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Supporting collaborative learning
processes in CVEs by augmenting
student avatars, with nonverbal
communication features
Department of Informatics
Aristotle University of
Thessaloniki
Greece
Terzidou Theodouli - Tsiatsos Thrasyvoulos
Contact:
E-mail:
lterz@csd.auth.gr
tsiatsos@csd.auth.gr
Contents
 Main goal of research
 Introduction–Related work
 The online Collaborative Learning Scenario
 New virtual features
 Results
 Conclusions and Future Work
05.07.10 ICALT 2010 - Sousse, Tunisia2
Main Goal
05.07.10 ICALT 2010 - Sousse, Tunisia3
• Enrich avatar’s
support to nonverbal
communication
• Enhance and
Improve
collaborative
interactions
By which means
avatar appearance
and behavior may
affect students’
collaboration and
interactions in an
educational
Collaborative Virtual
Environment
(CVE)?
How?
 Novel virtual features
 “Non real” -virtual metaphors
 Enrichment of avatar’s representational
capability.
05.07.10 ICALT 2010 - Sousse, Tunisia4
By Implementing:
…in an online collaborative learning scenario
Why learning in virtual
environments?
 Increase the sense of shared presence
 Dissolve social boundaries
 Lower social anxiety
 Enhance motivation and engagement
 Accommodate the millennial generation’s
learning preferences.
05.07.10 ICALT 2010 - Sousse, Tunisia5
Avatar?
 Graphical representation of a real person in a
networked virtual environment, including its behavior
 Avatars can vary in realism and usually look
human, without this being a necessary requirement.
 Avatar could support user and workplace awareness
 Avatar lowers inhibitions and increases social
interactivity
05.07.10 ICALT 2010 - Sousse, Tunisia6
Collaborative learning scenario
 Duration: 3 weeks
 Virtual place: Second Life
 Sample: 19 Postgraduate students
 Framework: Second semester course
 Collaborative learning techniques:
o Jigsaw
o Fishbowl
 Evaluates the added value of Second Life avatars to
support collaborative learning activities
05.07.10 ICALT 2010 - Sousse, Tunisia7
8
CL Techniques: Jigsaw [1/2]
 The Jigsaw technique is a cooperative learning method with
increasing positive educational outcomes
o Educational benefits of the jigsaw technique include
• listening encouragement
• Engagement
by giving each member of the group an essential part to play in the
academic activity
 Just as in a Jigsaw puzzle, each piece (i.e. each student) is essential
for the completion and full understanding of the final product of its
group
 Students
o Initially create Jigsaw groups for a subject
o Then, develop knowledge about a given special topic of the whole
subject forming Expert groups
o Afterwards, teach it to others (i.e., in the original Jigsaw groups)
8 05.07.10
9
CL Techniques: Jigsaw [2/2]
User
Requirements
Functional
Specs
Technical
Impl.
Evaluation
CoPCMSCVELVELMS
05.07.109
10
CL Techniques: Fishbowl [1/2]
 In the Fishbowl technique, students form two concentric circles
o the smaller inside group of students discussing and presenting a
topic
o the larger outside group listening, observing and commenting
 The goal of this technique is to familiarize students with the
structure and characteristics of an in-depth discussion. Students
are able to acquire the necessary skills in observing team
activities taking place in a dialectic environment
 The Fishbowl technique is effective in enhancing interactivity
within the (virtual) class.
 Students’ knowledge of the objects and themes they are debating
is augmented.
10 05.07.10
11
CL Techniques: Fishbowl [1/2]
smaller inside group
larger outside group
05.07.1011
Novel virtual features
A. Enrichment of Avatar’s Attire
B. Augmentation of Nonverbal Communication
C. Virtual metaphors
05.07.10 ICALT 2010 - Sousse, Tunisia12
Avatars’ attire for User Role
Representation [1/2]
05.07.10 ICALT 2010 - Sousse, Tunisia13
 Moderator Hats: to easily differentiate the user
assigned the role of moderator in the group
collaboration activities and discussions
 Jigsaw Shirts: different colored shirts were
designed, one for each Jigsaw group. Group members
were differentiated based on shirt color. Shirts had
indicators for Group name and number
 Expert Group Jackets: contain the expert group
indicator label
05.07.10 ICALT 2010 - Sousse, Tunisia14
Avatars’ attire for User Role
Representation [2/2]
Jigsaw
Group
Indicators
Expert
Group
Indicators
A student
assigned
with
moderator
role
belonging
to Jigsaw
Group 5
and Expert
Group 4
Moderator Hat
Moderator Hats
Augmentation of Nonverbal
Communication [1/2]
 “Nonverbal communication” is
commonly used to describe all human
communication events which transcend
the spoken or written word.
