Submit Search
Upload
Michael dowd
•
Download as PPTX, PDF
•
25 likes
•
3,054 views
MediaPost
Follow
Technology
Report
Share
Report
Share
1 of 29
Download now
Recommended
Oculus Service Collection for 2010. Find additional information on consulting, evaluation, corporate fitness and other customer perception management solutions.
Oculus Collection 2010
Oculus Collection 2010
kjincan
This slide make a brief picture of gaming in past, present and future and how it's all around us. There's also a peak view on Robotics and the latest inventions in that field. Gamification is a new concept uprising that will affect us on near future. This slide is part of university seminar - department of AI on April, 2012.
Gaming and Robotics
Gaming and Robotics
Mohammad Shaker
Présentation des solutions Virtual-IT, adhérent DigitalPlace Virtual-IT développe des applications interactives de visualisation 3D temps-réel qui reposent sur son savoir-faire dans la conception d’interfaces utilisateur naturelles (tactiles, gestuelles, etc). Les solutions logicielles réalisées sont multi-plateformes et couvrent de nombreux domaines tels que la simulation, la maintenance, le training, le serious gaming, la communication, etc. Ces solutions de visualisation permettent d'accéder, de manipuler, de naviguer et d'échanger sur des systèmes complexes de façon simple et intuitive sur tout type de supports (mobiles, tablettes, moniteurs tactiles, mur d'images). Ces environnements de réalité virtuelle s’adressent à différents secteurs industriels tels que l’aéronautique, le spatial, les systèmes d'informations géographiques, le bâtiment ou le médical. Virtual-IT est une PME d’une dizaine de personnes, basée à Toulouse. www.virtual-it.fr www.digitalplace.fr
Virtual-IT
Virtual-IT
DigitalPlace
It explain oculus rift working and it's devices
Oculus rift, Virtual Reality, Division of Facebook
Oculus rift, Virtual Reality, Division of Facebook
Balachenna Reddy
A new way of selling shoes online through a technology based on virtual reality.
Presentation Virtual Shoe
Presentation Virtual Shoe
Mischa Kriens
[Meetup Windows Apps 3D] Présentation d'Oculus Rift par Valentin Billotte
[Meetup Windows Apps 3D] Présentation d'Oculus Rift par Valentin Billotte
BeMyApp
virtual reality, new level of gaming, various types of virtual reality devices, and its applications. Oculus rift new technology
Virtual reality
Virtual reality
chahat aggarwal
HMD Virtual Reality
Virtual Reality
Virtual Reality
Jayalakshmi L
Recommended
Oculus Service Collection for 2010. Find additional information on consulting, evaluation, corporate fitness and other customer perception management solutions.
Oculus Collection 2010
Oculus Collection 2010
kjincan
This slide make a brief picture of gaming in past, present and future and how it's all around us. There's also a peak view on Robotics and the latest inventions in that field. Gamification is a new concept uprising that will affect us on near future. This slide is part of university seminar - department of AI on April, 2012.
Gaming and Robotics
Gaming and Robotics
Mohammad Shaker
Présentation des solutions Virtual-IT, adhérent DigitalPlace Virtual-IT développe des applications interactives de visualisation 3D temps-réel qui reposent sur son savoir-faire dans la conception d’interfaces utilisateur naturelles (tactiles, gestuelles, etc). Les solutions logicielles réalisées sont multi-plateformes et couvrent de nombreux domaines tels que la simulation, la maintenance, le training, le serious gaming, la communication, etc. Ces solutions de visualisation permettent d'accéder, de manipuler, de naviguer et d'échanger sur des systèmes complexes de façon simple et intuitive sur tout type de supports (mobiles, tablettes, moniteurs tactiles, mur d'images). Ces environnements de réalité virtuelle s’adressent à différents secteurs industriels tels que l’aéronautique, le spatial, les systèmes d'informations géographiques, le bâtiment ou le médical. Virtual-IT est une PME d’une dizaine de personnes, basée à Toulouse. www.virtual-it.fr www.digitalplace.fr
Virtual-IT
Virtual-IT
DigitalPlace
It explain oculus rift working and it's devices
Oculus rift, Virtual Reality, Division of Facebook
Oculus rift, Virtual Reality, Division of Facebook
Balachenna Reddy
A new way of selling shoes online through a technology based on virtual reality.
Presentation Virtual Shoe
Presentation Virtual Shoe
Mischa Kriens
[Meetup Windows Apps 3D] Présentation d'Oculus Rift par Valentin Billotte
[Meetup Windows Apps 3D] Présentation d'Oculus Rift par Valentin Billotte
BeMyApp
virtual reality, new level of gaming, various types of virtual reality devices, and its applications. Oculus rift new technology
Virtual reality
Virtual reality
chahat aggarwal
HMD Virtual Reality
Virtual Reality
Virtual Reality
Jayalakshmi L
Reality is broken. Can a new kind of mobile game fix it?
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal
Oculus Rift
Oculus rift the next generation of vr
Oculus rift the next generation of vr
Mark Joseth Caballes
Martin Förtsch's talk on developing an augmented reality experience based on Terminator with an Oculus Rift and an Intel RealSense camera.
See like a terminator: augmented reality with oculus rift - Martin Förtsch
See like a terminator: augmented reality with oculus rift - Martin Förtsch
WithTheBest
VR is the ultimate reality - What is VR ? - What is the current state of the VR market ? - How to create VR applications ? - What's the future ? London - Oculus Rift VR Meetup 12-13 December 2013
VR - Creating the ultimate reality
VR - Creating the ultimate reality
Sebastien Kuntz
Oculus Rift Presentation for 1st Thursday Yarmouth.
