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Brand Equity Model For Microsoft Xbox 360 Elite




               Game console




                          BY -> -- Pratik Negi
                                -- ISBE { 09-11 } SS
                                -- Brand Management
   About
    •Name Xbox 360
    •Type Game console
    •Compatibility MS Windows XP Media Center compatible
    •Enclosure Color Black

    Game Console
    •Color Support Color
    •Media Type DVD ROM

    Processor
    •Type IBM PowerPC 3 cores 3.2 GHz
    •Installed Qty 1
    •Floating Point Performance 1000 GFLOPS

    Memory / Storage
    •RAM Installed ( Max ) 512 MB ( 512 MB ) GDDR3 SDRAM - Integrated
    •Cache Memory 1 MB
    •Storage DVD-ROM 12x - Tray
    •Hard Disk Drive Yes
    •HDD Capacity 120 GB
Market share and usage for the product




Source==http://farm4.static.flickr.com/3603/3427118784_275f09146d_o.jpg
COMPETITION WITH PSP
           Sony Play station                                   Xbox 360

1. Price-$399 for the 80GB version, and       1. Price-$299 for a 60GB version, and $399
    $499 for the 160GB version                    for a 120GB Elite.
2. Processor-The CPU of the Play station 3    2. Processor-The Xbox 360 sports a custom
    is a 3.2GHz Cell Broadband Engine with        3.2GHz G5 with 3 dual-threaded cores
    up to 8 "synergistic" processing units.
3. Graphics- The Play station 3 uses an       3. Graphics- Xbox 360 uses a custom ATI
    nVidia RSX "Reality Synthesizer"              processor with 48 unified pixel/vertex
    graphics processor (GPU) with 24 pixel        pipelines.
    pipelines and 12 vertex pipelines
4.Drive- The PS 3 optical drive is a slot
    loading Blu-ray BD-ROM drive. It can      4. Drive-The Xbox 360 has a tray load Dual-
    launch games or play DVD movie discs          Layer DVD-ROM drive.
    or Blu-ray movie discs

5. Video support-The PS3 has an HDMI          5. Video support-Xbox 360 the best quality
    port and supports 1080p. That comes in        video output is component and maxes at
    handy with our new Sony 46" 1080p             1080i. The Xbox 360 Elite, however, does
    LCD flat panel screen                         include an HDMI port and supports
                                                  1080p.
Knowledge matrix (Brand
 Awareness)             Recognition
                           Unaided recall
                           Aided recall
                           Top-of-mind recall



Recognition  well known brand and readily recognized in the gaming
world.
Unaided recall  no need to bang consumer head for the market
presence
 of the gaming pod
Aided recall No need of Aided recall as established brand and less
competitors

Top-of-mind recall Yes when comes to buying a Game Pod, Xbox 360
elite is definitely a consideration for many Game lover because of the
popularity and Mother company {Microsoft}
KNOWLEDGE MATRIX (BRAND AWARENESS) RATING DONE

|---1---2---3---4---5
|___________|


  1. Brand not recognized at all


   2. Xbox is sometimes recognized as a option for gaming console when
   options are there

  3. Xbox 360 is known over many other range of products available


  4. Its survival in the cut throat competition make it known product.


   5. Has surpassed every competitor and a dominant player ( dictating the
   market)
PREFERENCE METRICS
                              Familiarity
                              Consideration
                              Purchase
                              Usage and Loyalty


Familiarity Yes a familiar brand to all the elite consumers.

Consideration Yes a biggest consideration when comes to buying the
product for in the entertainment sector (gaming world).

Purchase The Price being bit high is a hindrance in the sale of product


Usage and Loyalty features incorporated and the technical advancements done
Have paid off. Is a user friendly product and customer are loyal to brand
PREFERENCE MATRIX



|---1---2---3---4---5
|________|


  1. Brand not preferred at all


   2. Xbox is preferred as a option for gaming console with other options
   preferred over Xbox 360 elite

   3.Preferred over other product range but sometimes lack in few features.

