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MIPCube Plus
2013 Wrap-up Report
MIPCube Plus
2013 Wrap-up Report
MIPCube Plus has been recognised as a
leading think-tank for key players in
TV and online content. April 7th‘s all-
day think tank unlocked new business
opportunities for new content creation,
user engagement and monetisation
models. The event was formatted in
a way to promote a free exchange of
expertise between key industry players
to bridge cultural and knowledge gaps
found within their value chain.
The 150 participants included: digital
strategists from broadcasting, production
and distribution companies; a new
wave of online content creators and
technology companies. They were paired
with established entertainment industry
executives from around the world.
Together, they worked in a closed-door
roundtable setting. Working under such
conditions encouraged new ways of
thinking, networking and original
approaches on working together.
The future of our industry was shaped in
Cannes by executives from around the
globe such as: A+E Networks, All3Media,
BBC Worldwide, ADOBE, BSkyB, Canal +,
CTC Media Inc., eTF1, Eurosport S.A.,
France Télévisions, Lionsgate, National
Film Board of Canada, Radio Canada, Red
Bull Media House, RTE, RTL Group S.A,
Starz Media, Telemundo, Unruly, Viacom
International Media Networks, ZDF, Zodiak
Active, and many others!
Reed Midem and Accenture, knowledge
partners of MIPCube Plus 2013, are pleased
to share with you our fruitful discussions
in the following wrap-up report. We hope
you will find its content compelling and
enriching. We look forward to seeing you
again next year at MIPCube 2014.
The fast-paced evolution of technology
that first caused major uncertainty in the
TV and online content market has now
become the driving force for positive change.
From branding innovation to innovating for
survival, players along the value chain are
striving to adapt their offerings and operating
model to the new digital ecosystem. There
are two distinct reactions to the digital
revolution: (1) Embrace change and reinvent,
or (2) Preserve the status quo.
3
1 www.forbes.com/sites/andersonantunes/2012/10/19/
brazilian-telenovela-makes-billions-by-mirroring-its-
viewers-lives/
2 Netflix’s sky-high stock the real House of Cards,
Globe and Mail, 5 February 2013.
Creating for an audience of users
Content producers today are facing the
challenge of re-engineering processes
to create more compelling content.
A tough balancing act that requires
leveraging of local creativity, fostering
digital interactions while appealing to
global consumers and reducing overall
cost per minute. As viewers overlook less
compelling content, “super premium”
content pulls further ahead, giving its
owners a competitive edge. Examples
include the Twilight film franchise, whose
fan base scoops up whatever merchandise
they can get their hands on, the global
success of television formats (e.g. The
Voice, X Factor, and America’s Next Top
Model), or the telenovela “Avenida Brasil”
which commands 65% market share in
its viewing slot (and also happens to be
exclusively aired on linear television).1
The power of the right content is also
highlighted by some of the big bets now
being placed. For example, Netflix has
invested in content deals estimated at
$2.5bn in 2013, up from $300m in 2010 2
and, more importantly, developing original
content, with four productions to be
released in 2013.
“Making something premium means
making a worthy candidate for the
investment of my time.” – Ian Wharton,
partner, Zolmo, UK
“Audiences are passive bodies of people.
Users are active. We believe creation
using design is incredibly important,
and that making differentiation between
audiences and users is the most
important thing.” – Paul Bennun,
CCO of Somethin’ Else
Content producers and broadcasters
recognise that the programmes that
resonate the most with social trends
will increase their ability to engage
the audience in a more immersive and
interactive experience. Screenwriters,
producers and broadcaster are now
working together to tailor the show
aiming at maximising the interactions
with the different level of communities
that could be built around the programme:
the show host, the guest, the talents,
the audience of users, the Broadcast
brand, etc. In addition, live-filmed
entertainment events now can offer
innovative interaction during the show,
such as allowing users to operate the
shows’ cameras.
“When interaction has a reward in
the editorial of the show, that’s when
things get interesting.” – Adam Gee,
Multiplatform Commissioning Editor,
Channel 4
Meanwhile, content producers are making
huge efforts to reduce the cost per minute
of creating for active users. Several players
have engaged the digitalisation of their
content production and distribution chain
in order to improve efficiency. Others have
move to cheaper off-shore geographies
for production back-office functions like
special effects, dubbing, sub-titling, voice
over, etc.