Oculus Rift Presentation
Oculus Rift Presentation
Mark Davis
Oculus Rift Presentation
Oculus Rift Presentation
Oculus Rift Presentation
broomall
Virtual Reality - Beyond Gaming
WE16 - Virtual Reality - Beyond Gaming
WE16 - Virtual Reality - Beyond Gaming
Society of Women Engineers
Oculus rift
Oculus rift
imvegita
Talk donné à la conférence Blend Web Mix 2016. Tour d'horizon des applications actuelles et futures de la réalité virtuelle dans des domaines variés, ainsi que de l'importance du web pour le futur de la VR.
La réalité virtuelle et ses applications
La réalité virtuelle et ses applications
Marine Corbelin
Virtual Reality (kurz VR), welche Anfang 20016 noch als Zukunftsthema galt, ist mittlerweile bei den „Spielern“ angekommen. Mehr als jeder Zweite hat schon Virtual Reality mittels einer Brille ausprobiert. Vor allem die perfekte Illusion in Abenteuer- und Actionspielen wird von den Gamern als besonders interessant eingestuft. Dies nur zwei Ergebnisse aus dem Games-Monitor 2016 / 2017 den COMPUTER BILD SPIELE gemeinsam mit STATISTA im November 2016 durchgeführt hat. Hier die Ergebnisse im Detail.
Virtual Reality - Games Monitor 2016 / 2017
Virtual Reality - Games Monitor 2016 / 2017
Axel Springer Marktforschung
Êtes-vous prêts pour une plongée dans la réalité virtuelle ? Entre expérimentation, présentation de la réalité virtuelle et des chatbots... découvrez notre partage d'expérience !
altima° x VR expérience
altima° x VR expérience
altima°
Consumer demand for Virtual and Augmented Reality devices is exponentially increasing. By 2020, both VR and AR market is expected to reach 150 bln$ with 55 million Head Mounted Displays (HMDs) available. This new technology is expected to heavily disrupt the gaming and entertainment businesses. But what does this new technology offer for today's media? And can we find new forms of storytelling? ***This is a presentation shown at Wan-Ifra World Publishing Expo 2015 on the Virtual Panel and Future of News Publishing panel in Hamburg ***
Virtual Gets Real!
Virtual Gets Real!
Deniz Ergürel
La réalité virtuelle n'a pas encore révolutionné notre quotidien, mais elle a trouvé ses premières applications dans l’univers des jeux vidéos et du marketing expérientiel. La communication et les marques ont aujourd'hui un rôle prépondérant à jouer, celui d’amener de la pédagogie autour de cette nouvelle technologie à travers de nouvelles expériences clients.
Virtual reality x brands
Virtual reality x brands
Alexandre Galerne
These slides use ideas from my class to develop a business model for Oculus Rift’s headset. This headset creates the perception among users that they are in a different reality as they play video games. It has much higher resolution and faster response time than do previous headsets. Although Oculus hopes to develop its own console, these slides recommend that Oculus partner with a console maker such as Sony, Microsoft, or Nintendo in order to reduce development cost and gain access to existing users and game software. Hopefully it can receive a portion of hardware and game software revenues as its headset enables console makers to increase their market share and charge more for game software.
Virtual Reality, Oculus Rift, Business Model
Virtual Reality, Oculus Rift, Business Model
Jeffrey Funk Business Models
Session im Rahmen der Social Media Week 2017 in Hamburg. Das Konzept von "Virtual Reality" ist vergleichsweise alt, der letzte große Hype schon zehn Jahre her. Jetzt sind die Buzzwörter wieder überall präsent: Virtual, Augmented, Mixed & Merged Reality und 3D-Video in 360°. Zieht VR nun in den Alltag ein? Unser Panel präsentiert spannende Beispiele, diskutiert die Chancen des Mediums und gibt Antwort auf die Frage: Was tut Hamburg, um die Entwicklung anzutreiben? Part 1: Konzerte und Konferenzen, Traumatherapie und Zeitreisen, Rollen- und Lernspiele, ein ganz neues Storytelling mit 3, mit 80, mit tausenden von Teilnehmern – live in Virtual Reality? Alles schon mal dagewesen, experimentell und als große Erwartung, in den virtuellen Welten von Second Life, Twinity, Blue Mars, Entropia Universe. Und heute? Ist alles nochmal anders. Ein soziales Netzwerk verbindet zwei Milliarden Erdenbürger. Smartphones stecken in jeder Hand- und Hosentasche. Nie gekannte digitale Bandbreiten und Hardware wie Oculus Rift, Vive, Daydream oder Gear ermöglichen nie gekannte Immersion, das Eintauchen in andere Realitäten – eine nie gekannte Erweiterung der physischen Welt. Milliarden werden investiert und jede Menge Kreativität. Wieder fungiert die Gamesbranche als Treiber beim Endkunden, wieder lotet sie mit ihren Entertainment-Anwendungen die Grenzen des technologisch Machbaren aus; davon berichtet Oliver Redelfs. Doch wie sieht es in Büros und Arztpraxen aus, in Hörsälen, News Rooms und Klassenzimmern? Steckt in der aktuellen Entwicklung Substanz – oder handelt es sich um eine Blase wie schon vor 10, vor 20, vor 60 Jahren? Simon Graff (ROBA Impact) und Hanno Tietgens (BÜRO X Media Lab) werfen einen Blick in die Vergangenheit und schauen in die Zukunft. Part 2: nextReality ist die neue Standortinitiative der Hansestadt Hamburg für Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) und 360 Grad Content (360°). Als zentrale Anlaufstelle in Hamburg sind die Ziele von nextReality die Positionierung der Hansestadt als bedeutenden Standort für Forschung, Entwicklung und Einsatz der immersiven Technologien; die Unterstützung und Ansiedlung von in den Bereichen tätigen Unternehmen; der Informations- und Wissensaustausch zwischen Produzenten und Anwendern sowie die Vernetzung aller Akteure sowohl im B2B als auch im B2C Umfeld. Auf der Social Media Week stellt Oliver Redelfs (RedElf-Media) für nextReality seine Ziele und erste Schritte der Öffentlichkeit vor. Einfühurng und Moderation: Andreas Hebbel-Seeger
Virtual Reality - Jetzt aber richtig?!
