2. AIM / OBJECTIVE
‘To understand different information processing
models and the implications for coaches.’
Evaluation of information processing models
Discuss implication for coaching delivery
3. RE - CAP
On a scale of 1 (poor) to 10 (genius) what level
would you say you know about information
processing models?
Write the number on a post it note and write 3
things you remember about information
processing?
5. SCHMIDT INFORMATION PROCESS MODEL
Input
Stimulus
Id
As information
received player
needs to make sense
of it
Reaction Time
Response
Selection
Once player
interpreted
information must
decide what to do
Following decision
making, the muscles
carry out the
required movement
Response
Programming
Output
7. WHITTING’S MODEL 1969
Input
Data
Perceptual
Mechanisms
Feedback
Data
Perceptual Mechanisms
involves interpretation/
judgement or making
sense of the situation /
involves the memory
process
Body boundary – Central
Mechanisms
Effector
Mechanisms
Translator
Mechanisms
Output
Data
Translator Mechanisms
Where decision making
occurs and comparisons
made to what is stored in
your memory. Info used
from and decided on
correct response
Effector Mechanisms
Motor programme put
into action by sending
impulses via the
nervous system to the
appropriate muscles
10. QUESTIONS:
1.
What colour was the Dogs Collar?
2.
How many balls?
3.
What letter is not underlined?
4.
What was the car registration plate?
5.
What colour was the pencil behind the mans
ear?
11. INFORMATION PROCESSING AND COACHING
Why is information processing information vital for
coaches to understand to improve the skill level of
a sports performer?
Work in small groups
Write your ideas on the flip chart paper
Feedback to the group
10 minutes
13. MEMORY TEST
Write down 3 pieces of
information you know about
Skill….
Write down 3 pieces of
information you know about
Ability….
14. FOR YOU ASSESSMENT YOU MUST BE ABLE
TO:
Evaluation of different
information processing models
and implications to performance,
and the role of memory and
selective attention in a sporting
context
15. ‘Transfer of practice to game conditions depends
on the extent that the practice resembles the game’
(Magill 1993)
Information
processing????
Information
processing???
‘People unwittingly set up practice for success rather
than practice for learning’
(Guadagnoli 2007)
18. GROUP POSTER PRESENTATION
Groups of 4/5’s
Bring together your ideas and create a poster on
Flip Chart to share your findings with the group.
10 minutes
20. MEMORY
In sport we make decisions based upon the current
situation and our past experiences.
We interpret the gathered information and then
compare it to past experiences.
The use of our memory helps us to make decisions.
21. SHORT TERM SENSORY
•
•
•
Collects ALL of the information that enters the
system, via the senses.
Huge Capacity - lots of information
Short Retention - keeps information for up to 1
second before it is lost.
Selective Attention takes place here:
Irrelevant stimuli is discarded.
Relevant stimuli is passed onto the STM.
This speeds up the decision making process.
•
22. ROLE/FUNCTION
•
Receives filtered
information from the
senses (STSS)
CHARACTERISTICS
•
•
•
•
Compares it to stored
information about past
experiences in the LTM.
Initiates the motor
programme (plan of
action).
•
•
Limited storage capacity:
5-9 pieces of info.
Holds it for approx 30-60
secs.
If a skill is practised and
learnt it is transferred to
the LTM.
Impulses are sent to the
appropriate muscles.
23. HOW CAN WE IMPROVE MEMORY AND
REMEMBER MORE INFORMATION
CHUNKING
• We arrange information into larger units or chunks.
• This allows us to store more information
• Example - a set play will be recalled with a single cue.
CHAINING
• We link together pieces of information and progressively
recall it. Example - developing a sequence in gymnastics.
SELECTIVE ATTENTION
• Limit the amount of irrelevant information entering the
STM
http://www.youtube.com/watch?v=qhF_baBVIOs
24. CHARACTERISTICS
The permanent
retention of information
through repetition or
rehearsal.
Can store vast amounts
of information.
Unlimited time period.
ROLE
Stores past
experiences as a
motor programme.
Receives information
from the STM.
Makes comparisons
with stimuli and past
experiences.
Passes motor
programme to STM.
26. TASK – COMPLETE BEFORE 11.45AM
In groups 4/5’s you are to research the following topics
and feedback to the group via a poster presentation
Reaction time
Hicks Law
Psychological Refectory Period
Spatial and Temporal Awareness
Stimulus response complexity and stimulus response
compatibility
Define
Explain
Application to sport (Example)
27. WHAT DO YOU NEED TO DO TO COMPLETE
THIS……..
Evaluation of different information
processing models and implications to
performance,
and the role of memory and selective
attention in a sporting context