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a practical introduction
structure Introduction Why use            ? Architecture Hands on! Projects using  Future?
1. Introduction
			What is           ?    is a high-performance asynchronous messaging library developed by the “iMatix Corporation“ and an open sourcecommunity it is a “message queue” system, unlike “message oriented middleware” (no broker architecture) developed as a simple way contrary to AMQP (Advanced Message Queuing Protocol) LGPL/GPLv3 Software  written in C++ 1. Introduction
1. Introduction  : it allows designing complex communication systems without much effort it is not a complete messaging system no out of the box product  like unwrap it, configure it, start it up it is a higher level socket interface to build up your own messaging system
History  the original designer of AMQP (Pieter Hintjens, CEO from iMatrix) started ZeroMQ on March 30, 2010 he left AMQP working group and now supports AMQP 1.0 with the new project ZeroMQ now the latest version is 2.0.10  1. Introduction
		 queue based messaging entity 1 entity 2 queue 1. Introduction
2.Why use         ?
2. Why use           ?    “If you've done any work with threads, protocols, or networks,  	you'll realize this is pretty much impossible. It's a dream.  	Even connecting a few programs across a few sockets is plain nasty,  	when you start to handle real life situations.”
Scalability one ZeroMQ socket can connect to multiple endpoints  it automatically provides load balancing Simplicity the API looks simple compared with raw sockets it is really simple to deliver messages no buffer management is needed Performance no overhead of an over-engineered protocol 2. Why use           ?
languagebindings Ada Basic C C++ C# (.NET & Mono)  Common Lisp D Erlang Go Haskell 2. Why use           ?
languagebindings node.js Objective-C  Perl PHP Python Racket Ruby Ruby   Tcl Lua 2. Why use           ?
3. Architecture
3. Architecture
general architecture application zmq.cpp/zmq.h ctx.cpp tcp_connecter.cpp tcp_socket.cpp Socket_base.cpp
3. Architecture 			   concurrency model ØMQ's concurrency model may a bit confusing at first ØMQ is a multithreaded application without  mutexes condition variables semaphores instead, each object will live in its own thread other threads never touch them
3. Architecture 			   concurrency model threads communicate with the aid of messages they called 'commands' to distinguish from user-level ØMQ-messages same way the objects can speak to other objects
3. Architecture threading model Application ZeroMQ I/O Threads Application Thread
3. Architecture threading model Application ZeroMQ I/O Threads Application Thread created outside of ØMQ to access the API created inside of ØMQ to send messages
3. Architecture mailboxsystem threads are only objects with a 'mailbox‘ basically mailboxes are queues to store commands threads retrieve commands from the mailbox mailbox.cpp
3. Architecture API from zmq.cpp
3. Architecture zmq.cpp
3. Architecture zmq.cpp
3. Architecture 3 steps to set up ZeroMQ  choose a transport mechanism set up the infrastructure select a messaging pattern
3. Architecture choose a transport mechanism
3. Architecture possible ways to deliver a message:  INPROC: an In-Process communication model IPC: an Inter-Process communication model MULTICAST: multicast via PGM, possibly encapsulated in UDP TCP: a network based transport
3. Architecture PGM (Pragmatic General Multicast) is a reliablemulticasttransportprotocol provides a reliable sequence of packets to multiple recipients simultaneously making it suitable for applications like multi-receive
3. Architecture set up the infrastructure
3. Architecture possible infrastructures  QUEUE: a forwarder for the request/response messaging pattern FORWARDER: a forwarder for the publish/subscribe messaging pattern STREAMER: a forwarder for the pipelined messaging pattern
3. Architecture select a messaging pattern
3. Architecture REQUEST/REPLY: bidirectional, load balanced and state based PUBLISH/SUBSCRIBE: publish to multiple recipients at once UPSTREAM / DOWNSTREAM: distribute data to nodes arranged in a pipeline PAIR: communication exclusively between peers old pattern  only for specific applications
3. Architecture valid socket combinations PUB and SUB REQ and REP REQ and XREP XREQ and REP XREQ and XREP XREQ and XREQ XREP and XREP PUSH and PULL PAIR and PAIR zmq.h
