O slideshow foi denunciado.
Utilizamos seu perfil e dados de atividades no LinkedIn para personalizar e exibir anúncios mais relevantes. Altere suas preferências de anúncios quando desejar.
This project has received funding from the European Union’s Seventh
Framework Programme for research, technological develo...
CRe-AM aims to bridge communities of creators
with communities of technology providers and
innovators, in a collective, st...
Activities
www.cre-am.eu / info@cre-am.eu
• Online discussions
• Interactive workshops at local level
• Interactive worksh...
Mapping the future: Visions and
Scenarios for the Future of Games
www.cre-am.eu / info@cre-am.eu
What barriers might hinde...
Project goal
What trends can be identified for
creative practice?
Outlining Technology Trends
and Signals
www.cre-am.eu / ...
These and other questions will be debated in the
discussion space of the CRe-AM community
community platform: http://cre-a...
Lucia Pannese
imaginary srl
Via Mauro Macchi, 50 - 20124 Milano
PH. +39 02 89458.576
www.i-maginary.it
Contacts
www.cre-am...
Próximos SlideShares
Carregando em…5
×

Cre-am-games_community_march_2014

CRe-AM is a community where ARTS and TECHNOLOGY meet! Experiences are shared and future trends are discussed.
This is a short description of the Games group within CRe-AM. We have also activities around design, music, new media etc. JOIN US!

  • Entre para ver os comentários

Cre-am-games_community_march_2014

  1. 1. This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 612451 CRe-AM: a bridge between ICT and Creative Industries Lucia Pannese, imaginary Games Community
  2. 2. CRe-AM aims to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence & roadmapping effort to streamline, coordinate and amplify collaborative work towards developing, enhancing, and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries (videogames, art, e-publishing, design, music, architecture, new media). Aims of the CRe-AM community www.cre-am.eu / info@cre-am.eu March 2014
  3. 3. Activities www.cre-am.eu / info@cre-am.eu • Online discussions • Interactive workshops at local level • Interactive workshops at international events • FOCAS Summer School, Crete, 23-27.06.14 http://focas.eu/summer-school-2014/ • PERGAMES conference, Rome, 27-28.10.14 March 2014
  4. 4. Mapping the future: Visions and Scenarios for the Future of Games www.cre-am.eu / info@cre-am.eu What barriers might hinder their implementation? What could be in your view the main enablers to this scenario(s)? How would this technology enhance your creativity and practice? What new technologies will have an impact in the gaming sector in the future? March 2014
  5. 5. Project goal What trends can be identified for creative practice? Outlining Technology Trends and Signals www.cre-am.eu / info@cre-am.eu What is the main force driving the use of ICT technology in the gaming sector? Do you think there is a lack of reward when pioneering technologies in the gaming sector? March 2014
  6. 6. These and other questions will be debated in the discussion space of the CRe-AM community community platform: http://cre-am.dat.demokritos.gr/ https://twitter.com/creamFP7 https://www.facebook.com/projectCReAM http://www.linkedin.com/groups?gid=7415368 www.cre-am.eu / info@cre-am.eu Join our discussions about games! March 2014
  7. 7. Lucia Pannese imaginary srl Via Mauro Macchi, 50 - 20124 Milano PH. +39 02 89458.576 www.i-maginary.it Contacts www.cre-am.eu / info@cre-am.eu March 2014 1/1 @imaginary_italy @lpannese

×