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Exploring .NET memory management - A trip down memory lane - Copenhagen .NET User Group

  1. Exploring .NET memory management A trip down memory lane Maarten Balliauw @maartenballiauw
  2. Who am I? Maarten Balliauw Antwerp, Belgium Developer Advocate, JetBrains Founder, MyGet AZUG Focus on web ASP.NET MVC, Azure, SignalR, ... Former MVP Azure & ASPInsider Big passion: Azure http://blog.maartenballiauw.be @maartenballiauw
  3. Agenda Garbage Collector Helping the GC Allocations & hidden allocations Strings Exploring the heap
  4. Garbage Collector
  5. .NET runtime Manages execution of programs Just-in-time compilation: Intermediate Language (IL) ->machine code Type safety Exception handling Security Thread management Memory management Garbage collection (GC)
  6. Memory management and GC Virtually unlimited memory for our applications Big chunk of memory pre-allocated Runtime manages allocation in that chunk Garbage Collector (GC) reclaims unused memory, making it available again
  7. .NET memory management 101 Memory allocation “Managed heap” - region of address space for every new process Objects allocated in the heap Allocating memory is fast, it’s just adding a pointer Some unmanaged memory is also consumed (not GC-ed) .NET CLR, Dynamic libraries, Graphics buffer, … Memory release or “Garbage Collection” (GC) Generations Large Object Heap
  8. .NET memory management 101 Memory allocation Memory release or “Garbage Collection” (GC) GC releases objects no longer in use by examining application roots GC builds a graph of all the objects that are reachable from these roots Object unreachable? Remove object, release memory, compact heap Takes time to scan all objects! Generations Large Object Heap
  9. .NET memory management 101 Memory allocation Memory release or “Garbage Collection” (GC) Generations – be fast and efficient! Managed heap divided in segments: generation 0, 1 and 2 Gen0 – run GC more often, object in use -> move to gen1 Gen 1 – run GC less often, object in use -> move to gen2 Gen 2 – run GC even less often, object in use stays in gen2 Reduce time needed to perform GC Large Object Heap
  10. .NET memory management 101 Memory allocation Memory release or “Garbage Collection” (GC) Generations Large Object Heap Generation 0 Generation 1 Generation 2 Short-lived objects (e.g. Local variables) In-between objects Long-lived objects (e.g. App’s main form)
  11. .NET memory management 101 Memory allocation Memory release or “Garbage Collection” (GC) Generations Large Object Heap (LOH) Special segment for large objects (>85KB) Collected only during full garbage collection Not compacted (by default) Fragmentation can cause OutOfMemoryException
  12. The .NET garbage collector When does it run? Vague… But usually: Out of memory condition – when the system fails to allocate or re-allocate memory After some significant allocation – if X memory is allocated since previous GC Failure of allocating some native resources – internal to .NET Profiler – when triggered from profiler API Forced – when calling methods on System.GC Application moves to background GC is not guaranteed to run http://blogs.msdn.com/b/oldnewthing/archive/2010/08/09/10047586.aspx http://blogs.msdn.com/b/abhinaba/archive/2008/04/29/when-does-the-net-compact-framework-garbage-collector-run.aspx
  13. The .NET garbage collector Runs very often for gen0 Short-lived objects, few references, fast to clean Local variable Web request/response Higher generation Usually more references, slower to clean GC pauses the running application to do its thing Usually short, except when not… Background GC (enabled by default) Concurrent with application threads May still introduce short locks/pauses, usually just for one thread
  14. Helping the GC, avoid pauses Optimize allocations (but don’t do premature optimization – measure!) Don’t allocate at all Make use of IDisposable / using statement Clean up references, giving the GC an easy job Finalizers Beware! Moved to finalizer queue -> always gen++ Weak references Allow the GC to collect these objects, no need for checks
  15. Helping the GC DEMO
  16. Allocations
  17. When is memory allocated? Not for value types (int, bool, struct, decimal, enum, float, byte, long, …) Allocated on stack, not on heap Not managed by garbage collector For reference types When you new When you ""
  18. Hidden allocations! Boxing! Put and int in a box Take an int out of a box Lambda’s/closures Allocate compiler-generated DisplayClass to capture state Params arrays And more! int i = 42; // boxing - wraps the value type in an "object box" // (allocating a System.Object) object o = i; // unboxing - unpacking the "object box" into an int again // (CPU effort to unwrap) int j = (int)o;
  19. How to find them? Experience Intermediate Language (IL) Profiler “Heap allocations viewer” ReSharper Heap Allocations Viewer plugin Roslyn’s Heap Allocation Analyzer Don’t do premature optimization – measure!
