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Mobile devices: the new learning platform for Higher Education

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Mobile devices: the new learning platform for Higher Education

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85% of college students own smartphones. This affects how they communicate, conduct research, and spend their time. With this in mind, more and more educators are engaging students on their mobile devices to dramatically boost learning outcomes. Learn how to overcome distractions of cell phone use in class, find out the latest research trends, and watch demos of how to adopt mobile devices for content creation and delivery

85% of college students own smartphones. This affects how they communicate, conduct research, and spend their time. With this in mind, more and more educators are engaging students on their mobile devices to dramatically boost learning outcomes. Learn how to overcome distractions of cell phone use in class, find out the latest research trends, and watch demos of how to adopt mobile devices for content creation and delivery

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Mobile devices: the new learning platform for Higher Education

  1. Mobile devices: the new learning platform for Higher Education Lynda.com and LinkedIn Learning education authors
  2. 2 Aaron Quigley LinkedIn Learning, Content Manager The mobile world
  3. Today’s agenda • Introductions • The mobile world • A fresh perspective on mobile • Mobile learning: research and practice; accessibility • Using mobile devices • Q&A 3
  4. A culture of connectedness 1997 2017 • Basic calling features • Emergence of texting (character limits, costly on some plans, used cell network) Cell Phones Smartphones • More texts than calls (Texts > minutes used since 2010 - Forbes 2015) • WiFi, bluetooth, data plans - focus on connectivity • Millions of apps, and growing
  5. Beyond cultural adoption FOR HIGHLIGHTING ONE DATA LINE Assumed reduction in adoption, growth rates are just starting to slow. Graph by Asymco company, 2014.
  6. Mobile devices are an integrated part of life More daily functions are being built into mobile devices • Camera • Integrated payment • Tickets/airplane boarding pass • Connected devices • Social media • Geo-location • Entertainment Announcement of the Pope, 2005 / 2013
  7. 7 Oliver Schinkten LinkedIn Learning, Staff Author A fresh perspective on mobile
  8. Mobile: Distraction or learning tool? Potential Distractors ●Social media ●Texting ●Access the Internet ●Taking picture ●Games Digital Learning Tools ●Communication ●Collaboration ●Productivity ●Research ●Access Digital Tools 8
  9. Mobile: Distraction or learning tool? 9 It’s both Our role is to help students learn how to use mobile devices appropriately If we ban phones, we limit our students
  10. 10 You don’t refrain from texting while someone is talking because it’s a rule You refrain from texting while someone is talking because it’s rude Mobile: Distraction or learning tool?
  11. Using mobile in the classroom ●Increase access to your course ●Help students be more productive ●Engage students ●Empower students to create ●Extend learning beyond the classroom How do I integrate mobile devices? ●Learn from your students ●Learn from expert educators A few ideas: Twitter chats Evernote Calendar eBooks 11
  12. 12 Kevin Kelly Consultant - Education, Technology, Organizational Change Faculty - San Francisco State University Mobile learning: Research and practice; accessibility
  13. Who: Millennials will make up 50% of the workforce by the end of 2020— they have higher rates of mobile use. What (device): Mobile-only users now outnumber desktop-only users. What (format): Video ranks third among the most-preferred formats for delivering educational content to mobile devices. How often: We look at our smartphones more than 20% of the time we’re awake. How: Just under 60% of people prefer the vertical orientation to consume training content. Almost 90% of people use large tablets when they sit or recline; just over 80% use smartphones when they stand or walk. 13 Mobile learning data: the learners Source: Gutierrez, 2016 50%by 2020
  14. Who: 86% of undergrads owned a smartphone, 47% owned a tablet as of 2014. Why: Students use apps extensively for personal goals, like social networking (79%), music (74%), or entertainment (52%), but not for education (19%). When: Students use mobile devices and apps for learning on their own (73% use smartphones), but most instructors do not ask them to use mobile (19% require smartphone). How often: 50% of students do schoolwork daily from smartphones or tablets. Why not: Only 30% of instructors incorporate mobile technology into assignments, and 55% actually ban or discourage classroom use of mobile devices. 14 Mobile learning data: the learners Source: Chen et al., 2015 of Undergrads 86%
