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I Can't Believe It's Not Flash

  1. I Can’t Believe It’s Not Flash! @thomasfuchs
  2. <omg  code="on  slides"/>
  3. Animating CSS properties Timer JavaScript Reflow Rendering Paint sets CSS
  4. Animating CSS properties Timer JavaScript Reflow Rendering Paint sets CSS
  5. Performance hit
  6. Performance hit JavaScript Reflow Rendering Paint
  7. Performance hit JavaScript Reflow Rendering Paint
  8. Performance hit JavaScript Reflow Rendering Paint
  9. Performance hit JavaScript Reflow Rendering Paint
  10. Performance hit JavaScript Reflow Rendering Paint
  11. Browser CSS animation/ transitions Timer Browser Reflow Rendering Paint updates CSS
  12. Timer JavaScript Reflow Rendering Paint sets CSS Timer Browser Reflow Rendering Paint updates CSS
  13. Timer JavaScript Reflow Rendering Paint sets CSS Timer Browser Reflow Rendering Paint updates CSS
  14. -webkit-transform Paint JavaScript or Browser sets CSS
  15. <!DOCTYPE  html  PUBLIC  "-­‐//W3C//DTD  XHTML  1.0  Transitional//EN"    "http://www.w3.org/TR/xhtml1/DTD/xhtml1-­‐transitional.dtd"> <html  xmlns="http://www.w3.org/1999/xhtml"  xml:lang="en"  lang="en"> <head>    <meta  http-­‐equiv="Content-­‐Type"  content="text/html;  charset=utf-­‐8"/>    <title>index</title>    <style  type="text/css"  media="screen">        div  {            position:  absolute;            border:  3px  solid  red;        }        #d1  {            left:  20px;  top:  20px;  width:  400px;  height:  400px;            -­‐webkit-­‐transform:translateZ(0px);        }        #d2  {            left:  100px;  top:  30px;  width:  150px;  height:  100px;            -­‐webkit-­‐transform:translateZ(-­‐100px);        }        #d3  {            left:  300px;  top:  40px;  width:  100px;  height:  50px;            -­‐webkit-­‐transform:translateZ(-­‐200px);        }        #d4  {            left:  320px;  top:  80px;  width:  90px;  height:  50px;            -­‐webkit-­‐transform:translateZ(-­‐300px);        }        #d5  {            left:  280px;  top:  90px;  width:  90px;  height:  50px;            -­‐webkit-­‐transform:translateZ(-­‐400px);        }        body  {            -­‐webkit-­‐transform-­‐style:  preserve-­‐3d;
  16.        #d2  {            left:  100px;  top:  30px;  width:  150px;  height:  100px;            -­‐webkit-­‐transform:translateZ(-­‐100px);        }        #d3  {            left:  300px;  top:  40px;  width:  100px;  height:  50px;            -­‐webkit-­‐transform:translateZ(-­‐200px);        }        #d4  {            left:  320px;  top:  80px;  width:  90px;  height:  50px;            -­‐webkit-­‐transform:translateZ(-­‐300px);        }        #d5  {            left:  280px;  top:  90px;  width:  90px;  height:  50px;            -­‐webkit-­‐transform:translateZ(-­‐400px);        }        body  {            -­‐webkit-­‐transform-­‐style:  preserve-­‐3d;            -­‐webkit-­‐transform:rotateX(0deg)  rotateY(0deg)  rotateZ(0deg)  perspective(0);        }        body.stage2  {            -­‐webkit-­‐transition:  -­‐webkit-­‐transform  10s;            -­‐webkit-­‐transform:rotateX(30deg)  rotateY(-­‐50deg)  rotateZ(10deg)  perspective(0);        }    </style> </head> <body>    <div  id="d1"></div>    <div  id="d2"></div>    <div  id="d3"></div>    <div  id="d4"></div>    <div  id="d5"></div> </body> </html>
  17. Safari on Snow Leopard, or on Windows: Nokia’s Starlight browser (alpha) http://www.starlight-webkit.org/
  18. http://pepsicozeitgeist.com/
  19. Fullscreen HD Video CPU% HTML5: 10% FLASH: 100+% (and dropped frames) http://jilion.com/sublime/video
  20. Canvas Timer JavaScript Paint uses Canvas APIs
  21. Physics engine with Canvas Timer 1) clear canvas Paint 2) physics iteration 3) draw shapes Box2D physics engine
  22. function  createBall(world,  x,  y)  {    var  ballSd  =  new  b2CircleDef();    ballSd.density  =  0.3;    ballSd.radius  =  20+Math.random()*20;    ballSd.restitution  =  0.1;    ballSd.friction  =  0.2;    var  ballBd  =  new  b2BodyDef();    ballBd.rotation  =  0.3;    ballBd.AddShape(ballSd);    ballBd.position.Set(x,y);    return  world.CreateBody(ballBd); }