Virtual Reality - Jetzt aber richtig?!
Andreas Hebbel-Seeger
The pace of change in advertising and consumer behavior continues to be frantic and to accelerate, so our annual trip to CES in Las Vegas continues to remind us how, in relative terms, hardware changes more slowly than both software and our expectations. In fact, CES in 2016 didn’t show a revolution in electronics and consumer products, but more of an evolution. The products were similar yet faster, thinner, cheaper and above all else, more connected. This moment feels like the early stages of a new era, a time when all products are becoming cloud connected, touch screens are everywhere, and all media is digital. Yet it’s not quite the Internet of things — it’s the interim of things. We don’t yet have a complete smart home, we have sophisticated homes that sometimes don’t quite work. We have 3D printers without totally compelling use cases, and robotic body parts that don’t quite make a full humanoid. The companies succeeding are those that are innovating and collaborating to solve real consumer needs, while staying true to a clear brand purpose. From artificial intelligence and cognitive computing, to drone technologies, virtual reality and biometric sensing, to 8k video and 360 surround sound, there are tremendous opportunities on the horizon. Please read on to view the ten themes that make up this moment in time. With special thanks to Rori DuBoff, Jez Jowett, Tom Goodwin and the team at Havas Worldwide.
CES 2016: 10 Trends
CES 2016: 10 Trends
Havas Media
Deze presentatie is gegeven tijdens de Zorg & ICT beurs op 7 april 2016 en gaat over de toepassing van Virtual Reality (VR) in de zorg.
Virtual Health, VR in de zorg
Virtual Health, VR in de zorg
Thijs de Vries
Visible Wireless, a retail brand of Verizon, doubled down on social channels to find and cultivate communities that wanted an alternative telecom model. And in turn those communities have informed everything about how the brand grew – from product development even to media planning. What does a grass roots media strategy look like?
Visible Wireless: Grass Roots Branding and Media Planning
Visible Wireless: Grass Roots Branding and Media Planning
MediaPost
MediaPost Data & Programmatic Insider Summit - Survey Results
MediaPost Data & Programmatic Insider Summit - Survey Results
MediaPost Data & Programmatic Insider Summit - Survey Results
MediaPost
Looking back on the migration to real-time programmatic from traditional media direct sales and ad network models, one can see parallels in the evolution of connected tv media buys today. However, there are powerful voices and a complicit media machine swimming against the current of change in how television content is valued, bought and sold. Are recurring programmatic inventory buying & selling patterns that preceded CTV likely to repeat themselves?
Can the Past Predict the Future of CTV?
Can the Past Predict the Future of CTV?
MediaPost
Shopper behavior has been disrupted and now, more than ever, consumers are in the driver’s seat. As third-party cookies go away and data privacy regulations increase, consumer trust is paramount and should be earned through value exchange. Discover how the power of Kroger Precision Marketing’s first party data and advanced targeting capabilities has changed the media advertising ecosystem by holding media accountable for driving real business outcomes.
First-Party Data Takes The Cake In A Post-Cookie World
First-Party Data Takes The Cake In A Post-Cookie World
MediaPost
Be memorable in the streaming space and learn how to best leverage real-time events on Live OTT with highly engaged, leaned forward audiences no matter your budget. Hear from one of the largest vMVPDs the value of executing live events programmatically and bring your strategy to the next level.
Real-time buying for real-time events: Leveraging Programmatic TV for Live Ev...
Real-time buying for real-time events: Leveraging Programmatic TV for Live Ev...
MediaPost
More Related Content
Viewers also liked
Reality is broken. Can a new kind of mobile game fix it?
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal
Oculus Rift
Oculus rift the next generation of vr
Oculus rift the next generation of vr
Mark Joseth Caballes
Martin Förtsch's talk on developing an augmented reality experience based on Terminator with an Oculus Rift and an Intel RealSense camera.
See like a terminator: augmented reality with oculus rift - Martin Förtsch
See like a terminator: augmented reality with oculus rift - Martin Förtsch
WithTheBest
VR is the ultimate reality - What is VR ? - What is the current state of the VR market ? - How to create VR applications ? - What's the future ? London - Oculus Rift VR Meetup 12-13 December 2013
VR - Creating the ultimate reality
VR - Creating the ultimate reality
Sebastien Kuntz
Oculus Rift Presentation for 1st Thursday Yarmouth.
Oculus Rift Presentation
Oculus Rift Presentation
Mark Davis
Oculus Rift Presentation
Oculus Rift Presentation
Oculus Rift Presentation
broomall
Virtual Reality - Beyond Gaming
WE16 - Virtual Reality - Beyond Gaming
WE16 - Virtual Reality - Beyond Gaming
Society of Women Engineers
Oculus rift
Oculus rift
imvegita
Talk donné à la conférence Blend Web Mix 2016. Tour d'horizon des applications actuelles et futures de la réalité virtuelle dans des domaines variés, ainsi que de l'importance du web pour le futur de la VR.