  4. Xbox 360 is preferred mostly over many other range of products
  available


   5. Has surpassed every competitor when comes to preference as a game
   machine
Market share distribution monthly basis




Source--http://www.tgdaily.com/images/stories/article_images/npd/200901/npdjan2009msh.jpg
FINANCIAL METRICS
                           Market share
                           Price premium
                           Revenue
                           Transaction value

Market share  Bit fluctuating but has maintained a steady market share
Price premium Its bit on a higher side as compared to other market
competitors giving same feature with base prices
 Revenue still the segment is very competitive the brand has still
contributed to Microsoft’s loss making brand
Source-- Despite More Revenue, Xbox 360 Division Profits Down |
Binge Gamer

Growth Rate thus maintaining a average growth rate
FINANCIAL MATRIX



|---1---2---3---4---5
|__________|


  1. Brand not making profit at all


   2. Xbox is considers as a profit making option for Microsoft but hasn’t lived
   up to expectation.

    3.financail independent product but has yielded average response for the
   company

  4. Xbox 360 has done reasonably well in the market.


  5. Has surpassed every competitor and is a asset to the company.
Performance Dimensions

      Primary characteristics & supplementary features
      Good (all the base features for the game console to be
      competitive are present in the Xbox360 elite)

      Style and design Best ( As a market fighter and consistent
      improvement’s are being added in the Xbox series. The design,
      patterns are best in the class to be used at professional level as
      well)
      Product reliability, durability, serviceability Good ( As being in
      the electronic class, the features incorporated are good after sales
      service, + the durability is not a concerned as the product itself can
      be revamped or improved)

      Service effectiveness, efficiency Good (As market Expectation)


      Price  Bad (In this index the product Xbox 360 has lost the major
      market because other companies are projecting same features at less
      price with same Configuration.)
Performance Dimensions ( Scaling)


 1.   Worst (lacks any feature to sustain in the market)
 2.   Bad ( has omitted major factors to be a competitor)
 3.   Average ( can work as a normal product)
 4.   Good (has some characteristics to sustain market)
 5.   Better ( is a product with majority common but necessary features)
 6.   Best ( add on features + features to be a market leader)
 7.   Incompatible ( is a un imaginary product has been a envy to competitors)


|---1---2---3---4---5—6---7
|_____________|
Imagery Dimensions ( Scaling)


1. Worst            (lacks any feature to retain the image)
2. Bad              ( has omitted major factors to be a image
                      generation of Xbox 360)
3. Average          ( can work as a normal product can maintain image)

4. Good        (has some characteristics to sustain market
                 and created its image)
5. Better       ( is a product with majority common but necessary
                  features and image cant be tarnished)
6. Best          ( add on features + features to build an efficient image)
7. Incompatible ( is a un imaginary product has been a envy to others



|---1---2---3---4---5—6---7
|________________|
Judgment Dimensions

      Brand quality Better ( as a Microsoft product the value
      for money is awesome, and quality standard are well
      maintained )
      Brand credibility Better (can be trusted not as a blindfolded
      approach but really it’s a product that can be trusted)

      Brand consideration Good (has incorporated all the features
      that are necessary for the product to be a success but other
      competitors are also giving a good fight ( price index a worry)

       Brand superiority  Average ( cant be termed as a market leader
       but as market fighter. But has made inroads in the market to be a good
       to go competitor for others )
Judgment Dimensions ( Scaling)


1. Worst            (lacks any feature to retain the image and feature to
                      sustain in the market)
2. Bad              ( has omitted major factors to be a image
                      generation of Xbox 360 and market competitor)
3. Average          ( can work as a normal product can maintain a )

4. Good       (has some characteristics to sustain market
                 and created its image and market penetration)
5. Better      ( is a product with majority common but necessary
                  features and image cant be tarnished and has
                  effectively made wonders in market)
6. Best         ( add on features + reliability is best with technical
                   advancements)
7. Incomparable ( is a un imaginary product has been a envy to others)

|---1---2---3---4---5—6---7
|_____________|
Average scaling on the different Matrices

