9. Two divine inspirations
1. True Gamification has only been successfully realized once:
Fantasy sports: 35 years, 50M+ Global users from Cricket to
Football ….
People looking at data. Limited licensing costs.
Drive $4-5B in revenue for the sports industry
2. Cultural discovery is still a flawed, subjective art/science
Collaborative filtering has obvious limitations (Amazon/Netflix)
Pure algorithms are also imprecise (Pandora/Last.fm)
Human curation at scale is still the most effective solution, but
most still happens through an editorial bias
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