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A Brief Introduction to
Educational Technology
Part 2 – The Modern World
Mike Sharples,
Institute of Educational Technology
Educational change
“A mid-nineteenth-century surgeon is magically
transported through time to a modern operating
theatre. Once there, he finds himself completely at a
loss to know what to do or how to help.
In contrast, a mid-nineteenth-century teacher is
transported through the years to a modern classroom.
Once there, he picks up seamlessly where his modern
peer left off.”
Tim Bush, precis of Seymour Papert “The Children’s Machine”, 1994
http://blogs.msdn.com/b/ukfe/archive/2012/10/24/it-s-the-difference-between-technology-for-learning-and-technology-in-
learning.aspx
Education 1904-1994
Same technology, similar activity
1904
1954
1994
1904
1954
1994
Entertainment 1904-1994
New technologies, new activities
Modern classroom 2004
New technology, but same pedagogy
5
Modern classroom 2016
6
New technologies, new pedagogies
Education is changing
New technologies
New pedagogies
New science of learning
7
New technologies
8
Constructive and collaborative Distant and interactive
Massive and social Personal and sensing
New technologies for learning
9
New technology can
augment learning
For example, ‘smart
earpieces’ for learning in
context:
who/what am I looking at?
what is s/he saying?
http://www.telegraph.co.uk/technology/2016/0
5/17/groundbreaking-gadget-claims-to-fit-in-
your-ear-and-translate-fo/
New technologies for learning
10
New technology can
augment learning
For example, ‘smart
earpieces’ for learning in
context:
who/what am I looking at?
what is s/he saying?
…and can disrupt
traditional education
http://www.monorean.com/
Early signals
11
As educational
technologists we should
watch for early signs of
new and disruptive
technology
“Instinctively [Jed] switched over to his
miniputer to review the situation.
It was a simple thing to do. Many of the parts
of the miniputer were synthetic bio-chemical
units, their “controls” built into Jed’s aural
cavity; he “switched on” by simple neural
impulse. At once the mighty resources of the
machine, equal to the libraries of the world,
billowed like a curtain on the fringes of his
brain. The machine responded like an
electroencephalograph to the minute impulses
of his brain, and flicked over at his command
to the particular section of knowledge that he
wanted to consult.
Its “voice” came into his mind, filling it with
relevant words, figures, and pictures.”
Extract from a short story by Brian Aldiss, ‘The Thing Under the
Glacier’, Daily Express Science Annual, 1963.
1963
Smart earpiece for learning
controlled by neural impulses
Early signals
12
As educational
technologists we should
watch for early signs of
new and disruptive
technology
Explore educational
benefits
Discuss risks and
disruptions
“Learners can command an
increasing range of mobile
technologies that have the
potential to support learning
anytime anywhere, but also to
disrupt the carefully managed
environment of the classroom.”
Sharples, M. (2002) Disruptive Devices: Mobile Technology for
Conversational Learning. International Journal of Continuing
Engineering Education and Lifelong Learning, 12, 5/6, pp. 504-520.
Future Technology Workshop
13
A structured group method to systematically
envision and explore future technologies and
activities
CURRENT
TECHNOLOGY
FUTURE
TECHNOLOGY
CURRENT
ACTIVITY
1. Everyday
technology-
mediated activity
2. Familiar
activities supported
by new
technologies
FUTURE
ACTIVITY
3. New activities
that current
technology might
support
4. New activities
with new
technologies.
The present
The future (evolution
of technology)
The future (evolution
of practices)
The future (disruptive
innovation)
Vavoula, G.N. & Sharples, M. (2007) Future Technology Workshop: A collaborative method for the design of new learning
technologies and activities. International Journal of Computer Supported Collaborative Learning, 2,4, 393-419.
Challenge
14
Identify technologies that may enhance or disrupt
education in 2020
Discuss their benefits and risks
New pedagogies
Pedagogy:
Theory and practice of
teaching, learning and
assessment
15
Innovating pedagogy
16
Rhizomatic learning Peer learning through networking
Personal inquiry Personally-meaningful investigations
Flipped classroom Study content online, discuss in classroom
Crossover learning Connecting informal and classroom learning
Learning to learn Learning how to become an effective learner
Geo-learning Learning about the landscape/environment
Learning through gaming Learning by playing educational games
Learning by storytelling Using narrative to guide learning
Threshold concepts Focusing on topics that are difficult to teach
Computational thinking Learning to abstract, plan, design, debug
Context-based learning Learning by interaction with real objects & locations
Incidental learning Learning from everyday incidents
Learning by making Learning by creating and sharing objects
Bricolage Learning by creative play with objects
Embodied learning Learning with and about your body
Dynamic assessment Discovering and overcoming learning difficulties
Example: Crossover Learning
●How do the learning
activities of informal and
classroom learning differ
in: initiation, support,
goals, activities,
outcomes?
