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Gamification of Community Information Systems

SAGE Dissemination Workshop, Sousse, Tunesia, April 2017
Ralf Klamma, Mohammad Abduh Arifin
Advanced Community Information Systems (ACIS) RWTH Aachen University, Germany
klamma@dbis.rwth-aachen.de

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Gamification of Community Information Systems

  1. 1. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 1 This slide deck is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Gamification of Community Information Systems Ralf Klamma, Mohammad Abduh Arifin Advanced Community Information Systems (ACIS) RWTH Aachen University, Germany klamma@dbis.rwth-aachen.de
  2. 2. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 2 Agenda
  3. 3. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 3 RWTH Aachen University • 1,250 spin-off businesses have created around 30,000 jobs in the greater Aachen region over the past 20 years. • IDEA League • Germany’s Excellence Initiative: 2 clusters of excellence, a graduate school and the institutional strategy “RWTH Aachen 2020: Meeting Global Challenges” •  260 institutes in 9 faculties as Europe’s leading institutions for science and research •  Currently around 43,700 students are enrolled in over 150 academic programs •  Over 7,900 of them are international students hailing from 120 different countries
  4. 4. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 4 Responsive Open Community Information Systems Community Visualization and Simulation Community Analytics Community Support WebAnalytics WebEngineering Advanced Community Information Systems (ACIS) Group @ RWTH Aachen DevOpsUse
  5. 5. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 5 Motivation
  6. 6. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 6 Service Development Tools for Communities of Practice
  7. 7. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 7 Goals of the Study ■  Develop and evaluate a gamification framwork that –  Can gamify a community application with less effort than existing frameworks –  Enables all members of a CoP to gamify the community application –  Can gamify any community application generated by the Community Application Editor (CAE) ■  Integrate the gamification framework with the CAE
  8. 8. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 8 Gamification The use of game design elements in non-game contexts
  9. 9. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 9 Example of Gamification
  10. 10. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 10 Gamification and Information Systems Integration
  11. 11. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 11 Aspect-Oriented Programming
  12. 12. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 12 Comparison with Existing Gamification Frameworks
  13. 13. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 13 Requirements for the Gamification Framework
  14. 14. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 14 Use Case Diagram of the Gamification Framework and the CAE
  15. 15. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 15 Phases in the Gamification Framework
  16. 16. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 16 Actions in the Gamification Framework
  17. 17. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 17 Entity-Relationship Diagram of the Game Elements
  18. 18. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 18 Game Rules Example: Quests
  19. 19. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 19 Game Elements Configuration
  20. 20. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 20 Database Model of the Gamification Framework
  21. 21. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 21 Architecture of the Gamification Framework
  22. 22. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 22 Implementation of the Gamification Database
  23. 23. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 23 Implementation of the Gamification Services
  24. 24. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 24 Implementation of the Gamification Manager
  25. 25. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 25 Implementation Gamifier - Widget
  26. 26. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 26 Implementation Gamified Application
  27. 27. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 27 Implementation Gamifier.js
  28. 28. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 28 Implementation Gamification Visualization
  29. 29. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 29 Technical Evaluation
  30. 30. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 30 User Evaluation
  31. 31. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 31 Summarized Evaluation
  32. 32. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 32 Conclusions
  33. 33. Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke 33 Outlook

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SAGE Dissemination Workshop, Sousse, Tunesia, April 2017 Ralf Klamma, Mohammad Abduh Arifin Advanced Community Information Systems (ACIS) RWTH Aachen University, Germany klamma@dbis.rwth-aachen.de

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