattern for evolving systems. • A key implementation point in the Decorator pattern is that decorators both inherit the original class and contain an instantiation of it.
  3. 3. Description The importance of this pattern is that: • The original object is unaware of any decorations. • There is no one big feature-laden class with all the options in it. • The decorations are independent of each other. • The decorations can be composed together in a mix-and-match fashion.
  4. 4. Design • Component • An original class of objects that can have operations added or modified (there may be more than one such class) • Operation • An operation in IComponent objects that can be replaced (there may be several operations) • IComponent • The interface that identifies the classes of objects that can be decorated (Component is one of these) • Decorator • A class that conforms to the IComponent interface and adds state and/or behavior (there may be more than one such class)
  5. 5. Design
  6. 6. Quiz Pattern Elements • IComponent • Component • Operation • Decorator • Client Example Elements • Any photo • A plain photo • To display a photo • A tagged photo • Creator of photos and tagged photos
  7. 7. Options • Multiple components • Different components that conform to the interface • Multiple decorators • Multiple operations
  8. 8. Use • Fits well in the graphics world • Used in System.IO.Stream • Used in Screen Creation inWPF
  9. 9. Use Use the Decorator pattern when… • You have: • An existing component class that may be unavailable for subclassing. • You want to: • Attach additional state or behavior to an object dynamically. • Make changes to some objects in a class without affecting others. • Avoid subclassing because too many classes could result.

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