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An Interdisciplinary Perspective on Experiential Design and the Philosophical Implications of VR, vMed23 talk by Kent Bye.pdf

Kent Bye
Voices of VR podcast em Flow Unveil LLC
29 de Mar de 2023
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An Interdisciplinary Perspective on Experiential Design and the Philosophical Implications of VR, vMed23 talk by Kent Bye.pdf

  1. An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR @KentBye Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications ofVR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
  2. ● My Elemental Theory of Presence ● Brief Survey of Presence Theories ● XR’s Privacy Implications & Taxonomy of Biometric Data ● Paradigm Shift into Process-Relational Philosophy
  3. ● My Elemental Theory of Presence ● Brief Survey of Presence Theories ● XR’s Privacy Implications & Taxonomy of Biometric Data ● Paradigm Shift into Process-Relational Philosophy
  4. Meta Quest. (2014, October 1). Oculus Connect Keynote: Brendan Iribe and Nate Mitchell. [Presented on September 20, 2014 at Oculus Connect, Loews Hollywood Hotel, Los Angeles, CA]. YouTube. Retrieved April 21, 2022, from https://www.youtube.com/watch?v=1xeK8zUXAvQ
  5. Slater’s Place Illusion & Plausibility Illusion (2009) Slater, M. (2009, Dec 14). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. https://doi.org/10.1098/rstb.2009.0138. Images via Toast (2019, July 21). Richie's Plank Experience Oculus Quest Trailer. YouTube Retrieved on April 25, 2022 from https://www.youtube.com/watch?v=faNsP7ExSt0. Plausibility Illusion “the illusion that what is apparently happening is really happening (even though you know for sure that it is not).” Place Illusion “It is the strong illusion of being in a place in spite of the sure knowledge that you are not there.”
  6. Mental & Social Presence Active Presence Emotional Presence Embodied & Environmental Presence
  7. Making Choices Taking Action Emotional Immersion Sensory Experience
  8. VR, AR, & Immersive Theatre Books Film Radio Video Games Internet TV Theatre Mobile Phone Oral Storytelling
  9. Active Presence Agency, Interactions, Dynamics, Action, Locomotion, Exploration, Spontaneity, Creativity, Will, Engagement, Gameplay, Intention, & Live Performance. Emotional Presence Emotional Immersion, Feelings, Mood, Vibe, Color, Lighting, Consonance & Dissonance Cycles, Music, Story, Time, Flow, Narrative Presence, Empathy, & Compassion Mental & Social Presence Thoughts, Language, Choices, Expectations & Novelty, Mental Models, Plausibility, Coherence, Attention, Suspension of Disbelief, Puzzles, Mental Friction, Rules, Social Presence, & Virtual Beings Embodied Presence Self-Presence, Body, Embodiment, Sensory Experience, Biometric & Physiological Data, BCIs & Neural Inputs, Haptics, Immersive Sound, Spatial Presence, Environmental Immersion, & Architecture Bye, K. (2022, May 5) "A Primer on Presence, Immersive Storytelling, & Experiential Design." [Presentation] Storycon:A collision of (he)art and technology. BOZAR. Brussels, Belgium.
  10. Lundy, M., Sutton, D., Ashton, A., Martineau, J. (2010) Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology. Walker & Co.
  11. Math Astronomy Music Geometry
  12. Number Mathematics The Quadrivium
  13. Number Geometry Mathematics The Quadrivium Number in Space
  14. Number Number in Time Geometry Music Mathematics The Quadrivium Number in Space
  15. Number in Space & Time Number Number in Time Geometry Music Mathematics Astronomy The Quadrivium Number in Space
  16. Objects Moving Through Space Abstract Patterns & Forms Consonance Dissonance Cycles In Time World & Body Unfolding Process Rules & Mechanics Physics & Dynamics The Quadrivium Architecture & Embodiment in Space
  17. Mental & Social Presence Active Presence Emotional Presence Embodied & Environmental Presence
  18. ● My Elemental Theory of Presence ● Brief Survey of Presence Theories ● XR’s Privacy Implications & Taxonomy of Biometric Data ● Paradigm Shift into Process-Relational Philosophy
  19. Photo by Amir Khidojatov of Kent Bye’s "A Primer on Presence, Immersive Storytelling, & Experiential Design." (2022, May 5) Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts. https://www.youtube.com/watch?v=n_2_qvIymt4 A Primer on Presence, Immersive Storytelling, & Experiential Design
  20. Slater’s Place Illusion & Plausibility Illusion (2009) Slater, M. (2009, Dec 14). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. https://doi.org/10.1098/rstb.2009.0138. Images via Toast (2019, July 21). Richie's Plank Experience Oculus Quest Trailer. YouTube Retrieved on April 25, 2022 from https://www.youtube.com/watch?v=faNsP7ExSt0. Plausibility Illusion “the illusion that what is apparently happening is really happening (even though you know for sure that it is not).” Place Illusion “It is the strong illusion of being in a place in spite of the sure knowledge that you are not there.”