  Knowledge matrices Preference matrices   Financial matrices
                                                                3.66
                           3
  |--1--2--3--4--5--|
  |_______|


Average scaling on the different dimensions


Performance dimension Imagery dimension Judgment dimension
                                                                5.33
                               3


  |--1--2--3--4--5—6--7|
  |___________|
Xbox 360 elite the name resides in the minds of gamers (consumer)

 1. Attitudes - As a Microsoft product the any Xbox product line item is readily
 excepted
 2. Perceptions  Any Buyer tend to have +ve attitude because of the company
 Name
 3. Images  Microsoft as company has a image which pushes Xbox
dependability
   Brand Salience Dimensions


           • Recognition & recall  well established software manufacture
            behind the back and a well established Xbox brand to back the
         product, when it comes to buying game station (first name comes in
                             every gamers mind is Xbox)

        |-1-2-3-4-5-6-7-8-9-10-|
        |_______|
Rating done for recognisation and recall


Scale 1 — brand not know to anyone and domestic product
Scale 2 — brand known in a smaller region and used in small part
Scale 3 — brand not that popular fighting for survival
Scale 4 — brand not able to penetrate the market as expected
Scale 5 — brand able to live up to its expectation
Scale 6 — brand has given stiff competition to others as expected
Scale 7 — brand has fulfilled all the attributes forecasted
Scale 8 — is a fighting brand making progress day by day
Scale 9 — outclassed the competitors
Scale 10— Is a must buy in the category
     • Strength & clarity  All this is because of the triangular battle with
     Nintendo and Sony play station. So all the brands are well recognized.
    And really a nightmare to select from the three .choosing the gaming pod

 |-1-2-3-4-5-6-7-8-9-10-|
 |_____|
Rating done for strength and clarity
Scale 1 — brand not having any feature
Scale 2 — brand having common known features
Scale 3 — brand relatively successful in few aspects and features
Scale 4 — only few features are distinct
Scale 5 — brand able to live up to its expectation in terms of value for money
Scale 6 — brand has given stiff competition to others as expected
Scale 7 — brand has fulfilled all the attributes forecasted
Scale 8 — is a market leader when comes to features but price is a limitation
Scale 9 — outclassed the competitors
Scale 10— Is a must buy in the category

     •Brand awareness and Purchase and consumption consideration Microsoft
    name which people trust blindly and features that are incompatible are assets to
    awareness and (as a niche product techno savvy people know the hardware and
                            software behind the game pod)
|-1-2-3-4-5-6-7-8-9-10-|
  |______ _|


Rating done for awareness and consumption



Scale 1 — people don’t know about the brand
Scale 2 — consumer hesitate to go or even ask for the product
Scale 3 — consumer don’t really give a glance while opting for a game machine
Scale 4 — consumer give preference to other brands bluntly
Scale 5 — consumer’s have better option than Xbox 360 elite
Scale 6 — brand has stiff competition to others as expected but sometimes
preferred
Scale 7 — brand is one of the options that fulfill the requirement (Microsoft tag
works)
Scale 8 — market leader when comes to purchase consumer opt for it majority
times
Scale 9 — outclassed the competitors, preferred in majority choices
Scale 10— dominated the whole segment
Overall Average Rating ( On Brand Salience)

|-1-2-3-4-5-6-7-8-9-10-|
|______|



Brand pyramid



                                          Overall brand rating                     Converting all the three
                                             ( 6.531/10 )                           scales out 10 and then
                                                                                   Taking the average


                                              Rating on
                                             Brand salience
                                              ( 4.66 / 10)


                                                                 Rating on different
                       Avg Rating on
                                                                 Dimension of brand
                     different matrices
                                                                     ( 5.33 / 7)
                          ( 3.66 / 5 )
Conclusion

