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Application: BankPlus (Viettel)
PHAM NGUYEN KHOI
FPT Software – FSB. Dec - 2014
User Experience Consultation
Application Details
• Application:
• Name: BankPlus
• Version: N/A
• Firmware Version: N/A
• Evaluation:
• Method: Heuristic Evaluation on Running Application
• Evaluator: Pham Khoi (Email: khoipn@outlook.com)
• Evaluation Date: Nov – 22 - 2014
2
• We want your application to be as successful and popular as possible so
that you’re rewarded for all your hard work. Using our years of design
and usability experience, we offer you advice that has been proven to
improve the user experience of mobile applications.
• Some of our recommendations may be related to platform UI style
guides, while others may concern mobile heuristics (see more on the
next pages). Whatever we suggest, we will always refer to these
baselines to help you understand the design ideas. We are happy to
clarify any questions you may have about this document − simply contact
us by email.
• If you find our suggestions helpful and would like the new build of your
application reviewed, contact us to organize a usability testing session.
We look forward to seeing the improvements you’ve made to your app!
Improving UX
doesn’t have
to be difficult.
Don’t make me
think
About this document
What is this report for?
3
Visibility of system
status
User always knows
what is going on
Match between system
and the real world
Application should use
symbols, icons, format
and layout that users
are familiar with
User control and
freedom
Support undo, redo
functions, not punish
users for their mistakes
Consistency and
standards
The functions and UI
controls must behave
as the user experts
them to
Error prevention
By checking and
confirmation before
submit the action
Recognition rather
than recall
Minimize users
memory load. Users
don’t have to
remember other
information
Flexibility and
efficiency of use
Allow users to
personalize the UI and
to use shortcut
Aesthetic and
minimalist design
UI should look and
work beautifully and
the user’s data should
be kept safe and secure
Errors management
Help users to
recognize, diagnose
and recover from error
situations
CRAP Design Principles
Contrast + Repetition +
Alignment + Proximity
UX Heuristics
4
Fixing this issue is crucial before release. The
quality of your application’s user experience will
vastly improve and enable a successful launch.
Major UX
improvement
Big UX
improvement
This is a high-priority issue. By fixing this, your
app’s user experience will be significantly
improved.
This issue is low priority. It doesn’t improve
the user experience significantly, but it might add
the final polish to your application.
Minor UX
improvement
Cosmetic UX
improvement
This issue is the lowest priority. If you have higher-
priority fixes, you should concentrate on those.
UX-issue priority scale
What do you gain by fixing these issues?
5
This is the frame used to
highlight elements on
screenshots.
This is the standard
callout used to
indicate potential
issues we have
noticed.
This is the
standard
box used to explain
why we believe
this to be a
potential issue.
[Image caption that
describes what the user is doing on the
screen and what is the result.]
•Current application
[Image caption that
describes what the user is doing on the
screen and what is the result.]
Improvement suggestions
This is the callout used for
suggesting fixes.
This is the box for explaining
the suggested fix.
This is the callout for pointing
out good elements.
This is the box used to explain
why these things are good.
This box can be used to
highlight information, or for
when data is not directly
related to a screenshot or
image.
How to read this report
6
Interaction Icon Description
Tap • Open items/Select buttons/links
• Insert cursor (in text field)
• Reveal hidden controls
• Stop kinetic scrolling
Long Press • Reveal Object Menu
• Repeat (QWERTY) key press.
Swipe • Unlock device in locked mode
• Return to last state of Home from full screen application.
Drag • Pan/Scroll content
• Paint to select text in text field (interaction needs to be first started horizontally,
otherwise panning is triggered)
• Move between 3 Home views (Notifications, Applications, Multitasking)
Flick Kinetic pan/Scroll content (in some cases, bringing in new content, e.g. Gallery, switching to
next picture)
Double tap • Switch between zoom levels (touch screen)
• Silence alert (accelerometer)
Pinch Zoom in/out (points touched on screen follow fingers)
Touchscreen interaction guide
7
It is a native application on smart phone designed for Viettel customers end-users to use
their bank accounts to transfer, receive and pay services...
