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Adding Depth To Illusions                                                                                   2013/02/25 6:50 PM




                                        ADDING DEPTH TO ILLUSIONS
                                              Copyright © Donald E. Simanek, December 1996

         Older computer screens don't have have precisely linear geometry. The stereo illustrations look best when
         viewed on an LCD screen, or from a printed copy. I have used 16 color GIFs to minimize loading time.
         These were derived from source files created with DesignCad, and interested persons can request source
         files in that format, or in DXF format. They have been converted to bitmaps for presentation here.

         Disclaimer: Some of the isometric illusions below were creations of Swedish Artist Oscar Reutersvärd. My
         specific stereo interpretations of them are not to be blamed on him. I am not the first to do stereo versions
         of these. I would welcome any documented references on the history of these illusions. Those that are my
         original creations are so indicated.




 ILLUSIONS WITH PERSPECTIVE

 Since many of the common illusions seem to depend on "false" perspective, or on the lack of true stereoscopic depth,
 we might inquire how illusions could be constructed with true perspective, and possibly even in full stereo depth.
 Conventional wisdom holds that such illusions are destroyed when depicted with accurate stereoscopic depth.

 The ultimate challenge would be to create illusory
 sculpture. Some illusions can be realized as sculptures, but
 must be viewed from one particular point with just one eye.
 Such is the case with the Necker cube, above, sometimes
 drawn as shown above right, and called the "crazy crate."

 We will begin by considering whether some of the
 common illusions could be altered to include perspective.

 ISOMETRIC ILLUSIONS

 Many classic "tribar" illusions are conventionally drawn in isometric fashion, in which parallel lines are rendered
 parallel on the page, there being no convergence toward a vanishing point. Objects of the same size are also the same
 size on the drawing surface no matter how far away they are. Engineering drawings are often isometric to make it easy
 to preserve relative lengths no matter what the inclination of a line to the observer's line of sight. Isometric drawings
 do not preserve angles. Any angle of 90° is rendered as 120°. Perspective drawing doesn't preserve angles either.
 Cartesian coordinate systems are often depicted isometrically, with one axis vertical, and the other two axes making
 angles of 120° with it.

 Isometric drawing is essential for some of these illusions. The ambiguous staircase illusion
 would lose its illusory character if drawn in true perspective. But a few of the isometric
 illusions can be successfully rendered in perspective, as I will demonstrate.

 In fact the prototype of them all, the "Penrose" illusion, was first presented with a distinct
 suggestion of perspective.[1] We show it that way here. Each bar has convergence toward a vanishing point. The
 original drawing, in the Penrose paper, was shown with some shading as well.

 Isometric illusions depend upon two deceptions.

     1. The false perspective in which even supposedly receding parallel lines remain
http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                        Page 1 of 14
Adding Depth To Illusions                                                                                       2013/02/25 6:50 PM


     1. The false perspective in which even supposedly receding parallel lines remain
        parallel. There's no size change with distance.
     2. Ambiguous or impossible connection between picture elements. Picture elements are
        connected, even though perspective cues tell us they should not be near each other.

 The example below left is shown in isometric style. The conventional wisdom has been that
 perspective rendering of such pictures is not possible, or would destroy the illusion.

 The same illusion is shown at the right in perspective, using two vanishing points. The illusory nature of the object is
 certainly not diminished by this presentation, though I don't claim that it is greatly enhanced.

 Some persons experience an interesting effect while
 comparing these two pictures. Look at the perspective
 view for a while, then shift your attention to the
 isometric view at the right. The isometric view may
 now appear "wrong" or "warped", and you may feel
 that the top and bottom of the frame are not parallel,
 and diverge at the rear of the frame!

 STEREO DRAWING

 Stereo drawings require two pictures, one for each eye. To view such drawings requires some practice. Generally two
 methods are used: (1) parallel viewing and (2) cross-eyed viewing. Both methods require one to learn a new visual
 skill.

 Normally when we look at the "real" world, our eyes converge on an object and they also focus on the same object.
 We habitually do this, and our brains have become accustomed to a one-to-one correspondence between focus and
 convergence.