3. Architecture REQUEST/REPLY:
3. Architecture PUBLISH/SUBSCRIBE:
3. Architecture UPSTREAM / DOWNSTREAM:
4. Hands on!
4. Hands on! basic concepts hwserver.cpp
4. Hands on! basic concepts hwserver.py
4. Hands on! basic concepts hwserver.cpp
4. Hands on! ctx.cpp
4. Hands on! ctx.cpp
4. Hands on! basic concepts ctx.h
4. Hands on! basic concepts ctx.h
4. Hands on! basic concepts zmq.cpp
4. Hands on! basic concepts hwserver.cpp
4. Hands on! basic concepts zmq.cpp
4. Hands on! Socket_base.cpp
4. Hands on! Socket_base.cpp
config.hpp 4. Hands on!
4. Hands on! example!!
4. Hands on! get            : (only source code version) download source code (git://github.com/zeromq/zeromq2.git) build libraries (Windows MSVS or your favorite Compiler on Linux  ) install on system additional language bindings only available as source package
5. Projects using ZeroMQ
5. Projects using ZeroMQ Projects using ZeroMQ Dripdrop (JavascriptReactorpattern) Zeromqt (Qt) Soaplib (Python) C++ wrapper of zmq::poll zdevicesdevicesproject JeffMQ (peertopeerqueueframework) 0MQ pluginforRabbitMQ TCP thinstreams ZMQMachine (Ruby) (reactorpattern)
6. Future?
Future? ØMQ 3.0 Roadmap TCP virtual services / virtual endpoints Pattern Checking API Simplifikation Removals
Future? ØMQ 3.0 Roadmap context configuration it is not possible to dynamically configure a context at this time
thanks for your attention!

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A practical introduction to ZeroMQ architecture and messaging patterns

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  • 6. structure Introduction Why use ? Architecture Hands on! Projects using Future?
  • 8. What is ? is a high-performance asynchronous messaging library developed by the “iMatix Corporation“ and an open sourcecommunity it is a “message queue” system, unlike “message oriented middleware” (no broker architecture) developed as a simple way contrary to AMQP (Advanced Message Queuing Protocol) LGPL/GPLv3 Software written in C++ 1. Introduction
  • 9. 1. Introduction : it allows designing complex communication systems without much effort it is not a complete messaging system no out of the box product  like unwrap it, configure it, start it up it is a higher level socket interface to build up your own messaging system
  • 10. History the original designer of AMQP (Pieter Hintjens, CEO from iMatrix) started ZeroMQ on March 30, 2010 he left AMQP working group and now supports AMQP 1.0 with the new project ZeroMQ now the latest version is 2.0.10 1. Introduction
  • 11. queue based messaging entity 1 entity 2 queue 1. Introduction
  • 13. 2. Why use ? “If you've done any work with threads, protocols, or networks, you'll realize this is pretty much impossible. It's a dream. Even connecting a few programs across a few sockets is plain nasty, when you start to handle real life situations.”
  • 14. Scalability one ZeroMQ socket can connect to multiple endpoints it automatically provides load balancing Simplicity the API looks simple compared with raw sockets it is really simple to deliver messages no buffer management is needed Performance no overhead of an over-engineered protocol 2. Why use ?
  • 15. languagebindings Ada Basic C C++ C# (.NET & Mono) Common Lisp D Erlang Go Haskell 2. Why use ?
  • 16. languagebindings node.js Objective-C Perl PHP Python Racket Ruby Ruby Tcl Lua 2. Why use ?
