This document discusses the history and future of human-computer interaction and empathetic computing. It describes early visions of interactive computing from researchers like Vannevar Bush and Ivan Sutherland. More recent concepts discussed include ubiquitous computing, tangible interfaces, virtual and augmented reality. The document proposes a vision for "empathetic computing" using sensors and wearable devices to understand and convey emotions between users to enhance empathy. It outlines some initial experiments and analyses opportunities for future research in areas like real-world augmented reality, brain-computer interfaces, and city-scale social analytics.
12. Lesson’s Learned
! Enjoy the journey
! Travel with others
! Have a well equipped vehicle
! The end always seems nearer than it really is
! Don’t be disappointed in the outcome
! Most Important: Have a Clear Vision
22. A Memex is a device in which an individual stores all
his books … and which is mechanized so that it
may be consulted with exceeding speed and
flexibility. It is an enlarged intimate supplement to
his memory.
Vannevar Bush
25. The Ultimate Display
The ultimate display would .. be a room within which
the computer can control the existence of matter. A
chair displayed in such a room would be good enough
to sit in. Handcuffs .. would be confining, and a bullet ..
would be fatal.
With appropriate programming such a display could
literally be the Wonderland into which Alice walked.
Ivan E. Sutherland
Sutherland, I.E. The ultimate display. Information Processing 1965, Proc. IFIP
Congress 65, 506-508.
26. Realizing the Vision
! 3D computer graphics
! Physical input devices
! Intuitive interaction
Sutherland, I. E. (1968, December). A head-mounted three dimensional display. In Proceedings
of the December 9-11, 1968, fall joint computer conference, part I (pp. 757-764). ACM.
27.
28.
29.
30. Richard Bolt
! Founder MIT Media Lab
! The Human Interface: Where People
and Computers Meet
! Van Nostrand Reinhold, 1984.
31. Interacting with machines via speech, gesture, and
gaze will not only be possible, but in fact will
become the way most people--most of the time, and
for most purposes--will deal with them.
Richard Bolt
36. “The most profound technologies are those that
disappear. They weave themselves into the fabric
of everyday life until they are indistinguishable
from it.”
Mark Weiser
July 23, 1952 - April 27, 1999
53. Augmented Reality
! Defining Characteristics
! Combines Real and Virtual Images
- Both can be seen at the same time
! Interactive in real-time
- The virtual content can be interacted with
! Registered in 3D
- Virtual objects appear fixed in space
65. Vision
“Using technology to create shared
emotional experiences between users
and so create a deeper sense of
empathy and understanding”
66.
67. Empathic Computing
1. Computing systems that can
understand your feelings and emotions
2. Computing systems that help you
better understand the feelings of others
69. Appliances That Make You Happy
! Jun Rekimoto – Univ. Tokyo
! Smile detection + smart devices
70. Can we develop interfaces
that allow us to be more
empathetic to others?
71. Empathy Computing Requirements
! Basic Requirements
! Making the technology transparent
! Empathy Definition
! Seeing with the eyes of another
! Hearing with the ears of another
! Feeling with the heart of another
72. Movies are like a machine
that generates Empathy
Roger Ebert
73. Using VR for Empathy
! USC Project Syria (2014)
! VR Experience of Terrorist attack in Aleppo
74. Using AR for Empathy
! Augmented Reality can:
! Remove technology barriers
! Enhance communication
! Change perspective
! Share experiences
! Enhance interaction in real world
81. Wearable Interface
! Google Glass + e-Health + Spydroid + SSI
! Measure GSR, pulse oxygen, ECG, pitch
! Share video and audio remotely
! Represent emotions back to Glass user (4 states)
! !
82. Desktop Interface
! Live video, real time emotion data
! See what sender sees, emotion representation
!
83. Emotion Representation
! How can we show what you’re feeling?
! Tested - Raw data, Visual tinting, Emotion labeling
!
! !
Excited Happy
84. Early Results
! Colour overlay + video stream preferred
! Easier to understand
! Disagreement over best colour coding
! Different emotional response with diff. stimuli
! Scary movie best
! Remote users felt connected to local user
! Understanding of emotions
85. Analysis
Table 2. Correlation between different streaming scenarios
obtained from the feedback of the local and remote users
Experiment
3
(Creating
a
shared
experience
while
watching
an
audio
Visual
Watching
an
audio
visual)
Happy
Sad
Neutral
Excited
Case1
(Only
video
stream)
0.77
0.84
0.85
0.85
Case
2
(Case
1
+
Color
Overlay)
0.92
0.91
0.85
0.98
Case
3
(Case
2
+
Graphical
Analysis)
0.86
0.75
0.85
0.94
91. Scaling Up
! Seeing actions of millions of users in the world
! Augmentation on city/country level
92. AR + Smart Sensors + Social Networks
! Track population at city scale (mobile networks)
! Match population data to external sensor data
! medical, environmental, etc
! Mine data to improve social services
93.
94.
95. Research Challenges
! How to convey emotion?
! How to measure empathy?
! Interface/interaction models?
! How to communicate emotion?
! Scaling up to city/country scale?
97. Take Home Messages
! Find people to travel with
! Equip the vehicle
! Enjoy the journey
! Don’t be disappointed in the outcome
Most Important: Find your vision
98. More Information
• Mark Billinghurst
– mark.billinghurst@hitlabnz.org
– @marknb00
• Website
– www.hitlabnz.org