 We can learn to "unlock" focus and convergence, enabling us to view stereo pairs without optical aid. In this document
 we use a display method which can be adapted to either parallel-eye viewing or crossed-eye viewing. Three drawings
 will be shown side by side. The middle drawing is to be viewed with the right eye. The other two are identical and one

 is to be viewed with the left eye. Here's how to view them.

         (1) Parallel viewing. This is sometimes called wall-eyed viewing. Use the left and middle pictures only.
         Look at a distant object then bring your eyes down to the paper trying not to converge or focus on the
         paper. You'll see a blurred double image. Consciously try to bring the double image into one. Now try to
         focus your eyes on it without allowing the two images to drift apart.

         Parallel viewing is limited to pictures about 2.5 inches wide, the spacing of the typical human eye.

         (2) Cross eyed viewing. Use the right and middle pictures only. Hold your finger exactly halfway between
         your eyes and the page. Focus on your finger. Your eyes will be converged on the finger also, and you
         should be conscious of the two pictures out of focus behind your finger, but probably nearly coincident.
         Move your finger a bit until the two pictures are fully coincident. Now hold the convergence while
         refocusing from your finger to the page. Finally, you can remove your finger from the field of view.

         Crossed eyed viewing can be used with large pictures. Paintings have been presented this way. Salvadore
         Dali painted some of this kind. For those who can learn the skill of viewing, this is one of the most effective
         ways for viewing stereo without special glasses.

         (2) Mirror method. For completeness, we illustrate a method rarely used in printed books. Popular
         Photography magazine experimented with it for a while. One picture of the pair is printed normally, ad the
         other is printed beside it, but reversed left/right. That picture is viewed through a mirror which re-inverts it.
http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                            Page 2 of 14
Adding Depth To Illusions                                                                                      2013/02/25 6:50 PM

         other is printed beside it, but reversed left/right. That picture is viewed through a mirror which re-inverts it.
         We will not use that method here.




 For practice, try this illustration from Sir Charles Wheatstone's book The Stereoscope.[2]




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                           Page 3 of 14
Adding Depth To Illusions                                                                                 2013/02/25 6:50 PM




 Don't expect to succeed the first time. This skill takes conscious effort and concentration. When you do succeed, you'll
 see the pictures snap into full three-dimensional depth. The picture will look like a wire-frame box. You'll actually see
 two 3-D images, one with normal depth, one with inverted (pseudoscopic depth). On either side of these you'll see
 fainter, phantom images with no depth. Ignore them.




 Here's some more practice examples:




 If you use cross eyed viewing on the pair intended for parallel, or vice versa, you will see a "pseudoscopic" depth, in
 which near and far are reversed. In the first picture, the pseudoscopic view appears as if you are looking down onto a
 truncated pyramid. In the second picture, the cone seems upright in the normal view, but tilted back and viewed from
 its base in the pseudoscopic view. Wire-frame stereo drawings often look interesting either way.

 Here's another example for practice.




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                      Page 4 of 14
Adding Depth To Illusions                                                                              2013/02/25 6:50 PM




 This coiled spring is more difficult to view:




 Now, can illusion pictures be drawn this way? Some can. The three-tined fork illusion, sometimes called "Schuster's
 conundrum," succeeds remarkably well. This is strictly an illusion of ambiguous connectivity; there's no depth
 ambiguity at all.




 Here's my color 3d rendition of the classic "Crazy Crate".




 Let's try the Penrose Illusion (impossible triangle). Here we use the fact that a horizontal line has ambiguous depth
http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                   Page 5 of 14
Adding Depth To Illusions                                                                                  2013/02/25 6:50 PM

 Let's try the Penrose Illusion (impossible triangle). Here we use the fact that a horizontal line has ambiguous depth
 even in stereo. So we've oriented the triangle with one side horizontal. The other sides have been given true
 stereoscopic depth, but no perspective depth cues are used.




 But now try viewing this version. Here we haven't used the cheap trick of horizontal lines. We've used a different
 cheap trick. We've simply expanded the horizontal dimension of one picture by about 5%.




 Why should this work at all? It seems to defy logic. Let's try the same trick with some other isometric pictures.




 And another:




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                       Page 6 of 14
Adding Depth To Illusions                                                                                  2013/02/25 6:50 PM




 Feel free to view any of these pseudoscopically. It doesn't seem to matter a lot. You get a vague sensation of
 stereoscopic depth either way!

