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MARCH 2014
General structure
Training structure
Mini games structure
Gamification structure
AGENDA:
Social structure
Training is set inside a virtual hospital.
Each floor of the hospital corresponds
to one day of training.
Free surfing on ...
Library:
all the training material is collected
Inside the room (text, video,…)
always available for students
Books and vi...
Each mini game represents a test.
In order to access mini game “x”
the user has to look at the supporting
material “y” ava...
Badge after each task is completed.
Badge divided by category (eg. medical
competencies, social skills).
Badge will be use...
“Shoutbox” to share one’s own comments
or experiences with other users.
Possibility to vote comments (using “like”,
the ty...
imaginary srl
Innovation Network Politecnico di Milano
Via Mauro Macchi, 50 - 20124 Milan
Phone +39 02 89458.576
Fax +39 0...
Smart e-Hospital
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Smart e-Hospital

The Smart e-Hospital shows a new educational concept based on virtual experiential learning, which combines a virtual world, a gamified environment, social interaction, experience exchange and potentially pre-existing e-learning modules.

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Smart e-Hospital

  1. 1. MARCH 2014
  2. 2. General structure Training structure Mini games structure Gamification structure AGENDA: Social structure
  3. 3. Training is set inside a virtual hospital. Each floor of the hospital corresponds to one day of training. Free surfing on each floor. In order to access the upper floor, it is compulsory to complete the tasks of the previous one. Each floor is composed of different rooms: library and rooms for testing. Complete tracking of users activities/experiences. general structure Possibility to integrate pre-existing training materials (for example, showing e-learnings through a seminar room).
  4. 4. Library: all the training material is collected Inside the room (text, video,…) always available for students Books and videos are divided by categories/topics. training structure If a “lecture”is preparatory for another one, a message will block the consultation of the next training material. Training material for each lesson
  5. 5. Each mini game represents a test. In order to access mini game “x” the user has to look at the supporting material “y” available in the library. There are different kinds of mini games depending on the structure and on the themes available in the didactic material. mini games structure
  6. 6. Badge after each task is completed. Badge divided by category (eg. medical competencies, social skills). Badge will be used to define both ranking and rewards allocation (eg. free download of a specialised magazine for a limited period of time). gamification structure
  7. 7. “Shoutbox” to share one’s own comments or experiences with other users. Possibility to vote comments (using “like”, the typical function of social networks) depending on their usefulness for users’ training. Possibility to include the most voted comments in the virtual space (these create a kind of “knowledge base” that can be classified as “best or worst practices”). social structure
  8. 8. imaginary srl Innovation Network Politecnico di Milano Via Mauro Macchi, 50 - 20124 Milan Phone +39 02 89458.576 Fax +39 02 89458.695 lucia.pannese@i-maginary.it www.i-maginary.it @imaginary_italy imaginary presentation Thank you for your attention!

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