  21. Plausibility Illusion Place Illusion
  22. Slater Has Emphasized the Perceptual, Sensorimotor Contingencies (2009) “Immersive systems can be characterized by the sensorimotor contingencies (SCs) that they support…” as they “...define a set of valid actions that are meaningful in terms of perception within the virtual environment depicted.” ● Slater, M. (2009, Dec 14). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society B: Biological Sciences, 364(1535), 3549–3557. https://doi.org/10.1098/rstb.2009.0138. ● Bye, K. & Slater, M.. (2017, July 14). #556: Mel Slater’s Theory of VR Presence vs an Elemental Theory of Presence. Voices of VR Podcast. Retrieved on March 23, 2023 from https://voicesofvr.com/556-mel-slaters-theory-of-vr-presence-vs-an-elemental-theory-of-presence/.
  23. Slater et al (2022) Update to Presence Illusions adds Body Ownership Illusion (Embodiment) & Copresence Slater, M., Banakou, D., Beacco, A., Gallego, J., Macia-Varela, F., & Oliva, R. (2022). A separate reality: An update on place illusion and plausibility in virtual reality. Frontiers in Virtual Reality, 3. https://doi.org/10.3389/frvir.2022.914392
  24. Plausibility Illusion & Copresence Illusion Place Illusion & Body Ownership Illusion (aka Embodiment)
  25. Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. https://doi.org/10.1145/3134301 Overview & Categorize other Presence Theory Approaches Surveyed in Skarbez et al, 2017
  26. Survey of Presence Concepts (Skarbez et al, 2017) Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. https://doi.org/10.1145/3134301
  27. Survey of Presence Concepts (Skarbez et al, 2017): Social Presence Illusion & Copresence Illusion Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. https://doi.org/10.1145/3134301
  28. Plausibility Illusion, Social Presence Illusion, & Copresence Illusion Place Illusion
  29. Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. https://doi.org/10.1145/3134301 My presence theory mentioned in Skarbez survey “Kent Bye proposed a theory of presence with a metaphor inspired by the four elements of natural philosophy: earth (embodied presence), fire (active presence), air (social and mental presence), and water (emotional presence) [32]. The similarity of these elements to the dimensions of experiential design used by Chertoff et al. is notable, as the two models were developed independently [36].”
  30. Bye & Chertoff Comparing Theories of Presence (2017) Bye, K. & Chertoff, D.. (2017, July 19). #557: Using Experiential Design to Expand VR Presence Theory. Voices of VR Podcast. Retrieved on March 23, 2023 from https://voicesofvr.com/557-using-experiential-design-to-expand-vr-presence-theory/.
  31. Chertoff’s Experiential Design & Presence Work (2008-2010) Chertoff, D. B., Schatz, S. L., McDaniel, R., & Bowers, C. A. (2008). Improving Presence Theory Through Experiential Design. Presence: Teleoperators and Virtual Environments, 17(4), 405–413. https://doi.org/10.1162/pres.17.4.405
  32. Chertoff’s Review of Presence Theory Components (2009) Chertoff, Dustin, "Exploring Additional Factors Of Presence" (2009). Electronic Theses and Dissertations. 3910. https://stars.library.ucf.edu/etd/3910
  33. “The process of using these dimensions to create such an experience is known as experiential design” - Chertoff (2010) ● Chertoff, Dustin, "Exploring Additional Factors Of Presence" (2009). Electronic Theses and Dissertations. 3910. https://stars.library.ucf.edu/etd/3910 ● Chertoff, D. B., Goldiez, B., & LaViola, J. J. (2010). Virtual Experience Test: A virtual environment evaluation questionnaire. 2010 IEEE Virtual Reality Conference (VR). https://doi.org/10.1109/vr.2010.5444804 Experiential Design "originated from the marketing field where it was used to encourage people to create meaningful emotional and social connections to a product."