  • 19. general architecture application zmq.cpp/zmq.h ctx.cpp tcp_connecter.cpp tcp_socket.cpp Socket_base.cpp
  • 20. 3. Architecture concurrency model ØMQ's concurrency model may a bit confusing at first ØMQ is a multithreaded application without mutexes condition variables semaphores instead, each object will live in its own thread other threads never touch them
  • 21. 3. Architecture concurrency model threads communicate with the aid of messages they called 'commands' to distinguish from user-level ØMQ-messages same way the objects can speak to other objects
  • 22. 3. Architecture threading model Application ZeroMQ I/O Threads Application Thread
  • 23. 3. Architecture threading model Application ZeroMQ I/O Threads Application Thread created outside of ØMQ to access the API created inside of ØMQ to send messages
  • 24. 3. Architecture mailboxsystem threads are only objects with a 'mailbox‘ basically mailboxes are queues to store commands threads retrieve commands from the mailbox mailbox.cpp
  • 25. 3. Architecture API from zmq.cpp
  • 28. 3. Architecture 3 steps to set up ZeroMQ choose a transport mechanism set up the infrastructure select a messaging pattern
  • 29. 3. Architecture choose a transport mechanism
  • 30. 3. Architecture possible ways to deliver a message: INPROC: an In-Process communication model IPC: an Inter-Process communication model MULTICAST: multicast via PGM, possibly encapsulated in UDP TCP: a network based transport
  • 31. 3. Architecture PGM (Pragmatic General Multicast) is a reliablemulticasttransportprotocol provides a reliable sequence of packets to multiple recipients simultaneously making it suitable for applications like multi-receive
  • 32. 3. Architecture set up the infrastructure
  • 33. 3. Architecture possible infrastructures QUEUE: a forwarder for the request/response messaging pattern FORWARDER: a forwarder for the publish/subscribe messaging pattern STREAMER: a forwarder for the pipelined messaging pattern
  • 34. 3. Architecture select a messaging pattern
  • 35. 3. Architecture REQUEST/REPLY: bidirectional, load balanced and state based PUBLISH/SUBSCRIBE: publish to multiple recipients at once UPSTREAM / DOWNSTREAM: distribute data to nodes arranged in a pipeline PAIR: communication exclusively between peers old pattern  only for specific applications
  • 36. 3. Architecture valid socket combinations PUB and SUB REQ and REP REQ and XREP XREQ and REP XREQ and XREP XREQ and XREQ XREP and XREP PUSH and PULL PAIR and PAIR zmq.h
  • 39. 3. Architecture UPSTREAM / DOWNSTREAM:
  • 41. 4. Hands on! basic concepts hwserver.cpp
  • 42. 4. Hands on! basic concepts hwserver.py
  • 43. 4. Hands on! basic concepts hwserver.cpp
  • 44. 4. Hands on! ctx.cpp
  • 45. 4. Hands on! ctx.cpp
  • 46. 4. Hands on! basic concepts ctx.h
  • 47. 4. Hands on! basic concepts ctx.h
  • 48. 4. Hands on! basic concepts zmq.cpp
  • 49. 4. Hands on! basic concepts hwserver.cpp
  • 50. 4. Hands on! basic concepts zmq.cpp
  • 51. 4. Hands on! Socket_base.cpp
  • 52. 4. Hands on! Socket_base.cpp
  • 54. 4. Hands on! example!!
  • 55. 4. Hands on! get : (only source code version) download source code (git://github.com/zeromq/zeromq2.git) build libraries (Windows MSVS or your favorite Compiler on Linux  ) install on system additional language bindings only available as source package
  • 57. 5. Projects using ZeroMQ Projects using ZeroMQ Dripdrop (JavascriptReactorpattern) Zeromqt (Qt) Soaplib (Python) C++ wrapper of zmq::poll zdevicesdevicesproject JeffMQ (peertopeerqueueframework) 0MQ pluginforRabbitMQ TCP thinstreams ZMQMachine (Ruby) (reactorpattern)
  • 59. Future? ØMQ 3.0 Roadmap TCP virtual services / virtual endpoints Pattern Checking API Simplifikation Removals
  • 60. Future? ØMQ 3.0 Roadmap context configuration it is not possible to dynamically configure a context at this time
  • 61. thanks for your attention!