“It’s just a haunted house… how hard could it be?” While it may be true that anyone can design a haunted house, what is it that sets an amazing Fright Attraction apart from just an okay haunted house? In this quick paced session attendees will delve into the cutting edge process that leading attraction designers use to develop an unforgettable fright attraction. Veteran attraction designer Leonard Pickel of Hauntrepreneurs(R) Themed Attraction Design will explain how storyline and Architectural design principles like "form follows function" are used to develop terrifying Fright Attractions, and how attendees can use these methods to strike terror into the hearts of their patrons. Topics include; how theme and storyline increase realism and provides a blueprint for the experience. The different types of frights and how these frights combine into the overall Scare Factor of the attraction. The need for high capacity in a fright attraction and how to maximize throughput while maintaining the high quality of the experience. Whether you already have a Fright Attraction, or are merely considering opening one, take your attraction design to the next level by attending this thought provoking session.
15. A Storyline Is A Map To Your
Final Destination
What Is The Time Frame?
Where Does The Evil Dwell?
What Minions Has It Created?
Why Are People Walking Into
This Known Danger?
16. What Part of the Group is
the Target?
How Much Backstage is
needed?
What is the best approach?
How Can We Cut Down
The Sightline?
Control the Point Of
Attention
First Determine What Scare Will Be In Each Room
17. Place Furniture To Create
Pathway
Use Sets To Shorten
Sightline
Give The Actor A View Of
The Patrons
Backstage Space/Actor
Escape
Entry/Exit Location
Determine How Best To Facilitate The Scare
24. Provide Some Hallway
Between Each Room Design
90 Degree Turn Before Each Room
Longer Hallways At The
Beginning
Shorter Hallways Near The End
25. Provide Some Hallway
Between Each Room Design
90 Degree Turn Before Each Room
Longer Hallways At The
Beginning
Shorter Hallways Near The End
A Curtain In A Doorway
Is a Design Flaw!
26. No Design Is Perfect
Redesign Until You Reach The
Best Balance Of Each Factor
27. No Design Is Perfect
Redesign Until You Reach The
Best Balance Of Each Factor
If You Haven't Developed At
Least 6 Different Plans, Then
You Have Not Explored All
Of The Possibilities!