Are we entering the post-digital age? And if so, what does it mean for the museum? What do we face in the Internet of Things? Digitisation of museum collections is not the end: we are going full circle back from digital to tangible, material, sensual experiences. Get inspired by prototypes created in the FP7 project www.mesch-project.eu
3. • Longing for real, handCRAFTed stuff – Etsy
• 3D printing – Thingiverse, FabLabs
• Maker Movement – Arduino, Raspberry Pi
• Wearables – Google Glass, Smart watches
Real, tangible experiences
Beyond the digital realm
Embedding electronics into objects
Personalised, tailored experiences
Post-digital
Digital information is omnipresent
7. The Companion Novel is a mobile device in the form of a book that
plays audio material through locally deployed wireless speakers. The
choice of audio material is dependent on the current location and
selected page of the book.
Companion Novel prototype
8. • displays relevant content to multiple visitors simultaneously
• artefact is placed on top
• distance sensors register visitors approaching
• distance sensor data can controls projector lamp
• for indoor heritage sites
Plinth prototype
What mesch wants to do is to create an hardware and software platform to allow curators, designers and artist to create their own smart objects.
We started by looking at the visitor’s experience through the heritage professional’s eye
Exploration over (prototypes functional to exploration; focus on “what curators think visitors would like to have”), move onto making