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Multimedia is any combination of text, art, sound, animation, and video
delivered to you by computer or other electronic or digitally manipulated
means.
Definitions
Multimedia is, as described previously, a woven combination of digitally
manipulated text, photographs, graphic art, sound, animation, and video
elements. When you allow an end user—also known as the viewer of a
multimedia project—to control whatand when the elements are delivered, it is
called interactive multimedia. When you providea structureof linked elements
through which the user can navigate, interactive multimedia becomes
hypermedia. Although the definition of multimedia is a simple one, making it
work can be complicated. Not only do you need to understand how to make
each multimedia element stand up and dance, but you also need to know how
to use multimedia computer tools and technologies to weave them together.
The people who weave multimedia into meaningful tapestries are called
multimedia developers. The software vehicle, the messages, and the content
presented on a computer, television screen, PDA (personaldigital assistant), or
mobile phone together constitute a multimedia project. If the project is to be
shipped or sold to consumers or end users, typically delivered as a download on
the Internet but also on a CD-ROM or DVD in a box or sleeve, with or without
instructions, it is a multimedia title. Your project may also be a page or site on
the World Wide Web, where you can weave the elements of multimedia into
documents with HTML (Hypertext Markup Language) or DHTML (Dynamic
Hypertext Markup Language) or XML (eXtensible Markup Language) and play
rich media files created in such The implementation of multimedia capabilities
in computers is just the latest episode in a long series: cave painting, hand-
crafted manuscripts,theprinting press,radio,and television. . . . These advances
reflect the innate desireof man to create outlets for creative expression, to use
technology and imagination to gain empowerment and freedom for ideas.
Browsers are software programs or tools for viewing content on the Web. See
Chapter 12 for more about plug-ins, multimedia, and the Web. A multimedia
project need not be interactive to be called multimedia: users can sit back and
watch it justas they do a movieor the television. Insuch casesa projectis linear,
or starting at the beginning and running through to the end. When users are
given navigational control and can wander through the content at will,
multimedia becomes nonlinear and user interactive, and is a powerfulpersonal
gateway to information. Determining how a user will interact with and navigate
through the content of a project requires great attention to the message, the
scripting or storyboarding,theartwork,and the programming.You can break an
entire projectwith a badly designed interface. You can also lose the messagein
a project with inadequate or inaccurate content. Multimedia elements are
typically sewn together into a project using authoring tools. These software
tools are designed to manage individual multimedia elements and provideuser
interaction. Integrated multimedia is the “weaving” part of the multimedia
definition, wheresourcedocuments suchas montages,graphics,video cuts,and
sounds merge into a final presentation. In addition to providing a method for
users to interact with the project, most authoring tools also offer facilities for
creating and editing text and images and controls for playing back separate
audio and video files that have been created with editing tools designed for
these media. The sum of what gets played back and how it is presented to the
viewer on a monitor is the graphical user interface, or GUI (pronounced
“gooey”). The GUI is more than just the actual graphics on the screen—it also
often provides the rules or structure for the user’s input. The hardware and
software that govern the limits of what can happen here are the multimedia
platformor environment.
Where to Use Multimedia
Multimedia is appropriate whenever a human user is connected to electronic
information of any kind, at the “human interface.” Multimedia enhances
minimalist, text-only computer interfaces and yields measurable benefit by
gaining and holding attention and interest; in short, multimedia improves
information retention. When it’s properly constructed, multimedia can also be
profoundly entertaining as well as useful.
 Multimedia in Business
Business applications in multimedia are presentation, training, marketing,
advertising, product demos, catalogues, networked communication and
voicemail. The presentation is very useful in many aspects of work and life.
Because these are important in business to sales, training, teaching, lecturing
and generally entertaining an audience. Presentation allows us to lecture in
front of audiences and to present our product or project. Presentation can be
use in oral, multimedia, power point presentations, educational or training
sessions to giving simply a talk on a subject to group a voluntary basis for
pleasure. In this is to facilitate small business and your employees, customers
and potential customers of communication. We have use the multimedia in
business marketing is easy to persuade the customers to buy us products. In
business havedifferentcustomers they haveteenage, elderly people and many.
So we can use the multimedia because that can make them easy to
understanding it. These are the most common photo sharing marketing
strategies.
 Multimedia in Schools
Now many schools are using multimedia in teaching. That can bought
teaching and studyingto thenext level. Inthisat the schoolsareencouraging
teachers to use multimedia in line with their teaching to create an interest
for children. This allows the body absorb and retain information moreeasily
associate, if they can stimulate all kinds of information. Further, using
multimedia can help address the needs of students with varying learning
styles. This also can make technology to improve teaching and learning the
practical possibilities is endless, but the learning curve of software and
hardwareis shrinking. Best of this entire multimedia projects can provide a
means of actively engaging students in the learning process. For examples,
students can work in groups to create a digital video project. Projects this
usually just only attract students to far more personalthan writing a paper,
even though they may actually work harder in the video project.
 Multimedia at Home From gardening, cooking, home design, remodeling,
and repair to genealogy software , multimedia has entered the home.