 Some people have a weak perception of depth in such drawings even when both pictures are identical! This may be
 due to the artificial method for viewing them, particularly the slight keystone distortion of each picture when cross-
 eyed viewing is used. The absence of focus cues may play a role also.

 I haven't prejudiced you by suggesting what you should see in these examples. Generally one experiences the same
 ambiguity of depth, as in the "flat" isometric version, but there's an added cue of stereoscopic depth as well. The
 stereoscopic depth seems to fluctuate depending on where one fixes one's attention within the picture. Clearly we are
 getting a conflict of depth and solidity cues. The stereoscopic cues and the isometric perspective cues do not agree.

 ILLUSIONS OF SHAPE

 There's a large class of illusions called pattern-dominance or pattern-conflict illusions. They fall within a larger class

 of illusions of shape.

 Pattern-dominance illusions, as usually presented, seem to be strictly due to conflict of overlapping patterns in a single
 plane. Our perception of the geometry of one pattern is altered by the presence of the other pattern. The illusion seems
 not to rely upon any suggestion of perspective in the drawing.




 Most people judge that the circles in the left drawing a bit off-round, being gently flattened at four places, near the
 corners of the squares. Few would say that the circles distort the squares in this case.

 We can test this by making another drawing (on the right) in which the squares dominate the background field of view,
 while a lone circle competes with that. Will the circle show distortion, but the squares remain square? Yes, that's what
 most people see.




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                       Page 7 of 14
Adding Depth To Illusions                                                                                  2013/02/25 6:50 PM




 Both versions of the illusion persist in stereo rendering even though the circles and squares now lie in different planes
 when seen in depth.

 Some explain the following illusion by claiming the radial lines are interpreted by the brain as parallel lines receding
 to a vanishing point. This supposedly makes one circle (usually the right one) seem smaller, though they are drawn the
 same size and therefore subtend the same angle to the eye. Again, I find this explanation unpersuasive.

 The Ehrenfels illusion presents a perfect square upon a background of
 radial lines. The square seems tilted forward. (Or, it appears to be a
 rhombus, with the top edge longer than the lower edge.) It still seems
 tilted or distorted when the square is drawn on a transparent sheet held
 some distance in front of the plane of the radial line pattern. In stereo
 rendering there's a strong illusion that the square is tilted, the top edge
 nearer than the lower edge, even though there are no stereoscopic cues to support this interpretation.




 A related illusion, the Herring illusion, presents parallel lines against a background of radial lines. The parallel lines
 appear bowed or bent. They still appear bent if they are on a transparent sheet some distance in front of the plane of the
 radial line pattern. This fact comes through in stereo rendering also.




 This one is repeated below in larger scale, for crossed-eye viewing only.


http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                       Page 8 of 14
Adding Depth To Illusions                                                                                   2013/02/25 6:50 PM




 Some argue that the pattern of radial lines is suggestive of perspective–of parallel lines receding to a vanishing point. I
 don't find that explanation persuasive. But it's hard to devise pattern conflict illusions in which one or the other of the
 patterns can't be interpreted as having some characteristic of perspective.

         If you are viewing this illusion in stereo from the monitor screen you may see that one of the parallel lines
         seems nearer than the other. If you view it from the printed page, they seem to be at the same distance. This
         is due to horizontal non-linearity of the monitor's display. Also, if you have uncorrected astigmatism in one
         or both eyes you may notice that the radial lines do not appear equally distinct. This is similar to the
         standard astigmatism test chart, which also has a radial pattern of lines.

 MORE 3D ILLUSIONS

 [April, 2002] I finally got around to rendering my gear illusions in stereo.




                                              Phantom Gears 1. © 2002, DES

 It's more dramatic when larger. Here's the version for cross-eyed viewing only.




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                        Page 9 of 14
Adding Depth To Illusions                                                                                 2013/02/25 6:50 PM




                                              Phantom Gears 1. © 2002, DES

 Yet another gear illusion:




                                              Phantom Gears 2. © 2002, DES

 This gear illusion in 2D has been "ripped off" by several publishers without credit to me. As I was the originator of it,
 I'm the best person to explain it's logic.




