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모바일 게임 개발 전략, 더 넓은 세상을 향해서
    Targeting iOS and Andriod Open Market




                                            심수광 이사
                                               컴투스
패러다임의 변화: 모바일 게임은 핸드폰 게임이 아니다.
2006년 모바일 게임 시장 전망과
     킬러 콘텐츠 개발 전략




   모바일 게임 = 핸드폰 게임
OK만 누르세요.
2000.9 ~ 2008
              12버튼, 방향키, OK버튼




반응 요소를 12버튼에 매핑             원버튼


                        OK버튼을 통한 타격감
    타이쿤




                  방향키를 통한 탐험의 재미
2008 ~ 현재 : 무선 전화가 되는
컴퓨터(= programmable)의 대중화
킬러 게임의 키워드는?
정밀하고 여유 있는 컨트롤




                 엄지족! 빠른 컨트롤, 타이밍 중요
iOS와 Android, 플랫폼이 통합되고 시장이 팽창한다.
Open Market started to Bud




   App Store, Launch on July 2008
„Com2uS goes into App Store on Dec 2008‟




 Android Market, Launch on Aug 2008
„„Com2uS goes into App Store on Dec 2009‟




           “Minimum Cost, Maximum Revenue”
Achievements @ Global Open Market
                                        * Excluded Domestic Android Market like T store




17+1
                   Apple App Store (13+1)


                   Android Market (4)
Listed Game
                                               893,000
                                                      Paid Downloads



                                            3,712,000
     57억원
                                            Total Downloads (Incl. Light version)




       Total Revenue



                                                                As of Aug 25, 2010.
We need to
 prepare for
Smart Phone
   Games.

Why?
Mobile Game & User population Keeps Growing

                      The size of the Global Mobile Game Market

       150

                    100 millions
       100

                                                 85.8      98.0
        50                             73.9
                             61.9
                  50.4
                                                                      Source : PWC, Screendigest
         0
                  2007       2008     2009      2010(e)   2011(e)



US Mobile Gamers, 2008-2014
Millions and % of the population
                               2008   2009      2010      2011      2012     2013     2014
Mobile Gamers                  45.6    57.4      64.0     72.8      79.0     88.0      94.9
% of mobile phone users       20.0%   24.0%     26.0%     29.0%     31.0%   34.0%     36.0%
% of population               15.0%   18.7%     20.6%     23.2%     25.0%   27.5%     29.4%
Note : CAGR (2009-2014) = 10.6%
Source : eMarketer, July 2010
Games are on the move to Smart Phones
Mobile Subscribers Who Have Played Games at Least Once During the Month
        58,603
              50,932
                            45,236
                                                  Feb-09      Feb-10
                                    29,538
                 -13%
                                                     21,395       Total U.S.., Age 13+
                                                13,368            Source : comScore MobilLens
                                     -35%            +60%


            Total         Non-Smart Phone       Smart Phone


    Mobile Game Play Frequency
                                                                  3 Months Ending February 2010
   Once to three times         8.2%                               Total U.S.., Age 13+
  throughout the month                  17.4%
                                                                  Source : comScore MobilLens

At least once each week      5.0%
                                       16.4%

      Almost every day     2.4%                            Non-Smartphone
                                     13.3%
                                                           Smartphone
         Ever in month                 15.7%
                                                              47.1%
U.S. Portable Game SW by Revenue


                  Power of Smartphone Games

     iPhone,
       5%
                                          iPhone,
                                            19%
PSP, 20%

                                     PSP, 11%
                  Nintendo
                             SMART                       Nintendo
                  DS, 75%                                DS, 70%




           2008                                   2009




                                                         Source : Flurry Analytics
U.S. Mobile Gaming Revenues, by Segment, 2009-2014


                                                                                      $1,514.0
          (millions and CAGR)                                          $1,376.7
                                                                                       $185.9
                                                       $1,173.4         $147.5
                                         $1,028.6
                                                         $106.7
                          $849.0           $76.2
           $627.7           $55.5
                                                                                      $1,328.0
             $35.5                                                     $1,229.2
                                                        $1,066.8
                                          $952.4
                           $793.4
            $592.2