1. Xbox 360 elite is a well established brand on its own. Microsoft has
   developed a product they can bank on .
2. Xbox 360 elite is a Game console that is giving stiff competition to
   others in terms of technology, customer satisfaction but getting a
    hit when comes to price index
3. The brand equity model that can be suggested for the product would be
    more considered as “ Consumer centric and technical ”


References

  www.google.com
  www.cnet.com
  www.barefeats.com
  www.hardcoreware.net
  www.xbox.com
  www.associatedcontent.com
  www.gwn.com
  www.answers.com
  www.betanews.com
                                                                  Thank you

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Xbox (Pratik Negi)

  • 1. Brand Equity Model For Microsoft Xbox 360 Elite Game console BY -> -- Pratik Negi -- ISBE { 09-11 } SS -- Brand Management
  • 2. About •Name Xbox 360 •Type Game console •Compatibility MS Windows XP Media Center compatible •Enclosure Color Black Game Console •Color Support Color •Media Type DVD ROM Processor •Type IBM PowerPC 3 cores 3.2 GHz •Installed Qty 1 •Floating Point Performance 1000 GFLOPS Memory / Storage •RAM Installed ( Max ) 512 MB ( 512 MB ) GDDR3 SDRAM - Integrated •Cache Memory 1 MB •Storage DVD-ROM 12x - Tray •Hard Disk Drive Yes •HDD Capacity 120 GB
  • 3. Market share and usage for the product Source==http://farm4.static.flickr.com/3603/3427118784_275f09146d_o.jpg
  • 4. COMPETITION WITH PSP Sony Play station Xbox 360 1. Price-$399 for the 80GB version, and 1. Price-$299 for a 60GB version, and $399 $499 for the 160GB version for a 120GB Elite. 2. Processor-The CPU of the Play station 3 2. Processor-The Xbox 360 sports a custom is a 3.2GHz Cell Broadband Engine with 3.2GHz G5 with 3 dual-threaded cores up to 8 "synergistic" processing units. 3. Graphics- The Play station 3 uses an 3. Graphics- Xbox 360 uses a custom ATI nVidia RSX "Reality Synthesizer" processor with 48 unified pixel/vertex graphics processor (GPU) with 24 pixel pipelines. pipelines and 12 vertex pipelines 4.Drive- The PS 3 optical drive is a slot loading Blu-ray BD-ROM drive. It can 4. Drive-The Xbox 360 has a tray load Dual- launch games or play DVD movie discs Layer DVD-ROM drive. or Blu-ray movie discs 5. Video support-The PS3 has an HDMI 5. Video support-Xbox 360 the best quality port and supports 1080p. That comes in video output is component and maxes at handy with our new Sony 46" 1080p 1080i. The Xbox 360 Elite, however, does LCD flat panel screen include an HDMI port and supports 1080p.
  • 5. Knowledge matrix (Brand Awareness) Recognition Unaided recall Aided recall Top-of-mind recall Recognition  well known brand and readily recognized in the gaming world. Unaided recall  no need to bang consumer head for the market presence of the gaming pod Aided recall No need of Aided recall as established brand and less competitors Top-of-mind recall Yes when comes to buying a Game Pod, Xbox 360 elite is definitely a consideration for many Game lover because of the popularity and Mother company {Microsoft}
  • 6. KNOWLEDGE MATRIX (BRAND AWARENESS) RATING DONE |---1---2---3---4---5 |___________| 1. Brand not recognized at all 2. Xbox is sometimes recognized as a option for gaming console when options are there 3. Xbox 360 is known over many other range of products available 4. Its survival in the cut throat competition make it known product. 5. Has surpassed every competitor and a dominant player ( dictating the market)
  • 7. PREFERENCE METRICS Familiarity Consideration Purchase Usage and Loyalty Familiarity Yes a familiar brand to all the elite consumers. Consideration Yes a biggest consideration when comes to buying the product for in the entertainment sector (gaming world). Purchase The Price being bit high is a hindrance in the sale of product Usage and Loyalty features incorporated and the technical advancements done Have paid off. Is a user friendly product and customer are loyal to brand
  • 8. PREFERENCE MATRIX |---1---2---3---4---5 |________| 1. Brand not preferred at all 2. Xbox is preferred as a option for gaming console with other options preferred over Xbox 360 elite 3.Preferred over other product range but sometimes lack in few features. 4. Xbox 360 is preferred mostly over many other range of products available 5. Has surpassed every competitor when comes to preference as a game machine