 Gestures and animations to support
collaborative activities.
 Basic set offered to students includes:
 Users can easily activate
gesture/animation through triggers from
the text chat window
05.07.10 ICALT 2010 - Sousse, Tunisia15
Augmentation of Nonverbal
Communication [2/2]
05.07.10 ICALT 2010 - Sousse, Tunisia16
Virtual metaphors [1/2]
 Student Voice Tool: enables visually the differentiation of the
speaking user. A set of sequential actions has to take place in order
the student assigned the “speaker role".
 Now Speaking Tool: is used in combination with the “Student
Voice” tool. The discussion coordinator after a predefined action
protocol (students have to use gestures), assigns the “speaker role”
by using the Head-Up Display (HUD) table.
 Query Visualization Tool: visualizes users wanting to ask a
question, by using a metaphor of question marks emerging from the
avatar’s head.
 Idea Visualization Tool: visualization of users having an idea
through exclamation marks emerging from the avatar’s head.
05.07.10 ICALT 2010 - Sousse, Tunisia17
05.07.10 ICALT 2010 - Sousse, Tunisia18
Virtual metaphors [2/2]
19
Student Voice Tool
 Need: difficulty in distinguishing a person
who speaks when in a crowd
 Function: a ring with the denotation
“Speaker” over his/her avatar’s head and
a microphone near the mouth.
 If a student wishes to speak then the
following sequence of actions takes
place:
o The student declares his/her request to
speak by raising his/her hand (use of
Raise hand gesture)
o The Discussion coordinator assigns the
“speaker role”.
o The speaking avatar obtains the Speaker
Label and a virtual microphone object.19 05.07.10
20
Now Speaking
 Need: to help the teacher to coordinate the
online group meetings in SL.
 Function: The following sequence of actions
takes place:
o The user’s name is highlighted in yellow, on the
Head-Up Display (HUD) table that includes all
participating students (with their real and SL
names).
o In Local Chat, the phrase, “[AvatarName] wants
to speak” appears.
o When the coordinator determines that the
previous speaker has completed his/her
argument, he/she assigns the “speaker role” by
clicking on the student’s name.
o The speaker’s name is then highlighted in green.
o In Local Chat the phrase, “Now speaking
[AvatarName]” appears.20 05.07.10
21
Query Visualisation Tool
 Need: to help the student to inform
the others that has an question
without interrupting the speaker.
 Function: When a user wishes to
visualize his/her request, s/he just
types three question marks in local
chat (i.e., “???”); from that moment
and for 60 seconds, discreet, yet
distinguishable, question marks will
emerge from the avatar’s head.
05.07.1021
22
Idea Visualisation Tool
 Need: to help the student to inform
the others that has an idea without
interrupting the speaker.
 Function: When a student has an
idea, s/he can easily express it by
typing three exclamation marks in
Local Chat (i.e. “!!!”). Light bulbs and
the word “idea” emerge from the
avatar’s head for 60 seconds.
22 05.07.10
Results
 92,86% declare that, the existence of avatars strengthened
their sense of presence in the virtual learning space within
SL.
 A progressive aid of sense “I exist”, “I am here” becomes
clearly perceptible from students dialog (chat logs) analysis
 The majority of participants used gestures (92,86%)
 The color of the avatars clothes helped users to distinguish
group members.
 Students declare that a realistic avatar appearance is not
important for their representation in a VLE (60%)
05.07.10 ICALT 2010 - Sousse, Tunisia23
 The enrichment of avatars appearance and behavior by using
NVC capabilities and virtual metaphors could support
collaborative e-learning scenarios.
 CSCL 3D environments seem to have special requirements for
avatar representation and gestures that could support the
learning and collaboration process.
 When gestures were used, they extended the participants ways
of communication and interaction within collaboration groups as
well as their perception of virtual living and learning.
Future work:
 Integration of the implemented features in virtual agents (bots)
in order to support collaborative e-learning scenarios
05.07.10 ICALT 2010 - Sousse, Tunisia24
Conclusions and Future Work
05.07.10 ICALT 2010 - Sousse, Tunisia25
The end …
Thank you ! Questions???