             2009           2010          2011            2012           2013           2014
                                       Paid        Ad-supported

            Ad-support will nearly double in importance, accounting for 6.5% of revenues in 2010
                                       and 12.3% of the total in 2014

Note: paid revenues CAGR(2009-2014)=17.5%;ad-supported revenues CAGR(2009-2014)=39.2%; total revenues
CAGR(2009-2014)=19.3% Source: eMarketer, July 2010
Proportion of Free vs. Paid @ Open Market
                                                                          As of May 2010, US


  Apple App Store - iPad         26%                           76%


Apple App Store - iPhone          29%                          71%


   BlackBerry App World          26%                          75%


 Google Android Market                       60%                        41%


         Nokia Ovi Store          28%                          74%


       Palm App Catalog           31%                           69%


   Windows Marketplace          22%                          79%


                           0%          20%         40%       60%        80%        100%        120%


              Percentage Of Free Applications        Percentage Of Paid Applications


                                                                   DISTIMO REPORT, June 2010
2010년 4월 3일
iPad
iPad, as a Game Machine?



 9.7”                iPhone
Multi Touch
  Screen      iPad      OS
“Size Does Matter?”
“Size Does Matter”



                 Godzillar (1998)
The bigger, The better

HOMERUN BATTLE 3D
                                       2010. 4




              2009. 6




DEMO 1‟ 05”
The Power of iPhone OS @ Game market
         2008                U.S. Video Game SW by Revenue      2009

                Portable,   iPhone
                  20%       OS, 1%                                 Portable,
                                                                     24%
                                                                                 iPhone
                                                        Console,                 OS, 5%
   Console,                                              71%
    79%




                            U.S. Portable Game SW by Revenue
                                                                   PSP,
                  PSP, 20%    iPhone                               11%
                                                                               iPhone
                              OS, 5%                                             OS,
                                                                                19%
        NDS,                                             NDS,
        75%                                              70%




                                                                   Source : Flurry Analytics
iPad Effect @ Mobile Game Industry



1            One Source Multi Use



2         Higher Average Selling Price



3        Stealing Sales of other Devices
One Source Multi Use

   Heavy Gunner 3D
                                       2010. 4




           2010. 2




DEMO 45”
DISTIMO REPORT, August 2010


         Highest ranked paid applications - Apple App Store for iPad (US, July 2010)
         Rank                     Application                     Category         Price
           1    Pages Apple Inc.                               Productivity        $9.99
           2    Modern Conflict™ HD Clickgamer.com             Games               $2.99
           3    Osmos for iPad Hemisphere Games                Games               $4.99
           4    Angry Birds HD Chillingo Ltd                   Games               $4.99
           5    GoodReader for iPad Good.iWare Ltd.            Productivity        $0.99
           6    Shrek Kart ® HD Gameloft                       Games               $4.99
           7    Numbers Apple Inc.                             Productivity        $9.99
           8    Keynote Apple Inc.                             Productivity        $9.99
           9    Brain Challenge® HD Gameloft                   Games               $4.99
          10    Emerald Observatory for iPad Emerald Sequoia LLC
                                                               Utilities           $0.99

       Highest ranked paid applications - Apple App Store for iPhone (US, July 2010)
Rank                               Application                           Category           Price
  1    Angry Birds Clickgamer.com                                 Games                     $0.99
  2    Doodle Jump - BE WARNED: Insanely Addictive!               Games                     $0.99
  3    Fruit Ninja Halfbrick Studios                              Games                     $0.99
  4    Doodle God™ JoyBits Ltd.                                   Games                     $0.99
  5    FatBooth PiVi & Co                                         Entertainment             $0.99
  6    Skee-Ball Freeverse, Inc.                                  Games                     $0.99
  7    The Oregon Trail Gameloft                                  Games                     $4.99
  8    Wheel of Fortune Platinum Sony Pictures Television         Games                     $4.99
  9    Cake Doodle Shoe The Goose                                 Games                     $0.99
 10    Best Alarm Clock + Weather and Temperature myNewApps.com   Productivity              $0.99
Average Price of Application @ Open Market
                                                                                            As of July 2010, US
                                                                                                    6.29
  Apple App Store - iPad
                                                                                     5.01