  • 9. Market share distribution monthly basis Source--http://www.tgdaily.com/images/stories/article_images/npd/200901/npdjan2009msh.jpg
  • 10. FINANCIAL METRICS Market share Price premium Revenue Transaction value Market share  Bit fluctuating but has maintained a steady market share Price premium Its bit on a higher side as compared to other market competitors giving same feature with base prices Revenue still the segment is very competitive the brand has still contributed to Microsoft’s loss making brand Source-- Despite More Revenue, Xbox 360 Division Profits Down | Binge Gamer Growth Rate thus maintaining a average growth rate
  • 11. FINANCIAL MATRIX |---1---2---3---4---5 |__________| 1. Brand not making profit at all 2. Xbox is considers as a profit making option for Microsoft but hasn’t lived up to expectation. 3.financail independent product but has yielded average response for the company 4. Xbox 360 has done reasonably well in the market. 5. Has surpassed every competitor and is a asset to the company.
  • 12. Performance Dimensions Primary characteristics & supplementary features Good (all the base features for the game console to be competitive are present in the Xbox360 elite) Style and design Best ( As a market fighter and consistent improvement’s are being added in the Xbox series. The design, patterns are best in the class to be used at professional level as well) Product reliability, durability, serviceability Good ( As being in the electronic class, the features incorporated are good after sales service, + the durability is not a concerned as the product itself can be revamped or improved) Service effectiveness, efficiency Good (As market Expectation) Price  Bad (In this index the product Xbox 360 has lost the major market because other companies are projecting same features at less price with same Configuration.)
  • 13. Performance Dimensions ( Scaling) 1. Worst (lacks any feature to sustain in the market) 2. Bad ( has omitted major factors to be a competitor) 3. Average ( can work as a normal product) 4. Good (has some characteristics to sustain market) 5. Better ( is a product with majority common but necessary features) 6. Best ( add on features + features to be a market leader) 7. Incompatible ( is a un imaginary product has been a envy to competitors) |---1---2---3---4---5—6---7 |_____________|
  • 14. Imagery Dimensions ( Scaling) 1. Worst (lacks any feature to retain the image) 2. Bad ( has omitted major factors to be a image generation of Xbox 360) 3. Average ( can work as a normal product can maintain image) 4. Good (has some characteristics to sustain market and created its image) 5. Better  ( is a product with majority common but necessary features and image cant be tarnished) 6. Best  ( add on features + features to build an efficient image) 7. Incompatible ( is a un imaginary product has been a envy to others |---1---2---3---4---5—6---7 |________________|
  • 15. Judgment Dimensions Brand quality Better ( as a Microsoft product the value for money is awesome, and quality standard are well maintained ) Brand credibility Better (can be trusted not as a blindfolded approach but really it’s a product that can be trusted) Brand consideration Good (has incorporated all the features that are necessary for the product to be a success but other competitors are also giving a good fight ( price index a worry) Brand superiority  Average ( cant be termed as a market leader but as market fighter. But has made inroads in the market to be a good to go competitor for others )
  • 16. Judgment Dimensions ( Scaling) 1. Worst (lacks any feature to retain the image and feature to sustain in the market) 2. Bad ( has omitted major factors to be a image generation of Xbox 360 and market competitor) 3. Average ( can work as a normal product can maintain a ) 4. Good (has some characteristics to sustain market and created its image and market penetration) 5. Better  ( is a product with majority common but necessary features and image cant be tarnished and has effectively made wonders in market) 6. Best  ( add on features + reliability is best with technical advancements) 7. Incomparable ( is a un imaginary product has been a envy to others) |---1---2---3---4---5—6---7 |_____________|