4
Engaging an audience of users
Where broadcasters once held power,
with exclusive command over the viewing
experience, consumers now rule. They
want to be in control of what they
consume and when they consume it—
creating their own new digital experiences
across channels and devices, planning
their own entertainment schedules, and
finding new ways to interact with content
itself. When you combine this viewing
flexibility with the sheer volume of
programming now available, consumers’
ability to be more selective about what
they are watching has dramatically
increased.
If today’s current dominant mode of
discovery is marketing from broadcasters
and EPGs on television sets, new
technologies offer other opportunities
of adding value. Launching innovative
forms of content distribution to provide
traditional viewers and customers with
modern and enhanced user experiences
based on the “TV-as-YOU-like” principle.
Consumers are at the heart of this
evolution. Seamlessly integrating
on-demand linear and non-linear viewing
into a single “entertainment” proposition
will mean providing consumers with a
redefined entertainment service—one
that combines the power of broadband
and traditional broadcast networks.
“We help audiences find shows that
they’re going to fall in love with”–
Kelly Day, CEO of Blip
As the amount of available linear and
non-linear entertainment content has
significantly increased, users are facing
the “hyper choice paradigm“. They are
seeking gateways to guide them and
facilitate their access to content.
“You spend 10 minutes a day that is
2.5 days a year trying to find content.
Content is the most valuable thing
on the planet right now and audiences
will pay a premium for immersive
entertainment delivered to where they
are.” – Julian McCrea, CEO of Portal
Entertainment.
2nd screen synchronisation, seamless
integration of linear and non-linear
content, social network interaction with
relevant duration, etc.; these are examples
of valuable product innovations that are
identified as a powerful way to increase
audience figures and stickiness.
“When I see a good interface, I stick to
it and it makes my life easier.” – Carlos
De Andrade, President of Visom Digital,
Brazil
“Twitter numbers, even small, are
future numbers.” – Ian Cross, Managing
Director, Pilot Film & Television
Production LTD, UK
Therefore, the ability to transmit to
viewers on whatever platform they choose
(whether proprietary or a third party)
will separate leaders from laggards in the
industry. For those not in a position to
play at similarly high stakes, success will
hinge on very focused management of
the content assets they do possess.
5
Monetising an audience of users
Simply put, the traditional equation
no longer works. Audience numbers
alone do not necessarily translate
into revenue.
Advertiser-funded models are seeing
budgets carved up and spread across new
media, with knock-on effects on pricing.
Subscription-funded models have to
deliver better content and new services
just to hang onto their customers and
defend ARPU without huge increases in
subscriber acquisition costs. Broadcasters
that built their success on advertising
business-to-business (B2B) models are
beginning to acquire business-to-
consumer (B2C) characteristics in their
DNA. They are moving their models
online, exploring multi-device linear
and nonlinear services and features and
recognising that in a world where access
to distribution is no longer a guaranteed
privilege, understanding audiences as
consumers is a prerequisite to success.
On the other hand, some broadcasters
were born with business-to-consumer
DNA. Denied the privileged distribution
access to their FTA competitors, they
have had to roll out their own distribution
platforms into consumers’ homes. They
are now addressing new B2C arenas that
go beyond broadcasting into the wider
communications space, at the core of
which lie triple play and multi-device
propositions. And it is their innovation
that is spurring others on.
“The analogue dollars versus the digital
penny paradigm.” Desmond Ngai –
Head of Head of Business Development,
EMEA, Creative Multimedia Division
“ROI on technologies for 2nd screen
is not guaranteed for broadcasters,
they need a ready-made solution.” –
Zelda Stewart, Head of the acquisition
department, Mediaset distribution,
RTI Spa Italia
Promising digital advertising
opportunities abound.
Broadcasters and online entertainment
providers are accelerating experimenting
with new advertising and monetisation
models without the fear of compromising
traditional advertising revenues. From
Programmatic Buying and Real-time
Bidding (RTB) that automate both the
targeting and buying of digital ads, and
Convergence Buys that bring efficiency
across screens, to Pay for Performance
(PFP) buys where advertisers only pay
when certain metrics are achieved.
These new digital advertising models
seem especially important as it becomes
increasingly apparent that linear
advertising volumes are unlikely to return
to historical levels. Product placement
is also becoming very popular, opening a
new but significant source of direct and
rapid revenue for content owners and
broadcasters.
