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Вступление	
  в	
  личную	
  коллекцию	
  WTF-­‐ов	
  
               Леши	
  Кривицкого	
  


SCRUM.WTF
 MY TOP LIST
      	
  
«Старый	
  вотзефакер»	
  
       Воин	
  
       	
  	
  	
  Светлых	
  Сил	
  	
  
       	
  	
  	
  	
  	
  	
  	
  Скрама
               Скрам	
  тренер	
  с	
  2007	
  года.
	
  
Визуальные
ДОСКИ	
  ЗАДАЧ	
  
Дилемма	
  
Нам	
  нравятся	
  физические	
  доски



Но	
  мы	
  хотим,	
  чтобы	
  требования	
  
      были	
  доступны удаленно
Решение	
  

      Разделить
 Sprint Backlog (стена)	
  
             и
Product Backlog (онлайн)
Мы	
  делаем	
  	
  
      СКРАМ,	
  НО!	
  
                     	
  

(также	
  известно,	
  как	
  «Скрамно»)	
  
Дилемма	
  
    Scrum = Agile
(люди	
  важнее	
  процессов)



   Scrum != Agile
  (не	
  меняйте	
  процесс)
              	
  
Ответ	
  

  Вы	
  можете	
  придумать	
  новые	
  
           правила	
  игры.	
  
                      	
  

Но	
  полезнее	
  будет	
  работать	
  над	
  
проблемами,	
  которые	
  всплыли.	
  
Скрам	
  
МАСТЕР	
  
Дилемма	
  
     Это	
  фулл-­‐тайм	
  работа



Но	
  что,	
  если	
  SM также	
  хорош	
  	
  
      в	
  проектных	
  задачах?
Первый	
  ответ	
  
  Скрам-­‐мастер	
  должен	
  
    принимать	
  к	
  сердцу	
  
Agile ценности.	
  Фулл-­‐тайм.

Остальное	
  –	
  второстепенно.
Второй	
  ответ	
  
100%	
  

 80%	
  
                Кащей	
  
                Бессмертный	
  
 60%	
  

 40%	
  
                                  Чип-­‐и-­‐Дейл	
  

 20%	
  
                                                       Робин	
  Гуд	
  
  0%	
  
           Pvtq	
  
Властелин	
  
ПРОДУКТА	
  
Дилемма	
  
      Должен	
  быть	
  	
  
со	
  стороны	
  бизнеса



 Всегда	
  недоступен
Ответ	
  

Никогда	
  не	
  прекращайте	
  
      поиски	
  PO.
                 	
  


«Прокси»	
  и	
  переименованные	
  
  роли	
  –	
  уход	
  от	
  решения.
ОЦЕНКИ	
  
        	
  


 (мать	
  их)	
  
Дилемма	
  
    От	
  нас	
  требуют	
  оценки	
  	
  
     времени	
  и	
  бюджета


Но	
  они	
  становятся	
  обещаниями,	
  
      которые	
  заведомо	
  ложны	
  
Ответ	
  
           Будьте	
  честны.	
  	
  
    Обещайте	
  только	
  то,	
  что	
  можете	
  
               выполнить:	
  

    1.  Высчитать	
  сложность	
  работы	
  
    2.  Высчитать	
  скорость	
  команды	
  
3.  Обновить	
  сроки	
  по	
  новым	
  данным	
  
 4.  Дать	
  знать,	
  когда	
  что-­‐то	
  меняется	
  
КОНЕЦ
 @alexeykri	
  

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My Top Scrum WTF. Pecha Kucha

  • 1.   Вступление  в  личную  коллекцию  WTF-­‐ов   Леши  Кривицкого   SCRUM.WTF MY TOP LIST  
  • 2. «Старый  вотзефакер»   Воин        Светлых  Сил                  Скрама Скрам  тренер  с  2007  года.  
  • 3.
  • 5. Дилемма   Нам  нравятся  физические  доски Но  мы  хотим,  чтобы  требования   были  доступны удаленно
  • 6. Решение   Разделить Sprint Backlog (стена)   и Product Backlog (онлайн)
  • 7. Мы  делаем     СКРАМ,  НО!     (также  известно,  как  «Скрамно»)  
  • 8. Дилемма   Scrum = Agile (люди  важнее  процессов) Scrum != Agile (не  меняйте  процесс)  
  • 9. Ответ   Вы  можете  придумать  новые   правила  игры.     Но  полезнее  будет  работать  над   проблемами,  которые  всплыли.  
  • 11. Дилемма   Это  фулл-­‐тайм  работа Но  что,  если  SM также  хорош     в  проектных  задачах?
  • 12. Первый  ответ   Скрам-­‐мастер  должен   принимать  к  сердцу   Agile ценности.  Фулл-­‐тайм. Остальное  –  второстепенно.
  • 13. Второй  ответ   100%   80%   Кащей   Бессмертный   60%   40%   Чип-­‐и-­‐Дейл   20%   Робин  Гуд   0%   Pvtq  
  • 15. Дилемма   Должен  быть     со  стороны  бизнеса Всегда  недоступен
  • 16. Ответ   Никогда  не  прекращайте   поиски  PO.   «Прокси»  и  переименованные   роли  –  уход  от  решения.
  • 17. ОЦЕНКИ     (мать  их)  
  • 18. Дилемма   От  нас  требуют  оценки     времени  и  бюджета Но  они  становятся  обещаниями,   которые  заведомо  ложны  
  • 19. Ответ   Будьте  честны.     Обещайте  только  то,  что  можете   выполнить:   1.  Высчитать  сложность  работы   2.  Высчитать  скорость  команды   3.  Обновить  сроки  по  новым  данным   4.  Дать  знать,  когда  что-­‐то  меняется