●What are the benefits of
connecting formal and
informal learning?
●How can educational
technologies support this
pedagogy?
Connecting informal and classroom learning
17
Learner-initiated Teacher-initiated
Learner-
managed
Informal learning
(e.g. internet
browsing)
Self-managed
learning (e.g.
homework)
Teacher-
managed
Non-formal learning
(e.g. evening
classes, MOOCs)
Formal learning (e.g.
schools)
Crossover learning: MyArtSpace
●Need: to make school museum visits more
effective
●Aim: connect learning in museums and
classrooms
●Change from worksheet exercise to
inquiry-led learning
●Children as collectors and curators
●3000 children over 1 year in three
museums during 2006-7
●Greater engagement (from 20 minutes for
previous visits to 90 minutes with
MyArtSpace)
●Students brought back to the classroom
rich resources from their visit
Learning between classroom, museum and home
18
Vavoula, G., Sharples, M., Rudman, P.,
Meek, J., & Lonsdale, P. (2009)
Myartspace: Design and evaluation of
support for learning with multimedia phones
between classrooms and museums.
Computers and Education, 53, 2, 286-299.
Prepare a question
in the classroom
Create and collect
evidence in the
museum
View and share in
the classroom
Present a personal
perspective
New science of learning
“Insights from many different fields are converging to create a new
science of learning that may transform educational practice”
20
A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J.
Sejnowski (2009) Foundations for a New Science
of Learning, Science 325 (5938), 284.
Neural learning
● Learning supported by brain circuits that link
perception and action
Computational learning
● Infer structural models from the environment
● Learn from probabilistic input
Social learning
● Learning by imitation
● Shared attention
● Intersubjectivity
Developmental learning
● Behavioural and cognitive development
● Neural plasticity
Contextual and temporal learning
● Learning within and across contexts
● Cycle of engagement and reflection
Insights from neuroscience
21
Timing Spacing between stimuli is
important in creating Long Term
Memories
Spaced learning
Neural plasticity The brain can re-organise itself
by forming new connections,
throughout a lifetime
Environmental
enrichment
Critical periods
Resilience: learning to
respond positively to
environmental challenges
Stress Moderate levels of stress is
associated with performance –
but ‘moderate’ differs among
individuals
Challenge-based learning
Learning self-regulation
of emotions
Example: Spaced learning
22
http://www.innovationunit.org/sites/default/files/Spaced_Learning-downloadable_1.pdf
Kelley, P., & Whatson, T. (2013). Making long-term memories in minutes: a spaced learning pattern from memory
research in education. Frontiers in Human Neuroscience, 7, 589.
Based on behavioural and laboratory studies of how Long Term
Memories are encoded (DNA synthesis in the synapses of the brain)
Three short learning episodes spaced by 10 minutes of physical activity
(e.g. clay modelling)
A controlled study found similar learning outcomes from one hour of
spaced learning compared to a four-month course of classroom teaching
Studies are now being repeated in 15 schools
Teacher-led
presentation
Students
recall key
concepts
10
minute
active
break
10
minute
active
break
Students
apply
knowledge
Insights from behavioural sciences
23
Positive
reinforcement
Positive behaviour that is
rewarded tends to be
repeated
Behaviour modification
Example: Gloyo
Changing children’s handwashing behaviour
24
● An interactive toy that teaches children how to wash
their hands properly.
● Mobile hand washing device shaped like a ‘yo-yo’
● Designed in collaboration with young children
● One side contains lotion for washing hands
● Other side has UV light to detect where lotion has not
been washed off
● Images showing 6 steps to wash
● Positive reinforcement of correct behaviour
● A one-year trial saw sustained improvement in hand
washing.
http://news.bbc.co.uk/local/nottingham/hi/people_and_places/newsid_8816000/8816165.stm
Randle, J., Metcalfe, J., Webb, H., Luckett, J. C. A., Nerlich, B., Vaughan, N., ... & Hardie, K. R. (2013).