  23.                    world.Step(ms,1);
  24. 3) draw shapes box2d objects/ positions canvas
  25. http://pepsicozeitgeist.com/
  26. Vector graphics SVG + VML JavaScript Reflow Rendering Paint creates vector graphics nodes
  27. http://raphaeljs.com/
  28. <path  fill="none"  stroke="#5cbfff"   d="M52.2,40.5L47.23,55.5L38.53,70.5L33.88,85.5L36.63,100.5L50.1 ,115.5L70.7,130.5L97.85,145.5L123.65,160.5L139.3,175.5L126.2,19 0.5L132.95,205.5L157.58,220.5L143.85,235.5L155.25,250.5L151.43, 265.5L149.05,280.5L104.5,295.5L103.6,310.5L97.85,325.5L94.58,34 0.5L86.7,355.5L78.95,370.5L69.35,385.5M56.4,440.5L42.3,455.5L32 .93,470.5L26.38,485.5L28.23,500.5L28.95,515.5L40.45,530.5L57.55 ,545.5L80.18,560.5L123.55,575.5L144.95,590.5L137.33,605.5L134.9 8,620.5L149.7,635.5L162.73,650.5L142.83,665.5L164.2,680.5L106.2 5,695.5L97.28,710.5L88.75,725.5L90.83,740.5L87.15,755.5L85.15,7 70.5L62.55,785.5M52.78,840.5L41.5,855.5L33.1,870.5L22.38,885.5L 25.63,900.5L24.05,915.5L33.05,930.5L48.3,945.5L65.35,960.5L115. 2,975.5L137.7,990.5L136.43,1005.5L102.28,1020.5L132.28,1035.5L1 37.5,1050.5L132.05,1065.5L155.83,1080.5L107.3,1095.5L95.98,1110 .5L94.73,1125.5L94.65,1140.5L86.25,1155.5L83.4,1170.5L70.48,118 5.5M58.6,1240.5L43.38,1255.5L33.35,1270.5L28.43,1285.5L29.05,13 00.5L38.43,1315.5L51.35,1330.5L82.38,1345.5L105.73,1360.5L159.7 8,1375.5L176.05,1390.5L164.13,1405.5L139.48,1420.5L131.53,1435. 5L164.83,1450.5L161.15,1465.5L157.2,1480.5L112.68,1495.5L105.68 ,1510.5L103.83,1525.5L104.25,1540.5L92.5,1555.5L91.35,1570.5L70 .48,1585.5M54.05,1640.5L48.6,1655.5L35.02,1670.5L32.8,1685.5L36 .98,1700.5L41.75,1715.5L63.78,1730.5L90.6,1745.5L112.28,1760.5L 161.35,1775.5L171.2,1790.5L180.43,1805.5L171.88,1820.5L168.65,1 835.5L153.88,1850.5L148.35,1865.5L140.28,1880.5L110.2,1895.5L10 4.68,1910.5L101.2,1925.5L96.7,1940.5L96.5,1955.5L80.08,1970.5L6 8.4,1985.5M54.8,2040.5L41.23,2055.5L35.85,2070.5L30.15,2085.5L3
  29. http://pepsicozeitgeist.com/
  30. WebGL shaders Timer JavaScript Paint
  31. WebGL <script  id="vshader"  type="x-­‐shader/x-­‐vertex">    uniform  mat4  u_modelViewMatrix;    uniform  mat4  u_modelViewProjMatrix;    uniform  mat4  u_normalMatrix;    uniform  vec3  lightDir;    attribute  vec3  vNormal;    attribute  vec4  vTexCoord;    attribute  vec4  vPosition;                    varying  float  v_Dot;    varying  vec2  v_texCoord;                    void  main()    {        gl_Position  =  u_modelViewProjMatrix  *  vPosition;        v_texCoord  =  vTexCoord.st;        vec4  transNormal  =  u_normalMatrix  *  vec4(vNormal,1);        v_Dot  =  max(dot(transNormal.xyz,  lightDir),  0.0);    } </script>
  32.    var  exampleScene  =  scene(        {},        /*  A  renderer  node  binds  subnodes  to  a  WebGL  canvas  element              defined  in  the  HTML  tab  then  clears  the  depth  and  colour  buffers          */        renderer({                                canvasId:  'theCanvas',                                clear  :  {  depth  :  true,  color  :  true}                        },                /*  A  simple  phong  GLSL  shader  to  render  sub-­‐nodes,  with                      a  single  light  source.  This  shader  type  only  supports                      a  one  light  source.                  */                shader(                    {  type:  'simple-­‐shader'  },                    lights( scenejs.org                        {                            lights:  [                                {                                    pos:  {  x:  -­‐30.0,  y:  30.0,  z:  -­‐30.0  }                                }                            ]},                        /*  Perspective  transformation                          */
  33. http://github.com/OneGeek/WebGLU
  34. http://learningwebgl.com/
  35. http://ftp.mozilla.org/pub/mozilla.org/ firefox/nightly/latest-trunk/
  36. JavaScript & CSS CSS Transforms & Animations 2D bitmapped graphics Physics engines Vector graphics HTML5 video WebGL
  37. THANKS! @thomasfuchs
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