Key benefits of using BankPlus:
Easily and quickly communicate with end-user’s bank account through user-friendly
application on smartphone everywhere and every time.
The end-users are Viettel customers – young, living on cities of Vietnam which have good
knowleage about technology. End-users’s age is more than 20 which they must have
smartphone and bank account.
BankPlus Application
8
BankPlus - Evaluation use cases or flows
9
Start screen
Transfer money
through bank account
Transfer money
by cash
Pay telecom
fee
Pay other
services
Account/transaction
information
Help Setting
Logout
Login
Start screen
10
Issue: Chức năng giới
thiệu và hỗ trợ cùng một
nhóm lại để cách xa
nhau.
Proposal: Nhóm lại vào
một khu vực. Tách thành
2 nhóm chức năng
CRAP Design Principles –
Proximity
Issue: Icon bị sai.
Proposal: Thay icon bằng
icon khác tốt hơn
Proposal: Đưa
logo + chức
năng chính của
ứng dụng vào
trang đầu tiên
Proposal:
Nhoms các chức
năng gần nhau
thành các
nhóm, tăng độ
contract
Proposal: Đưa
ra các điều kiện
kiểm tra tính
ready của ứng
dụng tại trang
này
Match between system
and the real world
Start screen
11
Issue: Trong trường hợp
ko có 3G hoặc internet
cửa số này hiện ra rất
lâu hoặc và ko có cách
nào tắt được
Proposal: Đưa
ra các điều kiện
kiểm tra tính
ready của ứng
dụng tại trang
này
Error prevention
Main Menu
12
Issue: Menu dày đặc các
chức năng thuộc 3 nhóm
khác nhau
Proposal: Nhóm lại vào
một khu vực. Tách thành
3 nhóm chức năng
CRAP Design Principles –
Proximity
Issue: 2 thông tin này
thuộc về người dùng
đang bị đặt xa nhau
Proposal: Nhóm lại vào
một khu vực
Proposal: Quy
hoạch lại thông
tin
Proposal: Tách
thành các nhóm
chức năng
Proposal: Loại
bỏ phần footer
để tiết kiệm
diện tích
Issue: Phần footer này
chiếm nhiều diện tích của
màn hình mobile quá
Main Menu
Proposal: Nhóm các chức
năng ko quan trọng vào
menu trược ngang, bỏ trên
phần menu chính đi
Transfer money through bank account
14
Issue: Số tiền thường rất
dễ nhầm lẫn
Proposal: Improve
control này để tránh
nhầm lẫn cho người
dùng.
CRAP Design Principles –
Proximity
Issue: Label và value ko
map với nhau
Proposal: Đưa mã
PIN lên đầu để tránh
việc người dùng
quên mã PIN
Proposal: Tách
thành các nhóm
chức năng
Proposal: Improve
control tiền để tránh
nhầm lẫn cho người
dùng
Issue: Có quá nhiều ngôn
ngữ design
Error prevention
Transfer money through bank account
15
Issue: Người dùng mất
nhiều thao tác để có thể
chọn được nội dung cần
thiết. Thêm nữa ko có 1
overview về chức năng
của màn hình
Proposal: Chuyển
dạng list thành ratio
box để tiết kiệm
thao tác của khách
hàng
Proposal: Ghi lại
thông tin của giao
dịch trước đó để
suggest cho khách
hàng
Help
16
Issue: Description vô
nghĩa so với title -> cảm
giác cẩu thả
Bug: Kích thước icon bị
bug – to bất thường
Issue: Nếu không có
thông tin, màn hình này
gây cảm giác là ứng dụng
bị lỗi.
Error prevention
Consistency and standards
Proposal: Học cách
desc của facebook
Help
17
Issue: Khách hàng tự hỏi:
vậy tôi nên làm gì tiếp
theo đây?