  20. Hidden allocations DEMO ReSharper Heap Allocations Viewer plugin Roslyn’s Heap Allocation Analyzer
  21. Don’t optimize what should not be optimized.
  22. Measure! We know when allocations are done... ...but perhaps these don’t matter. Measure! How frequently are we allocating? How frequently are we collecting? What generation do we end up on? Are our allocations introducing pauses? www.jetbrains.com/dotmemory (and www.jetbrains.com/dottrace)
  23. Always Be Measuring DEMO
  24. Object pools / object re-use If it make sense, re-use objects Fewer allocations, fewer objects for the GC to scan Fewer memory traffic that can trigger a full GC Object pooling - object pool pattern Create a pool of objects that can be cleaned and re-used https://www.codeproject.com/articles/20848/c-object-pooling “Optimize ASP.NET Core” - https://github.com/aspnet/AspLabs/issues/3
  25. Garbage Collector & Allocations GC is optimized for high memory traffic in short-lived objects Use that knowledge! Don’t fear allocations! Don’t optimize what should not be optimized… GC is the concept that makes .NET / C# tick – use it! Know when allocations happen GC is awesome Gen2 collection that stop the world not so much… Measure!
  26. Strings
  27. Strings are objects .NET tries to make them look like a value type, but they are a reference type Read-only collection of char Length property A bunch of operator overloading Allocated on the managed heap var a = new string('-', 25); var b = "Hello, World!"; var c = httpClient.GetStringAsync("http://blog.maartenballiauw.be");
  28. Measuring string allocations DEMO
  29. String duplicates Any .NET application has them (System.Globalization duplicates quite a few) Are they bad? .NET GC is fast for short-lived objects, so meh. Don’t waste memory with string duplicates on gen2 (it’s okay to have strings there)
  30. String literals Are all strings on the heap? Are all strings duplicated? var a = "Hello, World!"; var b = "Hello, World!"; Console.WriteLine(a == b); Console.WriteLine(Object.ReferenceEquals(a, b)); Prints true twice. So “Hello World” only in memory once?
  31. Portable Executable (PE) #UserStrings DEMO
  32. String literals in #US Compile-time optimization Store literals only once in PE header metadata stream ECMA-335 standard, section II.24.2.4 Reference literals (IL: ldstr) var a = Console.ReadLine(); var b = Console.ReadLine(); Console.WriteLine(a == b); Console.WriteLine(Object.ReferenceEquals(a, b)); String interning to the rescue!
  33. String interning Store (and read) strings from the intern pool Simply call String.Intern when “allocating” or reading the string Scans intern pool and returns reference var url = string.Intern("http://blog.maartenballiauw.be"); var stringList = new List<string>(); for (int i = 0; i < 1000000; i++) { stringList.Add(url); }
  34. String interning caveats Why are not all strings interned by default? CPU vs. memory Not on the heap but on intern pool No GC on intern pool – all strings in memory for AppDomain lifetime! Rule of thumb Lot of long-lived, few unique -> interning good Lot of long-lived, many unique -> no benefit, memory growth Lot of short-lived -> trust the GC Measure!