La réalité virtuelle et ses applications
La réalité virtuelle et ses applications
Marine Corbelin
Virtual Reality (kurz VR), welche Anfang 20016 noch als Zukunftsthema galt, ist mittlerweile bei den „Spielern“ angekommen. Mehr als jeder Zweite hat schon Virtual Reality mittels einer Brille ausprobiert. Vor allem die perfekte Illusion in Abenteuer- und Actionspielen wird von den Gamern als besonders interessant eingestuft. Dies nur zwei Ergebnisse aus dem Games-Monitor 2016 / 2017 den COMPUTER BILD SPIELE gemeinsam mit STATISTA im November 2016 durchgeführt hat. Hier die Ergebnisse im Detail.
Virtual Reality - Games Monitor 2016 / 2017
Virtual Reality - Games Monitor 2016 / 2017
Axel Springer Marktforschung
Êtes-vous prêts pour une plongée dans la réalité virtuelle ? Entre expérimentation, présentation de la réalité virtuelle et des chatbots... découvrez notre partage d'expérience !
altima° x VR expérience
altima° x VR expérience
altima°
Consumer demand for Virtual and Augmented Reality devices is exponentially increasing. By 2020, both VR and AR market is expected to reach 150 bln$ with 55 million Head Mounted Displays (HMDs) available. This new technology is expected to heavily disrupt the gaming and entertainment businesses. But what does this new technology offer for today's media? And can we find new forms of storytelling? ***This is a presentation shown at Wan-Ifra World Publishing Expo 2015 on the Virtual Panel and Future of News Publishing panel in Hamburg ***
Virtual Gets Real!
Virtual Gets Real!
Deniz Ergürel
La réalité virtuelle n'a pas encore révolutionné notre quotidien, mais elle a trouvé ses premières applications dans l’univers des jeux vidéos et du marketing expérientiel. La communication et les marques ont aujourd'hui un rôle prépondérant à jouer, celui d’amener de la pédagogie autour de cette nouvelle technologie à travers de nouvelles expériences clients.
Virtual reality x brands
Virtual reality x brands
Alexandre Galerne
These slides use ideas from my class to develop a business model for Oculus Rift’s headset. This headset creates the perception among users that they are in a different reality as they play video games. It has much higher resolution and faster response time than do previous headsets. Although Oculus hopes to develop its own console, these slides recommend that Oculus partner with a console maker such as Sony, Microsoft, or Nintendo in order to reduce development cost and gain access to existing users and game software. Hopefully it can receive a portion of hardware and game software revenues as its headset enables console makers to increase their market share and charge more for game software.
Virtual Reality, Oculus Rift, Business Model
Virtual Reality, Oculus Rift, Business Model
Jeffrey Funk Business Models
Session im Rahmen der Social Media Week 2017 in Hamburg. Das Konzept von "Virtual Reality" ist vergleichsweise alt, der letzte große Hype schon zehn Jahre her. Jetzt sind die Buzzwörter wieder überall präsent: Virtual, Augmented, Mixed & Merged Reality und 3D-Video in 360°. Zieht VR nun in den Alltag ein? Unser Panel präsentiert spannende Beispiele, diskutiert die Chancen des Mediums und gibt Antwort auf die Frage: Was tut Hamburg, um die Entwicklung anzutreiben? Part 1: Konzerte und Konferenzen, Traumatherapie und Zeitreisen, Rollen- und Lernspiele, ein ganz neues Storytelling mit 3, mit 80, mit tausenden von Teilnehmern – live in Virtual Reality? Alles schon mal dagewesen, experimentell und als große Erwartung, in den virtuellen Welten von Second Life, Twinity, Blue Mars, Entropia Universe. Und heute? Ist alles nochmal anders. Ein soziales Netzwerk verbindet zwei Milliarden Erdenbürger. Smartphones stecken in jeder Hand- und Hosentasche. Nie gekannte digitale Bandbreiten und Hardware wie Oculus Rift, Vive, Daydream oder Gear ermöglichen nie gekannte Immersion, das Eintauchen in andere Realitäten – eine nie gekannte Erweiterung der physischen Welt. Milliarden werden investiert und jede Menge Kreativität. Wieder fungiert die Gamesbranche als Treiber beim Endkunden, wieder lotet sie mit ihren Entertainment-Anwendungen die Grenzen des technologisch Machbaren aus; davon berichtet Oliver Redelfs. Doch wie sieht es in Büros und Arztpraxen aus, in Hörsälen, News Rooms und Klassenzimmern? Steckt in der aktuellen Entwicklung Substanz – oder handelt es sich um eine Blase wie schon vor 10, vor 20, vor 60 Jahren? Simon Graff (ROBA Impact) und Hanno Tietgens (BÜRO X Media Lab) werfen einen Blick in die Vergangenheit und schauen in die Zukunft. Part 2: nextReality ist die neue Standortinitiative der Hansestadt Hamburg für Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) und 360 Grad Content (360°). Als zentrale Anlaufstelle in Hamburg sind die Ziele von nextReality die Positionierung der Hansestadt als bedeutenden Standort für Forschung, Entwicklung und Einsatz der immersiven Technologien; die Unterstützung und Ansiedlung von in den Bereichen tätigen Unternehmen; der Informations- und Wissensaustausch zwischen Produzenten und Anwendern sowie die Vernetzung aller Akteure sowohl im B2B als auch im B2C Umfeld. Auf der Social Media Week stellt Oliver Redelfs (RedElf-Media) für nextReality seine Ziele und erste Schritte der Öffentlichkeit vor. Einfühurng und Moderation: Andreas Hebbel-Seeger
Virtual Reality - Jetzt aber richtig?!