“It has been reported that 45 million
dollars were spent by Heineken on the
latest James Bond film.” – Chantal
Rickards Head of Programming/Branded
Content, MEC GLOBAL, UK
Diverting resources to develop new
revenue models; customer relationships
and innovative distribution platforms;
recognising that traditional distribution
Networks, such as terrestrial or satellite
no longer provide the same barrier to
entry as they did in the past. Key players
want to harness analytics to build insight
on consumers, their behaviour and
preferences, in order to monetise their
digital investments.
“Knowing your user, data capturing
is a way to monetise 2nd screen
experience.” – Sabine Janssen,
Strategy consultant, ExMachina
6
Other relevant readings from MIPCube Plus’s
knowledge partner
•	The future of Broadcasting, issue III, Strategy Delivers
•	Video-Over-Internet Consumer Survey 2013 - Multi-tasking
and Taking Control, Winning the trust of the sophisticated
consumer
•	Navigating the Digital Media Market - How to maximize the
potential of new advertising models
•	Taking the pulse of Media, Accenture interactive study
re-examining digital Media & Entertainment
Contact
Yannick Sadowy
Accenture	
Managing Director Media & Entertainment
yannick.sadowy@accenture.com
Gwendal Bihan
Accenture
Manager Broadcast & Entertainment
gwendal.bihan@accenture.com
MIPCube Contact:
Bastien Gave
Reed Midem
New Media Development MIPCube, MIPTV, MIPCOM
bastien.gave@reedmidem.com
Copyright © 2013 Accenture
All rights reserved.
Accenture, its logo, and
High Performance Delivered
are trademarks of Accenture.
About Accenture
Accenture is a global management
consulting, technology services and
outsourcing company, with 261,000
people serving clients in more than
120 countries. Combining unparalleled
experience, comprehensive capabilities
across all industries and business
functions, and extensive research on
the world’s most successful companies,
Accenture collaborates with clients to
help them become high-performance
businesses and governments. The company
generated net revenues of US$27.9 billion
for the fiscal year ended Aug. 31, 2012.
Its home page is www.accenture.com
About MIPCube and MIPTV
Founded in 1963, MIPTV is the world’s
TV market and creative forum for content
on every screen. Every year, it brings
professionals from the global TV and
online content industry to Cannes, France,
for four days of exhibition, conferences,
screenings and networking. It is a key
market for buying and selling content
and early-stage content development.
MIPCube constitutes a special programme
exploring tech and creative approaches
with the community re-inventing the
content experience within MIPTV.
www.mipcube.com
www.miptv.com

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MIPCube PLUS 2013 Wrap-up Report, by Accenture

  • 3. MIPCube Plus has been recognised as a leading think-tank for key players in TV and online content. April 7th‘s all- day think tank unlocked new business opportunities for new content creation, user engagement and monetisation models. The event was formatted in a way to promote a free exchange of expertise between key industry players to bridge cultural and knowledge gaps found within their value chain. The 150 participants included: digital strategists from broadcasting, production and distribution companies; a new wave of online content creators and technology companies. They were paired with established entertainment industry executives from around the world. Together, they worked in a closed-door roundtable setting. Working under such conditions encouraged new ways of thinking, networking and original approaches on working together. The future of our industry was shaped in Cannes by executives from around the globe such as: A+E Networks, All3Media, BBC Worldwide, ADOBE, BSkyB, Canal +, CTC Media Inc., eTF1, Eurosport S.A., France Télévisions, Lionsgate, National Film Board of Canada, Radio Canada, Red Bull Media House, RTE, RTL Group S.A, Starz Media, Telemundo, Unruly, Viacom International Media Networks, ZDF, Zodiak Active, and many others! Reed Midem and Accenture, knowledge partners of MIPCube Plus 2013, are pleased to share with you our fruitful discussions in the following wrap-up report. We hope you will find its content compelling and enriching. We look forward to seeing you again next year at MIPCube 2014. The fast-paced evolution of technology that first caused major uncertainty in the TV and online content market has now become the driving force for positive change. From branding innovation to innovating for survival, players along the value chain are striving to adapt their offerings and operating model to the new digital ecosystem. There are two distinct reactions to the digital revolution: (1) Embrace change and reinvent, or (2) Preserve the status quo. 3