  34. Cognitive & Relational Active Affective Sensory Chertoff, D. B., Goldiez, B., & LaViola, J. J. (2010). Virtual Experience Test: A virtual environment evaluation questionnaire. 2010 IEEE Virtual Reality Conference (VR). https://doi.org/10.1109/vr.2010.5444804
  35. Schmitt, B. (1999). Experiential marketing. Journal of marketing management, 15(1-3), 53-67. https://doi.org/10.1362/026725799784870496 Experiential Marketing: “Strategic Experiential Modules” (1999) ● Sense ● Feel ● Think ● Act ● Relate
  36. Think, Relate Act Feel Sense [Text via] Schmitt, B. (1999). Experiential marketing. Journal of marketing management, 15(1-3), 53-67. https://doi.org/10.1362/026725799784870496
  37. Brakus, J. J., Schmitt, B. H., & Zarantonello, L. (2009). Brand experience: what is it? How is it measured? Does it affect loyalty?. Journal of marketing, 73(3), 52-68. https://doi.org/10.1509/jmkg.73.3.052 Measuring Brand Experience (2009) ● Sensory ● Affective ● Behavioral ● Intellectual
  38. Intellectual Behavioral Affective Sensory Brakus, J. J., Schmitt, B. H., & Zarantonello, L. (2009). Brand experience: what is it? How is it measured? Does it affect loyalty?. Journal of marketing, 73(3), 52-68. https://doi.org/10.1509/jmkg.73.3.052
  39. Jung’s Psychological Types (1921) Jung, C. G. (1976). Psychological types. In R. F. C. Hull (Trans.), The collected works of C. G Jung | Complete Digital Edition (Vol. 6). (paragraph [7]) Princeton, NJ: Princeton University Press. (Original work published 1921). “I have found from experience that the basic psychological functions, that is, functions which are genuinely as well as essentially different from other functions, prove to be thinking, feeling, sensation, and intuition...” [7]
  40. Thinking Intuition Feeling Sensing Jung, C. G. (1976). Psychological types. In R. F. C. Hull (Trans.), The collected works of C. G Jung | Complete Digital Edition (Vol. 6). (paragraphs [7] ) Princeton, NJ: Princeton University Press. (Original work published 1921).
  41. Jung inspired by Galen temperaments & the four elements (1921) Jung, C. G. (1976). Psychological types. In R. F. C. Hull (Trans.), The collected works of C. G Jung | Complete Digital Edition (Vol. 6). (paragraph [883]) Princeton, NJ: Princeton University Press. (Original work published 1921). “From ancient times there have been numerous attempts to reduce the manifold differences between human individuals to definite categories… [Galen] distinguished four basic temperaments: the sanguine, the phlegmatic, the choleric, and the melancholic. The underlying idea goes back to the fifth century B.C., to the teachings of Hippocrates, that the human body was composed of the four elements, air, water, fire, and earth.” [883]
  42. Air Fire Water Earth Hot Cold Wet Dry
  43. Hot Cold Wet Dry Sanguine Blood Air Spring Choleric Yellow Bile Fire Summer Melancholic Black Bile Earth Autumn Phlegmatic Phlegm Water Winter Solis, Virgil (1530-1562) Sanguine Temperament, From the Four Temperaments (Plate 1), Choleric... (Plate 2), Phlegmatic... (Plate 3), Melancholic (Plate 4). Minneapolis Institute of Art. Retrieved on April 26, 2022 from https://collections.artsmia.org/art/121403/sanguine-temperament-virgil-solis & https://collections.artsmia.org/search/virgil%20temperament. Walkington, Thomas (1607) Optick Glasse of Humor. Retrieved on April 26, 2022 from https://becker.wustl.edu/news/humoralism-and-the-seasons/.