Contact:
E-mail:
lterz@csd.auth.gr
tsiatsos@csd.auth.gr
Web: http://users.auth.gr/~tsiatsos/
Department of Informatics
Aristotle University of Thessaloniki :
http://www.csd.auth.gr
Multimedia lab: http://mlab.csd.auth.gr/

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Supporting Collaborative Learning with Augmented Student Avatars

  • 1. Supporting collaborative learning processes in CVEs by augmenting student avatars, with nonverbal communication features Department of Informatics Aristotle University of Thessaloniki Greece Terzidou Theodouli - Tsiatsos Thrasyvoulos Contact: E-mail: lterz@csd.auth.gr tsiatsos@csd.auth.gr
  • 2. Contents  Main goal of research  Introduction–Related work  The online Collaborative Learning Scenario  New virtual features  Results  Conclusions and Future Work 05.07.10 ICALT 2010 - Sousse, Tunisia2
  • 3. Main Goal 05.07.10 ICALT 2010 - Sousse, Tunisia3 • Enrich avatar’s support to nonverbal communication • Enhance and Improve collaborative interactions By which means avatar appearance and behavior may affect students’ collaboration and interactions in an educational Collaborative Virtual Environment (CVE)?
  • 4. How?  Novel virtual features  “Non real” -virtual metaphors  Enrichment of avatar’s representational capability. 05.07.10 ICALT 2010 - Sousse, Tunisia4 By Implementing: …in an online collaborative learning scenario
  • 5. Why learning in virtual environments?  Increase the sense of shared presence  Dissolve social boundaries  Lower social anxiety  Enhance motivation and engagement  Accommodate the millennial generation’s learning preferences. 05.07.10 ICALT 2010 - Sousse, Tunisia5
  • 6. Avatar?  Graphical representation of a real person in a networked virtual environment, including its behavior  Avatars can vary in realism and usually look human, without this being a necessary requirement.  Avatar could support user and workplace awareness  Avatar lowers inhibitions and increases social interactivity 05.07.10 ICALT 2010 - Sousse, Tunisia6
  • 7. Collaborative learning scenario  Duration: 3 weeks  Virtual place: Second Life  Sample: 19 Postgraduate students  Framework: Second semester course  Collaborative learning techniques: o Jigsaw o Fishbowl  Evaluates the added value of Second Life avatars to support collaborative learning activities 05.07.10 ICALT 2010 - Sousse, Tunisia7
  • 8. 8 CL Techniques: Jigsaw [1/2]  The Jigsaw technique is a cooperative learning method with increasing positive educational outcomes o Educational benefits of the jigsaw technique include • listening encouragement • Engagement by giving each member of the group an essential part to play in the academic activity  Just as in a Jigsaw puzzle, each piece (i.e. each student) is essential for the completion and full understanding of the final product of its group  Students o Initially create Jigsaw groups for a subject o Then, develop knowledge about a given special topic of the whole subject forming Expert groups o Afterwards, teach it to others (i.e., in the original Jigsaw groups) 8 05.07.10
  • 9. 9 CL Techniques: Jigsaw [2/2] User Requirements Functional Specs Technical Impl. Evaluation CoPCMSCVELVELMS 05.07.109
  • 10. 10 CL Techniques: Fishbowl [1/2]  In the Fishbowl technique, students form two concentric circles o the smaller inside group of students discussing and presenting a topic o the larger outside group listening, observing and commenting  The goal of this technique is to familiarize students with the structure and characteristics of an in-depth discussion. Students are able to acquire the necessary skills in observing team activities taking place in a dialectic environment  The Fishbowl technique is effective in enhancing interactivity within the (virtual) class.  Students’ knowledge of the objects and themes they are debating is augmented. 10 05.07.10
  • 11. 11 CL Techniques: Fishbowl [1/2] smaller inside group larger outside group 05.07.1011
  • 12. Novel virtual features A. Enrichment of Avatar’s Attire B. Augmentation of Nonverbal Communication C. Virtual metaphors 05.07.10 ICALT 2010 - Sousse, Tunisia12
  • 13. Avatars’ attire for User Role Representation [1/2] 05.07.10 ICALT 2010 - Sousse, Tunisia13  Moderator Hats: to easily differentiate the user assigned the role of moderator in the group collaboration activities and discussions  Jigsaw Shirts: different colored shirts were designed, one for each Jigsaw group. Group members were differentiated based on shirt color. Shirts had indicators for Group name and number  Expert Group Jackets: contain the expert group indicator label
  • 14. 05.07.10 ICALT 2010 - Sousse, Tunisia14 Avatars’ attire for User Role Representation [2/2] Jigsaw Group Indicators Expert Group Indicators A student assigned with moderator role belonging to Jigsaw Group 5 and Expert Group 4 Moderator Hat Moderator Hats