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                     Page 10 of 14
Adding Depth To Illusions                                                                                2013/02/25 6:50 PM




                                              Phantom Gears 3D. © 2002, DES

 As with most illusions, it uses several forms of deception. The following picture shows in
 the ovals, the central illusion, which is nothing more than Mach's "open book" illusion,
 shown to the right. It can be seen as facing pages of an open book, or as the front and back
 cover of a an open book seen from its back. This simple isometric illusion is the basis of
 the ambiguous staircase illusion as well as many others.




                                              Phantom Gears 3D. © 2002, DES

 The 2D version of course came first. This raised the question "Could this be rendered in 3D". The drawing was
 isometric, which has no classical perspective (no vanishing points, which give apparent depth to flat pictures). But you
 can still employ stereo parallax in isomemtric drawings, for the stereo disparity overrides weaker depth clues. That's
 easily accomplished with ellipses (and gears) by altering their width to height ratio. The two gears of the left eye
http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                    Page 11 of 14
Adding Depth To Illusions                                                                                2013/02/25 6:50 PM

 easily accomplished with ellipses (and gears) by altering their width to height ratio. The two gears of the left eye
 picture are fattened horizontally, and the larger gear of the lelft eye picture is made narower. This is done only on
 either side of the vertical line passing trhough the illusory meshed gear teeth. In the CAD drawing, this breaks some of
 the points where lines join, and these must be repaired by hand. All this surgery was done only on the left eye picture.
 Then when all was fixed in the CAD drawing, it was converted to a GIF, and colorized with a paint program. The
 colors help to emphasize the illusion, but must be done consisently. Notice that the left gears have teeth with orange
 tops, but the right gear has orange valleys between the teeth. This is necessary because in the ambigous regions where
 they teeth mesh, the orange top and valley are the same parallelogram. Similar constraints apply to yellow and blue
 faces. Coloring these can warp one's mind, leading to mistakes. If any mistakes remain, please let me know.

 One might even say that the "colors transfer from one gear to the other" where the teeth mesh. Now if someone wants
 a real challenge, how about making an animated GIF of these gears rotating in 3d. (I can supply the original CAD
 structure in DXF format if anyone wants to try.)

 A CHALLENGE

 My ambiguous ring illusion (below) makes use of the inherent ambiguity of circles and ellipses seen in perspective.
 Cover the left or right third of the picture and everything seems conflict-free.




                                              Ambiguous Ring. © 2002, DES

 Can anyone do a stereo version of this which still preserves the illusion?

 [April, 2002] Abdollah Sadjadian accepted the challenge, exercising his AutoCad wizardry to produce this mind-
 bending result (for cross-eyed viewing).




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                    Page 12 of 14
Adding Depth To Illusions                                                                               2013/02/25 6:50 PM




 Find out how Abdollah did it.

 Here's another example of ellipse ambiguity. View this either cross-eyed or parallel. One set of rings will seem
 perfectly normal, with the rings lying in planes nearly perpendicular. But the other one, when examined carefully, will
 soon begin to seem "wrong", and finally will seem to have an unnatural twist where the rings link. Here's a conflict
 between stereo depth cues and the drawing cues which tell us which part of the ring is "in front". This is what happens
 when a magician messes up the Linking Rings trick.




                                              Topologist's Nightmare. © 2002, DES
 Stereo rendering of illusions can be useful for testing hypotheses intended to explain these illusions. This is a tool
 which has more possibilities than have been previously exploited.

 — Donald E. Simanek, April, 2002.


 References
 [1] L. S. Penrose and R. Penrose, "Impossible Objects: A Special Type of Visual Illusion," British Journal of
 Psychology, 1958. Vol 49, pp. 31-33.

http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                   Page 13 of 14
Adding Depth To Illusions                                                                              2013/02/25 6:50 PM




 [2] Wheatstone, Sir Charles. "Contributions to the Physiology of Vision. Part the First; On Some Remarkable, and
 Hitherto Unobserved, Phenomena of Binocular Vision," Philosophical Transactions of the Royal Society, 1838, Part 1,
 pp 371-94. Reprinted in The Scientific Papers of Sir Charles Wheatstone, London, 1879, pp. 225-259. Online copy,
 complete.

 [3] Seckel, Al. The Art of Optical Illusions. Carlton Books, 2000.

 [4] Seckel, Al. More Optical Illusions. Carlton Books, 2002.