Impact of an educational intervention upon the hand hygiene compliance of children. Journal of Hospital
Infection, 85(3), 220-225.
http://bit.ly/2efmOIf
Insights from cognitive sciences
25
Feedback Giving immediate feedback is
successful for easy learning
tasks and when the student is
building knowledge. Both
positive and negative feedback
can help learning. Feedback
must be relevant and lead to
action.
Assessment for learning
Mastery learning
Constructivist
learning
Students who actively explore a
topic, then receive instruction
perform better than students
who are instructed first, then
explore
Productive failure
Learning by constructing
Context and
learning
We understand new topics in the
context of what we already know
Case-based learning
Learning from examples
Language Language enables cognition Learning multiple
languages
Meta-language and
metacognition
Example: productive failure
● Learners explore a complex problem and try to
generate solutions
● Teacher explains how to find the answer, using
the student solutions as examples
● In productive failure, students are primed to
understand the lecture
● In lecture-first, students are limited to
memorise, recall and apply the formulas they
had seen
● A study of students learning a complex topic of
combinatorics on an interactive tabletop
● Students who explored first then watched a
lecture performed significantly better than
lecture-first
● Learning by productive failure has been
implemented in over 26 Singapore schools
Learning by exploring complex problems
26
Students explore
a problem,
producing a
range of
answers
Teacher
explains the
correct answer
using students’
solutions as
examples
Productive failure
Teacher
presents the
topic and shows
how to solve
problems
Students try to
solve problems
related to the topic
Lecture-first teaching
www.manukapur.com/research/productive-failure/
Schneider, B., & Blikstein, P. (2016). Flipping the Flipped Classroom:
A Study of the Effectiveness of Video Lectures Versus Constructivist
Exploration Using Tangible User Interfaces. IEEE Transactions on
Learning Technologies, 9(1), 5-17.
Insights from social sciences
27
Cooperative
learning
People learn best when they
learn together
For groups to work:
• shared goals
• each person knows how and when to
contribute
• everyonemakes an appropriate
contribution
• share rewards in a fair way
• opportunity to reflect on progress and
to discuss contributions
Cooperative learning
Jigsaw learning
Team-based learning
Zone of proximal
development
Learners should work in a zone
where they can be helped:
between what they can already
do unaided, and what is far too
difficult
Scaffolding
Peer learning
Learning
organisations
Organisations (such as schools
and businesses) are learning
systems
Organisational learning
Double-loop learning
Example: FutureLearn
● Which pedagogies improve with
scale?
● FutureLearn platform designed to
support learning as conversation
● The more people who exchange
ideas and perspectives, the
better the learning experience
● Conversations linked to content
● Peer review and small group
discussions
● Social network techniques to
manage the massive scale of
conversation
Social learning at massive scale
28
www.futurelearn.com
Ferguson, R. & Sharples, M. (2014). Innovative pedagogy at massive
scale: Teaching and learning in MOOCs. In C. Rensing, S. de Freitas, T.
Ley & P. J. Muñoz- Merino (Eds.) Open Learning and Teaching in
Educational Communities, proceedings of 9th European Conference on
Technology Enhanced Learning (EC-TEL 2014), Graz, Austria,
September 16-19. Heidelberg: Springer, pp. 98-111.
Designing learning with technology
“A systematic but flexible
methodology aimed to improve
educational practices through
iterative analysis, design,
development, and
implementation, based on
collaboration among researchers
and practitioners in real-world
settings, and leading to
contextually-sensitive design
principles and theories”
Design-Based Research
Wang, F., & Hannafin, M. J. (2005). Design-based research and
technology-enhanced learning environments. Educational Technology
Research and Development, 53(4), 5-23.