  15. Debunking myths of mobile learning Source: Chen et al., 2015 Myth: Today’s learners know how to use technology Reality: ● "Ownership does not have a direct relationship to proficiency" ● Knowing how to use the technology does not mean they know how to use it for learning. Myth: All distance learning must be done at a computer Reality: ● Mobile learners can go far beyond traditional learning tasks ● Learners can use mobile devices to a) engage in authentic, meaningful work; and b) report and reflect on that work
  16. Pros and cons of mobile learning Pros ●Improved motivation ●Increased engagement ●Easier access ●Increased communication ●Faster course completion ●Improved work quality Cons ● Lack of consistent access ● Need for support & encouragement ● Need digital literacy skills 16 Mobile learning is changing how we deliver instruction and how learners fill knowledge and skill gaps
  17. Trainers’ view of mobile learning 17 ● 47% of organizations use mobile devices for online training ● 1/3 of learning managers use mobile for compliance and tech skills training ● Mobile learning will be a $70 Billion industry by 2020 Source: Pappas (2016) and Gutierrez (2016)
  18. Future of untethered learning Content: Video → Interactive video Learners: Consumers → Producers Learners: Engaged → Engaged in real- world settings and projects Higher education must better prepare students for both learning and working in professional settings. 18 Corporate Trainers will: ●Use app analytics to adjust curriculum ●Use geo-location to customize learning situations ●Incorporate wearable techs into interactive learning Source: Pappas, 2016; Kochattil, 2016
  19. Accessibility and mobile learning ● Mobile devices and apps can both increase and decrease access to the learning process ● Universal Design for Learning: "Teach every student" 19
  20. Accessibility tips for instructors ● Learn about accessories, accessibility features and apps ● Be prepared for change ● Validate websites are mobile-friendly ● “Natural User Interfaces enable students with disabilities to accomplish more than ever with mobile devices” 20 Are you ready for mobile learning? Source: Hennig, 2016
  21. Accessibility tips for developers 21 • Strategic: – Start with basics (content) and enhance progressively, test early and often • Visually clear: – Easy to read, zooming, color contrast, no images of text • Flexible: – Mobile user access a desktop version (and vice-versa), non- overreliance on touch events, larger touch targets • Designed effectively: – Semantic markup, jQuery Mobile framework, alternate input methods, no autoplay for A/V media Source: Babar, 2017; MobiForge, 2012
  22. Mobile learning technologies ● iPods and other MP3 players ● iPhones, Androids and other smart phones ● iPads and other tablets ● Blogs, Mobile blogs ● Microblogs ● Student Response Systems (clickers, mobile apps) ● Texting (SMS) ● Vodcasts (YouTube) ● Vlogs (Video blogs) ● Electronic Portfolios ● Intelligent Tutors 22 Personal Image CC BY U Mich MSIS
  23. Mobile learning technologies ● Social networking sites ● Social bookmarking ● Games & Massively Multiplayer Online Games ● Wikis ● Online phone services (e.g., Skype) ● Virtual Meeting Spaces ● Instant Messaging & Chat ● Discussion forums ● Online Student Presentations ● Virtual worlds 23 Collaborative
  24. Mobile learning technologies ● Lecture capture ● Podcasts (e.g., iTunes U) ● Screencasting ● Digital Storytelling ● eBooks & Digital Textbooks ● Creative Commons ● Really Simple Syndication (RSS) Feeds ● Digital Quizzes and Exams ● Digital Comics ● Concept Maps ● Media Sharing Sites (e.g., Flickr) ● Simulations & Virtual Labs 24 Interactive Image CC BY Francisco Osorio
  25. Tools and apps for common learning tasks 25 Learning tasks Tools and mobile apps Reading Social reading/annotation tools: eMargin, Classroom Salon Reading support: Blio, Read2Me, Reading Trainer Writing Collaborative writing: Google docs Grammar & spell check: Page, Ginger (iOS apps); grammarly Note-taking Note-taking: Evernote, Simplenote, Outliner Concept mapping: Mindmup, Bubbl.us Study skills Self-assessment: Quizlet, Brainscape Organization/To-do list: Todoist, StudyBlue Time management 30/30, iStudiez, Focus Booster Stress management Pacifica, My Mood Tracker, GPS for the Soul, Self Help Anxiety Management, Breathe2Relax
  26. 26 Chris Mattia Callinectes Training Using Mobile Devices
  27. 27
  28. Get Connected 28
  29. Physical Computing Tools 29
  30. Media Capture & Production 30
  31. Creative Tools 31
  32. Write, Calculate, Present 32
  33. Real Time Assessment 33
  34. 34 Chris Mattia Callinectes Training Demo App List http://go.mattia.us/mobileresources
  35. Lynda.com courses by our presenters Oliver Schinkten www.lynda.com/OliverSchinkten @schink10 35 Kevin Kelly www.lynda.com/KevinKelly @kevinkelly0 Chris Mattia www.lynda.com/ChrisMattia @csmattia
  36. Questions & Answers 36

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