  35. Exploring the heap for fun and profit
  36. How would you do it... Build a managed type system, store in memory, CPU/memory friendly Probably: Store type info (what’s in there, what’s the offset of fieldN, …) Store field data (just data) Store method pointers (“who you gonna call?”) Inheritance information
  37. Stuff on the Stack
  38. Stuff on the Managed Heap (scroll down for more...)
  39. IT is just mapping mappings. Pointer to an “instance” Instance Pointer to Runtime Type Information (RTTI) Field values (which can be pointers in turn) RTTI Interface addresses Instance method addresses Static method addresses …
  40. Theory is nice... Microsoft.Diagnostics.Runtime (ClrMD) “ClrMD is a set of advanced APIs for programmatically inspecting a crash dump of a .NET program much in the same way that the SOS Debugging Extensions (SOS) do. This allows you to write automated crash analysis for your applications as well as automate many common debugger tasks. In addition to reading crash dumps ClrMD also allows supports attaching to live processes.” Maarten’s definition: “LINQ-to-heap”
  41. ClrMD introduction DEMO
  42. String duplicates DEMO
  43. “Path to root” (why is my object held in memory) DEMO
  44. Conclusion
  45. Conclusion Garbage Collector (GC) optimized for high memory traffic + short-lived objects Don’t fear allocations! But beware of gen2 “stop the world” String interning when lot of long-lived, few unique Don’t optimize what should not be optimized… Measure! Using a profiler/memory analysis tool ClrMD to automate inspections
  46. Thank you! Need training, coaching, mentoring, performance analysis? Hire me! https://blog.maartenballiauw.be/hire-me.html http://blog.maartenballiauw.be @maartenballiauw

Notas do Editor

  1. https://pixabay.com/en/memory-computer-component-pcb-1761599/
  2. https://pixabay.com/en/tires-used-tires-pfu-garbage-1846674/
  3. Application roots: Typically, these are global and static object pointers, local variables, and CPU registers.
  4. Application roots: Typically, these are global and static object pointers, local variables, and CPU registers. The GC runs very often on gen0, as short-lived objects usually have few other objects pointing to them and making cleanup quite fast - think objects used within the scope of a method, or a web request that allocates some objects that are obsolete once the response is rendered. The longer an object remains in memory, the more difficult it tends to become to cleanup the object, so the garbage collector runs less on gen1, and even less on gen2. Objects in these generations may live longer, so it makes no sense to check them all every time the GC runs. Running the GC means consuming CPU and freezing your application. Usually very short, but I’ve seen GC cycles of several seconds on big server applications - blocking incoming requests.
  5. Application roots: Typically, these are global and static object pointers, local variables, and CPU registers.
  6. Application roots: Typically, these are global and static object pointers, local variables, and CPU registers.
  7. Open TripDownMemoryLane.sln Show WeakReferenceDemo (demo “1-1”) Explain weak reference allows GC to collect reference Show Cache object – has weak references to data, we expect these to probably be cleaned up by GC Attach profiler, run demo “1-1”, snapshot, see 20 instances of WeakReference<Data> Snapshot again, compare – see WeakReference<Data> has been regenerated a couple of times Show DisposeObjectsDemo (demo “1-2”) Explain first demo does not dispose and relies on GC + finalizers. This will mean our object remains in memory for two GC cycles! Explain dispose does clean them up and requires only one cycle In SampleDisposable, explain GC.SuppressFinalize -> tell the GC no finalizer queue work is needed here!
  8. Open TripDownMemoryLane.sln Show Demo02_Random Open IL viewer tool window, show what happens in IL for each code sample Explain IL viewer + hovering statements to see what they do BoxingRing() – show boxing and unboxing statements in IL, explain they consume CPU and allocate an object ParamsArray() – the call to ParamsArrayImpl() actually allocates a new string array! CPU + memory AverageWithinBounds() – temporary class is created to capture state of all variables, then passed around IL_0000: newobj instance void TripDownMemoryLane.Demo02.Demo02_Random/'<>c__DisplayClass3_0'::.ctor() Lambdas() – same thing, temporary class to capture state in the loop IL_001f: newobj instance void Allocatey.Talk.Demo02_Random/'<>c__DisplayClass4_0'::.ctor() Show Demo02_ValidateArgumentsDemo – this one is fun! Explain what we want to do: build a guard function – check a condition, show error First one is the easy one, but it allocates a string and runs string.Format Second one is better – does not allocate the string! But does allocate a function and a state capture... Third one – allocates an array (params) Fourth one – no allocations, yay! Using overloads... Show heap allocations viewer!