Educational
theory
Educational
practice
Design
experiment
Expanded
theory
New
technology in
practice
Design
experiment
guides
informs
guides
Comparison of DBR with laboratory
experimental research
Experimental studies Design-based studies
Laboratory studies Real world situations that contain
limitations, complexities, dynamics
Aimed at testing hypotheses Aimed at designing new interventions
and generating hypothesis
Usually single dependent variable Multiple dependent variables (though not
all are investigated)
Control of variables, through
specification of fixed procedures
Iterative and flexible revisions of the
research design
Normally isolated from the social world Normally involve social interactions
Researchers are the decision makers Partners contribute to the decision
making
Evaluating educational technology
innovations
31
“a serious investigation of the impacts
of technology on student learning will
require multiple studies and more than
one methodological approach…
For many policymakers, the decision to
be made is not whether to invest in
technology or not, but rather how best
to integrate technology with local
educational goals…
In many cases, technology-based
interventions seek to foster analytic,
problem-solving, or design skills that
are not covered by conventional
achievement tests. Using an outcome
measure that has nothing to do with the
intervention under study can easily
mask real impacts on learning.”
Evaluating educational technology
innovations
32
Method Context Results
Design experiment Design-based
research
Theory development
Educational technology requirements
Controlled
intervention study
Hypothesis testing Comparative effectiveness of educational
interventions
Systematic review Increasing
predictive power
Effect size of type of intervention
Comparison with average effect size of 0.4
Observation Learning in situ Understanding the learning process
Critical incident
analysis
Learning in situ Analysis of incidents in terms of breakdowns
and breakthroughs, to inform design
Ethnographic study Learning in situ Scientific description of learning activities and
cultures
Interaction analysis Learning practices Corpus of learners’ interactions
Activity analysis Learning analytics Learner behaviour and performance
Survey New learning
intervention
Insight into learners’ intentions, experiences,
and difficulties
Learning
design
Improved
Educational
Practices
Objectives and
strategies for
institutional change
Learning Analytics
Agile development
Institutional innovation
Double loop organisational learning
Learning
design
Improved
Educational
Practices
Objectives and
strategies for
institutional change
Theories of effective
education
Theory-
informed
innovation
Learning Analytics
Design-based research
Agile development
Educational evaluation and insight
Institutional innovation
Double loop organisational learning
What next?
Scalable and sustainable learning systems
Beyond MOOCs
Intelligent tutoring systems
A tutor for every learner
Personalised and social learning at massive scale
How to combine the learning benefits of social and personal learning
Orchestration outside the classroom
Facilitating informal learning
Lifelong professional development
Connecting learning in workplaces and classrooms
Distributed accreditation
Blockchain technologies for education
Formative analytics
Big data analytics to support learning
35
Which future?
36
?
?
“The best way to predict the future is to invent it”
Quote attributed to Alan Kay
?
http://www.k-
12techdecisions.com/article/the_education_of_the_future_how_fa
r_can_we_go
http://government-2020.dupress.com/category/education/
?
http://www.lockheedmartin.com/us/who-we-
are/community/education.html
https://www.stem.org.uk/heated/uk-universities-set-offer-degree-
credit-through-moocs-first-time

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A Brief Introduction to Educational Technology - Part 2

  • 1. A Brief Introduction to Educational Technology Part 2 – The Modern World Mike Sharples, Institute of Educational Technology
  • 2. Educational change “A mid-nineteenth-century surgeon is magically transported through time to a modern operating theatre. Once there, he finds himself completely at a loss to know what to do or how to help. In contrast, a mid-nineteenth-century teacher is transported through the years to a modern classroom. Once there, he picks up seamlessly where his modern peer left off.” Tim Bush, precis of Seymour Papert “The Children’s Machine”, 1994 http://blogs.msdn.com/b/ukfe/archive/2012/10/24/it-s-the-difference-between-technology-for-learning-and-technology-in- learning.aspx
  • 3. Education 1904-1994 Same technology, similar activity 1904 1954 1994
  • 5. Modern classroom 2004 New technology, but same pedagogy 5
  • 6. Modern classroom 2016 6 New technologies, new pedagogies
  • 7. Education is changing New technologies New pedagogies New science of learning 7
  • 8. New technologies 8 Constructive and collaborative Distant and interactive Massive and social Personal and sensing
  • 9. New technologies for learning 9 New technology can augment learning For example, ‘smart earpieces’ for learning in context: who/what am I looking at? what is s/he saying? http://www.telegraph.co.uk/technology/2016/0 5/17/groundbreaking-gadget-claims-to-fit-in- your-ear-and-translate-fo/
  • 10. New technologies for learning 10 New technology can augment learning For example, ‘smart earpieces’ for learning in context: who/what am I looking at? what is s/he saying? …and can disrupt traditional education http://www.monorean.com/
  • 11. Early signals 11 As educational technologists we should watch for early signs of new and disruptive technology “Instinctively [Jed] switched over to his miniputer to review the situation. It was a simple thing to do. Many of the parts of the miniputer were synthetic bio-chemical units, their “controls” built into Jed’s aural cavity; he “switched on” by simple neural impulse. At once the mighty resources of the machine, equal to the libraries of the world, billowed like a curtain on the fringes of his brain. The machine responded like an electroencephalograph to the minute impulses of his brain, and flicked over at his command to the particular section of knowledge that he wanted to consult. Its “voice” came into his mind, filling it with relevant words, figures, and pictures.” Extract from a short story by Brian Aldiss, ‘The Thing Under the Glacier’, Daily Express Science Annual, 1963. 1963 Smart earpiece for learning controlled by neural impulses
  • 12. Early signals 12 As educational technologists we should watch for early signs of new and disruptive technology Explore educational benefits Discuss risks and disruptions “Learners can command an increasing range of mobile technologies that have the potential to support learning anytime anywhere, but also to disrupt the carefully managed environment of the classroom.” Sharples, M. (2002) Disruptive Devices: Mobile Technology for Conversational Learning. International Journal of Continuing Engineering Education and Lifelong Learning, 12, 5/6, pp. 504-520.