  • 17. Average scaling on the different Matrices Knowledge matrices Preference matrices Financial matrices 3.66 3 |--1--2--3--4--5--| |_______| Average scaling on the different dimensions Performance dimension Imagery dimension Judgment dimension 5.33 3 |--1--2--3--4--5—6--7| |___________|
  • 18. Xbox 360 elite the name resides in the minds of gamers (consumer) 1. Attitudes - As a Microsoft product the any Xbox product line item is readily excepted 2. Perceptions  Any Buyer tend to have +ve attitude because of the company Name 3. Images  Microsoft as company has a image which pushes Xbox dependability Brand Salience Dimensions • Recognition & recall  well established software manufacture behind the back and a well established Xbox brand to back the product, when it comes to buying game station (first name comes in every gamers mind is Xbox) |-1-2-3-4-5-6-7-8-9-10-| |_______|
  • 19. Rating done for recognisation and recall Scale 1 — brand not know to anyone and domestic product Scale 2 — brand known in a smaller region and used in small part Scale 3 — brand not that popular fighting for survival Scale 4 — brand not able to penetrate the market as expected Scale 5 — brand able to live up to its expectation Scale 6 — brand has given stiff competition to others as expected Scale 7 — brand has fulfilled all the attributes forecasted Scale 8 — is a fighting brand making progress day by day Scale 9 — outclassed the competitors Scale 10— Is a must buy in the category • Strength & clarity  All this is because of the triangular battle with Nintendo and Sony play station. So all the brands are well recognized. And really a nightmare to select from the three .choosing the gaming pod |-1-2-3-4-5-6-7-8-9-10-| |_____|
  • 20. Rating done for strength and clarity Scale 1 — brand not having any feature Scale 2 — brand having common known features Scale 3 — brand relatively successful in few aspects and features Scale 4 — only few features are distinct Scale 5 — brand able to live up to its expectation in terms of value for money Scale 6 — brand has given stiff competition to others as expected Scale 7 — brand has fulfilled all the attributes forecasted Scale 8 — is a market leader when comes to features but price is a limitation Scale 9 — outclassed the competitors Scale 10— Is a must buy in the category •Brand awareness and Purchase and consumption consideration Microsoft name which people trust blindly and features that are incompatible are assets to awareness and (as a niche product techno savvy people know the hardware and software behind the game pod)
  • 21. |-1-2-3-4-5-6-7-8-9-10-| |______ _| Rating done for awareness and consumption Scale 1 — people don’t know about the brand Scale 2 — consumer hesitate to go or even ask for the product Scale 3 — consumer don’t really give a glance while opting for a game machine Scale 4 — consumer give preference to other brands bluntly Scale 5 — consumer’s have better option than Xbox 360 elite Scale 6 — brand has stiff competition to others as expected but sometimes preferred Scale 7 — brand is one of the options that fulfill the requirement (Microsoft tag works) Scale 8 — market leader when comes to purchase consumer opt for it majority times Scale 9 — outclassed the competitors, preferred in majority choices Scale 10— dominated the whole segment
  • 22. Overall Average Rating ( On Brand Salience) |-1-2-3-4-5-6-7-8-9-10-| |______| Brand pyramid Overall brand rating Converting all the three ( 6.531/10 ) scales out 10 and then Taking the average Rating on Brand salience ( 4.66 / 10) Rating on different Avg Rating on Dimension of brand different matrices ( 5.33 / 7) ( 3.66 / 5 )
  • 23. Conclusion 1. Xbox 360 elite is a well established brand on its own. Microsoft has developed a product they can bank on . 2. Xbox 360 elite is a Game console that is giving stiff competition to others in terms of technology, customer satisfaction but getting a hit when comes to price index 3. The brand equity model that can be suggested for the product would be more considered as “ Consumer centric and technical ” References www.google.com www.cnet.com www.barefeats.com www.hardcoreware.net www.xbox.com www.associatedcontent.com www.gwn.com www.answers.com www.betanews.com Thank you