  9. Open TripDownMemoryLane.sln Show BeersDemoUnoptimized (demo “3-1” and “3-2”) Explain we’re building an application that shows all beers in the world and their ratings Stored in beers.json (show document) with beer name, brewery, number of votes For a view in our application, read this file into a multi-dimensional dictionary that contains breweries, beers, and their rating Show BeerLoader and note the dictionary format Show LoadBeersInsane and explain this is BAD BAD BAD because of the high memory usage Show LoadBeersUnoptimized, explain what it does, optimized against the insane version as we’re streaming over our file Load beers a number of times Inspect snapshots GC is very visible Most memory in gen2 (we keep our beers around) Compare two snapshots: high traffic on dictionary items (Lots of string allocations - JSON.NET) Show LoadBeersOptimized, explain what it does, re-using dictionary and updating items as we read the JSON Load beers a number of times Inspect snapshots GC is almost invisible Less allocations happening Compare two snapshots: almost no traffic Less work for GC, less pauses! Measure and make it look good!
  10. There is an old adage in IT that says “don’t do premature optimization”. In other words: maybe some allocations are okay to have, as the GC will take care of cleaning them up anyway. While some do not agree with this, I believe in the middle ground. The garbage collector is optimized for high memory traffic in short-lived objects, and I think it’s okay to make use of what the .NET runtime has to offer us here. If it’s in a critical path of a production application, fewer allocations are better, but we can’t write software with zero allocations - it’s what our high-level programming language uses to make our developer life easier. It’s not okay to have objects go to gen2 and stay there when in fact they should be gone from memory. Learn where allocations happen, using any of the above methods, and profile your production applications frequently to see if there are large objects in higher generations of the heap that don’t belong there.
  11. Open TripDownMemoryLane.sln Show StringAllocationsDemo (demo “4”) Show AllocateSomeStrings, mention a few strings will be allocated (a, b and c) AllocateSomeStringDuplicates – same thing, but a lot of strings! In loop, every string wil be added to memory, crazy! Run with dotMemory attached, capture snapshot See string duplicates! Just for fun, attach to devenv.exe 
  12. Will print “true” twice.
  13. Open our demo application in dotPeek Explain PE headers Show #US table Open StringAllocationDemo class. Jump to IL code, show ldstr statement for strings that are in #US table
  14. Code = trick question, what if we enter same value twice? String equals, reference not equals!
  15. How many strings are stored
  16. How many strings are stored
  17. Open ClrMD.sln Explain: two projects, one target application, one running ClrMD to analyze what we have Open ClrMD.Explorer.Program, show attaching ClrMD Get CLR version – gets info about the current CLR version Get runtime – gets info about the actual runtime hosting our app Show DumpClrInfo – get info, stress DAC data access components location – defines the runtime structures, used by ClrMD and VS Debugger etc to explore runtime while debugging/profiling/... Explore DumpHeapObjects, stress the heap structure Loop object addresses - foreach (var objectAddress in generation) Get type of object at address - var type = heap.GetObjectType(objectAddress.Ptr); Use type info to get value - type.GetValue(objectAddress.Ptr) Explore type autocomplete – structure to get enum, method addresses, ...
  18. Open ClrMD.sln Show DumpStringDuplicates Count total strings For each string, store value + count Dump to console
  19. Open ClrMD.sln Run ClrMd.Target with dotMemory attached Show Clock object retention path Explain what this means (object held in memory because...) Show ClrMd.Target code, explain in code Can we build this type of analysis ourselves? Yes we can! Show DumpRetention Enumerate all objects, find our Clock object (get type of object at address, compare) When we have the address of our object, enumerate all object roots (all trees of objects that are in use) Walk all of these trees and find our object address If found, we’re done! Run it, show output, show DGML output as well
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