Virtual Reality - Jetzt aber richtig?!
Andreas Hebbel-Seeger
The pace of change in advertising and consumer behavior continues to be frantic and to accelerate, so our annual trip to CES in Las Vegas continues to remind us how, in relative terms, hardware changes more slowly than both software and our expectations. In fact, CES in 2016 didn’t show a revolution in electronics and consumer products, but more of an evolution. The products were similar yet faster, thinner, cheaper and above all else, more connected. This moment feels like the early stages of a new era, a time when all products are becoming cloud connected, touch screens are everywhere, and all media is digital. Yet it’s not quite the Internet of things — it’s the interim of things. We don’t yet have a complete smart home, we have sophisticated homes that sometimes don’t quite work. We have 3D printers without totally compelling use cases, and robotic body parts that don’t quite make a full humanoid. The companies succeeding are those that are innovating and collaborating to solve real consumer needs, while staying true to a clear brand purpose. From artificial intelligence and cognitive computing, to drone technologies, virtual reality and biometric sensing, to 8k video and 360 surround sound, there are tremendous opportunities on the horizon. Please read on to view the ten themes that make up this moment in time. With special thanks to Rori DuBoff, Jez Jowett, Tom Goodwin and the team at Havas Worldwide.
CES 2016: 10 Trends
CES 2016: 10 Trends
Havas Media
Deze presentatie is gegeven tijdens de Zorg & ICT beurs op 7 april 2016 en gaat over de toepassing van Virtual Reality (VR) in de zorg.
Virtual Health, VR in de zorg
Virtual Health, VR in de zorg
Thijs de Vries
Viewers also liked
(17)
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
Oculus rift the next generation of vr
Oculus rift the next generation of vr
See like a terminator: augmented reality with oculus rift - Martin Förtsch
See like a terminator: augmented reality with oculus rift - Martin Förtsch
VR - Creating the ultimate reality
VR - Creating the ultimate reality
Oculus Rift Presentation
Oculus Rift Presentation
Oculus Rift Presentation
Oculus Rift Presentation
WE16 - Virtual Reality - Beyond Gaming
WE16 - Virtual Reality - Beyond Gaming
Oculus rift
Oculus rift
La réalité virtuelle et ses applications
La réalité virtuelle et ses applications
Virtual Reality - Games Monitor 2016 / 2017
Virtual Reality - Games Monitor 2016 / 2017
altima° x VR expérience
altima° x VR expérience
Virtual Gets Real!
Virtual Gets Real!
Virtual reality x brands
Virtual reality x brands
Virtual Reality, Oculus Rift, Business Model
Virtual Reality, Oculus Rift, Business Model
Virtual Reality - Jetzt aber richtig?!
Virtual Reality - Jetzt aber richtig?!
CES 2016: 10 Trends
CES 2016: 10 Trends
Virtual Health, VR in de zorg
Virtual Health, VR in de zorg
More from MediaPost
Visible Wireless, a retail brand of Verizon, doubled down on social channels to find and cultivate communities that wanted an alternative telecom model. And in turn those communities have informed everything about how the brand grew – from product development even to media planning. What does a grass roots media strategy look like?
Visible Wireless: Grass Roots Branding and Media Planning
Visible Wireless: Grass Roots Branding and Media Planning
MediaPost
MediaPost Data & Programmatic Insider Summit - Survey Results
MediaPost Data & Programmatic Insider Summit - Survey Results
MediaPost Data & Programmatic Insider Summit - Survey Results
MediaPost
Looking back on the migration to real-time programmatic from traditional media direct sales and ad network models, one can see parallels in the evolution of connected tv media buys today. However, there are powerful voices and a complicit media machine swimming against the current of change in how television content is valued, bought and sold. Are recurring programmatic inventory buying & selling patterns that preceded CTV likely to repeat themselves?
Can the Past Predict the Future of CTV?
Can the Past Predict the Future of CTV?
MediaPost
Shopper behavior has been disrupted and now, more than ever, consumers are in the driver’s seat. As third-party cookies go away and data privacy regulations increase, consumer trust is paramount and should be earned through value exchange. Discover how the power of Kroger Precision Marketing’s first party data and advanced targeting capabilities has changed the media advertising ecosystem by holding media accountable for driving real business outcomes.
First-Party Data Takes The Cake In A Post-Cookie World
First-Party Data Takes The Cake In A Post-Cookie World
MediaPost
Be memorable in the streaming space and learn how to best leverage real-time events on Live OTT with highly engaged, leaned forward audiences no matter your budget. Hear from one of the largest vMVPDs the value of executing live events programmatically and bring your strategy to the next level.
Real-time buying for real-time events: Leveraging Programmatic TV for Live Ev...
Real-time buying for real-time events: Leveraging Programmatic TV for Live Ev...
MediaPost
The Cadillac brand has been designing a new model (for consumer data, that is), which is aerodynamically suited to the next generation of information highway. It is powered by a single point of truth first party data engine that makes the company’s use of third party data more accurate and efficient and even finds new affinity audiences that work within a people-based marketing framework. Let’s take a test drive with Cadillac CRM, Audience and Personalization Manager Kate Wonsul.
The Right Audience for the Job: Cadillac’s First Party Data Engine
The Right Audience for the Job: Cadillac’s First Party Data Engine
MediaPost
Avocados From Mexico has built one of the most successful digital practices in the industry in terms of both creativity and performance. Ivonne Kinser, AFM's head of digital marketing & ecommerce, will share the brand's approach to combine creativity, technology and data to develop stronger customer relationships that significantly increased the performance of their campaigns.