 Al Seckel's books are, in my biased opinion, the best general illusion collections published, and are very reasonably
 priced. See these descriptions, and order them from your favorite book source.

 This document is an ongoing project, for which feedback is welcomed by the
 author, who hopes that these drawings can stimulate an exchange of ideas.
 Use the address shown here. Expect to see additions and changes in this
 section of my web pages in the future.

 Return to top of this page.
 Return to illusions page
 Return to front page and main menu.


 Since 8/30/01                    people who had no illusions came here to get some.




http://www.lhup.edu/~dsimanek/3d/illus2.htm                                                                  Page 14 of 14

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Adding depth to illusions

  • 1. Adding Depth To Illusions 2013/02/25 6:50 PM ADDING DEPTH TO ILLUSIONS Copyright © Donald E. Simanek, December 1996 Older computer screens don't have have precisely linear geometry. The stereo illustrations look best when viewed on an LCD screen, or from a printed copy. I have used 16 color GIFs to minimize loading time. These were derived from source files created with DesignCad, and interested persons can request source files in that format, or in DXF format. They have been converted to bitmaps for presentation here. Disclaimer: Some of the isometric illusions below were creations of Swedish Artist Oscar Reutersvärd. My specific stereo interpretations of them are not to be blamed on him. I am not the first to do stereo versions of these. I would welcome any documented references on the history of these illusions. Those that are my original creations are so indicated. ILLUSIONS WITH PERSPECTIVE Since many of the common illusions seem to depend on "false" perspective, or on the lack of true stereoscopic depth, we might inquire how illusions could be constructed with true perspective, and possibly even in full stereo depth. Conventional wisdom holds that such illusions are destroyed when depicted with accurate stereoscopic depth. The ultimate challenge would be to create illusory sculpture. Some illusions can be realized as sculptures, but must be viewed from one particular point with just one eye. Such is the case with the Necker cube, above, sometimes drawn as shown above right, and called the "crazy crate." We will begin by considering whether some of the common illusions could be altered to include perspective. ISOMETRIC ILLUSIONS Many classic "tribar" illusions are conventionally drawn in isometric fashion, in which parallel lines are rendered parallel on the page, there being no convergence toward a vanishing point. Objects of the same size are also the same size on the drawing surface no matter how far away they are. Engineering drawings are often isometric to make it easy to preserve relative lengths no matter what the inclination of a line to the observer's line of sight. Isometric drawings do not preserve angles. Any angle of 90° is rendered as 120°. Perspective drawing doesn't preserve angles either. Cartesian coordinate systems are often depicted isometrically, with one axis vertical, and the other two axes making angles of 120° with it. Isometric drawing is essential for some of these illusions. The ambiguous staircase illusion would lose its illusory character if drawn in true perspective. But a few of the isometric illusions can be successfully rendered in perspective, as I will demonstrate. In fact the prototype of them all, the "Penrose" illusion, was first presented with a distinct suggestion of perspective.[1] We show it that way here. Each bar has convergence toward a vanishing point. The original drawing, in the Penrose paper, was shown with some shading as well. Isometric illusions depend upon two deceptions. 1. The false perspective in which even supposedly receding parallel lines remain http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 1 of 14
  • 2. Adding Depth To Illusions 2013/02/25 6:50 PM 1. The false perspective in which even supposedly receding parallel lines remain parallel. There's no size change with distance. 2. Ambiguous or impossible connection between picture elements. Picture elements are connected, even though perspective cues tell us they should not be near each other. The example below left is shown in isometric style. The conventional wisdom has been that perspective rendering of such pictures is not possible, or would destroy the illusion. The same illusion is shown at the right in perspective, using two vanishing points. The illusory nature of the object is certainly not diminished by this presentation, though I don't claim that it is greatly enhanced. Some persons experience an interesting effect while comparing these two pictures. Look at the perspective view for a while, then shift your attention to the isometric view at the right. The isometric view may now appear "wrong" or "warped", and you may feel that the top and bottom of the frame are not parallel, and diverge at the rear of the frame! STEREO DRAWING Stereo drawings require two pictures, one for each