2. Description
• Service: series of self-contained
applications
– developed independently
– categorized by subject and student's grade
(K12)
– Game-based, continuous interaction to
foster attention
• Target users: low grade students
• Main actors: game developers,
students, teachers (for selection)
3. Description
• Didactive objectives
– Treat non-classroom subjects
– Availability as additional work for best students
– Differentiates the experiences of students
• Business model
– Donations and research grants
– Volunteering
– Redistribution by partners
5. Browsing the website:
homepage
• Starts with customization
– Access to the various thematic channels
– Selection of the student's grade
• Leads to filtered lists
7. Browsing the website:
games list
• Topics The subjects list
– math complements
– language K12 education: it
– science is also oriented
– computer to topics that are
– environmental not treated in
– health the classroom
– life skills
– laundry
9. Browsing the website:
game example
• Flow of information in multiple
channels
– Audio, video
– Text
– Animations
• Interaction with standard devices
– Mouse
– Keyboard
11. Browsing the website: in-
game navigation
• Glossary
• Audio controls
– Audio is not strictly necessary, fallback
to text
• Game play movement
– Back/forward to skip and repeat scenes
– Pause/replay
13. Browsing the website:
completion
• Game completion certificate
– Reward for the student
– Printable or exportable
– Customizable with the student's name
• Does not tie-in with other games or
the rest of the platform
– Lack of integration between games
14. Strengths & weaknesses
• Cost model
– One-time production of content, little
maintenance
– Freely available, redistributable for
royalties
• Lack of integration between games
should be addressed
– Experience ends with each game
– Children are not tracked between
sessions
15. Conclusions & take-aways
• Game-based interactions are
attractive for children
• Multiple units (e.g. games) allow to
parallelize development
– multiple domains: science, math,
literature...