Proposal: thêm một nút
điều hướng, ví dụ: Thử
lại để khách hàng có thể
biết làm gì
Error prevention
Issue: Có rất nhiều nội
dung cần phải offline
hoặc cache nhưng đều
đỏi hỏi online
Proposal: Chuyển những
nội dung offline vào bộ
nhớ của device
Setting
18
Issue: Có rất nhiều chức
năng chỉ cần thu vào 1
màn hình
Proposal: Dùng một màn
hình system setting để
nhóm các chức năng này
lại
Issue: Tương tự như các
màn hình trước đó, cần
phân các chức năng đồng
dạng vào thành từng
group
Issue: Có một số chức
năng bị confuse với title
và description ko rõ ràng
với người dùng đầu tiên
Visibility of system
status
Logout
19
Issue: Toàn bộ menu phải
chỉ dành cho việc logout
Proposal: Nhóm lại các
chức năng liên quan sang
một menu trượt
Visibility of system
status
Proposal: Thêm
một nút logout tại
menu trượt ngang
Proposal: Nhóm các
chức năng ko quan
trọng vào menu
trược ngang
Other suggestions
Have you considered this?
20
Start screen Main Menu Sub Menu
Issue: Lạm dụng quá nhiều
icon -> thiếu độ contract
Issue: Sử dụng quá nhiều
ngôn ngữ design: viền mở,
đổ bóng, nghiên…
Consistency and
standards
CRAP Design Principles
Contrast
Other suggestions
Have you considered this?
Issue: Sử dụng màu sắc
icon quá nhiều, lòe loẹt ko
có màu chủ đạo
Proposal: Dùng màu
chủ đạo là màu
xanh và màu vàng
của viettel
Sử dụng icon đơn
sắc
Issue: Sử dụng logo của
thương hiệu thay vì logo
của sản phẩm
Proposal: thay bằng logo
của sản phẩm
Issue: Diện tích này quá
lãng phí cho phần footer –
ngôn ngữ của web
Aesthetic and
minimalist design
Don’t make me think
Thank you
22
Q&A
Usability Testing
Heuristic Review
End-user Review
UX Design Process
• Research
• Mockup Design:
Information Design &
Interaction Design
• Visual Design
• Evaluator: Pham Khoi
• Email: khoipn@outlook.com
• Phone: +84 902023560
• Evaluation Date: Nov – 22 - 2014

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UX Consultation (UX Review, UX Assessment, Expert Review) for Bankplus - Viettel - https://uxvietnam.com

  • 1. Application: BankPlus (Viettel) PHAM NGUYEN KHOI FPT Software – FSB. Dec - 2014 User Experience Consultation
  • 2. Application Details • Application: • Name: BankPlus • Version: N/A • Firmware Version: N/A • Evaluation: • Method: Heuristic Evaluation on Running Application • Evaluator: Pham Khoi (Email: khoipn@outlook.com) • Evaluation Date: Nov – 22 - 2014 2
  • 3. • We want your application to be as successful and popular as possible so that you’re rewarded for all your hard work. Using our years of design and usability experience, we offer you advice that has been proven to improve the user experience of mobile applications. • Some of our recommendations may be related to platform UI style guides, while others may concern mobile heuristics (see more on the next pages). Whatever we suggest, we will always refer to these baselines to help you understand the design ideas. We are happy to clarify any questions you may have about this document − simply contact us by email. • If you find our suggestions helpful and would like the new build of your application reviewed, contact us to organize a usability testing session. We look forward to seeing the improvements you’ve made to your app! Improving UX doesn’t have to be difficult. Don’t make me think About this document What is this report for? 3
  • 4. Visibility of system status User always knows what is going on Match between system and the real world Application should use symbols, icons, format and layout that users are familiar with User control and freedom Support undo, redo functions, not punish users for their mistakes Consistency and standards The functions and UI controls must behave as the user experts them to Error prevention By checking and confirmation before submit the action Recognition rather than recall Minimize users memory load. Users don’t have to remember other information Flexibility and efficiency of use Allow users to personalize the UI and to use shortcut Aesthetic and minimalist design UI should look and work beautifully and the user’s data should be kept safe and secure Errors management Help users to recognize, diagnose and recover from error situations CRAP Design Principles Contrast + Repetition + Alignment + Proximity UX Heuristics 4
