Personal Information
Organização/Local de trabalho
Milan Area, Italy Italy
Cargo
Owner and CEO at imaginary srl
Setor
Technology / Software / Internet
Sobre
General Manager
Research Director
Business Development
Marcadores
serious games
gamification
ehealth
rehabilitation
games for health
active ageing
enabling technologies
participatory design
patient empowerment
motivation
prevention
interactive technologies
education and training
telemedicine
personalised health
therapy adherence
training
cognitive impairment
neuro-rehabilitation
ageing society
smart city
marketing
emergency service
technology
reflective learning
hospital training
personalised learning
artificial intelligence
virtual reality
international
psychology
investment
health
social media
games
social networking
research
crowdsourcing
chakra
cavallo
cambiamento
centratura
presenza
consapevolezza
volontà
amore
accettazione
forza
libertà
benessere
crescita personale
radicamento
guarigione
medical training
empowerment
innovation
creativity
social technologies
experiential learning; gamification; virtual world
future trends
arts
sales
persuasive technologies
green mobility
artificial intelligence; personalised learning; se
seriousgames
autism
Ver mais
Apresentações
(17)Gostaram
(4)Imaginary s@lute 2017: MyCyFAPP
imaginary srl
•
Há 6 anos
RehAbility la suite di games per la riabilitazione fisica e cognitiva.
imaginary srl
•
Há 8 anos
imaginary: serious games and gamification
imaginary srl
•
Há 9 anos
The MIRROR Project - Reflective Learning at Work
Angela Fessl
•
Há 10 anos
Personal Information
Organização/Local de trabalho
Milan Area, Italy Italy
Cargo
Owner and CEO at imaginary srl
Setor
Technology / Software / Internet
Sobre
General Manager
Research Director
Business Development
Marcadores
serious games
gamification
ehealth
rehabilitation
games for health
active ageing
enabling technologies
participatory design
patient empowerment
motivation
prevention
interactive technologies
education and training
telemedicine
personalised health
therapy adherence
training
cognitive impairment
neuro-rehabilitation
ageing society
smart city
marketing
emergency service
technology
reflective learning
hospital training
personalised learning
artificial intelligence
virtual reality
international
psychology
investment
health
social media
games
social networking
research
crowdsourcing
chakra
cavallo
cambiamento
centratura
presenza
consapevolezza
volontà
amore
accettazione
forza
libertà
benessere
crescita personale
radicamento
guarigione
medical training
empowerment
innovation
creativity
social technologies
experiential learning; gamification; virtual world
future trends
arts
sales
persuasive technologies
green mobility
artificial intelligence; personalised learning; se
seriousgames
autism
Ver mais