  44. The limiting of basic opposites to four and their correlation to the roots is first found in medicine. Alcmaeon worked on the assumption of an indefinite number of opposites, but it was Empedocles' theory that the medical writers later took over and adapted to a fixed number of powers, and then of humors, in the body. Philistion in a simple way listed four ideai of the body, relating hot to fire, cold to air, dry to earth, and moist to water. In the Hippocratic Nature of Man the four opposites were brought into line with the humors, and with the seasons of the year, in the following scheme: winter (cold and wet) : phlegm spring (wet and hot) : blood summer (hot and dry) : yellow bile autumn (dry and cold) : black bile Medical Origins of Hot/Cold vs Wet/Dry Empedocles, & Wright, M. R. (1981). Empedocles: The extant fragments. (pp. 26-27) Yale University Press.
  45. Mental & Social Presence Active Presence Emotional Presence Embodied & Environmental Presence
  46. Survey of Presence Concepts (Skarbez et al, 2017) Skarbez, R., Brooks, Jr., F. P., & Whitton, M. C. (2017). A Survey of Presence and Related Concepts. ACM Computing Surveys, 50(6), 1–39. https://doi.org/10.1145/3134301
  47. Mental & Social Presence Active Presence ● Agency ● Modify Environment ● Engagement ● Participation ● Control ● Plausibility Illusion [Interactivity] ● Action Fidelity Emotional Presence ● Involvement & Engagement ● Flow ● Absorption ● Engrossment ● Transportation & Transportability ● Total Immersion ● Narration & Dramatic Presence ● Meaningfulness Embodied & Environmental Presence ● Sensory Presence & Sensory Modality ● Embodiment, Body Ownership, Avatar, Self-Presence, & Subjective Personal Presence ● Perceptual Immersion ● Spatial Presence, Place Illusion ● Realism, Fidelity, Scene Realism, Experiential Fidelity ● Multimodal Presentation, Telepresence ● Separation Anxiety ● Telepresence Mental Model ● Co-Presence with Others ● Anticipation of Events ● Consistency of Information ● Interface Awareness ● Communicative Immersion ● Plausibility Illusion ● Coherence ● Reality Judgment ● Cognitive Absorption ● Social Presence ● Selective Attention ● Psychological Immersion
  48. ● My Elemental Theory of Presence ● Brief Survey of Presence Theories ● XR’s Privacy Implications & Taxonomy of Biometric Data ● Paradigm Shift into Process-Relational Philosophy
  49. VR’s Existential Threats to Privacy
  50. Kröger, J.L., Lutz, O.HM., Müller, F. (2020). What Does Your Gaze Reveal About You? On the Privacy Implications of Eye Tracking. In: Friedewald, M., Önen, M., Lievens, E., Krenn, S., Fricker, S. (eds) Privacy and Identity Management. Data for Better Living: AI and Privacy. Privacy and Identity 2019. IFIP Advances in Information and Communication Technology, vol 576. Springer, Cham. https://doi.org/10.1007/978-3-030-42504-3_15 Psychographic Inferences from Eye Gaze Data
  51. Combining NeuroTech with VR Bye, K., Russomanno, C., & Artuso, J. (2022, July 7). #1112: OpenBCI's project galea hands-on & fusion of biometric & physiological data inVR.Voices ofVR. Retrieved March 10, 2023, from https://voicesofvr.com/1112-openbcis-project-galea-hands-on-fusion-of-biometric-physiological-data-in-vr/ Bernal, G. (2021,April 15). Developing Galea:An open source tool at the intersection ofVR and neuroscience. MIT Media Lab. https://www.media.mit.edu/posts/galea/.
