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Download our new flyer with our latest "lifelong" games for health!
See examples of how to inform and prevent, how to deal with active ageing programs, how to empower users, how to take care of healthy lifestyles, how to motivate patients to stick to a therapy and how to deal with physical and cognitive rehabilitation - always with the support of enabling technologies and games! Solutions are built according to participatory design principles, starting from specialists and including target users and patients!
Fit4Life is a mobile Game which aims to mo-
tivate teenagers to adopt a healthy lifestyle.
Various conditions such as obesity have
become a major health problem in industrial-
ised countries. These conditions can be
prevented by raising awareness amongst
adolescents of the importance of diet, fitness
and related topics. Fit4Life is designed to
significantly reduce obesity during adoles-
This work is being carried out under Pegaso:
MyCyFAPP is an innovative app designed
to support chronic patients (cystic fibrosis pati-
ents) to manage their own therapy. Through
information, training and patient empower-
ment MyCyFAPP allows users to gain a better
understanding of their disease and the status of
their health and enables them to check and
optimise their enzyme replacement therapy. In
this way, users can significantly improve both
their health and social well-being.
This work is being carried out under MyCyFAPP:
Agegym is a set of applications for the
tablet PC which, through various motivational
techniques, supports senior citizens to maintain
healthy lifestyles and thereby stay fitter in phy-
sical, cognitive and social terms for longer.
Seniors can, in this way, improve their own
well-being and delay the onset of possible
diseases. The quality of life can be improved
and the health system has a smaller cost
burden for this section of the population.
This product was built through Doremi:
Serious Games for Health
email@example.com imaginary srl
This is a series of games which recognise
patient physical movements and can trans-
mit them to doctors and specialists in rehabili-
tation care. In this way, the patient needing
rehabilitation therapy is able to be treated at
home and can involve friends and family in
the rehabilitation process.
In the case of cognitive impairments, these
immersive virtual experiences can support
cognitive rehabilitation and help the patients
resume their normal daily activities.
This product was built through Rehab@Home:
Chronic diseases and cognitive impair-
ments can severely impact and restrict the
lives of patients. For those affected, everyday
life can be a big challenge that they and the
people around them gradually have to learn to
deal with. Typically, one of the major problems
in rehabilitation is that patients are often not
motivated enough to adhere strictly to
imaginary, the developers of these solutions,
have been working for several years on the
development of Serious Games and other
innovative eHealth solutions which can
significantly support the lives of such patients.
Their solutions help people of all ages to inde-
pendently cope with the challenges of every-
day life, despite their condition and encourage
them to continue with their therapies.
To fulfil these objectives, imaginary work close-
ly with doctors and patients to create state of
the art applications using the latest technolo-
gies that meet the demands, needs and expec-
tations of all the stakeholders.