Sustained Innovation Through Creativity, Technology & Data
Sustained Innovation Through Creativity, Technology & Data
MediaPost
Search and Performance Insider Summit - Survey Results
Search and Performance Insider Summit - Survey Results
Search and Performance Insider Summit - Survey Results
MediaPost
Consumers demand privacy and digital marketing is evolving. Advertisers need a future-proof targeting solution that doesn't rely on third-party cookies or mobile identifiers. Hyper-relevant contextual targeting is a privacy-safe solution that goes beyond the keyword or category level to offer unparalleled relevance and reach in brand suitable environments, which means you can reach your target buyers at the moment they're most likely to engage - without cookies.
Reaching Buyers Without Cookies
Reaching Buyers Without Cookies
MediaPost
There's a lot of uncertainty and concern around the upcoming changes restricting 3rd party cookie based targeting. Marketers are scurrying to pivot against these changes with very little concrete guidance on what parameters will be in place.
Cookie Apocalypse!!!
Cookie Apocalypse!!!
MediaPost
The acceleration of streaming this past year has made video even more critical to a brand's growth strategy. Lexmark’s director of marketing operations, Mike Dattilo, shares how he’s successfully targeting SMB users to expand their audience, brand awareness and increase conversions through performance video.
Leveraging Performance Video on Amazon
Leveraging Performance Video on Amazon
MediaPost
MediaPost Publishing Insider Summit Survey
MediaPost Publishing Insider Summit Survey
MediaPost Publishing Insider Summit Survey
MediaPost
In 2020, The New York Times added a record 2.3 million digital-only subscriptions, bringing its subscriptions to digital products and print newspaper to more than 7.5 million. By focusing on improving the reader experience, the Times has built stronger relationships with its subscribers and knows what type of information and storytelling resonates with their influential audience. Hear how The Times is focusing on fewer, higher quality ads and using its first-party data to offer targeting based on emotional states and reader motivations to provide more powerful ad experiences.
When Less is More: Building a Successful Advertising Business from a Subscrip...
When Less is More: Building a Successful Advertising Business from a Subscrip...
MediaPost
As it turns out, two major strategies. Join Omeda leaders Tony Napoleone, VP Client Experience, and James Capo, COO, to discuss market changes and the two winning strategies you need with your audience data.
What Do First Party Data and Golf Have In Common?
What Do First Party Data and Golf Have In Common?
MediaPost
As social platforms fragment, brands need to remain flexible in their paid and organic strategies. Church’s Chicken reimagined its social media playbook for changed times. Alan Magee explains how they sought to encourage more than engagement but engender true brand fan love. With campaigns that broke through the clutter Church’s is growing its social footprint and engagement in ways that serve the core business and not just Follows and Likes.
Turning Customers Into Fans: Church’s New Social Media Playbook
Turning Customers Into Fans: Church’s New Social Media Playbook
MediaPost
Driven by necessity and rising customer expectations, the digital transformation of restaurants is well underway. Your customers now engage with you through multiple channels across various devices, yet still expect you to seamlessly deliver highly personalized experiences. Join us to learn how restaurants can orchestrate these personalized customer journeys at scale.
Restaurant Customer Engagement: The Path to Personalization
Restaurant Customer Engagement: The Path to Personalization
MediaPost
Dig into the secular shift to streaming. Join Jeff Katz, Head of Sales in the Central Region at Roku, as he shares 3 key updates for QSR Marketers from America’s #1 TV Streaming Platform: - Foursquare QSR Insights - Roku Platform Updates - Beta Measurement Opportunity
Delivery & Streaming, the Ultimate Experience with Roku
Delivery & Streaming, the Ultimate Experience with Roku
MediaPost
Brand licensing is more than an incremental revenue opportunity for QSRs. It is a branding play that can have multiple benefits for branding, sales and even expansion. Using Cinnabon as an example, Focus explores how putting its legendary buns on grocery shelves and into pizza orders.
Focus Brands’ Licensing Calculus
Focus Brands’ Licensing Calculus
MediaPost
Advertising campaigns for quick service restaurants are a constant. You’re never NOT trying to get feet in the door. In an effort for brands and franchisees to meet audiences wherever they are with exciting promotions, marketers need to create exponential amounts of content, quickly. But quickly doesn't always mean efficiently. Join this session to learn three ways to get the most out of your ad creative and maximize the value of your assets.
Three Tips to Maximize Creative Asset Efficiency
Three Tips to Maximize Creative Asset Efficiency
MediaPost
The QSR media mix’s future was pulled forward by three years in April 2020. This was a necessary change and one that has helped the strong survive and grow. In this session, Senior Director of Sales for Simpli.fi, Casey Squier will review foot traffic trends, both nationally and locally, and the shift in ad spend across mobile, display, video, and CTV. He will also discuss a case study with a national QSR who did it right and is thriving in a post-Covid world.
The QSR Media Dispersion: Pre, Mid & Post Pandemic – By the Numbers
The QSR Media Dispersion: Pre, Mid & Post Pandemic – By the Numbers
MediaPost
More from MediaPost
(20)
Visible Wireless: Grass Roots Branding and Media Planning
Visible Wireless: Grass Roots Branding and Media Planning
MediaPost Data & Programmatic Insider Summit - Survey Results
MediaPost Data & Programmatic Insider Summit - Survey Results
Can the Past Predict the Future of CTV?
Can the Past Predict the Future of CTV?