  • 15. Augmentation of Nonverbal Communication [1/2]  “Nonverbal communication” is commonly used to describe all human communication events which transcend the spoken or written word.  Gestures and animations to support collaborative activities.  Basic set offered to students includes:  Users can easily activate gesture/animation through triggers from the text chat window 05.07.10 ICALT 2010 - Sousse, Tunisia15
  • 16. Augmentation of Nonverbal Communication [2/2] 05.07.10 ICALT 2010 - Sousse, Tunisia16
  • 17. Virtual metaphors [1/2]  Student Voice Tool: enables visually the differentiation of the speaking user. A set of sequential actions has to take place in order the student assigned the “speaker role".  Now Speaking Tool: is used in combination with the “Student Voice” tool. The discussion coordinator after a predefined action protocol (students have to use gestures), assigns the “speaker role” by using the Head-Up Display (HUD) table.  Query Visualization Tool: visualizes users wanting to ask a question, by using a metaphor of question marks emerging from the avatar’s head.  Idea Visualization Tool: visualization of users having an idea through exclamation marks emerging from the avatar’s head. 05.07.10 ICALT 2010 - Sousse, Tunisia17
  • 18. 05.07.10 ICALT 2010 - Sousse, Tunisia18 Virtual metaphors [2/2]
  • 19. 19 Student Voice Tool  Need: difficulty in distinguishing a person who speaks when in a crowd  Function: a ring with the denotation “Speaker” over his/her avatar’s head and a microphone near the mouth.  If a student wishes to speak then the following sequence of actions takes place: o The student declares his/her request to speak by raising his/her hand (use of Raise hand gesture) o The Discussion coordinator assigns the “speaker role”. o The speaking avatar obtains the Speaker Label and a virtual microphone object.19 05.07.10
  • 20. 20 Now Speaking  Need: to help the teacher to coordinate the online group meetings in SL.  Function: The following sequence of actions takes place: o The user’s name is highlighted in yellow, on the Head-Up Display (HUD) table that includes all participating students (with their real and SL names). o In Local Chat, the phrase, “[AvatarName] wants to speak” appears. o When the coordinator determines that the previous speaker has completed his/her argument, he/she assigns the “speaker role” by clicking on the student’s name. o The speaker’s name is then highlighted in green. o In Local Chat the phrase, “Now speaking [AvatarName]” appears.20 05.07.10
  • 21. 21 Query Visualisation Tool  Need: to help the student to inform the others that has an question without interrupting the speaker.  Function: When a user wishes to visualize his/her request, s/he just types three question marks in local chat (i.e., “???”); from that moment and for 60 seconds, discreet, yet distinguishable, question marks will emerge from the avatar’s head. 05.07.1021
  • 22. 22 Idea Visualisation Tool  Need: to help the student to inform the others that has an idea without interrupting the speaker.  Function: When a student has an idea, s/he can easily express it by typing three exclamation marks in Local Chat (i.e. “!!!”). Light bulbs and the word “idea” emerge from the avatar’s head for 60 seconds. 22 05.07.10
  • 23. Results  92,86% declare that, the existence of avatars strengthened their sense of presence in the virtual learning space within SL.  A progressive aid of sense “I exist”, “I am here” becomes clearly perceptible from students dialog (chat logs) analysis  The majority of participants used gestures (92,86%)  The color of the avatars clothes helped users to distinguish group members.  Students declare that a realistic avatar appearance is not important for their representation in a VLE (60%) 05.07.10 ICALT 2010 - Sousse, Tunisia23
  • 24.  The enrichment of avatars appearance and behavior by using NVC capabilities and virtual metaphors could support collaborative e-learning scenarios.  CSCL 3D environments seem to have special requirements for avatar representation and gestures that could support the learning and collaboration process.  When gestures were used, they extended the participants ways of communication and interaction within collaboration groups as well as their perception of virtual living and learning. Future work:  Integration of the implemented features in virtual agents (bots) in order to support collaborative e-learning scenarios 05.07.10 ICALT 2010 - Sousse, Tunisia24 Conclusions and Future Work
  • 25. 05.07.10 ICALT 2010 - Sousse, Tunisia25 The end … Thank you ! Questions??? Contact: E-mail: lterz@csd.auth.gr tsiatsos@csd.auth.gr Web: http://users.auth.gr/~tsiatsos/ Department of Informatics Aristotle University of Thessaloniki : http://www.csd.auth.gr Multimedia lab: http://mlab.csd.auth.gr/