  • 5. Fixing this issue is crucial before release. The quality of your application’s user experience will vastly improve and enable a successful launch. Major UX improvement Big UX improvement This is a high-priority issue. By fixing this, your app’s user experience will be significantly improved. This issue is low priority. It doesn’t improve the user experience significantly, but it might add the final polish to your application. Minor UX improvement Cosmetic UX improvement This issue is the lowest priority. If you have higher- priority fixes, you should concentrate on those. UX-issue priority scale What do you gain by fixing these issues? 5
  • 6. This is the frame used to highlight elements on screenshots. This is the standard callout used to indicate potential issues we have noticed. This is the standard box used to explain why we believe this to be a potential issue. [Image caption that describes what the user is doing on the screen and what is the result.] •Current application [Image caption that describes what the user is doing on the screen and what is the result.] Improvement suggestions This is the callout used for suggesting fixes. This is the box for explaining the suggested fix. This is the callout for pointing out good elements. This is the box used to explain why these things are good. This box can be used to highlight information, or for when data is not directly related to a screenshot or image. How to read this report 6
  • 7. Interaction Icon Description Tap • Open items/Select buttons/links • Insert cursor (in text field) • Reveal hidden controls • Stop kinetic scrolling Long Press • Reveal Object Menu • Repeat (QWERTY) key press. Swipe • Unlock device in locked mode • Return to last state of Home from full screen application. Drag • Pan/Scroll content • Paint to select text in text field (interaction needs to be first started horizontally, otherwise panning is triggered) • Move between 3 Home views (Notifications, Applications, Multitasking) Flick Kinetic pan/Scroll content (in some cases, bringing in new content, e.g. Gallery, switching to next picture) Double tap • Switch between zoom levels (touch screen) • Silence alert (accelerometer) Pinch Zoom in/out (points touched on screen follow fingers) Touchscreen interaction guide 7
  • 8. It is a native application on smart phone designed for Viettel customers end-users to use their bank accounts to transfer, receive and pay services... Key benefits of using BankPlus: Easily and quickly communicate with end-user’s bank account through user-friendly application on smartphone everywhere and every time. The end-users are Viettel customers – young, living on cities of Vietnam which have good knowleage about technology. End-users’s age is more than 20 which they must have smartphone and bank account. BankPlus Application 8
  • 9. BankPlus - Evaluation use cases or flows 9 Start screen Transfer money through bank account Transfer money by cash Pay telecom fee Pay other services Account/transaction information Help Setting Logout Login
  • 10. Start screen 10 Issue: Chức năng giới thiệu và hỗ trợ cùng một nhóm lại để cách xa nhau. Proposal: Nhóm lại vào một khu vực. Tách thành 2 nhóm chức năng CRAP Design Principles – Proximity Issue: Icon bị sai. Proposal: Thay icon bằng icon khác tốt hơn Proposal: Đưa logo + chức năng chính của ứng dụng vào trang đầu tiên Proposal: Nhoms các chức năng gần nhau thành các nhóm, tăng độ contract Proposal: Đưa ra các điều kiện kiểm tra tính ready của ứng dụng tại trang này Match between system and the real world