  52. Eye Tracking and Pupil Response Facial Scans Movement Kinematics Electrodermal Activity (EDA) Galvanic Skin Response (GSR) Skin Conductance Response (SCR) Skin Conductance (SC) Skin Temperature (SKT) Body Temperature Electromyography (EMG) Mechanomyogram (MMG) Strain-Based Sensor (SBS) Electrocardiography (ECG / EKG) Heart-RateVariability (HRV) Respiratory (RSP) Respiratory RateVariability (RRV) Photoplethysmogram (PPG) Impedance Plethysmography (IPG) BloodVolume Pulse (BVP) Electro-Oculogram (EOG) Impedance Cardiography (ICG) Gyrocardiography (GCG) Ballistocardiography (BCG) Magnetocardiography (MCG) Seismocardiography (SCG) Phonocardiogram (PCG) Continuous Glucose Monitor (CGM) Acoustic Respiratory Signals (ARS) Blood Pressure (BP) Pulse Arrival Time (PAT) Pulse Transit Time (PTT) Electroretinogram (ERG) Electrogastrogram (EGG) Magnetogastrography (MGG) Electroencephalography (EEG) Near-Infrared Spectroscopy-Based Cerebral Oxiometry (NIRSCO) Optically-Pumped Magnetoencephalography (OP-MEG) Optically-Pumped Magnetometers Magnetoencephalography (OPM-MEG) Time Domain Functional Near-Infrared Spectroscopy (TD-fNIRS) Functional Near-Infrared Spectroscopy (fNIRS) High-Density Diffuse Optical Tomography (HD-DOT) Intracranial Pressure (ICP) Electrocorticography (ECoG) Intracranial electroencephalography (iEEG) Deep Brain Stimulation (DBS) Local Field Potential (LFP) Transcranial Doppler (TCD) Somatosensory Evoked Potential (SSEP) Brainstem Auditory Evoked Potential (BAEP) Functional Magnetic Resonance Imaging (fMRI) Magnetic Resonance Imaging (MRI) Positron Emission Tomography (PET) Magnetoencephalography (MEG) Nuclear Magnetic Resonance Spectroscopy (NMR or MRS) Subdural EEG (sdEEG) Intracranial EEG (icEEG) Diffuse Correlation Spectroscopy (DCS) Subdermal EEG Needle Superconducting QUantum Interface Device (SQUID) Microneurography List of Physiological & Biometric Inputs Bye, K. (2021, May 30).Twitter. https://twitter.com/kentbye/status/1399143885427728384
  53. Mental & Social Presence Mental Thoughts Cognitive Processes Cognitive Load Social Presence Active Presence Behaviors Intention Actions Movement Emotional Presence Affective State Emotional Sentiment Facial Expression Microexpressions Embodied Presence Stress / Arousal Physiological Reactions Eye Gaze /Attention Body Language Muscle Fatigue Bye, K. (2021, June 2) "State of Privacy in XR & Neuro-Tech: Conceptual Frames" Presentation at the VRARA Global Summit (Online). Recording available at https://www.youtube.com/watch?v=pIpD4-gYImU
  54. Freedom of Thought Self-Determination Affective Reactions Physiological Reactions Mental Privacy
  55. ● Farahany, N. A. (2023). The battle for your brain: Defending the right to think freely in the age of Neurotechnology. St. Martin's Press. ● Bye, K., & Farahany, N. (2023, March 9). #1184: "Battle for Your Brain" author Nita Farahany on Establishing Cognitive Liberty as a Human Right for Limits on Neurotechnologies & XR. Voices of VR. Retrieved March 10, 2023, from https://voicesofvr.com/1184-battle-for-the-brain-author-nita-farahany-on-establishing-cognitive-liberty-as-a-human-right-for-limits-on-neurotechnologies-xr/
  56. Farahany’s Proposed “Cognitive Liberty” As A Novel Human Right
  57. (1) The right to mental privacy (2) The right to identity (3) The right to agency (4) The right to fair access to mental augmentation (5) The right to protection from algorithmic bias Proposed Neuro-Rights Yuste, R.,Genser, J. & Herrmann, S. "It's Time for Neuro-Rights." Horizons: Journal of International Relations and Sustainable Development, no. 18, 2021. pp 154-164. JSTOR, https://www.cirsd.org/en/horizons/horizons-winter-2021-issue-no-18/its-time-for-neuro--rights. Accessed 31 Mar. 2021.
