Seriousgamejam ppt140822koukai

Gamification Designer em Play and Learning Lab.
5 de Sep de 2014
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
Seriousgamejam ppt140822koukai
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Mais de Yoshihiro Kishimoto(20)

Seriousgamejam ppt140822koukai

Notas do Editor

  1. Good morning everyone! My name is Yoshihiro / Kishimoto. I am an associate professor at Tokyo University of Technology. I am happy to have this opportunity to speak to you.
  2. Today I would like to present the resultsリゾルツ of the study / that I have been working on for the last two years, / that is, / Theディ Educational Power of Games: / The Production and Evaluationエバルエーション of Japan’s first “Serious Game Jam”
  3. Where am I from ?
  4. I’m from Japan.
  5. I’m from Tokyo.
  6. I’m from 40km west of Central Tokyo.
  7. I’m a professor at Tokyo University of Technology.
  8. Please take a moment to remember when you were an elementary or junior high school student. Did you enjoy your classes? Were there any classes that you didn’t like ? Which subject didn’t you like ?
  9. A “game jam” is an event / where developers and students make games together / in a short period of time Game jams generally have a theme, / and the teams are put together at random.
  10. Game Jams are very popular in Japan. Global Game Jam and Fukushima Game Jam are / two of the most popular game jams in Japan. Tons of great games get made at these events, / but serious games are rarely made. We decided to capitalizeキャピタライズ on the popularity of Game Jams in Japan / and make our own Game Jam focusedフォーカスド on serious games.
  11. Our goal was to help with the research and visibilityビジビリティ of serious games.
  12. We got many people who had never made / or heard of a serious game before to join our game jam. Fourteen working professionals (game developers, game researchers, and English education specialists) and twenty-one students participated in our game jam. They splitスプリット into five teams and made five unique English Learning Games over the span of two days.
  13. 5つのチーム
  14. Let me introduce 5 games we have produced.
  15. “Riddlesウリドル in Pieces”, is an escape adventure game. The purpose of the game is to teach grammar.
  16. “Bizarre! Mystery of the English Troopsトループス”, is an action game where phantomファンタムズ attack the player. The purpose of the game is to help children honeホーン their listening skills.
  17. "Alpha! Beta! Collector!" is an action game. The purpose of the game is to increase the vocabulary of the player.
  18. "Word Bridge", is a car action game. This game is also for expanding tha players vocabulary.
  19. “Big Big Dragon” ,is a game about dragon training. The purpose of the game is to practice listening skills.
  20. The games were tested by elementary and high school students. The students’ opinions and feedback were / implemented before the games were published to the internet.
  21. イベントの様子 動画
  22. Our event had five important features / that made it unique when compared to other game jams. We started with a concept sheet contest. Each of the participants created their own game concept.
  23. From the concept sheets, / the participants chose / which game they wanted to work on.
  24. During the game jam, / the teams presented their game’s progress to a panel of experts. The experts gave each team feedback on their games. After the game jam, the teams received feedback from students about their games.
  25. The game jam took place over fifteen hours. The teams did not stay overnight, which is very rare for a game jam.
  26. The teams used Facebook to communicate and prepare for the game jam / in advance.
  27. Many of them said / that they wouldウッド like to participateパーテシペイト in future Serious Game Jams. We hope to continue holding Serious Game Jams / for many years to come.
  28. Many of them said that they would like to participate in future Serious Game Jams. We hope to continue holding Serious Game Jams for many years to come. 今後は、今回の参加者の声および専門家の批評を参考に、継続して開催して行きたい。
  29. Game Video ゲームの動画
  30. Impression of an English education expert: “The game has beautiful graphics and an interesting story. There is a charm to interest children.”
  31. Impression of a high school student: "I enjoyed the graphics and story. I can review with it. I could beat it on my own.”
  32. Impression of an elementary school student: "There was some English that I didn’t know, but I could still progress in the game."
  33. Game Video ゲームの動画
  34. Thanks you for listening. Any questions ?