Manish Nachnani has over a decade of experience in the field of global Healthcare IT consulting. He has diverse experience ranging from providing consulting for healthcare cloud strategy, HIS/EMR implementation and development, smart apps and social media. He also understands healthcare issues at grassroots level and focuses on addressing these issues using technology.
Manish focuses on leveraging technology to simplify healthcare and empower patients and doctors. He works extensively on smart mobile apps which cover a broad array from chronic disease management application, healthcare games to diagnostic & lifestyle apps.
Manish works on ideating and conceptualizing healthcare IT consumer products and is product owner for various innovative products. He tries to integrate social media & human behavior to create healthcare apps that can influence human behavior.
Manish has proven expertise and is a thought leader in the field of Social Media and Health IT convergence. He has written multiple whitepapers, articles and is a speaker of choice at key global conferences on topics of using social media in healthcare and creating social healthcare brands.
Manish works extensively on evaluating healthcare IT startups, identifying business opportunities , his key focus is to build a foundation for creating a social healthcare system in India and globally.
Awards and recognition
B.E Computers (Mumbai University)
FAHM (American Health Insurance Plans)
PGDIM-Health Insurance (Symbiosis)
CBAP from IIBA Canada
Innovator awards at Infosys – Healthcare Unit
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Gamification - The future for Healthcare & Wellness Management
1. Gamification and
Healthcare.
Manish S Nachnani
Manish Nachnani manishnachnani@gmail.com
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2. State of the Nation
Youngest Nation
Healthy / Unhealthy nation – Make a choice now ?
Diabetes destination of world
Rapid urbanization leading to lifestyle related diseases
Pillars of the nation – Workforce , Students
Focus on recovering illness – not promoting “Wellness”
We are treading a path marked by developed nations , and
will reach a state where they are in a decade , with
irreparable damage . So its time to start now.
Our lifestyle could be a DISEASE in itself.
Manish Nachnani 2
manishnachnani@gmail.com
3. Future of the Nation
Highest GDP growth
Ever increasing per capita income
Move towards westernization
The generation of “Fast Food” and
“Cough potatoes”
Move from traditional gaming to
online gaming
If trend continues the future looks scary .
We have more fast food stores in the country
than the wellness centers and gym .
Manish Nachnani 3
manishnachnani@gmail.com
4. Games – Universal part of culture
Games are beyond the divide of
Rural and Urban
Sex
Age
Country
A person in urban India will play
aXbox game ,while in rural India will
play a gilli danda.
Manish Nachnani 4
manishnachnani@gmail.com
5. Introduction to Gamification
Gamification
The art of converting a routine process
(personal/business/health ) in a game like
format coupled with rewards and recognitions
is called gamification.
Example – Say if regular medication for chronic diseases is
converted in a game and patient adhere to taking medication on
time , wouldn't it help them.
Similarly at ground level – Sanitation , Hygiene can be taught using
power of games.
Manish Nachnani 5
manishnachnani@gmail.com
6. Potential segment for Gamification
Everyone who has a mobile phone
How many people in India have a mobile phone ?
Key segment
Youth
College students
Corporate sector employees
Example – If a school/college starts a regime , if your
BMI is really high and if you reduce it , they will give you
additional 10 marks , the parents in India will ensure that
their “Golu molu” healthy kid turns fit .
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7. Why does “Gamification” work
Gamification leverages human emotions and behavior
Recognition
Rearwards
Competition
Cooperation
Peer pressure
Games are the biggest source of learning and
information
Example – How about a gym members ship that’s FREE
, and you only pay a penalty if you miss on some day or
don’t do a scheduled work out .
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8. How Gamification helps
Gamification creates an environment of community
It brings together friends and families
Creates a social infrastructure to perform
Leverages human emotions
The toughest of the tasks can be achieved with ease using
gamification
Reduce obesity
Changing lifestyle
Taking medicine on time
Doing regular health checkups
Doing regular glucose/ hypertension checkup
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9. Integrating health – social media and
gamification
Games for health is emerging trends
Flood health games on all platforms –iPhone, android.
Games work because of peer pressure
friends and family .
Lets add social media to this
Social media in more than one ways creates a traditional
gaming environment for young India.
Linking rewards from friends and family , conversation
and feedback.
Manish Nachnani 9
manishnachnani@gmail.com
10. Example of Gamifications
Lifestyle changes
Weight loss
Chronic disease management
Medication adherence
Behavioral change is toughest . Gamification & Social
Media can achieve this.
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13. Future is Gamification
Natural Human Interface- The need of Healthcare
Kinect for physiotherapy
Kinect for medical simulation
Kinect in Operation theaters
Kinect to treat autism
Kinect to conduct “TELEMEDICINE”
Looking to see an “Indian Hospital” be the
leaders in adopting Kinect.
Manish Nachnani 13
manishnachnani@gmail.com