  58. ● My Elemental Theory of Presence ● Brief Survey of Presence Theories ● XR’s Privacy Implications & Taxonomy of Biometric Data ● Paradigm Shift into Process-Relational Philosophy
  59. Chalmers on VR as a “Genuine Reality” (2022) Chalmers, D. J. (2022). Reality+: Virtual Worlds and the Problem of Philosophy. (pg xvii and 205-206) Penguin Books. "The central thesis of this book is: Virtual reality is genuine reality. Or at least, virtual realities are genuine realities. Virtual worlds need not be second-class realities. They can be first-class realities." (pg. xvii)
  60. Plausibility Illusion & Copresence Illusion Place Illusion & Body Ownership Illusion (aka Embodiment)
  61. Chalmers Challenges Slater’s Illusionary Framing Chalmers, D. J. (2022). Reality+: Virtual Worlds and the Problem of Philosophy. (pg 205-206) Penguin Books. "Slater is correct in saying that VR involves a visceral sense of place, plausibility, and embodiment. I simply contest the claim that these things are illusions. In some cases they are, but much of the time, they involve non-illusory perceptions of real virtual reality. If I’m right, VR devices aren’t illusion machines; they’re reality machines." (pg. 205-206)
  62. David Chalmers’ Virtual Realism Chalmers, D. (8 June 2016). "The Metaphysics and Epistemology of Virtual Reality" [Lecture I]. Petrus Hispanus Lectures, Faculty of Letters, University of Lisbon. Chalmers, D. J. (2017). The Virtual and the Real. Disputatio, 9(46), 309–352. https://doi.org/10.1515/disp-2017-0009
  63. • Are virtual objects real or fictional? • Do virtual events really happen or not? • Are virtual experiences non-illusory or illusory? • Are experiences in VR as valuable or not as valuable as experiences outside of it? David Chalmers’ Virtual Realism Chalmers, D. J. (2017). The Virtual and the Real. Disputatio, 9(46), 309–352. https://doi.org/10.1515/disp-2017-0009
  64. Mental & Social Presence Active Presence Emotional Presence Embodied & Environmental Presence
  65. Chemistry Biology Psychology Physics Material Reality Whole/Part Relations of Event Sequences (Philosophy of Organism) Process & Potential Philosophical Paradigm Shift Into a Process-Relational Philosophy
  66. Voices of VR Podcast Episodes on Process Philosophy ● Bye, K., & Segall, M. D. (2020, December 10). #965: Primer on Whitehead’s Process Philosophy as a Paradigm Shift & Foundation for Experiential Design. Voices of VR podcast. Retrieved November 8, 2021, from https://voicesofvr.com/primer-on-whiteheads-process-philosophy-as-a-paradigm-shift-foundation-for-experiential-design/. ● Bye, K. (2021, December 10). Process Philosophy & VR: The Foundations of Experiential Design. [Presentation]. Exploring the Humanities through VR Workshop by Old Dominion University’s Virginia Philosophy Reality Lab. Virtual. Video https://www.youtube.com/watch?v=xLZgFyxzZM ● Bye, K., & Maxwell, G. (2022, October 7). #1147: Thirteen Philosophers on the Problem of Opposites: Grant Maxwell’s Integration & Difference Book & Archetypal Approaches to Character. Voices of VR https://voicesofvr.com/1147-thirteen-philosophers-on-the-problem-of-opposites-grant-maxwells-integration-difference-book-archetypal-approaches-to-character/ ● Bye, K., & Segall, M. D. (2023, March 9). #1183: From Kant to an Organic View of Reality: Scaffolding a Process-Relational Paradigm Shift with Whitehead Scholar Matt Segall. Voices of VR Retrieved March 29, 2023 from https://voicesofvr.com/1183-from-kant-to-an-organic-view-of-reality-scaffolding-a-process-relational-paradigm-shift-with-whitehead-scholar-matt-segall/ Covers Process-Relational Thinkers including Spinoza, Leibniz, Hegel, Schelling, Nietzsche, James, Bergson, Whitehead, Jung, Deleuze, Hillman, & Stengers
  67. @KentBye Bye, K. (2021, December 10). Process Philosophy & VR: The Foundations of Experiential Design. [Presentation]. Exploring the Humanities through VR Workshop by Old Dominion University’s Virginia Philosophy Reality Lab. Virtual. Video https://www.youtube.com/watch?v=xLZgFyxzZM Process Philosophy & VR: The Foundations of Experiential Design
