Personal Information
Organização/Local de trabalho
Copenhagen Area, Capital Region, Denmark Denmark
Cargo
Game Economy Design & Publishing Consultant
Setor
Technology / Software / Internet
Sobre
Mihai is a Game Economy Designer that specializes in monetisation and publishing. He's actively been involved in the launch of over 30 mobile titles, representing developers in front of investors, publishers and press.
With a senior background in online sales & marketing, Mihai is skilled in all aspects of publishing, go-to-market strategy and public relations, working with Analytics, In-App-Advertising, and User Acquisition.
He's worked on Blades of Brim - SYBO’s 2nd title after Subway Surfers, launched summer 2015. He focuses on free2play mobile, casual to mid-core audiences, but is a core player at heart.
* Game Economy Design, Progression & Balancing
* Game UX, Usability, Front-E.
Marcadores
game design
marketing
user acquisition
indie
mobile
publishing
analytics
advertising
games
game economy
free2play
pitch
cio
sales
software
reports
seedcamp
social
softicator
building
fu
seo
search
engine
optimization
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Apresentações
(4)Gostaram
(60)TechCrunch - Mary Meeker 2018 Internet Trends Report
Josh Constine
•
Há 5 anos
App Store Optimization (ASO) from Scratch - App Promotion Summit Berlin 2017 #APSBerlin Workshop
TheTool - ASO Tool
•
Há 6 anos
A Short Workshop in Game Design
Pietro Polsinelli
•
Há 9 anos
Game Design Tools: For When Spreadsheets and Flowcharts Aren't Enough
Katharine Neil
•
Há 7 anos
(GAM301) Real-Time Game Analytics with Amazon Kinesis, Amazon Redshift, and Amazon DynamoDB | AWS re:Invent 2014
Amazon Web Services
•
Há 9 anos
Idle Games: The Mechanics and Monetization of Self-Playing Games
Kongregate
•
Há 9 anos
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
Há 9 anos
Innovating Game Economy with Cryptocurrency
EverdreamSoft
•
Há 9 anos
Sunstone Capital, Avalanche 2014 - Bitcoin: Primer, State of Play, Discussion
Yacine Ghalim
•
Há 10 anos
Raising Seed Capital
Steve Schlafman
•
Há 10 anos
Eric Seufert, GDC 2014: Profitably launching Jelly Splash to #1, a marketing postmortem
Eric Seufert
•
Há 10 anos
Gamification 101: Design the Player Journey
Amy Jo Kim
•
Há 13 anos
Ville Vesterinen - Shadow Cities
Mobile Monday Amsterdam
•
Há 13 anos
Startup Metrics for Pirates
Dave McClure
•
Há 16 anos
Good Practices to Maximize Your Mobile SEO
Aleyda Solís
•
Há 11 anos
Final startup grind
Mark Suster
•
Há 11 anos
Principles and patterns of social games
Staffan Björk
•
Há 13 anos
WordCamp SF 2011: Debugging in WordPress
andrewnacin
•
Há 12 anos
Secrets to Social Game Success
Wooga
•
Há 12 anos
A Holistic Approach to HTML5 Game Design & Development
Karl Bunyan
•
Há 11 anos
The State of SEO and Internet Marketing in 2012
HubSpot
•
Há 11 anos
Web Scraping for Code-ophobes
Annie Cushing
•
Há 12 anos
2012 Arkadium Social Gaming Monetization Research - Part 2: Purchaser Behavior
ArkadiumInc
•
Há 11 anos
Killer Benefits of HTML5 in Games
Henric Suuronen
•
Há 11 anos
Kontagent :: Creating a Data-Driven Culture
Catherine Mylinh
•
Há 12 anos
Just Do It (Prezentare NetCamp 2011)
Sergiu Biris
•
Há 12 anos
GDC12: Social Gaming
Volker Hirsch
•
Há 12 anos
So you want to do a startup, eh?
Tara Hunt
•
Há 12 anos
Monetizing Social Games - RockYou at GDC
shayrockyou
•
Há 14 anos
SEO for the Semantic Web
Mihai Gheza
•
Há 16 anos
Personal Information
Organização/Local de trabalho
Copenhagen Area, Capital Region, Denmark Denmark
Cargo
Game Economy Design & Publishing Consultant
Setor
Technology / Software / Internet
Sobre
Mihai is a Game Economy Designer that specializes in monetisation and publishing. He's actively been involved in the launch of over 30 mobile titles, representing developers in front of investors, publishers and press.
With a senior background in online sales & marketing, Mihai is skilled in all aspects of publishing, go-to-market strategy and public relations, working with Analytics, In-App-Advertising, and User Acquisition.
He's worked on Blades of Brim - SYBO’s 2nd title after Subway Surfers, launched summer 2015. He focuses on free2play mobile, casual to mid-core audiences, but is a core player at heart.
* Game Economy Design, Progression & Balancing
* Game UX, Usability, Front-E.
Marcadores
game design
marketing
user acquisition
indie
mobile
publishing
analytics
advertising
games
game economy
free2play
pitch
cio
sales
software
reports
seedcamp
social
softicator
building
fu
seo
search
engine
optimization
black
hat
white
link
kung
buliding
keyword
research
exploits
Ver mais