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Some questions to
ask before designing
      training
             Roger Schank
        Chairman, Socratic Arts Corp
 Prof...
What do experts know how to do?
How did they learn to do it?
How do you teach it?
What kind of students do you want?
How do your students behave?
What is the role of the teacher?
What really happens in classrooms?
How does the environment
determine what can be taught?
What are students thinking?
What is the role of hands on
       experience?
What is the role of the teacher?
How do the conditions dictate what
            is taught?
How does technology influence what
            is taught?
Does will technology actually help?
What is the real role of technology?
How did you learn your expertise?
What is the role of experience?
Immanuel Kant, The Critique
     of Pure Reason

That all our
knowledge begins
with experience
there can be no
doubt. ...n...
Descartes: Rule 1


The end of study should
be to direct the mind
towards the enunciation
of sound and correct
judgements ...
What is the role of motivation?
How do we define success?
What does the student want to
          learn?
Why does the student want to learn
               it?
New Technology allows us
  to create a new model
Where teachers teach as needed
Where students pursue goals they want to p...
Learning on line is a
   “one on many” experience

Mentoring is one on one
Teachers teach Socratically
Teams divide work a...
Yes, very nice…
Can we actually do this?

   We have done it at:

Carnegie Mellon West
Trump University
Deloitte, Pfizer, ...
Some design
suggestions
Give students stories to tell
Don’t copy school
Don’t imagine that
People can learn by being told
Think about scenarios
Present good examples of doing
Enable participation
start with an understanding of the
      usual student mistakes
Create fictional worlds that allow
students to make detailed decisions
The story centered curriculum is
           a voyage
The Voyage depends upon use of
   proper feedback methods
Things to remember about
         learning
Learning cannot
take place without
 real driving goals
Learning should be an
 exciting experience
Learning cannot take
  place in an hour
Good learning designs
depend upon “just in
  time” mentoring
Good learning designs
 include teamwork
Learning is a one on
  one experience
Learning requires
  interaction
Learning begins with good
         design
consider the experiences you want
      your students to have
Just say “no”
roger@socraticarts.com
Presentacion Roger Schank
Presentacion Roger Schank
Presentacion Roger Schank
Presentacion Roger Schank
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Presentacion Roger Schank

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Presentacion Roger Schank

  1. 1. Some questions to ask before designing training Roger Schank Chairman, Socratic Arts Corp Professor Emeritus, Northwestern University
  2. 2. What do experts know how to do?
  3. 3. How did they learn to do it?
  4. 4. How do you teach it?
  5. 5. What kind of students do you want?
  6. 6. How do your students behave?
  7. 7. What is the role of the teacher?
  8. 8. What really happens in classrooms?
  9. 9. How does the environment determine what can be taught?
  10. 10. What are students thinking?
  11. 11. What is the role of hands on experience?
  12. 12. What is the role of the teacher?
  13. 13. How do the conditions dictate what is taught?
  14. 14. How does technology influence what is taught?
  15. 15. Does will technology actually help?
  16. 16. What is the real role of technology?
  17. 17. How did you learn your expertise?
  18. 18. What is the role of experience?
  19. 19. Immanuel Kant, The Critique of Pure Reason That all our knowledge begins with experience there can be no doubt. ...no knowledge of ours is antecedent to experience, but begins with it.
  20. 20. Descartes: Rule 1 The end of study should be to direct the mind towards the enunciation of sound and correct judgements on all matters that come before it.
  21. 21. What is the role of motivation?
  22. 22. How do we define success?
  23. 23. What does the student want to learn?
  24. 24. Why does the student want to learn it?
  25. 25. New Technology allows us to create a new model Where teachers teach as needed Where students pursue goals they want to pursue Where learning is just in time Where practice is key Where students learn by doing Where tests are about performance not competence
  26. 26. Learning on line is a “one on many” experience Mentoring is one on one Teachers teach Socratically Teams divide work according to abilities Designers anticipate where on line help will be found Learning is “just in time”
  27. 27. Yes, very nice… Can we actually do this? We have done it at: Carnegie Mellon West Trump University Deloitte, Pfizer, First Union, GE, IBM Many Government Organizations
  28. 28. Some design suggestions
  29. 29. Give students stories to tell
  30. 30. Don’t copy school
  31. 31. Don’t imagine that People can learn by being told
  32. 32. Think about scenarios
  33. 33. Present good examples of doing
  34. 34. Enable participation
  35. 35. start with an understanding of the usual student mistakes
  36. 36. Create fictional worlds that allow students to make detailed decisions
  37. 37. The story centered curriculum is a voyage
  38. 38. The Voyage depends upon use of proper feedback methods
  39. 39. Things to remember about learning
  40. 40. Learning cannot take place without real driving goals
  41. 41. Learning should be an exciting experience
  42. 42. Learning cannot take place in an hour
  43. 43. Good learning designs depend upon “just in time” mentoring
  44. 44. Good learning designs include teamwork
  45. 45. Learning is a one on one experience
  46. 46. Learning requires interaction
  47. 47. Learning begins with good design
  48. 48. consider the experiences you want your students to have
  49. 49. Just say “no”
  50. 50. roger@socraticarts.com

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