  68. Klein, T. J., & Lewis, M. A. (2012). A physical model of sensorimotor interactions during locomotion. Journal of Neural Engineering, 9(4), 046011. https://doi.org/10.1088/1741-2560/9/4/046011 Embodied Cognition as Nested Contexts (2012)
  69. Embodied Cognition Includes Body & World Hummels, C., & van Dijk, J. (2015). Seven Principles to Design for Embodied Sensemaking. Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI ’14. https://doi.org/10.1145/2677199.2680577
  70. Some Models of Perception & Cognition Contributing to Subjective Experiences of Presence Mental Models of Reality Sensory Experience of Reality
  71. ● Stefanics, G., Kremlácek, J., & Czigler, I. (2014). Visual mismatch negativity: a predictive coding view. Frontiers in Human Neuroscience, 8. doi:10.3389/fnhum.2014.00666 Retrieved Feb 20, 2020 from: https://www.researchgate.net/figure/Simplified-scheme-of-the-hierarchical-predictive-coding-framework-Friston-2005-2008_fig1_266401430. ● Millidge, B., Seth, A., & Buckley, C. L. (2022, January 22). Predictive coding: a theoretical and experimental review. arXiv preprint arXiv:2107.12979. Retrieved on April 23, 2022 from https://arxiv.org/abs/2107.12979 ● Mendonça, D., Curado, M., & Gouveia, S. S. (Eds.). (2021). Philosophy and Science of Predictive Processing. Bloomsbury Academic. Predictive Coding Theory of Neuroscience (aka Predictive Processing)
  72. Steinicke, F. (2021, March 31). B(l)ending Realities. Keynote lecture presented at The IEEE Conference on Virtual Reality and 3D User Interfaces in Spain (virtual), Libson. Retrieved from https://www.youtube.com/watch?v=Ds-h1J4MFMI&t=13496s Steinicke on Perceptual Loops with VR (2021)
  73. Philosophy of Organism Includes Final & Formal Causes ● Bye, K., & Maxwell, G. (2022, October 7). #1147: Thirteen Philosophers on the Problem of Opposites: Grant Maxwell’s Integration & Difference Book & Archetypal Approaches to Character. Voices of VR https://voicesofvr.com/1147-thirteen-philosophers-on-the-problem-of-opposites-grant-maxwells-integration-difference-book-archetypal-approaches-to-character/ ● Bye, K., & Segall, M. D. (2023, March 9). #1183: From Kant to an Organic View of Reality: Scaffolding a Process-Relational Paradigm Shift with Whitehead Scholar Matt Segall. Voices of VR Retrieved March 29, 2023 from https://voicesofvr.com/1183-from-kant-to-an-organic-view-of-reality-scaffolding-a-process-relational-paradigm-shift-with-whitehead-scholar-matt-segall/
  74. Paradigm Shift into Process-Relational Philosophy ● Bye, K., & Segall, M. D. (2020, December 10). #965: Primer on Whitehead’s Process Philosophy as a Paradigm Shift & Foundation for Experiential Design. Voices of VR podcast. Retrieved November 8, 2021, from https://voicesofvr.com/primer-on-whiteheads-process-philosophy-as-a-paradigm-shift-foundation-for-experiential-design/. ● Bye, K., & Maxwell, G. (2022, October 7). #1147: Thirteen Philosophers on the Problem of Opposites: Grant Maxwell’s Integration & Difference Book & Archetypal Approaches to Character. Voices of VR https://voicesofvr.com/1147-thirteen-philosophers-on-the-problem-of-opposites-grant-maxwells-integration-difference-book-archetypal-approaches-to-character/ ● Bye, K., & Segall, M. D. (2023, March 9). #1183: From Kant to an Organic View of Reality: Scaffolding a Process-Relational Paradigm Shift with Whitehead Scholar Matt Segall. Voices of VR Retrieved March 29, 2023 from https://voicesofvr.com/1183-from-kant-to-an-organic-view-of-reality-scaffolding-a-process-relational-paradigm-shift-with-whitehead-scholar-matt-segall/
  75. ● My Elemental Theory of Presence ● Brief Survey of Presence Theories ● XR’s Privacy Implications & Taxonomy of Biometric Data ● Paradigm Shift into Process-Relational Philosophy
  76. @KentBye
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