                                                 2.15
Apple App Store - iPhone
                                                                          4.31

                                                                                            5.61
   BlackBerry App World
                                                                                                       6.68

                                                                            4.57
 Google Android Market
                                                               3.23

                                                        2.65
         Nokia Ovi Store
                                                        2.68

                                                             3.07
       Palm App Catalog
                                                    2.43

                                                                                        5.44
   Windows Marketplace
                                                                                             5.72

                           0        1        2           3            4          5            6            7   8


          Average Price Top 100 Paid Applications            Average Price All Paid Applications
                                                                            DISTIMO REPORT, August 2010
Average Price of Com2uS Apps




                $2.79                 $5.99




         a little bit higher ASP than that of App Store
EXAMPLE : OCEAN BLUE


2010. 4 Launch with iPad



 Category : Entertainment



      Price : $9.99
VIDEO
    /
 OCEAN
  BLUE




DEMO 1‟ 3”
Stealing Sales of e-Reader, Portable Game Consoles
    Which of the following devices would you not buy after owning an iPad?



          Smart Phone                        22%

                  MID                         24%

      Gaming Console                               27%

           MP3 Player                               29%

       Netbook/Laptop                                    32%

Portable Gaming Device                                         38%

             E-Reader                                                    49%

                         0%   10%      20%         30%         40%      50%        60%



                                                          Resolve Market Research June 2010
Strategies for Developing Games for iPad
Strategies for Developing Games for iPad




1         Make the most of Bigger Screen



2         Improvement (iPhone 4 & iPad)



3                 Adding New Value
Make the most of Bigger Screen


Finger piano for iPhone               JamPad for iPad
Improvement : Focus on Graphic Resolution




960 x 640




                                                320 x 240


1024 X 768
Add Something Valuable for iPad

                                 TowerMadness HD

3D 디펜스, 아이폰용 인기 게임




  Multi player for iPad
Read books   and Play Games (for iPad)

                                                          Hybrid Function

                                                           Reading

                                                           Listening

                                                           Gaming

                                                           Painting

                                                           Self-Recording




                                   Toy Story Read-Along
게임이 아닌 게임이 성공한다.
"슬라이스 잇"은 어떻게 Top Paid 2위가 되었나?
내부 베타 데모 후 개선 사항
“Slice It” – Download it!!
[태블릿코드] 모바일 게임 개발 전략, 더 넓은 세상을 향해

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[태블릿코드] 모바일 게임 개발 전략, 더 넓은 세상을 향해