  • 4. 1 www.forbes.com/sites/andersonantunes/2012/10/19/ brazilian-telenovela-makes-billions-by-mirroring-its- viewers-lives/ 2 Netflix’s sky-high stock the real House of Cards, Globe and Mail, 5 February 2013. Creating for an audience of users Content producers today are facing the challenge of re-engineering processes to create more compelling content. A tough balancing act that requires leveraging of local creativity, fostering digital interactions while appealing to global consumers and reducing overall cost per minute. As viewers overlook less compelling content, “super premium” content pulls further ahead, giving its owners a competitive edge. Examples include the Twilight film franchise, whose fan base scoops up whatever merchandise they can get their hands on, the global success of television formats (e.g. The Voice, X Factor, and America’s Next Top Model), or the telenovela “Avenida Brasil” which commands 65% market share in its viewing slot (and also happens to be exclusively aired on linear television).1 The power of the right content is also highlighted by some of the big bets now being placed. For example, Netflix has invested in content deals estimated at $2.5bn in 2013, up from $300m in 2010 2 and, more importantly, developing original content, with four productions to be released in 2013. “Making something premium means making a worthy candidate for the investment of my time.” – Ian Wharton, partner, Zolmo, UK “Audiences are passive bodies of people. Users are active. We believe creation using design is incredibly important, and that making differentiation between audiences and users is the most important thing.” – Paul Bennun, CCO of Somethin’ Else Content producers and broadcasters recognise that the programmes that resonate the most with social trends will increase their ability to engage the audience in a more immersive and interactive experience. Screenwriters, producers and broadcaster are now working together to tailor the show aiming at maximising the interactions with the different level of communities that could be built around the programme: the show host, the guest, the talents, the audience of users, the Broadcast brand, etc. In addition, live-filmed entertainment events now can offer innovative interaction during the show, such as allowing users to operate the shows’ cameras. “When interaction has a reward in the editorial of the show, that’s when things get interesting.” – Adam Gee, Multiplatform Commissioning Editor, Channel 4 Meanwhile, content producers are making huge efforts to reduce the cost per minute of creating for active users. Several players have engaged the digitalisation of their content production and distribution chain in order to improve efficiency. Others have move to cheaper off-shore geographies for production back-office functions like special effects, dubbing, sub-titling, voice over, etc. 4
  • 5. Engaging an audience of users Where broadcasters once held power, with exclusive command over the viewing experience, consumers now rule. They want to be in control of what they consume and when they consume it— creating their own new digital experiences across channels and devices, planning their own entertainment schedules, and finding new ways to interact with content itself. When you combine this viewing flexibility with the sheer volume of programming now available, consumers’ ability to be more selective about what they are watching has dramatically increased. If today’s current dominant mode of discovery is marketing from broadcasters and EPGs on television sets, new technologies offer other opportunities of adding value. Launching innovative forms of content distribution to provide traditional viewers and customers with modern and enhanced user experiences based on the “TV-as-YOU-like” principle. Consumers are at the heart of this evolution. Seamlessly integrating on-demand linear and non-linear viewing into a single “entertainment” proposition will mean providing consumers with a redefined entertainment service—one that combines the power of broadband and traditional broadcast networks. “We help audiences find shows that they’re going to fall in love with”– Kelly Day, CEO of Blip As the amount of available linear and non-linear entertainment content has significantly increased, users are facing the “hyper choice paradigm“. They are seeking gateways to guide them and facilitate their access to content. “You spend 10 minutes a day that is 2.5 days a year trying to find content. Content is the most valuable thing on the planet right now and audiences will pay a premium for immersive entertainment delivered to where they are.” – Julian McCrea, CEO of Portal Entertainment. 2nd screen synchronisation, seamless integration of linear and non-linear content, social network interaction with relevant duration, etc.; these are examples of valuable product innovations that are identified as a powerful way to increase audience figures and stickiness. “When I see a good interface, I stick to it and it makes my life easier.” – Carlos De Andrade, President of Visom Digital, Brazil “Twitter numbers, even small, are future numbers.” – Ian Cross, Managing Director, Pilot Film & Television Production LTD, UK Therefore, the ability to transmit to viewers on whatever platform they choose (whether proprietary or a third party) will separate leaders from laggards in the industry. For those not in a position to play at similarly high stakes, success will hinge on very focused management of the content assets they do possess. 5