eye. To view such drawings requires some practice. Generally two methods are used: (1) parallel viewing and (2) cross-eyed viewing. Both methods require one to learn a new visual skill. Normally when we look at the "real" world, our eyes converge on an object and they also focus on the same object. We habitually do this, and our brains have become accustomed to a one-to-one correspondence between focus and convergence. We can learn to "unlock" focus and convergence, enabling us to view stereo pairs without optical aid. In this document we use a display method which can be adapted to either parallel-eye viewing or crossed-eye viewing. Three drawings will be shown side by side. The middle drawing is to be viewed with the right eye. The other two are identical and one is to be viewed with the left eye. Here's how to view them. (1) Parallel viewing. This is sometimes called wall-eyed viewing. Use the left and middle pictures only. Look at a distant object then bring your eyes down to the paper trying not to converge or focus on the paper. You'll see a blurred double image. Consciously try to bring the double image into one. Now try to focus your eyes on it without allowing the two images to drift apart. Parallel viewing is limited to pictures about 2.5 inches wide, the spacing of the typical human eye. (2) Cross eyed viewing. Use the right and middle pictures only. Hold your finger exactly halfway between your eyes and the page. Focus on your finger. Your eyes will be converged on the finger also, and you should be conscious of the two pictures out of focus behind your finger, but probably nearly coincident. Move your finger a bit until the two pictures are fully coincident. Now hold the convergence while refocusing from your finger to the page. Finally, you can remove your finger from the field of view. Crossed eyed viewing can be used with large pictures. Paintings have been presented this way. Salvadore Dali painted some of this kind. For those who can learn the skill of viewing, this is one of the most effective ways for viewing stereo without special glasses. (2) Mirror method. For completeness, we illustrate a method rarely used in printed books. Popular Photography magazine experimented with it for a while. One picture of the pair is printed normally, ad the other is printed beside it, but reversed left/right. That picture is viewed through a mirror which re-inverts it. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 2 of 14
  • 3. Adding Depth To Illusions 2013/02/25 6:50 PM other is printed beside it, but reversed left/right. That picture is viewed through a mirror which re-inverts it. We will not use that method here. For practice, try this illustration from Sir Charles Wheatstone's book The Stereoscope.[2] http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 3 of 14
  • 4. Adding Depth To Illusions 2013/02/25 6:50 PM Don't expect to succeed the first time. This skill takes conscious effort and concentration. When you do succeed, you'll see the pictures snap into full three-dimensional depth. The picture will look like a wire-frame box. You'll actually see two 3-D images, one with normal depth, one with inverted (pseudoscopic depth). On either side of these you'll see fainter, phantom images with no depth. Ignore them. Here's some more practice examples: If you use cross eyed viewing on the pair intended for parallel, or vice versa, you will see a "pseudoscopic" depth, in which near and far are reversed. In the first picture, the pseudoscopic view appears as if you are looking down onto a truncated pyramid. In the second picture, the cone seems upright in the normal view, but tilted back and viewed from its base in the pseudoscopic view. Wire-frame stereo drawings often look interesting either way. Here's another example for practice. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 4 of 14
  • 5. Adding Depth To Illusions 2013/02/25 6:50 PM This coiled spring is more difficult to view: Now, can illusion pictures be drawn this way? Some can. The three-tined fork illusion, sometimes called "Schuster's conundrum," succeeds remarkably well. This is strictly an illusion of ambiguous connectivity; there's no depth ambiguity at all. Here's my color 3d rendition of the classic "Crazy Crate". Let's try the Penrose Illusion (impossible triangle). Here we use the fact that a horizontal line has ambiguous depth http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 5 of 14
  • 6. Adding Depth To Illusions 2013/02/25 6:50 PM Let's try the Penrose Illusion (impossible triangle). Here we use the fact that a horizontal line has ambiguous depth even in stereo. So we've oriented the triangle with one side horizontal. The other sides have been given true stereoscopic depth, but no perspective depth cues are used. But now try viewing this version. Here we haven't used the cheap trick of horizontal lines. We've used a different cheap trick. We've simply expanded the horizontal dimension of one picture by about 5%. Why should this work at all? It seems to defy logic. Let's try the same trick with some other isometric pictures. And another: http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 6 of 14