  • 13. Future Technology Workshop 13 A structured group method to systematically envision and explore future technologies and activities CURRENT TECHNOLOGY FUTURE TECHNOLOGY CURRENT ACTIVITY 1. Everyday technology- mediated activity 2. Familiar activities supported by new technologies FUTURE ACTIVITY 3. New activities that current technology might support 4. New activities with new technologies. The present The future (evolution of technology) The future (evolution of practices) The future (disruptive innovation) Vavoula, G.N. & Sharples, M. (2007) Future Technology Workshop: A collaborative method for the design of new learning technologies and activities. International Journal of Computer Supported Collaborative Learning, 2,4, 393-419.
  • 14. Challenge 14 Identify technologies that may enhance or disrupt education in 2020 Discuss their benefits and risks
  • 15. New pedagogies Pedagogy: Theory and practice of teaching, learning and assessment 15
  • 16. Innovating pedagogy 16 Rhizomatic learning Peer learning through networking Personal inquiry Personally-meaningful investigations Flipped classroom Study content online, discuss in classroom Crossover learning Connecting informal and classroom learning Learning to learn Learning how to become an effective learner Geo-learning Learning about the landscape/environment Learning through gaming Learning by playing educational games Learning by storytelling Using narrative to guide learning Threshold concepts Focusing on topics that are difficult to teach Computational thinking Learning to abstract, plan, design, debug Context-based learning Learning by interaction with real objects & locations Incidental learning Learning from everyday incidents Learning by making Learning by creating and sharing objects Bricolage Learning by creative play with objects Embodied learning Learning with and about your body Dynamic assessment Discovering and overcoming learning difficulties
  • 17. Example: Crossover Learning ●How do the learning activities of informal and classroom learning differ in: initiation, support, goals, activities, outcomes? ●What are the benefits of connecting formal and informal learning? ●How can educational technologies support this pedagogy? Connecting informal and classroom learning 17 Learner-initiated Teacher-initiated Learner- managed Informal learning (e.g. internet browsing) Self-managed learning (e.g. homework) Teacher- managed Non-formal learning (e.g. evening classes, MOOCs) Formal learning (e.g. schools)
  • 18. Crossover learning: MyArtSpace ●Need: to make school museum visits more effective ●Aim: connect learning in museums and classrooms ●Change from worksheet exercise to inquiry-led learning ●Children as collectors and curators ●3000 children over 1 year in three museums during 2006-7 ●Greater engagement (from 20 minutes for previous visits to 90 minutes with MyArtSpace) ●Students brought back to the classroom rich resources from their visit Learning between classroom, museum and home 18 Vavoula, G., Sharples, M., Rudman, P., Meek, J., & Lonsdale, P. (2009) Myartspace: Design and evaluation of support for learning with multimedia phones between classrooms and museums. Computers and Education, 53, 2, 286-299.