  • 1. 모바일 게임 개발 전략, 더 넓은 세상을 향해서 Targeting iOS and Andriod Open Market 심수광 이사 컴투스
  • 2. 패러다임의 변화: 모바일 게임은 핸드폰 게임이 아니다.
  • 3. 2006년 모바일 게임 시장 전망과 킬러 콘텐츠 개발 전략 모바일 게임 = 핸드폰 게임
  • 4.
  • 6. 2000.9 ~ 2008 12버튼, 방향키, OK버튼 반응 요소를 12버튼에 매핑 원버튼 OK버튼을 통한 타격감 타이쿤 방향키를 통한 탐험의 재미
  • 7. 2008 ~ 현재 : 무선 전화가 되는 컴퓨터(= programmable)의 대중화
  • 9. 정밀하고 여유 있는 컨트롤 엄지족! 빠른 컨트롤, 타이밍 중요
  • 10. iOS와 Android, 플랫폼이 통합되고 시장이 팽창한다.
  • 11. Open Market started to Bud App Store, Launch on July 2008 „Com2uS goes into App Store on Dec 2008‟ Android Market, Launch on Aug 2008 „„Com2uS goes into App Store on Dec 2009‟ “Minimum Cost, Maximum Revenue”
  • 12. Achievements @ Global Open Market * Excluded Domestic Android Market like T store 17+1 Apple App Store (13+1) Android Market (4) Listed Game 893,000 Paid Downloads 3,712,000 57억원 Total Downloads (Incl. Light version) Total Revenue As of Aug 25, 2010.
  • 13. We need to prepare for Smart Phone Games. Why?
  • 14. Mobile Game & User population Keeps Growing The size of the Global Mobile Game Market 150 100 millions 100 85.8 98.0 50 73.9 61.9 50.4 Source : PWC, Screendigest 0 2007 2008 2009 2010(e) 2011(e) US Mobile Gamers, 2008-2014 Millions and % of the population 2008 2009 2010 2011 2012 2013 2014 Mobile Gamers 45.6 57.4 64.0 72.8 79.0 88.0 94.9 % of mobile phone users 20.0% 24.0% 26.0% 29.0% 31.0% 34.0% 36.0% % of population 15.0% 18.7% 20.6% 23.2% 25.0% 27.5% 29.4% Note : CAGR (2009-2014) = 10.6% Source : eMarketer, July 2010
  • 15. Games are on the move to Smart Phones Mobile Subscribers Who Have Played Games at Least Once During the Month 58,603 50,932 45,236 Feb-09 Feb-10 29,538 -13% 21,395 Total U.S.., Age 13+ 13,368 Source : comScore MobilLens -35% +60% Total Non-Smart Phone Smart Phone Mobile Game Play Frequency 3 Months Ending February 2010 Once to three times 8.2% Total U.S.., Age 13+ throughout the month 17.4% Source : comScore MobilLens At least once each week 5.0% 16.4% Almost every day 2.4% Non-Smartphone 13.3% Smartphone Ever in month 15.7% 47.1%
  • 16. U.S. Portable Game SW by Revenue Power of Smartphone Games iPhone, 5% iPhone, 19% PSP, 20% PSP, 11% Nintendo SMART Nintendo DS, 75% DS, 70% 2008 2009 Source : Flurry Analytics
  • 17. U.S. Mobile Gaming Revenues, by Segment, 2009-2014 $1,514.0 (millions and CAGR) $1,376.7 $185.9 $1,173.4 $147.5 $1,028.6 $106.7 $849.0 $76.2 $627.7 $55.5 $1,328.0 $35.5 $1,229.2 $1,066.8 $952.4 $793.4 $592.2 2009 2010 2011 2012 2013 2014 Paid Ad-supported Ad-support will nearly double in importance, accounting for 6.5% of revenues in 2010 and 12.3% of the total in 2014 Note: paid revenues CAGR(2009-2014)=17.5%;ad-supported revenues CAGR(2009-2014)=39.2%; total revenues CAGR(2009-2014)=19.3% Source: eMarketer, July 2010
  • 18. Proportion of Free vs. Paid @ Open Market As of May 2010, US Apple App Store - iPad 26% 76% Apple App Store - iPhone 29% 71% BlackBerry App World 26% 75% Google Android Market 60% 41% Nokia Ovi Store 28% 74% Palm App Catalog 31% 69% Windows Marketplace 22% 79% 0% 20% 40% 60% 80% 100% 120% Percentage Of Free Applications Percentage Of Paid Applications DISTIMO REPORT, June 2010
  • 20. iPad
  • 21. iPad, as a Game Machine? 9.7” iPhone Multi Touch Screen iPad OS
  • 23. “Size Does Matter” Godzillar (1998)
  • 24. The bigger, The better HOMERUN BATTLE 3D 2010. 4 2009. 6 DEMO 1‟ 05”