  • 7. Adding Depth To Illusions 2013/02/25 6:50 PM Feel free to view any of these pseudoscopically. It doesn't seem to matter a lot. You get a vague sensation of stereoscopic depth either way! Some people have a weak perception of depth in such drawings even when both pictures are identical! This may be due to the artificial method for viewing them, particularly the slight keystone distortion of each picture when cross- eyed viewing is used. The absence of focus cues may play a role also. I haven't prejudiced you by suggesting what you should see in these examples. Generally one experiences the same ambiguity of depth, as in the "flat" isometric version, but there's an added cue of stereoscopic depth as well. The stereoscopic depth seems to fluctuate depending on where one fixes one's attention within the picture. Clearly we are getting a conflict of depth and solidity cues. The stereoscopic cues and the isometric perspective cues do not agree. ILLUSIONS OF SHAPE There's a large class of illusions called pattern-dominance or pattern-conflict illusions. They fall within a larger class of illusions of shape. Pattern-dominance illusions, as usually presented, seem to be strictly due to conflict of overlapping patterns in a single plane. Our perception of the geometry of one pattern is altered by the presence of the other pattern. The illusion seems not to rely upon any suggestion of perspective in the drawing. Most people judge that the circles in the left drawing a bit off-round, being gently flattened at four places, near the corners of the squares. Few would say that the circles distort the squares in this case. We can test this by making another drawing (on the right) in which the squares dominate the background field of view, while a lone circle competes with that. Will the circle show distortion, but the squares remain square? Yes, that's what most people see. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 7 of 14
  • 8. Adding Depth To Illusions 2013/02/25 6:50 PM Both versions of the illusion persist in stereo rendering even though the circles and squares now lie in different planes when seen in depth. Some explain the following illusion by claiming the radial lines are interpreted by the brain as parallel lines receding to a vanishing point. This supposedly makes one circle (usually the right one) seem smaller, though they are drawn the same size and therefore subtend the same angle to the eye. Again, I find this explanation unpersuasive. The Ehrenfels illusion presents a perfect square upon a background of radial lines. The square seems tilted forward. (Or, it appears to be a rhombus, with the top edge longer than the lower edge.) It still seems tilted or distorted when the square is drawn on a transparent sheet held some distance in front of the plane of the radial line pattern. In stereo rendering there's a strong illusion that the square is tilted, the top edge nearer than the lower edge, even though there are no stereoscopic cues to support this interpretation. A related illusion, the Herring illusion, presents parallel lines against a background of radial lines. The parallel lines appear bowed or bent. They still appear bent if they are on a transparent sheet some distance in front of the plane of the radial line pattern. This fact comes through in stereo rendering also. This one is repeated below in larger scale, for crossed-eye viewing only. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 8 of 14
  • 9. Adding Depth To Illusions 2013/02/25 6:50 PM Some argue that the pattern of radial lines is suggestive of perspective–of parallel lines receding to a vanishing point. I don't find that explanation persuasive. But it's hard to devise pattern conflict illusions in which one or the other of the patterns can't be interpreted as having some characteristic of perspective. If you are viewing this illusion in stereo from the monitor screen you may see that one of the parallel lines seems nearer than the other. If you view it from the printed page, they seem to be at the same distance. This is due to horizontal non-linearity of the monitor's display. Also, if you have uncorrected astigmatism in one or both eyes you may notice that the radial lines do not appear equally distinct. This is similar to the standard astigmatism test chart, which also has a radial pattern of lines. MORE 3D ILLUSIONS [April, 2002] I finally got around to rendering my gear illusions in stereo. Phantom Gears 1. © 2002, DES It's more dramatic when larger. Here's the version for cross-eyed viewing only. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 9 of 14
  • 10. Adding Depth To Illusions 2013/02/25 6:50 PM Phantom Gears 1. © 2002, DES Yet another gear illusion: Phantom Gears 2. © 2002, DES This gear illusion in 2D has been "ripped off" by several publishers without credit to me. As I was the originator of it, I'm the best person to explain it's logic. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 10 of 14