  • 19. Prepare a question in the classroom Create and collect evidence in the museum View and share in the classroom Present a personal perspective
  • 20. New science of learning “Insights from many different fields are converging to create a new science of learning that may transform educational practice” 20 A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (2009) Foundations for a New Science of Learning, Science 325 (5938), 284. Neural learning ● Learning supported by brain circuits that link perception and action Computational learning ● Infer structural models from the environment ● Learn from probabilistic input Social learning ● Learning by imitation ● Shared attention ● Intersubjectivity Developmental learning ● Behavioural and cognitive development ● Neural plasticity Contextual and temporal learning ● Learning within and across contexts ● Cycle of engagement and reflection
  • 21. Insights from neuroscience 21 Timing Spacing between stimuli is important in creating Long Term Memories Spaced learning Neural plasticity The brain can re-organise itself by forming new connections, throughout a lifetime Environmental enrichment Critical periods Resilience: learning to respond positively to environmental challenges Stress Moderate levels of stress is associated with performance – but ‘moderate’ differs among individuals Challenge-based learning Learning self-regulation of emotions
  • 22. Example: Spaced learning 22 http://www.innovationunit.org/sites/default/files/Spaced_Learning-downloadable_1.pdf Kelley, P., & Whatson, T. (2013). Making long-term memories in minutes: a spaced learning pattern from memory research in education. Frontiers in Human Neuroscience, 7, 589. Based on behavioural and laboratory studies of how Long Term Memories are encoded (DNA synthesis in the synapses of the brain) Three short learning episodes spaced by 10 minutes of physical activity (e.g. clay modelling) A controlled study found similar learning outcomes from one hour of spaced learning compared to a four-month course of classroom teaching Studies are now being repeated in 15 schools Teacher-led presentation Students recall key concepts 10 minute active break 10 minute active break Students apply knowledge
  • 23. Insights from behavioural sciences 23 Positive reinforcement Positive behaviour that is rewarded tends to be repeated Behaviour modification
  • 24. Example: Gloyo Changing children’s handwashing behaviour 24 ● An interactive toy that teaches children how to wash their hands properly. ● Mobile hand washing device shaped like a ‘yo-yo’ ● Designed in collaboration with young children ● One side contains lotion for washing hands ● Other side has UV light to detect where lotion has not been washed off ● Images showing 6 steps to wash ● Positive reinforcement of correct behaviour ● A one-year trial saw sustained improvement in hand washing. http://news.bbc.co.uk/local/nottingham/hi/people_and_places/newsid_8816000/8816165.stm Randle, J., Metcalfe, J., Webb, H., Luckett, J. C. A., Nerlich, B., Vaughan, N., ... & Hardie, K. R. (2013). Impact of an educational intervention upon the hand hygiene compliance of children. Journal of Hospital Infection, 85(3), 220-225. http://bit.ly/2efmOIf
  • 25. Insights from cognitive sciences 25 Feedback Giving immediate feedback is successful for easy learning tasks and when the student is building knowledge. Both positive and negative feedback can help learning. Feedback must be relevant and lead to action. Assessment for learning Mastery learning Constructivist learning Students who actively explore a topic, then receive instruction perform better than students who are instructed first, then explore Productive failure Learning by constructing Context and learning We understand new topics in the context of what we already know Case-based learning Learning from examples Language Language enables cognition Learning multiple languages Meta-language and metacognition
  • 26. Example: productive failure ● Learners explore a complex problem and try to generate solutions ● Teacher explains how to find the answer, using the student solutions as examples ● In productive failure, students are primed to understand the lecture ● In lecture-first, students are limited to memorise, recall and apply the formulas they had seen ● A study of students learning a complex topic of combinatorics on an interactive tabletop ● Students who explored first then watched a lecture performed significantly better than lecture-first ● Learning by productive failure has been implemented in over 26 Singapore schools Learning by exploring complex problems 26 Students explore a problem, producing a range of answers Teacher explains the correct answer using students’ solutions as examples Productive failure Teacher presents the topic and shows how to solve problems Students try to solve problems related to the topic Lecture-first teaching www.manukapur.com/research/productive-failure/ Schneider, B., & Blikstein, P. (2016). Flipping the Flipped Classroom: A Study of the Effectiveness of Video Lectures Versus Constructivist Exploration Using Tangible User Interfaces. IEEE Transactions on Learning Technologies, 9(1), 5-17.