Eventually, most multimedia projects will reach the home via television sets
or monitors with built-in interactive user inputs—either on old-fashioned
color TVs or on new high-definition sets. The multimedia viewed on these
sets will likely arrive on a pay-for-usebasis along the data highway. Today,
homeconsumersof multimedia own either a computerwith an attached CD-
ROM or DVD drive or a set-top player that hooks up to the television, such
as a Nintendo Wii, X-box, or Sony PlayStation machine. Users with TiVo
technology (www.tivo.com) can store 80 hours of television viewing and
gaming on a stand-alonehard disk.
 Multimedia in Public Places
In hotels, train stations, shopping malls, museums, libraries, and grocery
stores, multimedia is already available at stand-aloneterminals or kiosks,
providing information and help for customers. Multimedia is piped to
wireless devices such as cell phones and PDAs. Such installations reduce
demand on traditional information booths and personnel, add value, and
are available around the clock, even in the middle of the night, when live
help is off duty. The way we live is changing as multimedia penetrates our
day-to-day experience and our culture. Imaginea friend’s bout of maudlin
drunk dialing (DD) on a new iPhone, with the camera accidentally enabled.
Define common multimedia terms such as multimedia, integration, interactive,
HTML, and authoring and qualify various characteristics of multimedia:
■ Multimedia is any combination of text, graphic art, sound, animation, and
video delivered by computer or other electronic means.
■ Multimedia production requires creative, technical, organizing, and business
ability.
■ Multimedia presentations can be nonlinear
■ Multimedia can contain structured linking called hypermedia.
■ Multimedia developers producemultimedia titles using authoring tools.
■ Multimedia projects, when published, aremultimedia titles. Describeseveral
different environments in which multimedia might be used, and several
different aspects of multimedia that provide a benefit over other forms of
information presentation
■ Multimedia is appropriate wherever a human interacts with electronic
information.
■ Areas in which multimedia presentations are suitable include education,
training, marketing, advertising, product demos, databases, catalogs,
entertainment, and networked communications. Describe the primary
multimedia delivery methods—the Internet, wireless, CD-ROM, and DVD—as
well as cite the history of multimedia and note important projected changes in
the futureof multimedia
■ Multimedia projects often require a large amount of digital memory; hence
they are often stored on CD-ROMor DVDs.
■ Multimedia also includes web pages in HTML or DHTML (XML) on the World
Wide Web, and can include rich media created by various tools using plug-ins. ■
Web sites with rich media requirelarge amounts of bandwidth.
■ The promiseof multimedia has spawned numerous mergers, expansions, and
other ventures. These include hardware, software, content, and delivery
services.
■ The future of multimedia will include highbandwidth access to a wide array of
multimedia resources and learning materials.

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Multimedia1

  • 1. Multimedia is any combination of text, art, sound, animation, and video delivered to you by computer or other electronic or digitally manipulated means. Definitions Multimedia is, as described previously, a woven combination of digitally manipulated text, photographs, graphic art, sound, animation, and video elements. When you allow an end user—also known as the viewer of a multimedia project—to control whatand when the elements are delivered, it is called interactive multimedia. When you providea structureof linked elements through which the user can navigate, interactive multimedia becomes hypermedia. Although the definition of multimedia is a simple one, making it work can be complicated. Not only do you need to understand how to make each multimedia element stand up and dance, but you also need to know how to use multimedia computer tools and technologies to weave them together. The people who weave multimedia into meaningful tapestries are called multimedia developers. The software vehicle, the messages, and the content presented on a computer, television screen, PDA (personaldigital assistant), or mobile phone together constitute a multimedia project. If the project is to be shipped or sold to consumers or end users, typically delivered as a download on the Internet but also on a CD-ROM or DVD in a box or sleeve, with or without instructions, it is a multimedia title. Your project may also be a page or site on the World Wide Web, where you can weave the elements of multimedia into documents with HTML (Hypertext Markup Language) or DHTML (Dynamic Hypertext Markup Language) or XML (eXtensible Markup Language) and play rich media files created in such The implementation of multimedia capabilities in computers is just the latest episode in a long series: cave painting, hand- crafted manuscripts,theprinting press,radio,and television. . . . These advances reflect the innate desireof man to create outlets for creative expression, to use technology and imagination to gain empowerment and freedom for ideas. Browsers are software programs or tools for viewing content on the Web. See Chapter 12 for more about plug-ins, multimedia, and the Web. A multimedia project need not be interactive to be called multimedia: users can sit back and watch it justas they do a movieor the television. Insuch casesa projectis linear, or starting at the beginning and running through to the end. When users are