First-Party Data Takes The Cake In A Post-Cookie World
First-Party Data Takes The Cake In A Post-Cookie World
Real-time buying for real-time events: Leveraging Programmatic TV for Live Ev...
Real-time buying for real-time events: Leveraging Programmatic TV for Live Ev...
The Right Audience for the Job: Cadillac’s First Party Data Engine
The Right Audience for the Job: Cadillac’s First Party Data Engine
Sustained Innovation Through Creativity, Technology & Data
Sustained Innovation Through Creativity, Technology & Data
Search and Performance Insider Summit - Survey Results
Search and Performance Insider Summit - Survey Results
Reaching Buyers Without Cookies
Reaching Buyers Without Cookies
Cookie Apocalypse!!!
Cookie Apocalypse!!!
Leveraging Performance Video on Amazon
Leveraging Performance Video on Amazon
MediaPost Publishing Insider Summit Survey
MediaPost Publishing Insider Summit Survey
When Less is More: Building a Successful Advertising Business from a Subscrip...
When Less is More: Building a Successful Advertising Business from a Subscrip...
What Do First Party Data and Golf Have In Common?
What Do First Party Data and Golf Have In Common?
Turning Customers Into Fans: Church’s New Social Media Playbook
Turning Customers Into Fans: Church’s New Social Media Playbook
Restaurant Customer Engagement: The Path to Personalization
Restaurant Customer Engagement: The Path to Personalization
Delivery & Streaming, the Ultimate Experience with Roku
Delivery & Streaming, the Ultimate Experience with Roku
Focus Brands’ Licensing Calculus
Focus Brands’ Licensing Calculus
Three Tips to Maximize Creative Asset Efficiency
Three Tips to Maximize Creative Asset Efficiency
The QSR Media Dispersion: Pre, Mid & Post Pandemic – By the Numbers
The QSR Media Dispersion: Pre, Mid & Post Pandemic – By the Numbers
Recently uploaded
Explore the top 10 most downloaded games on the Play Store in 2024, reflecting the latest gaming trends. As a premier game development company in India, we're committed to crafting innovative and engaging gaming experiences. Partner with us to bring your game ideas to life and captivate audiences worldwide. Visit here:- https://www.synarionit.com/game-development-company-in-india.html
Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024
SynarionITSolutions
Terragrunt, Terraspace, Terramate, terra... whatever. What is wrong with Terraform so people keep on creating wrappers and solutions around it? How OpenTofu will affect this dynamic? In this presentation, we will look into the fundamental driving forces behind a zoo of wrappers. Moreover, we are going to put together a wrapper ourselves so you can make an educated decision if you need one.
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
Andrey Devyatkin
The presentation explores the development and application of artificial intelligence (AI) from its inception to its current status in the modern world. The term "artificial intelligence" was first coined by John McCarthy in 1956 to describe efforts to develop computer programs capable of performing tasks that typically require human intelligence. This concept was first introduced at a conference held at Dartmouth College, where programs demonstrated capabilities such as playing chess, proving theorems, and interpreting texts. In the early stages, Alan Turing contributed to the field by defining intelligence as the ability of a being to respond to certain questions intelligently, proposing what is now known as the Turing Test to evaluate the presence of intelligent behavior in machines. As the decades progressed, AI evolved significantly. The 1980s focused on machine learning, teaching computers to learn from data, leading to the development of models that could improve their performance based on their experiences. The 1990s and 2000s saw further advances in algorithms and computational power, which allowed for more sophisticated data analysis techniques, including data mining. By the 2010s, the proliferation of big data and the refinement of deep learning techniques enabled AI to become mainstream. Notable milestones included the success of Google's AlphaGo and advancements in autonomous vehicles by companies like Tesla and Waymo. A major theme of the presentation is the application of generative AI, which has been used for tasks such as natural language text generation, translation, and question answering. Generative AI uses large datasets to train models that can then produce new, coherent pieces of text or other media. The presentation also discusses the ethical implications and the need for regulation in AI, highlighting issues such as privacy, bias, and the potential for misuse. These concerns have prompted calls for comprehensive regulations to ensure the safe and equitable use of AI technologies. Artificial intelligence has also played a significant role in healthcare, particularly highlighted during the COVID-19 pandemic, where it was used in drug discovery, vaccine development, and analyzing the spread of the virus. The capabilities of AI in healthcare are vast, ranging from medical diagnostics to personalized medicine, demonstrating the technology's potential to revolutionize fields beyond just technical or consumer applications. In conclusion, AI continues to be a rapidly evolving field with significant implications for various aspects of society. The development from theoretical concepts to real-world applications illustrates both the potential benefits and the challenges that come with integrating advanced technologies into everyday life. The ongoing discussion about AI ethics and regulation underscores the importance of managing these technologies responsibly to maximize their their benefits while minimizing potential harms.
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
Joaquim Jorge
MINDCTI Revenue Release Quarter 1 2024
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
MIND CTI
Presentation from Melissa Klemke from her talk at Product Anonymous in April 2024
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Product Anonymous
Join our latest Connector Corner webinar to discover how UiPath Integration Service revolutionizes API-centric automation in a 'Quote to Cash' process—and how that automation empowers businesses to accelerate revenue generation. A comprehensive demo will explore connecting systems, GenAI, and people, through powerful pre-built connectors designed to speed process cycle times. Speakers: James Dickson, Senior Software Engineer Charlie Greenberg, Host, Product Marketing Manager
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
DianaGray10
Discord is a free app offering voice, video, and text chat functionalities, primarily catering to the gaming community. It serves as a hub for users to create and join servers tailored to their interests. Discord’s ecosystem comprises servers, each functioning as a distinct online community with its own channels dedicated to specific topics or activities. Users can engage in text-based discussions, voice calls, or video chats within these channels. Understanding Discord Servers Discord servers are virtual spaces where users congregate to interact, share content, and build communities. Servers may revolve around gaming, hobbies, interests, or fandoms, providing a platform for like-minded individuals to connect. Communication Features Discord offers a range of communication tools, including text channels for messaging, voice channels for real-time audio conversations, and video channels for face-to-face interactions. These features facilitate seamless communication and collaboration. What Does NSFW Mean? The acronym NSFW stands for “Not Safe For Work,” indicating content that may be inappropriate for professional or public settings. NSFW Content NSFW content encompasses material that is sexually explicit, violent, or otherwise graphic in nature. It often includes nudity, profanity, or depictions of sensitive topics.