  • 27. Insights from social sciences 27 Cooperative learning People learn best when they learn together For groups to work: • shared goals • each person knows how and when to contribute • everyonemakes an appropriate contribution • share rewards in a fair way • opportunity to reflect on progress and to discuss contributions Cooperative learning Jigsaw learning Team-based learning Zone of proximal development Learners should work in a zone where they can be helped: between what they can already do unaided, and what is far too difficult Scaffolding Peer learning Learning organisations Organisations (such as schools and businesses) are learning systems Organisational learning Double-loop learning
  • 28. Example: FutureLearn ● Which pedagogies improve with scale? ● FutureLearn platform designed to support learning as conversation ● The more people who exchange ideas and perspectives, the better the learning experience ● Conversations linked to content ● Peer review and small group discussions ● Social network techniques to manage the massive scale of conversation Social learning at massive scale 28 www.futurelearn.com Ferguson, R. & Sharples, M. (2014). Innovative pedagogy at massive scale: Teaching and learning in MOOCs. In C. Rensing, S. de Freitas, T. Ley & P. J. Muñoz- Merino (Eds.) Open Learning and Teaching in Educational Communities, proceedings of 9th European Conference on Technology Enhanced Learning (EC-TEL 2014), Graz, Austria, September 16-19. Heidelberg: Springer, pp. 98-111.
  • 29. Designing learning with technology “A systematic but flexible methodology aimed to improve educational practices through iterative analysis, design, development, and implementation, based on collaboration among researchers and practitioners in real-world settings, and leading to contextually-sensitive design principles and theories” Design-Based Research Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational Technology Research and Development, 53(4), 5-23. Educational theory Educational practice Design experiment Expanded theory New technology in practice Design experiment guides informs guides
  • 30. Comparison of DBR with laboratory experimental research Experimental studies Design-based studies Laboratory studies Real world situations that contain limitations, complexities, dynamics Aimed at testing hypotheses Aimed at designing new interventions and generating hypothesis Usually single dependent variable Multiple dependent variables (though not all are investigated) Control of variables, through specification of fixed procedures Iterative and flexible revisions of the research design Normally isolated from the social world Normally involve social interactions Researchers are the decision makers Partners contribute to the decision making
  • 31. Evaluating educational technology innovations 31 “a serious investigation of the impacts of technology on student learning will require multiple studies and more than one methodological approach… For many policymakers, the decision to be made is not whether to invest in technology or not, but rather how best to integrate technology with local educational goals… In many cases, technology-based interventions seek to foster analytic, problem-solving, or design skills that are not covered by conventional achievement tests. Using an outcome measure that has nothing to do with the intervention under study can easily mask real impacts on learning.”
  • 32. Evaluating educational technology innovations 32 Method Context Results Design experiment Design-based research Theory development Educational technology requirements Controlled intervention study Hypothesis testing Comparative effectiveness of educational interventions Systematic review Increasing predictive power Effect size of type of intervention Comparison with average effect size of 0.4 Observation Learning in situ Understanding the learning process Critical incident analysis Learning in situ Analysis of incidents in terms of breakdowns and breakthroughs, to inform design Ethnographic study Learning in situ Scientific description of learning activities and cultures Interaction analysis Learning practices Corpus of learners’ interactions Activity analysis Learning analytics Learner behaviour and performance Survey New learning intervention Insight into learners’ intentions, experiences, and difficulties
  • 33. Learning design Improved Educational Practices Objectives and strategies for institutional change Learning Analytics Agile development Institutional innovation Double loop organisational learning
  • 34. Learning design Improved Educational Practices Objectives and strategies for institutional change Theories of effective education Theory- informed innovation Learning Analytics Design-based research Agile development Educational evaluation and insight Institutional innovation Double loop organisational learning
  • 35. What next? Scalable and sustainable learning systems Beyond MOOCs Intelligent tutoring systems A tutor for every learner Personalised and social learning at massive scale How to combine the learning benefits of social and personal learning Orchestration outside the classroom Facilitating informal learning Lifelong professional development Connecting learning in workplaces and classrooms Distributed accreditation Blockchain technologies for education Formative analytics Big data analytics to support learning 35
  • 36. Which future? 36 ? ? “The best way to predict the future is to invent it” Quote attributed to Alan Kay ? http://www.k- 12techdecisions.com/article/the_education_of_the_future_how_fa r_can_we_go http://government-2020.dupress.com/category/education/ ? http://www.lockheedmartin.com/us/who-we- are/community/education.html https://www.stem.org.uk/heated/uk-universities-set-offer-degree- credit-through-moocs-first-time