  • 2. given navigational control and can wander through the content at will, multimedia becomes nonlinear and user interactive, and is a powerfulpersonal gateway to information. Determining how a user will interact with and navigate through the content of a project requires great attention to the message, the scripting or storyboarding,theartwork,and the programming.You can break an entire projectwith a badly designed interface. You can also lose the messagein a project with inadequate or inaccurate content. Multimedia elements are typically sewn together into a project using authoring tools. These software tools are designed to manage individual multimedia elements and provideuser interaction. Integrated multimedia is the “weaving” part of the multimedia definition, wheresourcedocuments suchas montages,graphics,video cuts,and sounds merge into a final presentation. In addition to providing a method for users to interact with the project, most authoring tools also offer facilities for creating and editing text and images and controls for playing back separate audio and video files that have been created with editing tools designed for these media. The sum of what gets played back and how it is presented to the viewer on a monitor is the graphical user interface, or GUI (pronounced “gooey”). The GUI is more than just the actual graphics on the screen—it also often provides the rules or structure for the user’s input. The hardware and software that govern the limits of what can happen here are the multimedia platformor environment. Where to Use Multimedia Multimedia is appropriate whenever a human user is connected to electronic information of any kind, at the “human interface.” Multimedia enhances minimalist, text-only computer interfaces and yields measurable benefit by gaining and holding attention and interest; in short, multimedia improves information retention. When it’s properly constructed, multimedia can also be profoundly entertaining as well as useful.  Multimedia in Business Business applications in multimedia are presentation, training, marketing, advertising, product demos, catalogues, networked communication and voicemail. The presentation is very useful in many aspects of work and life. Because these are important in business to sales, training, teaching, lecturing
  • 3. and generally entertaining an audience. Presentation allows us to lecture in front of audiences and to present our product or project. Presentation can be use in oral, multimedia, power point presentations, educational or training sessions to giving simply a talk on a subject to group a voluntary basis for pleasure. In this is to facilitate small business and your employees, customers and potential customers of communication. We have use the multimedia in business marketing is easy to persuade the customers to buy us products. In business havedifferentcustomers they haveteenage, elderly people and many. So we can use the multimedia because that can make them easy to understanding it. These are the most common photo sharing marketing strategies.  Multimedia in Schools Now many schools are using multimedia in teaching. That can bought teaching and studyingto thenext level. Inthisat the schoolsareencouraging teachers to use multimedia in line with their teaching to create an interest for children. This allows the body absorb and retain information moreeasily associate, if they can stimulate all kinds of information. Further, using multimedia can help address the needs of students with varying learning styles. This also can make technology to improve teaching and learning the practical possibilities is endless, but the learning curve of software and hardwareis shrinking. Best of this entire multimedia projects can provide a means of actively engaging students in the learning process. For examples, students can work in groups to create a digital video project. Projects this usually just only attract students to far more personalthan writing a paper, even though they may actually work harder in the video project.  Multimedia at Home From gardening, cooking, home design, remodeling, and repair to genealogy software , multimedia has entered the home. Eventually, most multimedia projects will reach the home via television sets or monitors with built-in interactive user inputs—either on old-fashioned color TVs or on new high-definition sets. The multimedia viewed on these sets will likely arrive on a pay-for-usebasis along the data highway. Today, homeconsumersof multimedia own either a computerwith an attached CD- ROM or DVD drive or a set-top player that hooks up to the television, such as a Nintendo Wii, X-box, or Sony PlayStation machine. Users with TiVo
  • 4. technology (www.tivo.com) can store 80 hours of television viewing and gaming on a stand-alonehard disk.  Multimedia in Public Places In hotels, train stations, shopping malls, museums, libraries, and grocery stores, multimedia is already available at stand-aloneterminals or kiosks, providing information and help for customers. Multimedia is piped to wireless devices such as cell phones and PDAs. Such installations reduce demand on traditional information booths and personnel, add value, and are available around the clock, even in the middle of the night, when live help is off duty. The way we live is changing as multimedia penetrates our day-to-day experience and our culture. Imaginea friend’s bout of maudlin drunk dialing (DD) on a new iPhone, with the camera accidentally enabled. Define common multimedia terms such as multimedia, integration, interactive, HTML, and authoring and qualify various characteristics of multimedia: ■ Multimedia is any combination of text, graphic art, sound, animation, and video delivered by computer or other electronic means. ■ Multimedia production requires creative, technical, organizing, and business ability. ■ Multimedia presentations can be nonlinear ■ Multimedia can contain structured linking called hypermedia. ■ Multimedia developers producemultimedia titles using authoring tools. ■ Multimedia projects, when published, aremultimedia titles. Describeseveral different environments in which multimedia might be used, and several different aspects of multimedia that provide a benefit over other forms of information presentation
  • 5. ■ Multimedia is appropriate wherever a human interacts with electronic information. ■ Areas in which multimedia presentations are suitable include education, training, marketing, advertising, product demos, databases, catalogs, entertainment, and networked communications. Describe the primary multimedia delivery methods—the Internet, wireless, CD-ROM, and DVD—as well as cite the history of multimedia and note important projected changes in the futureof multimedia ■ Multimedia projects often require a large amount of digital memory; hence they are often stored on CD-ROMor DVDs. ■ Multimedia also includes web pages in HTML or DHTML (XML) on the World Wide Web, and can include rich media created by various tools using plug-ins. ■ Web sites with rich media requirelarge amounts of bandwidth. ■ The promiseof multimedia has spawned numerous mergers, expansions, and other ventures. These include hardware, software, content, and delivery services. ■ The future of multimedia will include highbandwidth access to a wide array of multimedia resources and learning materials.