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
UK Journal
Read about the journey the Adobe Experience Manager team has gone through in order to become and scale API-first throughout the organisation.
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
Radu Cotescu
This presentation explores the impact of HTML injection attacks on web applications, detailing how attackers exploit vulnerabilities to inject malicious code into web pages. Learn about the potential consequences of such attacks and discover effective mitigation strategies to protect your web applications from HTML injection vulnerabilities. for more information visit https://bostoninstituteofanalytics.org/category/cyber-security-ethical-hacking/
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
Boston Institute of Analytics
Building Digital Trust in a Digital Economy Veronica Tan, Director - Cyber Security Agency of Singapore Apidays Singapore 2024: Connecting Customers, Business and Technology (April 17 & 18, 2024) ------ Check out our conferences at https://www.apidays.global/ Do you want to sponsor or talk at one of our conferences? https://apidays.typeform.com/to/ILJeAaV8 Learn more on APIscene, the global media made by the community for the community: https://www.apiscene.io Explore the API ecosystem with the API Landscape: https://apilandscape.apiscene.io/
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
apidays
How to get Oracle DBA Job as fresher.
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
Remote DBA Services
The value of a flexible API Management solution for Open Banking Steve Melan, Manager for IT Innovation and Architecture - State's and Saving's Bank of Luxembourg Apidays New York 2024: The API Economy in the AI Era (April 30 & May 1, 2024) ------ Check out our conferences at https://www.apidays.global/ Do you want to sponsor or talk at one of our conferences? https://apidays.typeform.com/to/ILJeAaV8 Learn more on APIscene, the global media made by the community for the community: https://www.apiscene.io Explore the API ecosystem with the API Landscape: https://apilandscape.apiscene.io/
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
apidays
Increase engagement and revenue with Muvi Live Paywall! In this presentation, we will explore the five key benefits of using Muvi Live Paywall to monetize your live streams. You'll learn how Muvi Live Paywall can help you: Monetize your live content easily: Set up pay-per-view access to your live streams and start generating revenue from your content. Increase audience engagement: Provide exclusive, premium content behind the paywall to keep your viewers engaged. Gain valuable viewer insights: Track viewer data and analytics to better understand your audience and tailor your content accordingly. Reduce content piracy: Muvi Live Paywall's security features help protect your content from unauthorized distribution. Streamline your workflow: The all-in-one platform simplifies the process of managing and monetizing your live streams. With Muvi Live Paywall, you can take control of your live stream monetization and create a sustainable business model for your content. Learn more about Muvi Live Paywall and start generating revenue from your live streams today!
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Roshan Dwivedi
Copy of the slides presented by Matt Robison to the SFWelly Salesforce user group community on May 2 2024. The audience was truly international with attendees from at least 4 different countries joining online. Matt is an expert in data cloud and this was a brilliant session.
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
Anna Loughnan Colquhoun
Abhishek Deb(1), Mr Abdul Kalam(2) M. Des (UX) , School of Design, DIT University , Dehradun. This paper explores the future potential of AI-enabled smartphone processors, aiming to investigate the advancements, capabilities, and implications of integrating artificial intelligence (AI) into smartphone technology. The research study goals consist of evaluating the development of AI in mobile phone processors, analyzing the existing state as well as abilities of AI-enabled cpus determining future patterns as well as chances together with reviewing obstacles as well as factors to consider for more growth.
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
debabhi2
ICT role in 21 century education. How to ICT help in education
presentation ICT roal in 21st century education
presentation ICT roal in 21st century education
jfdjdjcjdnsjd
With more memory available, system performance of three Dell devices increased, which can translate to a better user experience Conclusion When your system has plenty of RAM to meet your needs, you can efficiently access the applications and data you need to finish projects and to-do lists without sacrificing time and focus. Our test results show that with more memory available, three Dell PCs delivered better performance and took less time to complete the Procyon Office Productivity benchmark. These advantages translate to users being able to complete workflows more quickly and multitask more easily. Whether you need the mobility of the Latitude 5440, the creative capabilities of the Precision 3470, or the high performance of the OptiPlex Tower Plus 7010, configuring your system with more RAM can help keep processes running smoothly, enabling you to do more without compromising performance.
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
Principled Technologies
Presented by Mike Hicks
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
ThousandEyes
Presentation on the progress in the Domino Container community project as delivered at the Engage 2024 conference
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
Martijn de Jong
I've been in the field of "Cyber Security" in its many incarnations for about 25 years. In that time I've learned some lessons, some the hard way. Here are my slides presented at BSides New Orleans in April 2024.
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
Rafal Los
Recently uploaded
(20)
Top 10 Most Downloaded Games on Play Store in 2024
Top 10 Most Downloaded Games on Play Store in 2024
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
presentation ICT roal in 21st century education
presentation ICT roal in 21st century education
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
Download now