What role should games, simulations and gamification play in learning design and delivery?
Games, gamification and game-based learning have entered into the vocabulary of trainers, elearning developers and instructional designers in the past few years. While the use of games for learning seems like a good match, questions arise. How should games be integrated into the curriculum? Can attitudes and behavior change result from playing a game? What elements of games can learning designers borrow from game designers? The answer to these questions can be found in the research on game-based learning.
This interactive presentation includes many examples of using game-based learning for performance improvement and highlights how organizations have used games to achieve learning success. Discover how research-based practices fit in with today's fast-paced need for quick, effective instruction.
2. Agenda
1 2
What are 3 principles for adding
How do you apply game-based gamification and game-ideas to
strategies to the presentation of learning curriculums
learning content?
3 4
Six ways gamification impacts
Four motivational aspects of games learning design and development
that improve learning recall and
application?
3. Google “Kapp Notes”
www.kaplaneduneering.com/kappnotes
Blog Book Tour
Learning Circuits Blog
2012 New Book:
“The Gamification of Learning and Instruction”
September 2011 Training Quarterly Article
Improving Training: Thinking Like a Game Developer
July 2011 T&D Article
Matching the Right Instruction to the Right Content
8. Percentages of Impact
Type of % Higher
Knowledge/
Retention
Declarative 11%
Procedural 14%
Retention 9%
Sitzmann, T. (2011) A meta‐analytic examination of the instructional effectiveness
of computer‐based simulation games. Personnel Psychology .Review of 65 studies
9. Percentages of Impact
It wasn’t the game, it was level
Type of
of activity in the game.
% Higher
Knowledge/
Retention
Declarative 11%
In other words, the engagement
Procedural of the learner in the game leads
14%
to learning.
Retention 9%
Sitzmann, T. (2011) A meta‐analytic examination of the instructional effectiveness
of computer‐based simulation games. Personnel Psychology .Review of 65 studies
13. A math facts game deployed on a handled computer
encouraged learners to complete greater number of
problems at an increased level of difficulty.
Learners playing the handheld game completed
nearly 3 times the number of problems in 19 days
and voluntarily increased the level of difficulty.
Lee, J., Luchini, K., Michael, B., Norris, C., & Soloway, E. (2004). More than just fun and games:
Assessing the value of educational video games in the classroom. Paper presented at the CHI '04
Extended Abstracts on Human Factors in Computing Systems, Vienna, Austria.
14. Engagement
Learning
Game Game
Pedagogy
Adapted from Aldrich, C. Learning by Doing. Pfeiffer, page 80
15. Instructional games should be embedded
in instructional programs that include
debriefing and feedback.
Engagement
Instructional support to help learners
Educational
understand how to use the game increases
Simulation
instructional effectiveness of the gaming
Game
experience. Pedagogy
Hays, R. T. (2005). The effectiveness of instructional games: A literature review and
discussion. Naval Air Warfare Center Training Systems Division (No 2005‐004).
Aldrich, C. Learning by Doing. Pfeiffer, page 80
22. Investigatory Training
• Course Objectives
– Identify the Forms Required for an Investigation
– Practice Interview Techniques
– Understand and Follow the Investigation Model
24. Researchers have found that the Yep, People tend to remember facts
human brain has a natural affinity for more accurately if they encounter
narrative construction. them in a story rather than in a list.
And they rate legal arguments as more
convincing when built into narrative
tales rather than on legal precedent.
Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie
Green http://www.unc.edu/~mcgreen/research.html
29. Challenge and Consolidation– Good games offer players a set
of challenging problems and then let them solve these problems
until they have virtually routinized or automated their solutions.
Games then throw a new class of problem at the players requiring
them to rethink their now, taken-for-granted mastery, learn
something new, and integrate this new learning into their old
mastery.
James Paul Gee,
University of Wisconsin-Madison
58. Fostering Pro‐Social
Behavior
Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial behavior.
Journal of Personality and Social Psychology. Vol. 98 . No. 2., 211‐221.
68. Summary
1 2
What are 3 principles for adding
How do you apply game-based gamification and game-ideas to
strategies to the presentation of learning curriculums
learning content?
3 4
Six ways gamification impacts
Four motivational aspects of games learning design and development
that improve learning recall and
application?
69. Questions/More Information
• http://www.kaplaneduneering.com/kappnotes/
– Recommended books
– Samples and Examples
• Email: kkapp@bloomu.edu
• Email: karlkapp@gmail.com
• Twitter: @kkapp
• Pinterest: Gamification Happenings
• Facebook: http://www.facebook.com/gamificationLI
“The Gamification of Learning
and Instruction”