  • 11. Start screen 11 Issue: Trong trường hợp ko có 3G hoặc internet cửa số này hiện ra rất lâu hoặc và ko có cách nào tắt được Proposal: Đưa ra các điều kiện kiểm tra tính ready của ứng dụng tại trang này Error prevention
  • 12. Main Menu 12 Issue: Menu dày đặc các chức năng thuộc 3 nhóm khác nhau Proposal: Nhóm lại vào một khu vực. Tách thành 3 nhóm chức năng CRAP Design Principles – Proximity Issue: 2 thông tin này thuộc về người dùng đang bị đặt xa nhau Proposal: Nhóm lại vào một khu vực Proposal: Quy hoạch lại thông tin Proposal: Tách thành các nhóm chức năng Proposal: Loại bỏ phần footer để tiết kiệm diện tích Issue: Phần footer này chiếm nhiều diện tích của màn hình mobile quá
  • 13. Main Menu Proposal: Nhóm các chức năng ko quan trọng vào menu trược ngang, bỏ trên phần menu chính đi
  • 14. Transfer money through bank account 14 Issue: Số tiền thường rất dễ nhầm lẫn Proposal: Improve control này để tránh nhầm lẫn cho người dùng. CRAP Design Principles – Proximity Issue: Label và value ko map với nhau Proposal: Đưa mã PIN lên đầu để tránh việc người dùng quên mã PIN Proposal: Tách thành các nhóm chức năng Proposal: Improve control tiền để tránh nhầm lẫn cho người dùng Issue: Có quá nhiều ngôn ngữ design Error prevention
  • 15. Transfer money through bank account 15 Issue: Người dùng mất nhiều thao tác để có thể chọn được nội dung cần thiết. Thêm nữa ko có 1 overview về chức năng của màn hình Proposal: Chuyển dạng list thành ratio box để tiết kiệm thao tác của khách hàng Proposal: Ghi lại thông tin của giao dịch trước đó để suggest cho khách hàng
  • 16. Help 16 Issue: Description vô nghĩa so với title -> cảm giác cẩu thả Bug: Kích thước icon bị bug – to bất thường Issue: Nếu không có thông tin, màn hình này gây cảm giác là ứng dụng bị lỗi. Error prevention Consistency and standards Proposal: Học cách desc của facebook
  • 17. Help 17 Issue: Khách hàng tự hỏi: vậy tôi nên làm gì tiếp theo đây? Proposal: thêm một nút điều hướng, ví dụ: Thử lại để khách hàng có thể biết làm gì Error prevention Issue: Có rất nhiều nội dung cần phải offline hoặc cache nhưng đều đỏi hỏi online Proposal: Chuyển những nội dung offline vào bộ nhớ của device
  • 18. Setting 18 Issue: Có rất nhiều chức năng chỉ cần thu vào 1 màn hình Proposal: Dùng một màn hình system setting để nhóm các chức năng này lại Issue: Tương tự như các màn hình trước đó, cần phân các chức năng đồng dạng vào thành từng group Issue: Có một số chức năng bị confuse với title và description ko rõ ràng với người dùng đầu tiên Visibility of system status
  • 19. Logout 19 Issue: Toàn bộ menu phải chỉ dành cho việc logout Proposal: Nhóm lại các chức năng liên quan sang một menu trượt Visibility of system status Proposal: Thêm một nút logout tại menu trượt ngang Proposal: Nhóm các chức năng ko quan trọng vào menu trược ngang
  • 20. Other suggestions Have you considered this? 20 Start screen Main Menu Sub Menu Issue: Lạm dụng quá nhiều icon -> thiếu độ contract Issue: Sử dụng quá nhiều ngôn ngữ design: viền mở, đổ bóng, nghiên… Consistency and standards CRAP Design Principles Contrast
  • 21. Other suggestions Have you considered this? Issue: Sử dụng màu sắc icon quá nhiều, lòe loẹt ko có màu chủ đạo Proposal: Dùng màu chủ đạo là màu xanh và màu vàng của viettel Sử dụng icon đơn sắc Issue: Sử dụng logo của thương hiệu thay vì logo của sản phẩm Proposal: thay bằng logo của sản phẩm Issue: Diện tích này quá lãng phí cho phần footer – ngôn ngữ của web Aesthetic and minimalist design
  • 22. Don’t make me think Thank you 22 Q&A Usability Testing Heuristic Review End-user Review UX Design Process • Research • Mockup Design: Information Design & Interaction Design • Visual Design • Evaluator: Pham Khoi • Email: khoipn@outlook.com • Phone: +84 902023560 • Evaluation Date: Nov – 22 - 2014