  • 11. Adding Depth To Illusions 2013/02/25 6:50 PM Phantom Gears 3D. © 2002, DES As with most illusions, it uses several forms of deception. The following picture shows in the ovals, the central illusion, which is nothing more than Mach's "open book" illusion, shown to the right. It can be seen as facing pages of an open book, or as the front and back cover of a an open book seen from its back. This simple isometric illusion is the basis of the ambiguous staircase illusion as well as many others. Phantom Gears 3D. © 2002, DES The 2D version of course came first. This raised the question "Could this be rendered in 3D". The drawing was isometric, which has no classical perspective (no vanishing points, which give apparent depth to flat pictures). But you can still employ stereo parallax in isomemtric drawings, for the stereo disparity overrides weaker depth clues. That's easily accomplished with ellipses (and gears) by altering their width to height ratio. The two gears of the left eye http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 11 of 14
  • 12. Adding Depth To Illusions 2013/02/25 6:50 PM easily accomplished with ellipses (and gears) by altering their width to height ratio. The two gears of the left eye picture are fattened horizontally, and the larger gear of the lelft eye picture is made narower. This is done only on either side of the vertical line passing trhough the illusory meshed gear teeth. In the CAD drawing, this breaks some of the points where lines join, and these must be repaired by hand. All this surgery was done only on the left eye picture. Then when all was fixed in the CAD drawing, it was converted to a GIF, and colorized with a paint program. The colors help to emphasize the illusion, but must be done consisently. Notice that the left gears have teeth with orange tops, but the right gear has orange valleys between the teeth. This is necessary because in the ambigous regions where they teeth mesh, the orange top and valley are the same parallelogram. Similar constraints apply to yellow and blue faces. Coloring these can warp one's mind, leading to mistakes. If any mistakes remain, please let me know. One might even say that the "colors transfer from one gear to the other" where the teeth mesh. Now if someone wants a real challenge, how about making an animated GIF of these gears rotating in 3d. (I can supply the original CAD structure in DXF format if anyone wants to try.) A CHALLENGE My ambiguous ring illusion (below) makes use of the inherent ambiguity of circles and ellipses seen in perspective. Cover the left or right third of the picture and everything seems conflict-free. Ambiguous Ring. © 2002, DES Can anyone do a stereo version of this which still preserves the illusion? [April, 2002] Abdollah Sadjadian accepted the challenge, exercising his AutoCad wizardry to produce this mind- bending result (for cross-eyed viewing). http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 12 of 14
  • 13. Adding Depth To Illusions 2013/02/25 6:50 PM Find out how Abdollah did it. Here's another example of ellipse ambiguity. View this either cross-eyed or parallel. One set of rings will seem perfectly normal, with the rings lying in planes nearly perpendicular. But the other one, when examined carefully, will soon begin to seem "wrong", and finally will seem to have an unnatural twist where the rings link. Here's a conflict between stereo depth cues and the drawing cues which tell us which part of the ring is "in front". This is what happens when a magician messes up the Linking Rings trick. Topologist's Nightmare. © 2002, DES Stereo rendering of illusions can be useful for testing hypotheses intended to explain these illusions. This is a tool which has more possibilities than have been previously exploited. — Donald E. Simanek, April, 2002. References [1] L. S. Penrose and R. Penrose, "Impossible Objects: A Special Type of Visual Illusion," British Journal of Psychology, 1958. Vol 49, pp. 31-33. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 13 of 14
  • 14. Adding Depth To Illusions 2013/02/25 6:50 PM [2] Wheatstone, Sir Charles. "Contributions to the Physiology of Vision. Part the First; On Some Remarkable, and Hitherto Unobserved, Phenomena of Binocular Vision," Philosophical Transactions of the Royal Society, 1838, Part 1, pp 371-94. Reprinted in The Scientific Papers of Sir Charles Wheatstone, London, 1879, pp. 225-259. Online copy, complete. [3] Seckel, Al. The Art of Optical Illusions. Carlton Books, 2000. [4] Seckel, Al. More Optical Illusions. Carlton Books, 2002. Al Seckel's books are, in my biased opinion, the best general illusion collections published, and are very reasonably priced. See these descriptions, and order them from your favorite book source. This document is an ongoing project, for which feedback is welcomed by the author, who hopes that these drawings can stimulate an exchange of ideas. Use the address shown here. Expect to see additions and changes in this section of my web pages in the future. Return to top of this page. Return to illusions page Return to front page and main menu. Since 8/30/01 people who had no illusions came here to get some. http://www.lhup.edu/~dsimanek/3d/illus2.htm Page 14 of 14