  • 25. The Power of iPhone OS @ Game market 2008 U.S. Video Game SW by Revenue 2009 Portable, iPhone 20% OS, 1% Portable, 24% iPhone Console, OS, 5% Console, 71% 79% U.S. Portable Game SW by Revenue PSP, PSP, 20% iPhone 11% iPhone OS, 5% OS, 19% NDS, NDS, 75% 70% Source : Flurry Analytics
  • 26. iPad Effect @ Mobile Game Industry 1 One Source Multi Use 2 Higher Average Selling Price 3 Stealing Sales of other Devices
  • 27. One Source Multi Use Heavy Gunner 3D 2010. 4 2010. 2 DEMO 45”
  • 28. DISTIMO REPORT, August 2010 Highest ranked paid applications - Apple App Store for iPad (US, July 2010) Rank Application Category Price 1 Pages Apple Inc. Productivity $9.99 2 Modern Conflict™ HD Clickgamer.com Games $2.99 3 Osmos for iPad Hemisphere Games Games $4.99 4 Angry Birds HD Chillingo Ltd Games $4.99 5 GoodReader for iPad Good.iWare Ltd. Productivity $0.99 6 Shrek Kart ® HD Gameloft Games $4.99 7 Numbers Apple Inc. Productivity $9.99 8 Keynote Apple Inc. Productivity $9.99 9 Brain Challenge® HD Gameloft Games $4.99 10 Emerald Observatory for iPad Emerald Sequoia LLC Utilities $0.99 Highest ranked paid applications - Apple App Store for iPhone (US, July 2010) Rank Application Category Price 1 Angry Birds Clickgamer.com Games $0.99 2 Doodle Jump - BE WARNED: Insanely Addictive! Games $0.99 3 Fruit Ninja Halfbrick Studios Games $0.99 4 Doodle God™ JoyBits Ltd. Games $0.99 5 FatBooth PiVi & Co Entertainment $0.99 6 Skee-Ball Freeverse, Inc. Games $0.99 7 The Oregon Trail Gameloft Games $4.99 8 Wheel of Fortune Platinum Sony Pictures Television Games $4.99 9 Cake Doodle Shoe The Goose Games $0.99 10 Best Alarm Clock + Weather and Temperature myNewApps.com Productivity $0.99
  • 29. Average Price of Application @ Open Market As of July 2010, US 6.29 Apple App Store - iPad 5.01 2.15 Apple App Store - iPhone 4.31 5.61 BlackBerry App World 6.68 4.57 Google Android Market 3.23 2.65 Nokia Ovi Store 2.68 3.07 Palm App Catalog 2.43 5.44 Windows Marketplace 5.72 0 1 2 3 4 5 6 7 8 Average Price Top 100 Paid Applications Average Price All Paid Applications DISTIMO REPORT, August 2010
  • 30. Average Price of Com2uS Apps $2.79 $5.99 a little bit higher ASP than that of App Store
  • 31. EXAMPLE : OCEAN BLUE 2010. 4 Launch with iPad Category : Entertainment Price : $9.99
  • 32. VIDEO / OCEAN BLUE DEMO 1‟ 3”
  • 33. Stealing Sales of e-Reader, Portable Game Consoles Which of the following devices would you not buy after owning an iPad? Smart Phone 22% MID 24% Gaming Console 27% MP3 Player 29% Netbook/Laptop 32% Portable Gaming Device 38% E-Reader 49% 0% 10% 20% 30% 40% 50% 60% Resolve Market Research June 2010
  • 34. Strategies for Developing Games for iPad
  • 35. Strategies for Developing Games for iPad 1 Make the most of Bigger Screen 2 Improvement (iPhone 4 & iPad) 3 Adding New Value
  • 36. Make the most of Bigger Screen Finger piano for iPhone JamPad for iPad
  • 37. Improvement : Focus on Graphic Resolution 960 x 640 320 x 240 1024 X 768
  • 38. Add Something Valuable for iPad TowerMadness HD 3D 디펜스, 아이폰용 인기 게임 Multi player for iPad
  • 39. Read books and Play Games (for iPad) Hybrid Function  Reading  Listening  Gaming  Painting  Self-Recording Toy Story Read-Along
  • 40. 게임이 아닌 게임이 성공한다.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45. "슬라이스 잇"은 어떻게 Top Paid 2위가 되었나?
  • 46.
  • 47. 내부 베타 데모 후 개선 사항
  • 48. “Slice It” – Download it!!