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Design Thinking Flight School

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Design Thinking Flight School

  1. 1. DESIGN THINKING FOR EDUCATORS www.thecreativitycollective.com
  2. 2. Also known as: How to be human. It’s Nice. You’ll like it. www.thecreativitycollective.com Welcome to Flight School
  3. 3. Fast, Curious, Refreshing, Awkward, Fun. Be Open. Be Generous. Give it a go. www.thecreativitycollective.com Today will Feel….
  4. 4. If Listen for a moment. What do you hear? www.thecreativitycollective.com
  5. 5. If Listen one more time. What else do you notice? www.thecreativitycollective.com
  6. 6. Empathy Empathy is the cornerstone of design thinking. www.thecreativitycollective.com
  7. 7. Some people like definitions… Design Thinking applies the tools and processes from the design disciplines (architecture, landscape architecture, interior design, graphic design, product design, apparel design and others) to solve problems. www.thecreativitycollective.com
  8. 8. IDEO Shopping Cart Design 5 day Shopping Cart Challenge www.thecreativitycollective.com
  9. 9. www.thecreativitycollective.com
  10. 10. www.thecreativitycollective.com
  11. 11. Design Thinking Process Adapted from Stanford d.school and designthinkingforeducators.com www.thecreativitycollective.com
  12. 12. Blah Blah Blah. Let’s Play. www.thecreativitycollective.com
  13. 13. Remember the last gift you gave someone? Let’s redesign the gift giving experience for another person. www.thecreativitycollective.com
  14. 14. If You’re a Process Person… The next slides go through the process of design thinking. They are shown as linear steps, but remember, life doesn’t always follow a perfect linear path from A to B. Neither does design thinking. www.thecreativitycollective.com
  15. 15. DIVERGENCE AND CONVERGENCE The Process Visualized www.thecreativitycollective.com
  16. 16. www.thecreativitycollective.com
  17. 17. DISCOVERY Observe. Engage. Immerse. www.thecreativitycollective.com
  18. 18. You Are Here www.thecreativitycollective.com
  19. 19. Assume a Beginner’s Mindset Empathy requires intentional Observation www.thecreativitycollective.com
  20. 20. Tactic: Interviews Encourage stories, observe emotion & body language, ask why? www.thecreativitycollective.com
  21. 21. Tactic: Analogous Inspiration Maps Create inspiration boards for insights www.thecreativitycollective.com
  22. 22. INTERPRETATION Searching for Insights & Scope a Challenge www.thecreativitycollective.com
  23. 23. You Are Here www.thecreativitycollective.com
  24. 24. Tactic: Story Share and Capture Unpack Observations and Get Team Members up to Speed www.thecreativitycollective.com
  25. 25. Tactic: Saturate and Group Organize information & Synthesize Data www.thecreativitycollective.com
  26. 26. Tactic: Empathy Map Create a Deep Understanding of the User www.thecreativitycollective.com
  27. 27. Tactic: Composite Character Profile Focus on Salient and Relevant Characteristics of the Composite Character www.thecreativitycollective.com
  28. 28. IDEATION Defer Judgment. Go for Quantity. Get wild. www.thecreativitycollective.com
  29. 29. You Are Here www.thecreativitycollective.com
  30. 30. Tactic: Attribute Listing List shape, texture, feel, size, details. What is 1 attribute you might change/add/remix? www.thecreativitycollective.com
  31. 31. Tactic: Brain Writing Write three ideas. Pass it on. Build on what others have written. www.thecreativitycollective.com
  32. 32. Tactic: Harvest: Cluster & Vote Cluster ideas into themes. Write the theme on one large post-it. Vote (using the small round stickers) on 2 of your favorite themes. www.thecreativitycollective.com
  33. 33. EXPERIMENTATION (PROTOTYPING) Time to get those ideas out of your head and into your hands. www.thecreativitycollective.com
  34. 34. You are Here www.thecreativitycollective.com
  35. 35. Tactic: Testing with Users Take your idea and remix a current lesson plan. www.thecreativitycollective.com
  36. 36. TACTIC: Prototype to Test What do you hope to test with the users? What sorts of behaviors do you expect? How will you gather feedback? www.thecreativitycollective.com
  37. 37. EVOLUTION (ITERATIONS) Fail Fast. Fail Forward. Fail Better. www.thecreativitycollective.com
  38. 38. TACTIC: Feedback Capture Grid What did users like or disklike? What kinds of questions did the process inspire? Was there any constructive criticism to inform an iteration? www.thecreativitycollective.com
  39. 39. TACTIC: Pitch Your Idea Do you need to go back to the drawing board? Did you frame the problem correctly www.thecreativitycollective.com
  40. 40. Aw…yeah…. Let’s throw in a mix tape. www.thecreativitycollective.com
  41. 41. An experienced design thinker maintains a mindset which instinctively reframes problems into opportunities. www.thecreativitycollective.com
  42. 42. What If? How Might We? www.thecreativitycollective.com
  43. 43. WHAT STICKS? WHAT’S CIRCLING? Before you leave… www.thecreativitycollective.com
  44. 44. Thank you for being crazy. You’re my kind of people.

Notas do Editor

  • Social Media. Viral Videos. Marketing. We are not logical creatures.

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