  • 6. Monetising an audience of users Simply put, the traditional equation no longer works. Audience numbers alone do not necessarily translate into revenue. Advertiser-funded models are seeing budgets carved up and spread across new media, with knock-on effects on pricing. Subscription-funded models have to deliver better content and new services just to hang onto their customers and defend ARPU without huge increases in subscriber acquisition costs. Broadcasters that built their success on advertising business-to-business (B2B) models are beginning to acquire business-to- consumer (B2C) characteristics in their DNA. They are moving their models online, exploring multi-device linear and nonlinear services and features and recognising that in a world where access to distribution is no longer a guaranteed privilege, understanding audiences as consumers is a prerequisite to success. On the other hand, some broadcasters were born with business-to-consumer DNA. Denied the privileged distribution access to their FTA competitors, they have had to roll out their own distribution platforms into consumers’ homes. They are now addressing new B2C arenas that go beyond broadcasting into the wider communications space, at the core of which lie triple play and multi-device propositions. And it is their innovation that is spurring others on. “The analogue dollars versus the digital penny paradigm.” Desmond Ngai – Head of Head of Business Development, EMEA, Creative Multimedia Division “ROI on technologies for 2nd screen is not guaranteed for broadcasters, they need a ready-made solution.” – Zelda Stewart, Head of the acquisition department, Mediaset distribution, RTI Spa Italia Promising digital advertising opportunities abound. Broadcasters and online entertainment providers are accelerating experimenting with new advertising and monetisation models without the fear of compromising traditional advertising revenues. From Programmatic Buying and Real-time Bidding (RTB) that automate both the targeting and buying of digital ads, and Convergence Buys that bring efficiency across screens, to Pay for Performance (PFP) buys where advertisers only pay when certain metrics are achieved. These new digital advertising models seem especially important as it becomes increasingly apparent that linear advertising volumes are unlikely to return to historical levels. Product placement is also becoming very popular, opening a new but significant source of direct and rapid revenue for content owners and broadcasters. “It has been reported that 45 million dollars were spent by Heineken on the latest James Bond film.” – Chantal Rickards Head of Programming/Branded Content, MEC GLOBAL, UK Diverting resources to develop new revenue models; customer relationships and innovative distribution platforms; recognising that traditional distribution Networks, such as terrestrial or satellite no longer provide the same barrier to entry as they did in the past. Key players want to harness analytics to build insight on consumers, their behaviour and preferences, in order to monetise their digital investments. “Knowing your user, data capturing is a way to monetise 2nd screen experience.” – Sabine Janssen, Strategy consultant, ExMachina 6
  • 7. Other relevant readings from MIPCube Plus’s knowledge partner • The future of Broadcasting, issue III, Strategy Delivers • Video-Over-Internet Consumer Survey 2013 - Multi-tasking and Taking Control, Winning the trust of the sophisticated consumer • Navigating the Digital Media Market - How to maximize the potential of new advertising models • Taking the pulse of Media, Accenture interactive study re-examining digital Media & Entertainment Contact Yannick Sadowy Accenture Managing Director Media & Entertainment yannick.sadowy@accenture.com Gwendal Bihan Accenture Manager Broadcast & Entertainment gwendal.bihan@accenture.com MIPCube Contact: Bastien Gave Reed Midem New Media Development MIPCube, MIPTV, MIPCOM bastien.gave@reedmidem.com
  • 8. Copyright © 2013 Accenture All rights reserved. Accenture, its logo, and High Performance Delivered are trademarks of Accenture. About Accenture Accenture is a global management consulting, technology services and outsourcing company, with 261,000 people serving clients in more than 120 countries. Combining unparalleled experience, comprehensive capabilities across all industries and business functions, and extensive research on the world’s most successful companies, Accenture collaborates with clients to help them become high-performance businesses and governments. The company generated net revenues of US$27.9 billion for the fiscal year ended Aug. 31, 2012. Its home page is www.accenture.com About MIPCube and MIPTV Founded in 1963, MIPTV is the world’s TV market and creative forum for content on every screen. Every year, it brings professionals from the global TV and online content industry to Cannes, France, for four days of exhibition, conferences, screenings and networking. It is a key market for buying and selling content and early-stage content development. MIPCube constitutes a special programme exploring tech and creative approaches with the community re-inventing the content experience within MIPTV. www.mipcube.com www.miptv.com