Keynote presentation Laurens Rutten, CEO of BoosterMedia, at the Social Mobile & Mobile Trends Day of Casual Connect Kiev, October 20 2011. "Mobile social browser gaming: distribution beyond the app-stores."
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Distribution and development of mobile social browser games
1. Mobile social browser-
gaming: distribution
beyond the app-stores.
Casual Connect Kyiv – October 20 2011
Laurens Rutten - laurens.rutten@boostermedia.com
2. Today
Who we are
Distributing games via the open mobile web
Smart mobile social games development
Questions & discussion
3. Who we are
Founded in 2009: now 25+ mobile game professionals
We build mobile gaming portals with media
companies, game websites and social networks
Leading worldwide network of mobile gaming sites:
Germany, United Kingdom, France, Netherlands, Spain, Finland,
Sweden, Portugal, Italy, Greece, Switzerland, Brazil and SE-Asia
In-house mobile social browser games development
5. How it works.
1. www.gamebrand.com 2. detection: phone or PC? 3. mobile game portal 4b. browsergame inafter playing
4a. link to game:
opens in phone external app-store portal
user returns to the
6. How it works. iOS devices:
HTML5 browser-games
Android handsets:
HTML5 or Flash (Lite)
browser-games
Many feature phones:
Flash Lite browser-games
(or J2ME downloads)
Other phones: many phones
do not support HTML5 or
Flash yet, so a download can
be provided. But this does
take the user out of the portal.
8. Open mobile web App-stores
Support all devices & platforms Supports one platform/brand
Generate your own traffic Traffic already available in store
Play browser-games directly Download before playing
Own your customer App-store owns your customer
Full freedom of branding No or very limited branding
Choose your own content Has to be app-store approved
Control of advertising/billing Business rules by app-store
Billing technically complex In-app billing easily available
11. Two code bases, many platforms.
FLASH 10.1+ FAST PROTOTYPING
FLASH 10.1+ WEB DESIGN FULL WEB (FB) VERSION
ANDROID AIR ANDROID MARKET
REPACKAGED
MOBILE BUILD
FLASH 10.1 FOR ANDROID AIR BB PLAYBOOK
GAME ENGINE SMARTPHONE
& HD-TABLETS
(ACTIONSCRIP 3) ANDROID AIR OTHER ANDROID STORES
RECODE FLASHLITE 4.0 HI-END NOKIA SYMBIAN
FLASH 10.1+
TO FLASHLITE
4.0 FLASHLITE 4.0 SAMSUNG BADA APPS
FLASH 10.1+ MOBILE DESIGN MOBILE BROWSER BASED
HTML5 HTML5 MOBILE BROWSER BASED
GAME
ENGINE HTML5 WEB APP iOS HYBRID APPS
13. Browser-based social games.
Development tips for social browser games
Limit number of client code bases and use one server side codebase
Make quick prototype in other tool before build your HTML5 game
Research availability of HTML5 tools, consider building tools yourself
Beware of complex animation & sound (limited browser performance)
Test on actual devices! Various phones & tablets with slow connection
Use dynamic loading of content to prevent long start-up times
No good browser-based analytics tools available: tweak existing tool